|
@@ -20295,6 +20295,8 @@ THREE.ShaderLib = {
|
|
|
|
|
|
" vec4 skinned = boneMatX * skinVertex * skinWeight.x;",
|
|
|
" skinned += boneMatY * skinVertex * skinWeight.y;",
|
|
|
+ " skinned += boneMatZ * skinVertex * skinWeight.z;",
|
|
|
+ " skinned += boneMatW * skinVertex * skinWeight.w;",
|
|
|
|
|
|
" displacedPosition = skinned.xyz;",
|
|
|
|