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@@ -564,31 +564,31 @@ Object.assign( Box3.prototype, {
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// transform of empty box is an empty box.
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if ( this.isEmpty( ) ) return this;
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- const m = matrix.elements;
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+ var m = matrix.elements;
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- const xax = m[ 0 ] * this.min.x;
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- const xay = m[ 1 ] * this.min.x;
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- const xaz = m[ 2 ] * this.min.x;
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+ var xax = m[ 0 ] * this.min.x;
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+ var xay = m[ 1 ] * this.min.x;
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+ var xaz = m[ 2 ] * this.min.x;
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- const xbx = m[ 0 ] * this.max.x;
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- const xby = m[ 1 ] * this.max.x;
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- const xbz = m[ 2 ] * this.max.x;
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+ var xbx = m[ 0 ] * this.max.x;
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+ var xby = m[ 1 ] * this.max.x;
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+ var xbz = m[ 2 ] * this.max.x;
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- const yax = m[ 4 ] * this.min.y;
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- const yay = m[ 5 ] * this.min.y;
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- const yaz = m[ 6 ] * this.min.y;
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+ var yax = m[ 4 ] * this.min.y;
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+ var yay = m[ 5 ] * this.min.y;
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+ var yaz = m[ 6 ] * this.min.y;
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- const ybx = m[ 4 ] * this.max.y;
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- const yby = m[ 5 ] * this.max.y;
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- const ybz = m[ 6 ] * this.max.y;
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+ var ybx = m[ 4 ] * this.max.y;
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+ var yby = m[ 5 ] * this.max.y;
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+ var ybz = m[ 6 ] * this.max.y;
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- const zax = m[ 8 ] * this.min.z;
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- const zay = m[ 9 ] * this.min.z;
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- const zaz = m[ 10 ] * this.min.z;
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+ var zax = m[ 8 ] * this.min.z;
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+ var zay = m[ 9 ] * this.min.z;
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+ var zaz = m[ 10 ] * this.min.z;
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- const zbx = m[ 8 ] * this.max.z;
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- const zby = m[ 9 ] * this.max.z;
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- const zbz = m[ 10 ] * this.max.z;
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+ var zbx = m[ 8 ] * this.max.z;
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+ var zby = m[ 9 ] * this.max.z;
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+ var zbz = m[ 10 ] * this.max.z;
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this.min.x = Math.min( xax, xbx ) + Math.min( yax, ybx ) + Math.min( zax, zbx ) + m[ 12 ];
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this.min.y = Math.min( xay, xby ) + Math.min( yay, yby ) + Math.min( zay, zby ) + m[ 13 ];
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