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@@ -48,7 +48,7 @@ d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?
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THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
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-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},
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multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o=m*f+k*c-h*g,u=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-u*-j;d.y=o*m+c*-j+u*-h-p*-k;d.z=u*m+c*-k+p*-j-o*-h;return d}};
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-THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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+THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
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THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
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THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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@@ -268,7 +268,7 @@ w=0;for(x=n.__webglSprites.length;w<x;w++){z=n.__webglSprites[w];if(z.material==
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e.depthMask(Z)}function F(n,C){var w,x,z=n.__webglLensFlares.length,J,K,I,S=new THREE.Vector3,D=la/ja,O=ja*0.5,L=la*0.5,$=16/la,V=[$*D,$],xa=[1,1,0],Ja=[1,1],za=N.uniforms;w=N.attributes;e.useProgram(N.program);Ba=N.program;ga="";if(!Ca){e.enableVertexAttribArray(N.attributes.vertex);e.enableVertexAttribArray(N.attributes.uv);Ca=!0}e.uniform1i(za.occlusionMap,0);e.uniform1i(za.map,1);e.bindBuffer(e.ARRAY_BUFFER,N.vertexBuffer);e.vertexAttribPointer(w.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(w.uv,
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2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,N.occlusionTexture);e.activeTexture(e.TEXTURE1);for(x=0;x<z;x++){w=n.__webglLensFlares[x].object;S.set(w.matrixWorld.n14,w.matrixWorld.n24,w.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(S);C.projectionMatrix.multiplyVector3(S);xa[0]=S.x;xa[1]=S.y;xa[2]=S.z;Ja[0]=xa[0]*O+O;Ja[1]=xa[1]*L+L;if(N.hasVertexTexture||Ja[0]>0&&Ja[0]<
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ja&&Ja[1]>0&&Ja[1]<la){e.bindTexture(e.TEXTURE_2D,N.tempTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ja[0]-8,Ja[1]-8,16,16,0);e.uniform1i(za.renderType,0);e.uniform2fv(za.scale,V);e.uniform3fv(za.screenPosition,xa);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,N.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,Ja[0]-8,Ja[1]-8,16,16,0);e.uniform1i(za.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,N.tempTexture);
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-e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);w.positionScreen.x=xa[0];w.positionScreen.y=xa[1];w.positionScreen.z=xa[2];w.customUpdateCallback?w.customUpdateCallback(w):w.updateLensFlares();e.uniform1i(za.renderType,2);e.enable(e.BLEND);J=0;for(K=w.lensFlares.length;J<K;J++){I=w.lensFlares[J];if(I.opacity>0.001&&I.scale>0.001){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity,
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+e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);w.positionScreen.x=xa[0];w.positionScreen.y=xa[1];w.positionScreen.z=xa[2];w.customUpdateCallback?w.customUpdateCallback(w):w.updateLensFlares();e.uniform1i(za.renderType,2);e.enable(e.BLEND);J=0;for(K=w.lensFlares.length;J<K;J++){I=w.lensFlares[J];if(I.opacity>0.0010&&I.scale>0.0010){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity,
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I.opacity);M(I.blending);R(I.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Z)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){var C,w,x,z,J;if(n instanceof THREE.Mesh){w=n.geometry;for(C in w.geometryGroups){x=w.geometryGroups[C];J=!1;for(z in x.__webglCustomAttributes)if(x.__webglCustomAttributes[z].needsUpdate){J=
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!0;break}if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var K=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var O=void 0,L=void 0,$=void 0,V=void 0,xa=void 0,Ja=void 0,za=void 0,ta=void 0,Oa=void 0,Ga=void 0,wa=void 0,Ha=void 0,Ua=void 0;L=void 0;$=void 0;D=void 0;V=void 0;D=void 0;var E=void 0,fa=void 0;L=void 0;E=void 0;fa=void 0;var v=void 0,bb=void 0;E=void 0;fa=void 0;v=void 0;bb=void 0;E=void 0;
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fa=void 0;v=void 0;bb=void 0;E=void 0;fa=void 0;v=void 0;D=void 0;V=void 0;O=void 0;S=void 0;S=void 0;E=void 0;fa=void 0;v=void 0;var db=void 0,Ma=0,Pa=0,hb=0,eb=0,$a=0,ab=0,La=0,cb=0,Aa=0,U=0,Qa=0;fa=E=0;var Sa=x.__vertexArray,jb=x.__uvArray,Xa=x.__uv2Array,W=x.__normalArray,ia=x.__tangentArray,ka=x.__colorArray,da=x.__skinVertexAArray,ra=x.__skinVertexBArray,qa=x.__skinIndexArray,ha=x.__skinWeightArray,Y=x.__morphTargetsArrays,Ia=x.__webglCustomAttributes;v=void 0;var Va=x.__faceArray,Ta=x.__lineArray,
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@@ -361,7 +361,7 @@ THREE.ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=new THREE.Textur
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THREE.SceneUtils={addMesh:function(b,d,c,f,g,h,j,k,m,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=m;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=THREE.ShaderUtils.lib.cube;f.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);
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return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,f,!0),
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new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new THREE.Plane(d,d);var g=Math.PI,h=Math.PI/2;THREE.SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(b,d,1,0,f,0,h,
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-0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){THREE.SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);SceneUtils.traverseHierarchy(c,d)}}};
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+0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){THREE.SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);THREE.SceneUtils.traverseHierarchy(c,d)}}};
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THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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@@ -372,7 +372,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
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film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
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-THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=
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+THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=
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b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=
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b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();
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c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=
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@@ -383,7 +383,7 @@ this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0
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this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
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THREE.PathCamera=function(b){function d(p,o,u,y){var t={name:u,fps:0.6,length:y,hierarchy:[]},B,F=o.getControlPointsArray(),H=o.getLength(),G=F.length,X=0;B=G-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:F[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<G-1;B++){X=y*H.chunks[B]/H.total;o.keys[B]={time:X,pos:F[B]}}t.hierarchy[0]=o;THREE.AnimationHandler.add(t);return new THREE.Animation(p,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var u,
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y,t=new THREE.Geometry;for(u=0;u<p.points.length*o;u++){y=u/(p.points.length*o);y=p.getPoint(y);t.vertices[u]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return t}function f(p,o){var u=c(o,10),y=c(o,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,t);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
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-16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){u=new THREE.Mesh(y,t);u.position.copy(o.points[i]);u.updateMatrix();p.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
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+16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){u=new THREE.Mesh(y,t);u.position.copy(o.points[i]);u.updateMatrix();p.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
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if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,u){var y,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
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@@ -400,7 +400,7 @@ f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.
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THREE.Icosahedron=function(b){function d(u,y,t){var B=Math.sqrt(u*u+y*y+t*t);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/B,y/B,t/B)))-1}function c(u,y,t,B){B.faces.push(new THREE.Face3(u,y,t))}function f(u,y){var t=g.vertices[u].position,B=g.vertices[y].position;return d((t.x+B.x)/2,(t.y+B.y)/2,(t.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
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1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var m=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,m,o,j);c(h.faces[k].b,p,m,j);c(h.faces[k].c,
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o,p,j);c(m,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
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-THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.001;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
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+THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.0010;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
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for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,k/b.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
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THREE.Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,m=f+1;b/=c;var p=d/f;for(g=0;g<m;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
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THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
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