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@@ -225,23 +225,23 @@ n;p=b.DYNAMIC_DRAW;V=e.vertices;q=e.colors;P=V.length;s=q.length;U=e.__vertexArr
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THREE.Line){n=e.geometry;if(n.__dirtyVertices||n.__dirtyColors){e=n;p=b.DYNAMIC_DRAW;V=e.vertices;q=e.colors;P=V.length;s=q.length;U=e.__vertexArray;v=e.__colorArray;Z=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<P;L++){M=V[L].position;j=L*3;U[j]=M.x;U[j+1]=M.y;U[j+2]=M.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,U,p)}if(Z){for(L=0;L<s;L++){color=q[L];j=L*3;v[j]=color.r;v[j+1]=color.g;v[j+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,
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THREE.Line){n=e.geometry;if(n.__dirtyVertices||n.__dirtyColors){e=n;p=b.DYNAMIC_DRAW;V=e.vertices;q=e.colors;P=V.length;s=q.length;U=e.__vertexArray;v=e.__colorArray;Z=e.__dirtyColors;if(e.__dirtyVertices){for(L=0;L<P;L++){M=V[L].position;j=L*3;U[j]=M.x;U[j+1]=M.y;U[j+2]=M.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,U,p)}if(Z){for(L=0;L<s;L++){color=q[L];j=L*3;v[j]=color.r;v[j+1]=color.g;v[j+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,
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v,p)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(e instanceof THREE.ParticleSystem){n=e.geometry;(n.__dirtyVertices||n.__dirtyColors||e.sortParticles)&&c(n,b.DYNAMIC_DRAW,e);n.__dirtyVertices=!1;n.__dirtyColors=!1}}function Q(e){function p(F){var L=[];n=0;for(j=F.length;n<j;n++)F[n]==undefined?L.push("undefined"):L.push(F[n].id);return L.join("_")}var n,j,q,s,v,r,k,A,u={},G=e.morphTargets!==undefined?e.morphTargets.length:0;e.geometryGroups={};q=0;for(s=e.faces.length;q<s;q++){v=e.faces[q];r=
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v,p)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(e instanceof THREE.ParticleSystem){n=e.geometry;(n.__dirtyVertices||n.__dirtyColors||e.sortParticles)&&c(n,b.DYNAMIC_DRAW,e);n.__dirtyVertices=!1;n.__dirtyColors=!1}}function Q(e){function p(F){var L=[];n=0;for(j=F.length;n<j;n++)F[n]==undefined?L.push("undefined"):L.push(F[n].id);return L.join("_")}var n,j,q,s,v,r,k,A,u={},G=e.morphTargets!==undefined?e.morphTargets.length:0;e.geometryGroups={};q=0;for(s=e.faces.length;q<s;q++){v=e.faces[q];r=
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v.materials;k=p(r);u[k]==undefined&&(u[k]={hash:k,counter:0});A=u[k].hash+"_"+u[k].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:r,vertices:0,numMorphTargets:G});v=v instanceof THREE.Face3?3:4;if(e.geometryGroups[A].vertices+v>65535){u[k].counter+=1;A=u[k].hash+"_"+u[k].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:r,vertices:0,numMorphTargets:G})}e.geometryGroups[A].faces.push(q);e.geometryGroups[A].vertices+=v}}function K(e,p,
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v.materials;k=p(r);u[k]==undefined&&(u[k]={hash:k,counter:0});A=u[k].hash+"_"+u[k].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:r,vertices:0,numMorphTargets:G});v=v instanceof THREE.Face3?3:4;if(e.geometryGroups[A].vertices+v>65535){u[k].counter+=1;A=u[k].hash+"_"+u[k].counter;e.geometryGroups[A]==undefined&&(e.geometryGroups[A]={faces:[],materials:r,vertices:0,numMorphTargets:G})}e.geometryGroups[A].faces.push(q);e.geometryGroups[A].vertices+=v}}function K(e,p,
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-n){e.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function ia(e){if(e!=Ba){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:b.blendEquation(b.FUNC_REVERSE_SUBTRACT);b.blendFunc(b.ONE,b.ONE);break;default:b.blendEquation(b.FUNC_ADD);
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-b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}Ba=e}}function la(e,p,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){b.texParameteri(e,b.TEXTURE_WRAP_S,fa(p.wrapS));b.texParameteri(e,b.TEXTURE_WRAP_T,fa(p.wrapT));b.texParameteri(e,b.TEXTURE_MAG_FILTER,fa(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,fa(p.minFilter));b.generateMipmap(e)}else{b.texParameteri(e,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_MAG_FILTER,E(p.magFilter));
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-b.texParameteri(e,b.TEXTURE_MIN_FILTER,E(p.minFilter))}}function wa(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=b.createFramebuffer();e.__webGLRenderbuffer=b.createRenderbuffer();e.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,fa(e.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,
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-fa(e.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,fa(e.magFilter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,fa(e.minFilter));b.texImage2D(b.TEXTURE_2D,0,fa(e.format),e.width,e.height,0,fa(e.format),fa(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,e.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,e.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
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-null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}var p,n;if(e){p=e.__webGLFramebuffer;n=e.width;e=e.height}else{p=null;n=ha;e=ja}if(p!=R){b.bindFramebuffer(b.FRAMEBUFFER,p);b.viewport(T,ga,n,e);R=p}}function S(e,p){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else e=="vertex"&&(n=b.createShader(b.VERTEX_SHADER));b.shaderSource(n,p);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){console.error(b.getShaderInfoLog(n));console.error(p);
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-return null}return n}function E(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return b.NEAREST;default:return b.LINEAR}}function fa(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;
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-case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;
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-case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var Y=document.createElement("canvas"),b,ra=null,R=null,N=this,pa=null,Aa=null,Ba=null,sa=null,T=0,ga=0,ha=0,ja=0,O=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ma=new THREE.Matrix4,ka=new Float32Array(16),Ca=new Float32Array(16),Fa=new THREE.Vector4,na=
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-{ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Ea=!0,Wa=new THREE.Color(0),Ya=0;if(a){if(a.antialias!==undefined)Ea=a.antialias;a.clearColor!==undefined&&Wa.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ya=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects=!0;(function(e,p,n){try{if(!(b=Y.getContext("experimental-webgl",{antialias:e,stencil:!0})))throw"Error creating WebGL context.";}catch(j){console.error(j)}b.clearColor(0,
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-0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,n)})(Ea,Wa,Ya);this.context=b;var xa={};a=[];Ea=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Ea[0]=0;Ea[1]=1;Ea[2]=2;Ea[3]=0;Ea[4]=2;Ea[5]=3;xa.vertexBuffer=b.createBuffer();xa.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,xa.vertexBuffer);
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-b.bufferData(b.ARRAY_BUFFER,new Float32Array(a),b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(Ea),b.STATIC_DRAW);xa.program=b.createProgram();b.attachShader(xa.program,S("fragment",THREE.ShaderLib.shadowPost.fragmentShader));b.attachShader(xa.program,S("vertex",THREE.ShaderLib.shadowPost.vertexShader));b.linkProgram(xa.program);xa.vertexLocation=b.getAttribLocation(xa.program,"position");xa.projectionLocation=b.getUniformLocation(xa.program,
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-"projectionMatrix");this.setSize=function(e,p){Y.width=e;Y.height=p;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(e,p,n,j){T=e;ga=p;ha=n;ja=j;b.viewport(T,ga,ha,ja)};this.setScissor=function(e,p,n,j){b.scissor(e,p,n,j)};this.enableScissorTest=function(e){e?b.enable(b.SCISSOR_TEST):b.disable(b.SCISSOR_TEST)};this.enableDepthBufferWrite=function(e){b.depthMask(e)};this.setClearColorHex=function(e,p){var n=new THREE.Color(e);b.clearColor(n.r,n.g,n.b,p)};this.setClearColor=function(e,
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-p){b.clearColor(e.r,e.g,e.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT|b.STENCIL_BUFFER_BIT)};this.initMaterial=function(e,p,n,j){var q,s,v,r;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.ShadowVolumeDynamicMaterial)d(e,THREE.ShaderLib.shadowVolumeDynamic);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,
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-THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);if(!e.program){var k,A,u;k=u=r=0;for(v=p.length;k<v;k++){A=p[k];A instanceof THREE.DirectionalLight&&u++;A instanceof THREE.PointLight&&r++}if(r+u<=4)p=u;else{p=Math.ceil(4*u/(r+u));r=4-p}r={directional:p,point:r};p=50;if(j!==undefined&&j instanceof
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-THREE.SkinnedMesh)p=j.bones.length;v={fog:n,map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,sizeAttenuation:e.sizeAttenuation,skinning:e.skinning,morphTargets:e.morphTargets,maxDirLights:r.directional,maxPointLights:r.point,maxBones:p};n=e.fragmentShader;r=e.vertexShader;p=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.fog?"#define USE_FOG":"",v.fog instanceof THREE.FogExp2?
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-"#define FOG_EXP2":"",v.map?"#define USE_MAP":"",v.envMap?"#define USE_ENVMAP":"",v.lightMap?"#define USE_LIGHTMAP":"",v.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,"#define MAX_BONES "+v.maxBones,v.map?"#define USE_MAP":"",v.envMap?"#define USE_ENVMAP":"",v.lightMap?"#define USE_LIGHTMAP":
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-"",v.vertexColors?"#define USE_COLOR":"",v.skinning?"#define USE_SKINNING":"",v.morphTargets?"#define USE_MORPHTARGETS":"",v.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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+n){e.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function ia(e){if(e!=Ba){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.ReverseSubtractiveBlending:b.blendEquation(b.FUNC_REVERSE_SUBTRACT);b.blendFunc(b.ONE,b.ONE);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA)}Ba=e}}function la(e,p,n){if((n.width&
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+n.width-1)==0&&(n.height&n.height-1)==0){b.texParameteri(e,b.TEXTURE_WRAP_S,fa(p.wrapS));b.texParameteri(e,b.TEXTURE_WRAP_T,fa(p.wrapT));b.texParameteri(e,b.TEXTURE_MAG_FILTER,fa(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,fa(p.minFilter));b.generateMipmap(e)}else{b.texParameteri(e,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(e,b.TEXTURE_MAG_FILTER,E(p.magFilter));b.texParameteri(e,b.TEXTURE_MIN_FILTER,E(p.minFilter))}}function wa(e){if(e&&
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+!e.__webGLFramebuffer){e.__webGLFramebuffer=b.createFramebuffer();e.__webGLRenderbuffer=b.createRenderbuffer();e.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,e.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,e.width,e.height);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,fa(e.wrapS));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,fa(e.wrapT));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,fa(e.magFilter));
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+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,fa(e.minFilter));b.texImage2D(b.TEXTURE_2D,0,fa(e.format),e.width,e.height,0,fa(e.format),fa(e.type),null);b.bindFramebuffer(b.FRAMEBUFFER,e.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,e.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,e.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,
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+null)}var p,n;if(e){p=e.__webGLFramebuffer;n=e.width;e=e.height}else{p=null;n=ha;e=ja}if(p!=R){b.bindFramebuffer(b.FRAMEBUFFER,p);b.viewport(T,ga,n,e);R=p}}function S(e,p){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else e=="vertex"&&(n=b.createShader(b.VERTEX_SHADER));b.shaderSource(n,p);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){console.error(b.getShaderInfoLog(n));console.error(p);return null}return n}function E(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return b.NEAREST;
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+default:return b.LINEAR}}function fa(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
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+case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
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+var Y=document.createElement("canvas"),b,ra=null,R=null,N=this,pa=null,Aa=null,Ba=null,sa=null,T=0,ga=0,ha=0,ja=0,O=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ma=new THREE.Matrix4,ka=new Float32Array(16),Ca=new Float32Array(16),Fa=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Ea=!0,Wa=new THREE.Color(0),Ya=0;if(a){if(a.antialias!==undefined)Ea=a.antialias;
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+a.clearColor!==undefined&&Wa.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ya=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects=!0;(function(e,p,n){try{if(!(b=Y.getContext("experimental-webgl",{antialias:e,stencil:!0})))throw"Error creating WebGL context.";}catch(j){console.error(j)}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,
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+b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,n)})(Ea,Wa,Ya);this.context=b;var xa={};a=[];Ea=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Ea[0]=0;Ea[1]=1;Ea[2]=2;Ea[3]=0;Ea[4]=2;Ea[5]=3;xa.vertexBuffer=b.createBuffer();xa.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,xa.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(a),b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,
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+new Uint16Array(Ea),b.STATIC_DRAW);xa.program=b.createProgram();b.attachShader(xa.program,S("fragment",THREE.ShaderLib.shadowPost.fragmentShader));b.attachShader(xa.program,S("vertex",THREE.ShaderLib.shadowPost.vertexShader));b.linkProgram(xa.program);xa.vertexLocation=b.getAttribLocation(xa.program,"position");xa.projectionLocation=b.getUniformLocation(xa.program,"projectionMatrix");this.setSize=function(e,p){Y.width=e;Y.height=p;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(e,
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+p,n,j){T=e;ga=p;ha=n;ja=j;b.viewport(T,ga,ha,ja)};this.setScissor=function(e,p,n,j){b.scissor(e,p,n,j)};this.enableScissorTest=function(e){e?b.enable(b.SCISSOR_TEST):b.disable(b.SCISSOR_TEST)};this.enableDepthBufferWrite=function(e){b.depthMask(e)};this.setClearColorHex=function(e,p){var n=new THREE.Color(e);b.clearColor(n.r,n.g,n.b,p)};this.setClearColor=function(e,p){b.clearColor(e.r,e.g,e.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT|b.STENCIL_BUFFER_BIT)};this.initMaterial=
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+function(e,p,n,j){var q,s,v,r;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.ShadowVolumeDynamicMaterial)d(e,THREE.ShaderLib.shadowVolumeDynamic);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof
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+THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);if(!e.program){var k,A,u;k=u=r=0;for(v=p.length;k<v;k++){A=p[k];A instanceof THREE.DirectionalLight&&u++;A instanceof THREE.PointLight&&r++}if(r+u<=4)p=u;else{p=Math.ceil(4*u/(r+u));r=4-p}r={directional:p,point:r};p=50;if(j!==undefined&&j instanceof THREE.SkinnedMesh)p=j.bones.length;v={fog:n,map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,
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+sizeAttenuation:e.sizeAttenuation,skinning:e.skinning,morphTargets:e.morphTargets,maxDirLights:r.directional,maxPointLights:r.point,maxBones:p};n=e.fragmentShader;r=e.vertexShader;p=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.fog?"#define USE_FOG":"",v.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",v.map?"#define USE_MAP":"",v.envMap?"#define USE_ENVMAP":"",v.lightMap?"#define USE_LIGHTMAP":
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+"",v.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,"#define MAX_BONES "+v.maxBones,v.map?"#define USE_MAP":"",v.envMap?"#define USE_ENVMAP":"",v.lightMap?"#define USE_LIGHTMAP":"",v.vertexColors?"#define USE_COLOR":"",v.skinning?"#define USE_SKINNING":"",v.morphTargets?"#define USE_MORPHTARGETS":
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+"",v.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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b.attachShader(p,S("fragment",k+n));b.attachShader(p,S("vertex",v+r));b.linkProgram(p);b.getProgramParameter(p,b.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+b.getProgramParameter(p,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");p.uniforms={};p.attributes={};e.program=p;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in e.uniforms)n.push(q);
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b.attachShader(p,S("fragment",k+n));b.attachShader(p,S("vertex",v+r));b.linkProgram(p);b.getProgramParameter(p,b.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+b.getProgramParameter(p,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");p.uniforms={};p.attributes={};e.program=p;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in e.uniforms)n.push(q);
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q=e.program;r=0;for(p=n.length;r<p;r++){k=n[r];q.uniforms[k]=b.getUniformLocation(q,k)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)n.push("morphTarget"+q);for(s in e.attributes)n.push(s);s=e.program;q=n;n=0;for(r=q.length;n<r;n++){p=q[n];s.attributes[p]=b.getAttribLocation(s,p)}s=e.program.attributes;b.enableVertexAttribArray(s.position);s.color>=0&&b.enableVertexAttribArray(s.color);s.normal>=0&&b.enableVertexAttribArray(s.normal);
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q=e.program;r=0;for(p=n.length;r<p;r++){k=n[r];q.uniforms[k]=b.getUniformLocation(q,k)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<this.maxMorphTargets;q++)n.push("morphTarget"+q);for(s in e.attributes)n.push(s);s=e.program;q=n;n=0;for(r=q.length;n<r;n++){p=q[n];s.attributes[p]=b.getAttribLocation(s,p)}s=e.program.attributes;b.enableVertexAttribArray(s.position);s.color>=0&&b.enableVertexAttribArray(s.color);s.normal>=0&&b.enableVertexAttribArray(s.normal);
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s.tangent>=0&&b.enableVertexAttribArray(s.tangent);if(e.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){b.enableVertexAttribArray(s.skinVertexA);b.enableVertexAttribArray(s.skinVertexB);b.enableVertexAttribArray(s.skinIndex);b.enableVertexAttribArray(s.skinWeight)}if(e.morphTargets){e.numSupportedMorphTargets=0;if(s.morphTarget0>=0){b.enableVertexAttribArray(s.morphTarget0);e.numSupportedMorphTargets++}if(s.morphTarget1>=0){b.enableVertexAttribArray(s.morphTarget1);
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s.tangent>=0&&b.enableVertexAttribArray(s.tangent);if(e.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){b.enableVertexAttribArray(s.skinVertexA);b.enableVertexAttribArray(s.skinVertexB);b.enableVertexAttribArray(s.skinIndex);b.enableVertexAttribArray(s.skinWeight)}if(e.morphTargets){e.numSupportedMorphTargets=0;if(s.morphTarget0>=0){b.enableVertexAttribArray(s.morphTarget0);e.numSupportedMorphTargets++}if(s.morphTarget1>=0){b.enableVertexAttribArray(s.morphTarget1);
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