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@@ -167,14 +167,14 @@ ca=b.positionScreen.y,T=f.positionScreen.x,Z=f.positionScreen.y,N=g.positionScre
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4?(fa.r=W.r=U.r=$.r=P.r,fa.g=W.g=U.g=$.g=P.g,fa.b=W.b=U.b=$.b=P.b,p(u,t.v1.positionWorld,t.vertexNormalsWorld[0],fa),p(u,t.v2.positionWorld,t.vertexNormalsWorld[1],W),p(u,t.v4.positionWorld,t.vertexNormalsWorld[3],U),p(u,t.v3.positionWorld,t.vertexNormalsWorld[2],$),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)):(oa.r=P.r,oa.g=P.g,oa.b=P.b,p(u,t.centroidWorld,t.normalWorld,oa),L.r=Math.max(0,Math.min(V.color.r*oa.r,1)),L.g=
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Math.max(0,Math.min(V.color.g*oa.g,1)),L.b=Math.max(0,Math.min(V.color.b*oa.b,1)),L.updateHex(),G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(L,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(L)):(G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(V.color,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(V.color));else if(V instanceof THREE.MeshNormalMaterial)L.r=Na(t.normalWorld.x),L.g=Na(t.normalWorld.y),L.b=Na(t.normalWorld.z),L.updateHex(),G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(L,V.wireframeLinewidth,
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V.wireframeLinecap,V.wireframeLinejoin):Ga(L);else if(V instanceof THREE.MeshDepthMaterial)Y=k.near,ka=k.far,fa.r=fa.g=fa.b=1-Ja(b.positionScreen.z,Y,ka),W.r=W.g=W.b=1-Ja(f.positionScreen.z,Y,ka),U.r=U.g=U.b=1-Ja(m.positionScreen.z,Y,ka),$.r=$.g=$.b=1-Ja(g.positionScreen.z,Y,ka),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)}function z(b,e,c,j,f,g){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);w.lineTo(b,e);w.closePath()}
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-function G(b,e,c,j,f,g,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function C(b,e,c,j){if(H!=e)w.lineWidth=H=e;if(D!=c)w.lineCap=D=c;if(Q!=j)w.lineJoin=Q=j;f(b);w.stroke();R.inflate(e*2)}function Ga(b){g(b);w.fill()}function Ea(b,e,c,j,f,g,h,k,m,n,V,t,o){var p,u;p=h.width-1;u=h.height-1;k*=p;m*=u;n*=p;V*=u;t*=p;o*=u;c-=b;j-=e;f-=b;g-=e;n-=k;V-=m;t-=k;o-=m;p=n*o-t*V;p!=0&&(u=1/p,p=(o*c-V*f)*u,V=(o*j-V*g)*u,c=(n*f-t*c)*u,j=(n*g-t*j)*u,b=b-p*
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-k-c*m,e=e-V*k-j*m,w.save(),w.transform(p,V,c,j,b,e),w.clip(),w.drawImage(h,0,0),w.restore())}function Ta(b,e,c,j){var f=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),V=~~(j.r*255),t=~~(j.g*255),j=~~(j.b*255);wa[0]=f<0?0:f>255?255:f;wa[1]=g<0?0:g>255?255:g;wa[2]=b<0?0:b>255?255:b;wa[4]=h<0?0:h>255?255:h;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]=m<0?0:m>255?255:m;wa[9]=n<0?0:n>255?255:n;wa[10]=c<0?0:c>255?255:
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-c;wa[12]=V<0?0:V>255?255:V;wa[13]=t<0?0:t>255?255:t;wa[14]=j<0?0:j>255?255:j;Qa.putImageData(Wa,0,0);Sa.drawImage(Pa,0,0);return Ra}function Ja(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function E(b,e){var c=e.x-b.x,j=e.y-b.y,f=1/Math.sqrt(c*c+j*j);c*=f;j*=f;e.x+=c;e.y+=j;b.x-=c;b.y-=j}var Ua,x,ma,za,Ha,Oa,Va,ra;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,u);h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,k,this.sortElements);(O=b.lights.length>
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-0)&&o(b);Ua=0;for(x=m.length;Ua<x;Ua++){ma=m[Ua];R.empty();if(ma instanceof THREE.RenderableParticle){J=ma;J.x*=v;J.y*=u;za=0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&t(J,ma,ra,b)}else if(ma instanceof THREE.RenderableLine){if(J=ma.v1,F=ma.v2,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),va.instersects(R)){za=0;for(Ha=ma.materials.length;za<
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-Ha;)ra=ma.materials[za++],ra.opacity!=0&&y(J,F,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace3){if(J=ma.v1,F=ma.v2,I=ma.v3,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=v,I.positionScreen.y*=u,ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,I.positionScreen),E(I.positionScreen,J.positionScreen)),R.add3Points(J.positionScreen.x,J.positionScreen.y,F.positionScreen.x,F.positionScreen.y,I.positionScreen.x,I.positionScreen.y),
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-va.instersects(R)){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}else ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace4&&(J=ma.v1,F=ma.v2,I=ma.v3,S=ma.v4,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=v,I.positionScreen.y*=u,S.positionScreen.x*=
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-v,S.positionScreen.y*=u,K.positionScreen.copy(F.positionScreen),ea.positionScreen.copy(S.positionScreen),ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,S.positionScreen),E(S.positionScreen,J.positionScreen),E(I.positionScreen,K.positionScreen),E(I.positionScreen,ea.positionScreen)),R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),R.addPoint(I.positionScreen.x,I.positionScreen.y),R.addPoint(S.positionScreen.x,S.positionScreen.y),
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-va.instersects(R))){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}else ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}qa.addRectangle(R)}w.setTransform(1,0,0,1,0,0)}};
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+function G(b,e,c,j,f,g,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function C(b,e,c,j){if(H!=e)w.lineWidth=H=e;if(D!=c)w.lineCap=D=c;if(Q!=j)w.lineJoin=Q=j;f(b);w.stroke();R.inflate(e*2)}function Ga(b){g(b);w.fill()}function Ea(b,e,c,j,f,g,h,k,m,n,V,t,o){var p,u;p=h.width-1;u=h.height-1;k*=p;m*=u;n*=p;V*=u;t*=p;o*=u;c-=b;j-=e;f-=b;g-=e;n-=k;V-=m;t-=k;o-=m;p=n*o-t*V;if(!((p<0?-p:p)<1))u=1/p,p=(o*c-V*f)*u,V=(o*j-V*g)*u,c=(n*f-t*c)*u,j=(n*g-
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+t*j)*u,b=b-p*k-c*m,e=e-V*k-j*m,w.save(),w.transform(p,V,c,j,b,e),w.clip(),w.drawImage(h,0,0),w.restore()}function Ta(b,e,c,j){var f=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),V=~~(j.r*255),t=~~(j.g*255),j=~~(j.b*255);wa[0]=f<0?0:f>255?255:f;wa[1]=g<0?0:g>255?255:g;wa[2]=b<0?0:b>255?255:b;wa[4]=h<0?0:h>255?255:h;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]=m<0?0:m>255?255:m;wa[9]=n<0?0:n>255?255:n;wa[10]=c<0?
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+0:c>255?255:c;wa[12]=V<0?0:V>255?255:V;wa[13]=t<0?0:t>255?255:t;wa[14]=j<0?0:j>255?255:j;Qa.putImageData(Wa,0,0);Sa.drawImage(Pa,0,0);return Ra}function Ja(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function E(b,e){var c=e.x-b.x,j=e.y-b.y,f=c*c+j*j;f!=0&&(f=1/Math.sqrt(f),c*=f,j*=f,e.x+=c,e.y+=j,b.x-=c,b.y-=j)}var Ua,x,ma,za,Ha,Oa,Va,ra;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,u);h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,k,this.sortElements);
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+(O=b.lights.length>0)&&o(b);Ua=0;for(x=m.length;Ua<x;Ua++){ma=m[Ua];R.empty();if(ma instanceof THREE.RenderableParticle){J=ma;J.x*=v;J.y*=u;za=0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&t(J,ma,ra,b)}else if(ma instanceof THREE.RenderableLine){if(J=ma.v1,F=ma.v2,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),va.instersects(R)){za=
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+0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&y(J,F,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace3){if(J=ma.v1,F=ma.v2,I=ma.v3,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=v,I.positionScreen.y*=u,ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,I.positionScreen),E(I.positionScreen,J.positionScreen)),R.add3Points(J.positionScreen.x,J.positionScreen.y,F.positionScreen.x,F.positionScreen.y,
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+I.positionScreen.x,I.positionScreen.y),va.instersects(R)){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}else ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace4&&(J=ma.v1,F=ma.v2,I=ma.v3,S=ma.v4,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=
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+v,I.positionScreen.y*=u,S.positionScreen.x*=v,S.positionScreen.y*=u,K.positionScreen.copy(F.positionScreen),ea.positionScreen.copy(S.positionScreen),ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,S.positionScreen),E(S.positionScreen,J.positionScreen),E(I.positionScreen,K.positionScreen),E(I.positionScreen,ea.positionScreen)),R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),R.addPoint(I.positionScreen.x,I.positionScreen.y),R.addPoint(S.positionScreen.x,
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+S.positionScreen.y),va.instersects(R))){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}else ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}qa.addRectangle(R)}w.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(b,e,c){var j,f,g,h;j=0;for(f=b.lights.length;j<f;j++)g=b.lights[j],g instanceof THREE.DirectionalLight?(h=e.normalWorld.dot(g.position)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h)):g instanceof THREE.PointLight&&(S.sub(g.position,e.centroidWorld),S.normalize(),h=e.normalWorld.dot(S)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h))}function c(e,c,m,n,t,p){h.data.vertices+=3;h.data.faces++;j=f(ca++);j.setAttribute("d",
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"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?H.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?C?(D.r=Q.r,D.g=Q.g,D.b=Q.b,b(p,n,D),H.r=Math.max(0,Math.min(t.color.r*D.r,1)),H.g=Math.max(0,Math.min(t.color.g*D.g,1)),H.b=Math.max(0,Math.min(t.color.b*D.b,1)),H.updateHex()):H.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(I=1-t.__2near/(t.__farPlusNear-
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n.z*t.__farMinusNear),H.setRGB(I,I,I)):t instanceof THREE.MeshNormalMaterial&&H.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?j.setAttribute("style","fill: none; stroke: #"+k(H.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):j.setAttribute("style","fill: #"+k(H.hex.toString(16))+"; fill-opacity: "+t.opacity);o.appendChild(j)}function e(e,c,m,n,
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@@ -278,8 +278,8 @@ h.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,U,m),j.bindBuffer(j.ARRA
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delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var sa;g=g.__materials;f=0;for(b=g.length;f<b;f++)if(e=g[f],e.attributes)for(sa in e.attributes)e.attributes[sa].needsUpdate=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){sa=f;b=j.DYNAMIC_DRAW;
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t=sa.vertices;g=sa.colors;A=t.length;h=g.length;B=sa.__vertexArray;k=sa.__colorArray;z=sa.__dirtyColors;if(sa.__dirtyVertices){for(m=0;m<A;m++)n=t[m].position,e=m*3,B[e]=n.x,B[e+1]=n.y,B[e+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,B,b)}if(z){for(m=0;m<h;m++)color=g[m],e=m*3,k[e]=color.r,k[e+1]=color.g,k[e+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
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THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){sa=f;b=j.DYNAMIC_DRAW;t=sa.vertices;g=sa.colors;A=t.length;h=g.length;B=sa.__vertexArray;k=sa.__colorArray;z=sa.__dirtyColors;if(sa.__dirtyVertices){for(m=0;m<A;m++)n=t[m].position,e=m*3,B[e]=n.x,B[e+1]=n.y,B[e+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,B,b)}if(z){for(m=0;m<h;m++)color=g[m],e=m*3,k[e]=color.r,k[e+1]=color.g,k[e+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
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-k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&c(f,j.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function z(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function C(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,o,n={},t=b.morphTargets!==void 0?b.morphTargets.length:
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-0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=e(k),n[m]==void 0&&(n[m]={hash:m,counter:0}),o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:t}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[o].vertices+j>65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:t})),b.geometryGroups[o].faces.push(h),
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+k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&c(f,j.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function z(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function C(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,o,n={},p=b.morphTargets!==void 0?b.morphTargets.length:
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+0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=e(k),n[m]==void 0&&(n[m]={hash:m,counter:0}),o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[o].vertices+j>65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(h),
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b.geometryGroups[o].vertices+=j}function H(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function D(b){if(b!=aa){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,
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j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}aa=b}}function Q(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,K(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,K(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,K(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,K(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,
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j.TEXTURE_MAG_FILTER,S(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,S(e.minFilter)))}function J(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),Q(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+
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@@ -305,15 +305,15 @@ j.getUniformLocation(O.program,"screenPosition");var oa=!1,P={};P.vertices=new F
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"opacity");P.uniforms.useScreenCoordinates=j.getUniformLocation(P.program,"useScreenCoordinates");P.uniforms.affectedByDistance=j.getUniformLocation(P.program,"affectedByDistance");P.uniforms.screenPosition=j.getUniformLocation(P.program,"screenPosition");P.uniforms.modelViewMatrix=j.getUniformLocation(P.program,"modelViewMatrix");P.uniforms.projectionMatrix=j.getUniformLocation(P.program,"projectionMatrix");var Ba=!1;this.setSize=function(b,e){ua.width=b;ua.height=e;this.setViewport(0,0,ua.width,
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ua.height)};this.setViewport=function(b,e,c,f){L=b;fa=e;W=c;U=f;j.viewport(L,fa,W,U)};this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){N=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ta.setHex(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.setClearColor=function(b,e){ta.copy(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|
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j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){R.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var h,g,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof
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-THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,t;o=t=m=0;for(n=e.length;o<n;o++)g=e[o],g instanceof THREE.DirectionalLight&&t++,g instanceof THREE.PointLight&&m++;m+t<=4?e=t:(e=Math.ceil(4*t/(m+t)),m=4-e);g={directional:e,point:m};t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;
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-var p;a:{o=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:t},u;g=[];k?g.push(k):(g.push(o),g.push(n));for(u in c)g.push(u),g.push(c[u]);k=g.join();u=0;for(g=ca.length;u<g;u++)if(ca[u].code==k){p=ca[u].program;break a}u=
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+THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,p;o=p=m=0;for(n=e.length;o<n;o++)g=e[o],g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&m++;m+p<=4?e=p:(e=Math.ceil(4*p/(m+p)),m=4-e);g={directional:e,point:m};p=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)p=f.bones.length;
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+var t;a:{o=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:p},u;g=[];k?g.push(k):(g.push(o),g.push(n));for(u in c)g.push(u),g.push(c[u]);k=g.join();u=0;for(g=ca.length;u<g;u++)if(ca[u].code==k){t=ca[u].program;break a}u=
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j.createProgram();g=[qa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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-t=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(u,I("fragment",t+o));j.attachShader(u,I("vertex",g+n));j.linkProgram(u);
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+p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(u,I("fragment",p+o));j.attachShader(u,I("vertex",g+n));j.linkProgram(u);
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j.getProgramParameter(u,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(u,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");u.uniforms={};u.attributes={};var v;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(v in m)o.push(v);v=o;m=0;for(o=v.length;m<o;m++)n=v[m],u.uniforms[n]=j.getUniformLocation(u,n);o=["position","normal",
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-"uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(v=0;v<c.maxMorphTargets;v++)o.push("morphTarget"+v);for(p in e)o.push(p);p=o;v=0;for(e=p.length;v<e;v++)c=p[v],u.attributes[c]=j.getAttribLocation(u,c);ca.push({program:u,code:k});p=u}b.program=p;p=b.program.attributes;p.position>=0&&j.enableVertexAttribArray(p.position);p.color>=0&&j.enableVertexAttribArray(p.color);p.normal>=0&&j.enableVertexAttribArray(p.normal);p.tangent>=0&&j.enableVertexAttribArray(p.tangent);
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-b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(j.enableVertexAttribArray(p.skinVertexA),j.enableVertexAttribArray(p.skinVertexB),j.enableVertexAttribArray(p.skinIndex),j.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&j.enableVertexAttribArray(p[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(j.enableVertexAttribArray(p.morphTarget0),b.numSupportedMorphTargets++);p.morphTarget1>=0&&(j.enableVertexAttribArray(p.morphTarget1),
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-b.numSupportedMorphTargets++);p.morphTarget2>=0&&(j.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(j.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(j.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(j.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=0&&(j.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=
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-0&&(j.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(h=this.maxMorphTargets;b<h;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,p,z){var C,H,G,I,K,L,J,N,O=b.lights,P=b.fog;ea.data.vertices=0;ea.data.faces=0;ea.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(la);c.projectionMatrix.flattenToArray(ka);Y.multiply(c.projectionMatrix,
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+"uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(v=0;v<c.maxMorphTargets;v++)o.push("morphTarget"+v);for(t in e)o.push(t);t=o;v=0;for(e=t.length;v<e;v++)c=t[v],u.attributes[c]=j.getAttribLocation(u,c);ca.push({program:u,code:k});t=u}b.program=t;t=b.program.attributes;t.position>=0&&j.enableVertexAttribArray(t.position);t.color>=0&&j.enableVertexAttribArray(t.color);t.normal>=0&&j.enableVertexAttribArray(t.normal);t.tangent>=0&&j.enableVertexAttribArray(t.tangent);
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+b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(j.enableVertexAttribArray(t.skinVertexA),j.enableVertexAttribArray(t.skinVertexB),j.enableVertexAttribArray(t.skinIndex),j.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(h in b.attributes)t[h]!==void 0&&t[h]>=0&&j.enableVertexAttribArray(t[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;t.morphTarget0>=0&&(j.enableVertexAttribArray(t.morphTarget0),b.numSupportedMorphTargets++);t.morphTarget1>=0&&(j.enableVertexAttribArray(t.morphTarget1),
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+b.numSupportedMorphTargets++);t.morphTarget2>=0&&(j.enableVertexAttribArray(t.morphTarget2),b.numSupportedMorphTargets++);t.morphTarget3>=0&&(j.enableVertexAttribArray(t.morphTarget3),b.numSupportedMorphTargets++);t.morphTarget4>=0&&(j.enableVertexAttribArray(t.morphTarget4),b.numSupportedMorphTargets++);t.morphTarget5>=0&&(j.enableVertexAttribArray(t.morphTarget5),b.numSupportedMorphTargets++);t.morphTarget6>=0&&(j.enableVertexAttribArray(t.morphTarget6),b.numSupportedMorphTargets++);t.morphTarget7>=
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+0&&(j.enableVertexAttribArray(t.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(h=this.maxMorphTargets;b<h;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,p,z){var C,H,G,I,K,L,J,N,O=b.lights,P=b.fog;ea.data.vertices=0;ea.data.faces=0;ea.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(la);c.projectionMatrix.flattenToArray(ka);Y.multiply(c.projectionMatrix,
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c.matrixWorldInverse);n(Y);this.initWebGLObjects(b);F(p);(this.autoClear||z)&&this.clear();K=b.__webglObjects.length;for(z=0;z<K;z++)if(C=b.__webglObjects[z],J=C.object,J.visible)if(!(J instanceof THREE.Mesh)||o(J)){if(J.matrixWorld.flattenToArray(J._objectMatrixArray),y(J,c),v(C),C.render=!0,this.sortObjects)C.object.renderDepth?C.z=C.object.renderDepth:(ga.copy(J.position),Y.multiplyVector3(ga),C.z=ga.z)}else C.render=!1;else C.render=!1;this.sortObjects&&b.__webglObjects.sort(u);L=b.__webglObjectsImmediate.length;
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for(z=0;z<L;z++)C=b.__webglObjectsImmediate[z],J=C.object,J.visible&&(J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray),y(J,c),t(C));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);D(b.overrideMaterial.blending);for(z=0;z<K;z++)if(C=b.__webglObjects[z],C.render)J=C.object,N=C.buffer,k(J),f(c,O,P,b.overrideMaterial,N,J);for(z=0;z<L;z++)C=b.__webglObjectsImmediate[z],J=C.object,J.visible&&(k(J),H=e(c,O,P,b.overrideMaterial,J),J.render(function(e){g(e,H,b.overrideMaterial.shading)}))}else{D(THREE.NormalBlending);
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for(z=0;z<K;z++)if(C=b.__webglObjects[z],C.render){J=C.object;N=C.buffer;G=C.opaque;k(J);for(C=0;C<G.count;C++)I=G.list[C],h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,O,P,I,N,J)}for(z=0;z<L;z++)if(C=b.__webglObjectsImmediate[z],J=C.object,J.visible){G=C.opaque;k(J);for(C=0;C<G.count;C++)I=G.list[C],h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),H=e(c,O,P,I,J),J.render(function(b){g(b,H,I.shading)})}for(z=0;z<K;z++)if(C=b.__webglObjects[z],
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@@ -321,12 +321,12 @@ C.render){J=C.object;N=C.buffer;G=C.transparent;k(J);for(C=0;C<G.count;C++)I=G.l
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b.__webglShadowVolumes.length&&b.lights.length&&w(b);b.__webglLensFlares.length&&A(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(j.bindTexture(j.TEXTURE_2D,p.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
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c=b,f=void 0,g=void 0,h=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(f in g=e.geometry,g.geometryGroups==void 0&&C(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var k=h;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();
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k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){var m=void 0,o=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(o=k.numMorphTargets;m<
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-o;m++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}for(var k=h,m=e,p=void 0,n=void 0,t=void 0,u=t=void 0,v=void 0,w=void 0,y=w=o=0,A=t=n=void 0,B=A=n=p=void 0,t=void 0,u=m.geometry,v=u.faces,A=k.faces,p=0,n=A.length;p<n;p++)t=A[p],t=v[t],t instanceof THREE.Face3?(o+=3,w+=1,y+=3):t instanceof THREE.Face4&&(o+=4,w+=2,y+=4);for(var p=k,n=m,D=A=v=void 0,F=void 0,D=void 0,t=[],v=0,A=n.materials.length;v<A;v++)if(D=n.materials[v],D instanceof THREE.MeshFaceMaterial){D=0;for(l=p.materials.length;D<
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-l;D++)(F=p.materials[D])&&t.push(F)}else(F=D)&&t.push(F);p=t;k.__materials=p;a:{v=n=void 0;A=p.length;for(n=0;n<A;n++)if(v=p[n],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){n=!0;break a}n=!1}a:{A=v=void 0;t=p.length;for(v=0;v<t;v++)if(A=p[v],!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){A=A&&A.shading!=void 0&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{t=v=void 0;D=p.length;for(v=0;v<D;v++)if(t=p[v],
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-t.vertexColors){t=t.vertexColors;break a}t=!1}k.__vertexArray=new Float32Array(o*3);if(A)k.__normalArray=new Float32Array(o*3);if(u.hasTangents)k.__tangentArray=new Float32Array(o*4);if(t)k.__colorArray=new Float32Array(o*3);if(n){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),
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-k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u<v;u++)k.__morphTargetsArrays.push(new Float32Array(o*3))}k.__needsSmoothNormals=A==THREE.SmoothShading;k.__uvType=n;k.__vertexColorType=t;k.__normalType=A;k.__webglFaceCount=
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-w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=y*2;u=0;for(v=p.length;u<v;u++)if(n=p[u],n.attributes)for(a in k.__webglCustomAttributes={},n.attributes){t=n.attributes[a];A={};for(B in t)A[B]=t[B];if(!A.__webglInitialized||A.createUniqueBuffers)A.__webglInitialized=!0,w=1,A.type==="v2"?w=2:A.type==="v3"?w=3:A.type==="v4"?w=4:A.type==="c"&&(w=3),A.size=w,A.array=new Float32Array(o*w),A.buffer=j.createBuffer(),A.buffer.belongsToAttribute=a,t.needsUpdate=!0,A.__original=
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-t;k.__webglCustomAttributes[a]=A}k.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}e instanceof THREE.ShadowVolume?H(c.__webglShadowVolumes,h,e):H(c.__webglObjects,h,e)}else if(e instanceof THREE.LensFlare)H(c.__webglLensFlares,void 0,e);else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),
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+o;m++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}for(var k=h,m=e,n=void 0,t=void 0,p=void 0,u=p=void 0,v=void 0,w=void 0,y=w=o=0,A=p=t=void 0,B=A=t=n=void 0,p=void 0,u=m.geometry,v=u.faces,A=k.faces,n=0,t=A.length;n<t;n++)p=A[n],p=v[p],p instanceof THREE.Face3?(o+=3,w+=1,y+=3):p instanceof THREE.Face4&&(o+=4,w+=2,y+=4);for(var n=k,t=m,D=A=v=void 0,F=void 0,D=void 0,p=[],v=0,A=t.materials.length;v<A;v++)if(D=t.materials[v],D instanceof THREE.MeshFaceMaterial){D=0;for(l=n.materials.length;D<
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+l;D++)(F=n.materials[D])&&p.push(F)}else(F=D)&&p.push(F);n=p;k.__materials=n;a:{v=t=void 0;A=n.length;for(t=0;t<A;t++)if(v=n[t],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){t=!0;break a}t=!1}a:{A=v=void 0;p=n.length;for(v=0;v<p;v++)if(A=n[v],!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){A=A&&A.shading!=void 0&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{p=v=void 0;D=n.length;for(v=0;v<D;v++)if(p=n[v],
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+p.vertexColors){p=p.vertexColors;break a}p=!1}k.__vertexArray=new Float32Array(o*3);if(A)k.__normalArray=new Float32Array(o*3);if(u.hasTangents)k.__tangentArray=new Float32Array(o*4);if(p)k.__colorArray=new Float32Array(o*3);if(t){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),
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+k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u<v;u++)k.__morphTargetsArrays.push(new Float32Array(o*3))}k.__needsSmoothNormals=A==THREE.SmoothShading;k.__uvType=t;k.__vertexColorType=p;k.__normalType=A;k.__webglFaceCount=
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+w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=y*2;u=0;for(v=n.length;u<v;u++)if(t=n[u],t.attributes)for(a in k.__webglCustomAttributes={},t.attributes){p=t.attributes[a];A={};for(B in p)A[B]=p[B];if(!A.__webglInitialized||A.createUniqueBuffers)A.__webglInitialized=!0,w=1,A.type==="v2"?w=2:A.type==="v3"?w=3:A.type==="v4"?w=4:A.type==="c"&&(w=3),A.size=w,A.array=new Float32Array(o*w),A.buffer=j.createBuffer(),A.buffer.belongsToAttribute=a,p.needsUpdate=!0,A.__original=
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+p;k.__webglCustomAttributes[a]=A}k.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}e instanceof THREE.ShadowVolume?H(c.__webglShadowVolumes,h,e):H(c.__webglObjects,h,e)}else if(e instanceof THREE.LensFlare)H(c.__webglLensFlares,void 0,e);else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),
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f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,g,e)}else if(e instanceof THREE.Line){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,
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g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},
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transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)z(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)z(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof
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