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Revert "Updated builds"

This reverts commit b4eaa9d14126b8b00445bf9f11c5f5930a3be806.
Berend Klein Haneveld 7 years ago
parent
commit
a345805ef3
3 changed files with 84 additions and 115 deletions
  1. 9 25
      build/three.js
  2. 66 65
      build/three.min.js
  3. 9 25
      build/three.module.js

+ 9 - 25
build/three.js

@@ -2436,21 +2436,19 @@
 
 
 			}
 			}
 
 
-			var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
+			var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
 
 
-			if ( sqrSinHalfTheta <= Number.EPSILON ) {
+			if ( Math.abs( sinHalfTheta ) < 0.001 ) {
 
 
-				var s = 1 - t;
-				this._w = s * w + t * this._w;
-				this._x = s * x + t * this._x;
-				this._y = s * y + t * this._y;
-				this._z = s * z + t * this._z;
+				this._w = 0.5 * ( w + this._w );
+				this._x = 0.5 * ( x + this._x );
+				this._y = 0.5 * ( y + this._y );
+				this._z = 0.5 * ( z + this._z );
 
 
-				return this.normalize();
+				return this;
 
 
 			}
 			}
 
 
-			var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
 			var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
 			var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
 			var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
 			var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
 				ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
 				ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
@@ -22683,7 +22681,7 @@
 
 
 		this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
 		this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
 
 
-			var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
+			var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
 
 
 			state.setMaterial( material, frontFaceCW );
 			state.setMaterial( material, frontFaceCW );
 
 
@@ -23413,7 +23411,7 @@
 
 
 			if ( object.isImmediateRenderObject ) {
 			if ( object.isImmediateRenderObject ) {
 
 
-				var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
+				var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
 
 
 				state.setMaterial( material, frontFaceCW );
 				state.setMaterial( material, frontFaceCW );
 
 
@@ -39438,8 +39436,6 @@
 
 
 			}
 			}
 
 
-			return this;
-
 		},
 		},
 
 
 		getFilter: function () {
 		getFilter: function () {
@@ -39465,8 +39461,6 @@
 			this.gain.connect( this.filter );
 			this.gain.connect( this.filter );
 			this.filter.connect( this.context.destination );
 			this.filter.connect( this.context.destination );
 
 
-			return this;
-
 		},
 		},
 
 
 		getMasterVolume: function () {
 		getMasterVolume: function () {
@@ -39479,8 +39473,6 @@
 
 
 			this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
 			this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
 
 
-			return this;
-
 		},
 		},
 
 
 		updateMatrixWorld: ( function () {
 		updateMatrixWorld: ( function () {
@@ -39874,8 +39866,6 @@
 
 
 			this.panner.refDistance = value;
 			this.panner.refDistance = value;
 
 
-			return this;
-
 		},
 		},
 
 
 		getRolloffFactor: function () {
 		getRolloffFactor: function () {
@@ -39888,8 +39878,6 @@
 
 
 			this.panner.rolloffFactor = value;
 			this.panner.rolloffFactor = value;
 
 
-			return this;
-
 		},
 		},
 
 
 		getDistanceModel: function () {
 		getDistanceModel: function () {
@@ -39902,8 +39890,6 @@
 
 
 			this.panner.distanceModel = value;
 			this.panner.distanceModel = value;
 
 
-			return this;
-
 		},
 		},
 
 
 		getMaxDistance: function () {
 		getMaxDistance: function () {
@@ -39916,8 +39902,6 @@
 
 
 			this.panner.maxDistance = value;
 			this.panner.maxDistance = value;
 
 
-			return this;
-
 		},
 		},
 
 
 		updateMatrixWorld: ( function () {
 		updateMatrixWorld: ( function () {

File diff suppressed because it is too large
+ 66 - 65
build/three.min.js


+ 9 - 25
build/three.module.js

@@ -2430,21 +2430,19 @@ Object.assign( Quaternion.prototype, {
 
 
 		}
 		}
 
 
-		var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
+		var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
 
 
-		if ( sqrSinHalfTheta <= Number.EPSILON ) {
+		if ( Math.abs( sinHalfTheta ) < 0.001 ) {
 
 
-			var s = 1 - t;
-			this._w = s * w + t * this._w;
-			this._x = s * x + t * this._x;
-			this._y = s * y + t * this._y;
-			this._z = s * z + t * this._z;
+			this._w = 0.5 * ( w + this._w );
+			this._x = 0.5 * ( x + this._x );
+			this._y = 0.5 * ( y + this._y );
+			this._z = 0.5 * ( z + this._z );
 
 
-			return this.normalize();
+			return this;
 
 
 		}
 		}
 
 
-		var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
 		var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
 		var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
 		var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
 		var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
 			ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
 			ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
@@ -22677,7 +22675,7 @@ function WebGLRenderer( parameters ) {
 
 
 	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
 	this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
 
 
-		var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
+		var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
 
 
 		state.setMaterial( material, frontFaceCW );
 		state.setMaterial( material, frontFaceCW );
 
 
@@ -23407,7 +23405,7 @@ function WebGLRenderer( parameters ) {
 
 
 		if ( object.isImmediateRenderObject ) {
 		if ( object.isImmediateRenderObject ) {
 
 
-			var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 );
+			var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
 
 
 			state.setMaterial( material, frontFaceCW );
 			state.setMaterial( material, frontFaceCW );
 
 
@@ -39432,8 +39430,6 @@ AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
 
 
 		}
 		}
 
 
-		return this;
-
 	},
 	},
 
 
 	getFilter: function () {
 	getFilter: function () {
@@ -39459,8 +39455,6 @@ AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
 		this.gain.connect( this.filter );
 		this.gain.connect( this.filter );
 		this.filter.connect( this.context.destination );
 		this.filter.connect( this.context.destination );
 
 
-		return this;
-
 	},
 	},
 
 
 	getMasterVolume: function () {
 	getMasterVolume: function () {
@@ -39473,8 +39467,6 @@ AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
 
 
 		this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
 		this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
 
 
-		return this;
-
 	},
 	},
 
 
 	updateMatrixWorld: ( function () {
 	updateMatrixWorld: ( function () {
@@ -39868,8 +39860,6 @@ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
 
 
 		this.panner.refDistance = value;
 		this.panner.refDistance = value;
 
 
-		return this;
-
 	},
 	},
 
 
 	getRolloffFactor: function () {
 	getRolloffFactor: function () {
@@ -39882,8 +39872,6 @@ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
 
 
 		this.panner.rolloffFactor = value;
 		this.panner.rolloffFactor = value;
 
 
-		return this;
-
 	},
 	},
 
 
 	getDistanceModel: function () {
 	getDistanceModel: function () {
@@ -39896,8 +39884,6 @@ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
 
 
 		this.panner.distanceModel = value;
 		this.panner.distanceModel = value;
 
 
-		return this;
-
 	},
 	},
 
 
 	getMaxDistance: function () {
 	getMaxDistance: function () {
@@ -39910,8 +39896,6 @@ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
 
 
 		this.panner.maxDistance = value;
 		this.panner.maxDistance = value;
 
 
-		return this;
-
 	},
 	},
 
 
 	updateMatrixWorld: ( function () {
 	updateMatrixWorld: ( function () {

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