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@@ -50,11 +50,6 @@
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- // Lights
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-
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- const ambient = new THREE.AmbientLight( 0xffffff );
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- scene.add( ambient );
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-
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// Textures
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// Textures
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const loader = new THREE.CubeTextureLoader();
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const loader = new THREE.CubeTextureLoader();
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@@ -74,7 +69,7 @@
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//
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//
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const geometry = new THREE.IcosahedronGeometry( 400, 15 );
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const geometry = new THREE.IcosahedronGeometry( 400, 15 );
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- sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
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+ sphereMaterial = new THREE.MeshBasicMaterial( { envMap: textureCube } );
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sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
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sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
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scene.add( sphereMesh );
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scene.add( sphereMesh );
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