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@@ -11,16 +11,247 @@ import os
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import tempfile
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import sys
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+COMMON_FILES = [
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+'Three.js',
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+'core/Color.js',
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+'core/Vector2.js',
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+'core/Vector3.js',
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+'core/Vector4.js',
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+'core/Ray.js',
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+'core/Rectangle.js',
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+'core/Matrix3.js',
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+'core/Matrix4.js',
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+'core/Vertex.js',
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+'core/Face3.js',
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+'core/Face4.js',
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+'core/UV.js',
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+'core/Geometry.js',
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+'cameras/Camera.js',
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+'lights/Light.js',
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+'lights/AmbientLight.js',
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+'lights/DirectionalLight.js',
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+'lights/PointLight.js',
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+'objects/Object3D.js',
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+'objects/Particle.js',
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+'objects/Line.js',
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+'objects/Mesh.js',
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+'materials/Material.js',
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+'materials/LineBasicMaterial.js',
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+'materials/MeshBasicMaterial.js',
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+'materials/MeshLambertMaterial.js',
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+'materials/MeshPhongMaterial.js',
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+'materials/MeshDepthMaterial.js',
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+'materials/MeshNormalMaterial.js',
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+'materials/MeshFaceMaterial.js',
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+'materials/MeshCubeMaterial.js',
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+'materials/MeshShaderMaterial.js',
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+'materials/ParticleBasicMaterial.js',
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+'materials/ParticleCircleMaterial.js',
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+'materials/ParticleDOMMaterial.js',
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+'materials/Texture.js',
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+'materials/mappings/CubeReflectionMapping.js',
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+'materials/mappings/CubeRefractionMapping.js',
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+'materials/mappings/LatitudeReflectionMapping.js',
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+'materials/mappings/LatitudeRefractionMapping.js',
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+'materials/mappings/SphericalReflectionMapping.js',
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+'materials/mappings/SphericalRefractionMapping.js',
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+'materials/mappings/UVMapping.js',
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+'scenes/Scene.js',
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+'renderers/Projector.js',
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+'renderers/DOMRenderer.js',
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+'renderers/CanvasRenderer.js',
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+'renderers/SVGRenderer.js',
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+'renderers/WebGLRenderer.js',
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+'renderers/renderables/RenderableFace3.js',
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+'renderers/renderables/RenderableParticle.js',
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+'renderers/renderables/RenderableLine.js'
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+]
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+
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+EXTRAS_FILES = [
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+'extras/GeometryUtils.js',
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+'extras/ImageUtils.js',
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+'extras/SceneUtils.js',
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+'extras/ShaderUtils.js',
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+'extras/primitives/Cube.js',
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+'extras/primitives/Cylinder.js',
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+'extras/primitives/Plane.js',
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+'extras/primitives/Sphere.js',
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+'extras/io/Loader.js'
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+]
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+
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+DOM_FILES = [
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+'Three.js',
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+'core/Color.js',
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+'core/Vector2.js',
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+'core/Vector3.js',
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+'core/Vector4.js',
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+'core/Ray.js',
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+'core/Rectangle.js',
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+'core/Matrix3.js',
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+'core/Matrix4.js',
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+'core/Vertex.js',
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+'core/Face3.js',
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+'core/Face4.js',
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+'core/UV.js',
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+'cameras/Camera.js',
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+'objects/Object3D.js',
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+'objects/Particle.js',
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+'materials/ParticleDOMMaterial.js',
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+'scenes/Scene.js',
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+'renderers/Projector.js',
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+'renderers/DOMRenderer.js',
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+'renderers/renderables/RenderableParticle.js',
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+]
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+
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+SVG_FILES = [
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+'Three.js',
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+'core/Color.js',
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+'core/Vector2.js',
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+'core/Vector3.js',
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+'core/Vector4.js',
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+'core/Ray.js',
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+'core/Rectangle.js',
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+'core/Matrix3.js',
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+'core/Matrix4.js',
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+'core/Vertex.js',
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+'core/Face3.js',
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+'core/Face4.js',
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+'core/UV.js',
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+'core/Geometry.js',
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+'cameras/Camera.js',
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+'lights/Light.js',
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+'lights/AmbientLight.js',
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+'lights/DirectionalLight.js',
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+'lights/PointLight.js',
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+'objects/Object3D.js',
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+'objects/Particle.js',
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+'objects/Line.js',
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+'objects/Mesh.js',
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+'materials/Material.js',
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+'materials/LineBasicMaterial.js',
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+'materials/MeshBasicMaterial.js',
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+'materials/MeshLambertMaterial.js',
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+'materials/MeshPhongMaterial.js',
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+'materials/MeshDepthMaterial.js',
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+'materials/MeshNormalMaterial.js',
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+'materials/MeshFaceMaterial.js',
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+'materials/ParticleBasicMaterial.js',
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+'materials/ParticleCircleMaterial.js',
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+'scenes/Scene.js',
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+'renderers/Projector.js',
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+'renderers/SVGRenderer.js',
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+'renderers/renderables/RenderableFace3.js',
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+'renderers/renderables/RenderableParticle.js',
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+'renderers/renderables/RenderableLine.js'
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+]
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+
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+CANVAS_FILES = [
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+'Three.js',
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+'core/Color.js',
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+'core/Vector2.js',
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+'core/Vector3.js',
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+'core/Vector4.js',
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+'core/Ray.js',
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+'core/Rectangle.js',
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+'core/Matrix3.js',
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+'core/Matrix4.js',
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+'core/Vertex.js',
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+'core/Face3.js',
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+'core/Face4.js',
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+'core/UV.js',
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+'core/Geometry.js',
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+'cameras/Camera.js',
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+'lights/Light.js',
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+'lights/AmbientLight.js',
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+'lights/DirectionalLight.js',
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+'lights/PointLight.js',
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+'objects/Object3D.js',
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+'objects/Particle.js',
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+'objects/Line.js',
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+'objects/Mesh.js',
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+'materials/Material.js',
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+'materials/LineBasicMaterial.js',
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+'materials/MeshBasicMaterial.js',
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+'materials/MeshLambertMaterial.js',
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+'materials/MeshPhongMaterial.js',
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+'materials/MeshDepthMaterial.js',
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+'materials/MeshNormalMaterial.js',
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+'materials/MeshFaceMaterial.js',
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+'materials/ParticleBasicMaterial.js',
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+'materials/ParticleCircleMaterial.js',
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+'materials/Texture.js',
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+'materials/mappings/CubeReflectionMapping.js',
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+'materials/mappings/CubeRefractionMapping.js',
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+'materials/mappings/LatitudeReflectionMapping.js',
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+'materials/mappings/LatitudeRefractionMapping.js',
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+'materials/mappings/SphericalReflectionMapping.js',
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+'materials/mappings/SphericalRefractionMapping.js',
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+'materials/mappings/UVMapping.js',
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+'scenes/Scene.js',
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+'renderers/Projector.js',
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+'renderers/CanvasRenderer.js',
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+'renderers/renderables/RenderableFace3.js',
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+'renderers/renderables/RenderableParticle.js',
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+'renderers/renderables/RenderableLine.js'
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+]
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+
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+WEBGL_FILES = [
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+'Three.js',
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+'core/Color.js',
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+'core/Vector2.js',
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+'core/Vector3.js',
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+'core/Vector4.js',
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+'core/Ray.js',
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+'core/Rectangle.js',
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+'core/Matrix3.js',
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+'core/Matrix4.js',
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+'core/Vertex.js',
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+'core/Face3.js',
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+'core/Face4.js',
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+'core/UV.js',
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+'core/Geometry.js',
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+'cameras/Camera.js',
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+'lights/Light.js',
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+'lights/AmbientLight.js',
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+'lights/DirectionalLight.js',
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+'lights/PointLight.js',
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+'objects/Object3D.js',
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+'objects/Particle.js',
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+'objects/Line.js',
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+'objects/Mesh.js',
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+'materials/Material.js',
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+'materials/LineBasicMaterial.js',
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+'materials/MeshBasicMaterial.js',
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+'materials/MeshLambertMaterial.js',
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+'materials/MeshPhongMaterial.js',
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+'materials/MeshDepthMaterial.js',
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+'materials/MeshNormalMaterial.js',
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+'materials/MeshFaceMaterial.js',
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+'materials/MeshCubeMaterial.js',
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+'materials/MeshShaderMaterial.js',
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+'materials/ParticleBasicMaterial.js',
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+'materials/ParticleCircleMaterial.js',
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+'materials/Texture.js',
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+'materials/mappings/CubeReflectionMapping.js',
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+'materials/mappings/CubeRefractionMapping.js',
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+'materials/mappings/LatitudeReflectionMapping.js',
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+'materials/mappings/LatitudeRefractionMapping.js',
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+'materials/mappings/SphericalReflectionMapping.js',
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+'materials/mappings/SphericalRefractionMapping.js',
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+'materials/mappings/UVMapping.js',
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+'scenes/Scene.js',
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+'renderers/WebGLRenderer.js',
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+]
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def merge(files):
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- text = ""
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+ buffer = []
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for filename in files:
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with open(os.path.join('..', 'src', filename), 'r') as f:
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- text = text + f.read()
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-
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- return text
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+ buffer.append(f.read())
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+
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+ return "".join(buffer)
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def output(text, filename):
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@@ -67,7 +298,7 @@ def makeDebug(text):
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return text
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-def build(files, debug, outputFilename):
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+def buildLib(files, debug, outputFilename):
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text = merge(files)
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@@ -84,381 +315,12 @@ def build(files, debug, outputFilename):
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output(addHeader(compress(text), outputFilename), outputFilename)
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-def buildCommon(debug):
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-
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- files = [
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- 'Three.js',
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- 'core/Color.js',
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- 'core/Vector2.js',
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- 'core/Vector3.js',
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- 'core/Vector4.js',
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- 'core/Ray.js',
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- 'core/Rectangle.js',
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- 'core/Matrix3.js',
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- 'core/Matrix4.js',
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- 'core/Vertex.js',
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- 'core/Face3.js',
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- 'core/Face4.js',
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- 'core/UV.js',
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- 'core/Geometry.js',
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- 'cameras/Camera.js',
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- 'lights/Light.js',
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- 'lights/AmbientLight.js',
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- 'lights/DirectionalLight.js',
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- 'lights/PointLight.js',
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- 'objects/Object3D.js',
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- 'objects/Particle.js',
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- 'objects/Line.js',
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- 'objects/Mesh.js',
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- 'materials/Material.js',
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- 'materials/LineBasicMaterial.js',
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- 'materials/MeshBasicMaterial.js',
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- 'materials/MeshLambertMaterial.js',
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- 'materials/MeshPhongMaterial.js',
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- 'materials/MeshDepthMaterial.js',
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- 'materials/MeshNormalMaterial.js',
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- 'materials/MeshFaceMaterial.js',
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- 'materials/MeshCubeMaterial.js',
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- 'materials/MeshShaderMaterial.js',
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- 'materials/ParticleBasicMaterial.js',
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- 'materials/ParticleCircleMaterial.js',
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- 'materials/ParticleDOMMaterial.js',
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- 'materials/Texture.js',
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- 'materials/mappings/CubeReflectionMapping.js',
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- 'materials/mappings/CubeRefractionMapping.js',
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- 'materials/mappings/LatitudeReflectionMapping.js',
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- 'materials/mappings/LatitudeRefractionMapping.js',
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- 'materials/mappings/SphericalReflectionMapping.js',
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- 'materials/mappings/SphericalRefractionMapping.js',
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- 'materials/mappings/UVMapping.js',
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- 'scenes/Scene.js',
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- 'renderers/Projector.js',
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- 'renderers/DOMRenderer.js',
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- 'renderers/CanvasRenderer.js',
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- 'renderers/SVGRenderer.js',
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- 'renderers/WebGLRenderer.js',
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- 'renderers/renderables/RenderableFace3.js',
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- 'renderers/renderables/RenderableParticle.js',
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- 'renderers/renderables/RenderableLine.js'
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- ]
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-
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- build(files, debug, 'Three')
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-
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-def buildExtras(debug):
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- files = [
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- 'Three.js',
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- 'core/Color.js',
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- 'core/Vector2.js',
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- 'core/Vector3.js',
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- 'core/Vector4.js',
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- 'core/Ray.js',
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- 'core/Rectangle.js',
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- 'core/Matrix3.js',
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- 'core/Matrix4.js',
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- 'core/Vertex.js',
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- 'core/Face3.js',
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- 'core/Face4.js',
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- 'core/UV.js',
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- 'core/Geometry.js',
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- 'cameras/Camera.js',
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- 'lights/Light.js',
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- 'lights/AmbientLight.js',
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- 'lights/DirectionalLight.js',
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- 'lights/PointLight.js',
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- 'objects/Object3D.js',
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- 'objects/Particle.js',
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- 'objects/Line.js',
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- 'objects/Mesh.js',
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- 'materials/Material.js',
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- 'materials/LineBasicMaterial.js',
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- 'materials/MeshBasicMaterial.js',
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- 'materials/MeshLambertMaterial.js',
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- 'materials/MeshPhongMaterial.js',
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- 'materials/MeshDepthMaterial.js',
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- 'materials/MeshNormalMaterial.js',
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- 'materials/MeshFaceMaterial.js',
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- 'materials/MeshCubeMaterial.js',
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- 'materials/MeshShaderMaterial.js',
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- 'materials/ParticleBasicMaterial.js',
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- 'materials/ParticleCircleMaterial.js',
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- 'materials/ParticleDOMMaterial.js',
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- 'materials/Texture.js',
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- 'materials/mappings/CubeReflectionMapping.js',
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- 'materials/mappings/CubeRefractionMapping.js',
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- 'materials/mappings/LatitudeReflectionMapping.js',
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- 'materials/mappings/LatitudeRefractionMapping.js',
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- 'materials/mappings/SphericalReflectionMapping.js',
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- 'materials/mappings/SphericalRefractionMapping.js',
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- 'materials/mappings/UVMapping.js',
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- 'scenes/Scene.js',
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- 'renderers/Projector.js',
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- 'renderers/DOMRenderer.js',
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- 'renderers/CanvasRenderer.js',
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- 'renderers/SVGRenderer.js',
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- 'renderers/WebGLRenderer.js',
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- 'renderers/renderables/RenderableFace3.js',
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- 'renderers/renderables/RenderableParticle.js',
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- 'renderers/renderables/RenderableLine.js',
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- 'extras/GeometryUtils.js',
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- 'extras/ImageUtils.js',
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- 'extras/SceneUtils.js',
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- 'extras/ShaderUtils.js',
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- 'extras/primitives/Cube.js',
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- 'extras/primitives/Cylinder.js',
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- 'extras/primitives/Plane.js',
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- 'extras/primitives/Sphere.js',
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- 'extras/io/Loader.js'
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- ]
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-
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- build(files, debug, 'ThreeExtras')
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-
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-def buildCanvas(debug):
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-
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- files = [
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- 'Three.js',
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- 'core/Color.js',
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- 'core/Vector2.js',
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- 'core/Vector3.js',
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- 'core/Vector4.js',
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- 'core/Ray.js',
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- 'core/Rectangle.js',
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- 'core/Matrix3.js',
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- 'core/Matrix4.js',
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- 'core/Vertex.js',
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- 'core/Face3.js',
|
|
|
- 'core/Face4.js',
|
|
|
- 'core/UV.js',
|
|
|
- 'core/Geometry.js',
|
|
|
- 'cameras/Camera.js',
|
|
|
- 'lights/Light.js',
|
|
|
- 'lights/AmbientLight.js',
|
|
|
- 'lights/DirectionalLight.js',
|
|
|
- 'lights/PointLight.js',
|
|
|
- 'objects/Object3D.js',
|
|
|
- 'objects/Particle.js',
|
|
|
- 'objects/Line.js',
|
|
|
- 'objects/Mesh.js',
|
|
|
- 'materials/Material.js',
|
|
|
- 'materials/LineBasicMaterial.js',
|
|
|
- 'materials/MeshBasicMaterial.js',
|
|
|
- 'materials/MeshLambertMaterial.js',
|
|
|
- 'materials/MeshPhongMaterial.js',
|
|
|
- 'materials/MeshDepthMaterial.js',
|
|
|
- 'materials/MeshNormalMaterial.js',
|
|
|
- 'materials/MeshFaceMaterial.js',
|
|
|
- 'materials/ParticleBasicMaterial.js',
|
|
|
- 'materials/ParticleCircleMaterial.js',
|
|
|
- 'materials/Texture.js',
|
|
|
- 'materials/mappings/CubeReflectionMapping.js',
|
|
|
- 'materials/mappings/CubeRefractionMapping.js',
|
|
|
- 'materials/mappings/LatitudeReflectionMapping.js',
|
|
|
- 'materials/mappings/LatitudeRefractionMapping.js',
|
|
|
- 'materials/mappings/SphericalReflectionMapping.js',
|
|
|
- 'materials/mappings/SphericalRefractionMapping.js',
|
|
|
- 'materials/mappings/UVMapping.js',
|
|
|
- 'scenes/Scene.js',
|
|
|
- 'renderers/Projector.js',
|
|
|
- 'renderers/CanvasRenderer.js',
|
|
|
- 'renderers/renderables/RenderableFace3.js',
|
|
|
- 'renderers/renderables/RenderableParticle.js',
|
|
|
- 'renderers/renderables/RenderableLine.js'
|
|
|
- ]
|
|
|
-
|
|
|
- build(files, debug, 'ThreeCanvas')
|
|
|
-
|
|
|
-
|
|
|
-def buildWebGL(debug):
|
|
|
-
|
|
|
- files = [
|
|
|
- 'Three.js',
|
|
|
- 'core/Color.js',
|
|
|
- 'core/Vector2.js',
|
|
|
- 'core/Vector3.js',
|
|
|
- 'core/Vector4.js',
|
|
|
- 'core/Ray.js',
|
|
|
- 'core/Rectangle.js',
|
|
|
- 'core/Matrix3.js',
|
|
|
- 'core/Matrix4.js',
|
|
|
- 'core/Vertex.js',
|
|
|
- 'core/Face3.js',
|
|
|
- 'core/Face4.js',
|
|
|
- 'core/UV.js',
|
|
|
- 'core/Geometry.js',
|
|
|
- 'cameras/Camera.js',
|
|
|
- 'lights/Light.js',
|
|
|
- 'lights/AmbientLight.js',
|
|
|
- 'lights/DirectionalLight.js',
|
|
|
- 'lights/PointLight.js',
|
|
|
- 'objects/Object3D.js',
|
|
|
- 'objects/Particle.js',
|
|
|
- 'objects/Line.js',
|
|
|
- 'objects/Mesh.js',
|
|
|
- 'materials/Material.js',
|
|
|
- 'materials/LineBasicMaterial.js',
|
|
|
- 'materials/MeshBasicMaterial.js',
|
|
|
- 'materials/MeshLambertMaterial.js',
|
|
|
- 'materials/MeshPhongMaterial.js',
|
|
|
- 'materials/MeshDepthMaterial.js',
|
|
|
- 'materials/MeshNormalMaterial.js',
|
|
|
- 'materials/MeshFaceMaterial.js',
|
|
|
- 'materials/MeshCubeMaterial.js',
|
|
|
- 'materials/MeshShaderMaterial.js',
|
|
|
- 'materials/ParticleBasicMaterial.js',
|
|
|
- 'materials/ParticleCircleMaterial.js',
|
|
|
- 'materials/Texture.js',
|
|
|
- 'materials/mappings/CubeReflectionMapping.js',
|
|
|
- 'materials/mappings/CubeRefractionMapping.js',
|
|
|
- 'materials/mappings/LatitudeReflectionMapping.js',
|
|
|
- 'materials/mappings/LatitudeRefractionMapping.js',
|
|
|
- 'materials/mappings/SphericalReflectionMapping.js',
|
|
|
- 'materials/mappings/SphericalRefractionMapping.js',
|
|
|
- 'materials/mappings/UVMapping.js',
|
|
|
- 'scenes/Scene.js',
|
|
|
- 'renderers/WebGLRenderer.js',
|
|
|
- ]
|
|
|
-
|
|
|
- build(files, debug, 'ThreeWebGL')
|
|
|
-
|
|
|
-
|
|
|
-def buildSVG(debug):
|
|
|
-
|
|
|
- files = [
|
|
|
- 'Three.js',
|
|
|
- 'core/Color.js',
|
|
|
- 'core/Vector2.js',
|
|
|
- 'core/Vector3.js',
|
|
|
- 'core/Vector4.js',
|
|
|
- 'core/Ray.js',
|
|
|
- 'core/Rectangle.js',
|
|
|
- 'core/Matrix3.js',
|
|
|
- 'core/Matrix4.js',
|
|
|
- 'core/Vertex.js',
|
|
|
- 'core/Face3.js',
|
|
|
- 'core/Face4.js',
|
|
|
- 'core/UV.js',
|
|
|
- 'core/Geometry.js',
|
|
|
- 'cameras/Camera.js',
|
|
|
- 'lights/Light.js',
|
|
|
- 'lights/AmbientLight.js',
|
|
|
- 'lights/DirectionalLight.js',
|
|
|
- 'lights/PointLight.js',
|
|
|
- 'objects/Object3D.js',
|
|
|
- 'objects/Particle.js',
|
|
|
- 'objects/Line.js',
|
|
|
- 'objects/Mesh.js',
|
|
|
- 'materials/Material.js',
|
|
|
- 'materials/LineBasicMaterial.js',
|
|
|
- 'materials/MeshBasicMaterial.js',
|
|
|
- 'materials/MeshLambertMaterial.js',
|
|
|
- 'materials/MeshPhongMaterial.js',
|
|
|
- 'materials/MeshDepthMaterial.js',
|
|
|
- 'materials/MeshNormalMaterial.js',
|
|
|
- 'materials/MeshFaceMaterial.js',
|
|
|
- 'materials/ParticleBasicMaterial.js',
|
|
|
- 'materials/ParticleCircleMaterial.js',
|
|
|
- 'scenes/Scene.js',
|
|
|
- 'renderers/Projector.js',
|
|
|
- 'renderers/SVGRenderer.js',
|
|
|
- 'renderers/renderables/RenderableFace3.js',
|
|
|
- 'renderers/renderables/RenderableParticle.js',
|
|
|
- 'renderers/renderables/RenderableLine.js'
|
|
|
- ]
|
|
|
-
|
|
|
- build(files, debug, 'ThreeSVG')
|
|
|
-
|
|
|
-
|
|
|
-def buildDOM(debug):
|
|
|
-
|
|
|
- files = [
|
|
|
- 'Three.js',
|
|
|
- 'core/Color.js',
|
|
|
- 'core/Vector2.js',
|
|
|
- 'core/Vector3.js',
|
|
|
- 'core/Vector4.js',
|
|
|
- 'core/Ray.js',
|
|
|
- 'core/Rectangle.js',
|
|
|
- 'core/Matrix3.js',
|
|
|
- 'core/Matrix4.js',
|
|
|
- 'core/Vertex.js',
|
|
|
- 'core/Face3.js',
|
|
|
- 'core/Face4.js',
|
|
|
- 'core/UV.js',
|
|
|
- 'cameras/Camera.js',
|
|
|
- 'objects/Object3D.js',
|
|
|
- 'objects/Particle.js',
|
|
|
- 'materials/ParticleDOMMaterial.js',
|
|
|
- 'scenes/Scene.js',
|
|
|
- 'renderers/Projector.js',
|
|
|
- 'renderers/DOMRenderer.js',
|
|
|
- 'renderers/renderables/RenderableParticle.js',
|
|
|
- ]
|
|
|
-
|
|
|
- build(files, debug, 'ThreeDOM')
|
|
|
-
|
|
|
-
|
|
|
-def buildIncludes():
|
|
|
-
|
|
|
- text = ''
|
|
|
- files = [
|
|
|
- 'Three.js',
|
|
|
- 'core/Color.js',
|
|
|
- 'core/Vector2.js',
|
|
|
- 'core/Vector3.js',
|
|
|
- 'core/Vector4.js',
|
|
|
- 'core/Ray.js',
|
|
|
- 'core/Rectangle.js',
|
|
|
- 'core/Matrix3.js',
|
|
|
- 'core/Matrix4.js',
|
|
|
- 'core/Vertex.js',
|
|
|
- 'core/Face3.js',
|
|
|
- 'core/Face4.js',
|
|
|
- 'core/UV.js',
|
|
|
- 'core/Geometry.js',
|
|
|
- 'cameras/Camera.js',
|
|
|
- 'lights/Light.js',
|
|
|
- 'lights/AmbientLight.js',
|
|
|
- 'lights/DirectionalLight.js',
|
|
|
- 'lights/PointLight.js',
|
|
|
- 'objects/Object3D.js',
|
|
|
- 'objects/Particle.js',
|
|
|
- 'objects/Line.js',
|
|
|
- 'objects/Mesh.js',
|
|
|
- 'materials/Material.js',
|
|
|
- 'materials/LineBasicMaterial.js',
|
|
|
- 'materials/MeshBasicMaterial.js',
|
|
|
- 'materials/MeshLambertMaterial.js',
|
|
|
- 'materials/MeshPhongMaterial.js',
|
|
|
- 'materials/MeshDepthMaterial.js',
|
|
|
- 'materials/MeshNormalMaterial.js',
|
|
|
- 'materials/MeshFaceMaterial.js',
|
|
|
- 'materials/MeshCubeMaterial.js',
|
|
|
- 'materials/MeshShaderMaterial.js',
|
|
|
- 'materials/ParticleBasicMaterial.js',
|
|
|
- 'materials/ParticleCircleMaterial.js',
|
|
|
- 'materials/ParticleDOMMaterial.js',
|
|
|
- 'materials/Texture.js',
|
|
|
- 'materials/mappings/CubeReflectionMapping.js',
|
|
|
- 'materials/mappings/CubeRefractionMapping.js',
|
|
|
- 'materials/mappings/LatitudeReflectionMapping.js',
|
|
|
- 'materials/mappings/LatitudeRefractionMapping.js',
|
|
|
- 'materials/mappings/SphericalReflectionMapping.js',
|
|
|
- 'materials/mappings/SphericalRefractionMapping.js',
|
|
|
- 'materials/mappings/UVMapping.js',
|
|
|
- 'scenes/Scene.js',
|
|
|
- 'renderers/Projector.js',
|
|
|
- 'renderers/DOMRenderer.js',
|
|
|
- 'renderers/CanvasRenderer.js',
|
|
|
- 'renderers/SVGRenderer.js',
|
|
|
- 'renderers/WebGLRenderer.js',
|
|
|
- 'renderers/renderables/RenderableFace3.js',
|
|
|
- 'renderers/renderables/RenderableParticle.js',
|
|
|
- 'renderers/renderables/RenderableLine.js'
|
|
|
- ]
|
|
|
+def buildIncludes(files, outputFilename):
|
|
|
|
|
|
- for filename in files:
|
|
|
- text = text + '\t\t<script type="text/javascript" src="../src/' + filename + '"></script>\n'
|
|
|
+ template = '\t\t<script type="text/javascript" src="../src/%s"></script>'
|
|
|
+ text = "\n".join(template % f for f in files)
|
|
|
|
|
|
- output(text, 'includes.js')
|
|
|
+ output(text, outputFilename + '.js')
|
|
|
|
|
|
|
|
|
def parse_args():
|
|
@@ -502,29 +364,22 @@ def parse_args():
|
|
|
def main(argv=None):
|
|
|
|
|
|
args = parse_args()
|
|
|
-
|
|
|
debug = args.debug
|
|
|
|
|
|
- if args.includes or args.all:
|
|
|
- buildIncludes()
|
|
|
-
|
|
|
- if args.common or args.all:
|
|
|
- buildCommon(debug)
|
|
|
-
|
|
|
- if args.extras:
|
|
|
- buildExtras(debug)
|
|
|
-
|
|
|
- if args.canvas or args.all:
|
|
|
- buildCanvas(debug)
|
|
|
-
|
|
|
- if args.webgl or args.all:
|
|
|
- buildWebGL(debug)
|
|
|
-
|
|
|
- if args.svg or args.all:
|
|
|
- buildSVG(debug)
|
|
|
-
|
|
|
- if args.dom or args.all:
|
|
|
- buildDOM(debug)
|
|
|
+ config = [
|
|
|
+ ['Three', 'includes_common', COMMON_FILES, args.common],
|
|
|
+ ['ThreeCanvas', 'includes_canvas', CANVAS_FILES, args.canvas],
|
|
|
+ ['ThreeWebGL', 'includes_webgl', WEBGL_FILES, args.webgl],
|
|
|
+ ['ThreeSVG', 'includes_svg', SVG_FILES, args.svg],
|
|
|
+ ['ThreeDOM', 'includes_dom', DOM_FILES, args.dom],
|
|
|
+ ['ThreeExtras', 'includes_extras', COMMON_FILES + EXTRAS_FILES, args.extras]
|
|
|
+ ]
|
|
|
+
|
|
|
+ for fname_lib, fname_inc, files, enabled in config:
|
|
|
+ if enabled or args.all:
|
|
|
+ buildLib(files, debug, fname_lib)
|
|
|
+ if args.includes:
|
|
|
+ buildIncludes(files, fname_inc)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
main()
|