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Updated Blender normal map pipeline to handle also specular and AO maps.

Gah, these things are pain to debug - "undefined" value in uniforms can lead to very weird behaviors.
alteredq 14 years ago
parent
commit
a4397e2a4c

+ 31 - 31
build/Three.js

@@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;thi
 f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
 f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
 multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,g=this.w,k=b.x,h=b.y,m=b.z,b=b.w;this.x=c*b+g*k+e*m-f*h;this.y=e*b+g*h+f*k-c*m;this.z=f*b+g*m+c*h-e*k;this.w=g*b-c*k-e*h-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,k=this.x,h=this.y,m=this.z,n=this.w,o=n*e+h*g-m*f,p=
 multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,g=this.w,k=b.x,h=b.y,m=b.z,b=b.w;this.x=c*b+g*k+e*m-f*h;this.y=e*b+g*h+f*k-c*m;this.z=f*b+g*m+c*h-e*k;this.w=g*b-c*k-e*h-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,k=this.x,h=this.y,m=this.z,n=this.w,o=n*e+h*g-m*f,p=
 n*f+m*e-k*g,t=n*g+k*f-h*e,e=-k*e-h*f-m*g;c.x=o*n+e*-k+p*-m-t*-h;c.y=p*n+e*-h+t*-k-o*-m;c.z=t*n+e*-m+o*-h-p*-k;return c}};
 n*f+m*e-k*g,t=n*g+k*f-h*e,e=-k*e-h*f-m*g;c.x=o*n+e*-k+p*-m-t*-h;c.y=p*n+e*-h+t*-k-o*-m;c.z=t*n+e*-m+o*-h-p*-k;return c}};
-THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*k)/h;f=Math.sin(f*k)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
+THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*k)/h;f=Math.sin(f*k)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
 THREE.Face3=function(b,c,e,f,g,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};
 THREE.Face3=function(b,c,e,f,g,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,c,e,f,g,k,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
 THREE.Face4=function(b,c,e,f,g,k,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
 THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -252,7 +252,7 @@ g.uvScale.y),j.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),j.uniform2f(h.ali
 new THREE.Vector3,t=U/W,p=W*0.5,o=U*0.5,u=16/U,v=[u*t,u],w=[1,1,0],y=[1,1],A=O.uniforms;c=O.attributes;j.useProgram(O.program);T=O.program;aa=-1;oa||(j.enableVertexAttribArray(O.attributes.vertex),j.enableVertexAttribArray(O.attributes.uv),oa=!0);j.uniform1i(A.occlusionMap,0);j.uniform1i(A.map,1);j.bindBuffer(j.ARRAY_BUFFER,O.vertexBuffer);j.vertexAttribPointer(c.vertex,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,O.elementBuffer);j.disable(j.CULL_FACE);
 new THREE.Vector3,t=U/W,p=W*0.5,o=U*0.5,u=16/U,v=[u*t,u],w=[1,1,0],y=[1,1],A=O.uniforms;c=O.attributes;j.useProgram(O.program);T=O.program;aa=-1;oa||(j.enableVertexAttribArray(O.attributes.vertex),j.enableVertexAttribArray(O.attributes.uv),oa=!0);j.uniform1i(A.occlusionMap,0);j.uniform1i(A.map,1);j.bindBuffer(j.ARRAY_BUFFER,O.vertexBuffer);j.vertexAttribPointer(c.vertex,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,O.elementBuffer);j.disable(j.CULL_FACE);
 j.depthMask(!1);j.activeTexture(j.TEXTURE0);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.activeTexture(j.TEXTURE1);for(f=0;f<g;f++)if(c=b.__webglLensFlares[f].object,n.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(n),e.projectionMatrix.multiplyVector3(n),w[0]=n.x,w[1]=n.y,w[2]=n.z,y[0]=w[0]*p+p,y[1]=w[1]*o+o,O.hasVertexTexture||y[0]>0&&y[0]<W&&y[1]>0&&y[1]<U){j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGB,y[0]-
 j.depthMask(!1);j.activeTexture(j.TEXTURE0);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.activeTexture(j.TEXTURE1);for(f=0;f<g;f++)if(c=b.__webglLensFlares[f].object,n.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(n),e.projectionMatrix.multiplyVector3(n),w[0]=n.x,w[1]=n.y,w[2]=n.z,y[0]=w[0]*p+p,y[1]=w[1]*o+o,O.hasVertexTexture||y[0]>0&&y[0]<W&&y[1]>0&&y[1]<U){j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGB,y[0]-
 8,y[1]-8,16,16,0);j.uniform1i(A.renderType,0);j.uniform2fv(A.scale,v);j.uniform3fv(A.screenPosition,w);j.disable(j.BLEND);j.enable(j.DEPTH_TEST);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGBA,y[0]-8,y[1]-8,16,16,0);j.uniform1i(A.renderType,1);j.disable(j.DEPTH_TEST);j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);c.positionScreen.x=w[0];c.positionScreen.y=w[1];c.positionScreen.z=
 8,y[1]-8,16,16,0);j.uniform1i(A.renderType,0);j.uniform2fv(A.scale,v);j.uniform3fv(A.screenPosition,w);j.disable(j.BLEND);j.enable(j.DEPTH_TEST);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGBA,y[0]-8,y[1]-8,16,16,0);j.uniform1i(A.renderType,1);j.disable(j.DEPTH_TEST);j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);c.positionScreen.x=w[0];c.positionScreen.y=w[1];c.positionScreen.z=
-w[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();j.uniform1i(A.renderType,2);j.enable(j.BLEND);h=0;for(k=c.lensFlares.length;h<k;h++)if(m=c.lensFlares[h],m.opacity>0.001&&m.scale>0.001)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/U,v[0]=u*t,v[1]=u,j.uniform3fv(A.screenPosition,w),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),D(m.blending),J(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);
+w[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();j.uniform1i(A.renderType,2);j.enable(j.BLEND);h=0;for(k=c.lensFlares.length;h<k;h++)if(m=c.lensFlares[h],m.opacity>0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/U,v[0]=u*t,v[1]=u,j.uniform3fv(A.screenPosition,w),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),D(m.blending),J(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);
 j.depthMask(N)}function y(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function G(b){var e,f,g,h;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];a:{for(var k=h=void 0,m=void 0,n=void 0,t=void 0,t=g.__materials,k=0,m=t.length;k<m;k++)if(n=t[k],n.attributes)for(h in n.attributes)if(n.attributes[h].needsUpdate){h=!0;
 j.depthMask(N)}function y(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function G(b){var e,f,g,h;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];a:{for(var k=h=void 0,m=void 0,n=void 0,t=void 0,t=g.__materials,k=0,m=t.length;k<m;k++)if(n=t[k],n.attributes)for(h in n.attributes)if(n.attributes[h].needsUpdate){h=!0;
 break a}h=!1}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||h)if(h=g,k=b,m=j.DYNAMIC_DRAW,h.__inittedArrays){var p=t=n=void 0,o=void 0,u=p=void 0,v=void 0,w=void 0,y=void 0,A=void 0,B=void 0,z=void 0,H=void 0,G=void 0,D=void 0,Y=void 0,C=void 0,ka=void 0,E=o=y=o=w=v=void 0,F=void 0,x=F=E=v=void 0,K=void 0,J=x=F=E=p=p=u=y=o=x=F=E=K=x=F=E=K=x=F=E=void 0,I=0,L=0,N=0,P=0,la=0,O=0,ga=0,aa=0,Q=0,M=0,R=0,F=E=0,S=h.__vertexArray,
 break a}h=!1}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||h)if(h=g,k=b,m=j.DYNAMIC_DRAW,h.__inittedArrays){var p=t=n=void 0,o=void 0,u=p=void 0,v=void 0,w=void 0,y=void 0,A=void 0,B=void 0,z=void 0,H=void 0,G=void 0,D=void 0,Y=void 0,C=void 0,ka=void 0,E=o=y=o=w=v=void 0,F=void 0,x=F=E=v=void 0,K=void 0,J=x=F=E=p=p=u=y=o=x=F=E=K=x=F=E=K=x=F=E=void 0,I=0,L=0,N=0,P=0,la=0,O=0,ga=0,aa=0,Q=0,M=0,R=0,F=E=0,S=h.__vertexArray,
 ca=h.__uvArray,ea=h.__uv2Array,da=h.__normalArray,T=h.__tangentArray,Z=h.__colorArray,U=h.__skinVertexAArray,W=h.__skinVertexBArray,X=h.__skinIndexArray,$=h.__skinWeightArray,Da=h.__morphTargetsArrays,ia=h.__webglCustomAttributes,x=void 0,fa=h.__faceArray,ha=h.__lineArray,na=h.__needsSmoothNormals,B=h.__vertexColorType,A=h.__uvType,z=h.__normalType,ja=k.geometry,ua=ja.__dirtyVertices,ta=ja.__dirtyElements,oa=ja.__dirtyUvs,qa=ja.__dirtyNormals,Aa=ja.__dirtyTangents,va=ja.__dirtyColors,ya=ja.__dirtyMorphTargets,
 ca=h.__uvArray,ea=h.__uv2Array,da=h.__normalArray,T=h.__tangentArray,Z=h.__colorArray,U=h.__skinVertexAArray,W=h.__skinVertexBArray,X=h.__skinIndexArray,$=h.__skinWeightArray,Da=h.__morphTargetsArrays,ia=h.__webglCustomAttributes,x=void 0,fa=h.__faceArray,ha=h.__lineArray,na=h.__needsSmoothNormals,B=h.__vertexColorType,A=h.__uvType,z=h.__normalType,ja=k.geometry,ua=ja.__dirtyVertices,ta=ja.__dirtyElements,oa=ja.__dirtyUvs,qa=ja.__dirtyNormals,Aa=ja.__dirtyTangents,va=ja.__dirtyColors,ya=ja.__dirtyMorphTargets,
@@ -278,8 +278,8 @@ h.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,U,m),j.bindBuffer(j.ARRA
 delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var sa;g=g.__materials;f=0;for(b=g.length;f<b;f++)if(e=g[f],e.attributes)for(sa in e.attributes)e.attributes[sa].needsUpdate=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){sa=f;b=j.DYNAMIC_DRAW;
 delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var sa;g=g.__materials;f=0;for(b=g.length;f<b;f++)if(e=g[f],e.attributes)for(sa in e.attributes)e.attributes[sa].needsUpdate=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){sa=f;b=j.DYNAMIC_DRAW;
 t=sa.vertices;g=sa.colors;A=t.length;h=g.length;B=sa.__vertexArray;k=sa.__colorArray;z=sa.__dirtyColors;if(sa.__dirtyVertices){for(m=0;m<A;m++)n=t[m].position,e=m*3,B[e]=n.x,B[e+1]=n.y,B[e+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,B,b)}if(z){for(m=0;m<h;m++)color=g[m],e=m*3,k[e]=color.r,k[e+1]=color.g,k[e+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
 t=sa.vertices;g=sa.colors;A=t.length;h=g.length;B=sa.__vertexArray;k=sa.__colorArray;z=sa.__dirtyColors;if(sa.__dirtyVertices){for(m=0;m<A;m++)n=t[m].position,e=m*3,B[e]=n.x,B[e+1]=n.y,B[e+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,B,b)}if(z){for(m=0;m<h;m++)color=g[m],e=m*3,k[e]=color.r,k[e+1]=color.g,k[e+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
 THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){sa=f;b=j.DYNAMIC_DRAW;t=sa.vertices;g=sa.colors;A=t.length;h=g.length;B=sa.__vertexArray;k=sa.__colorArray;z=sa.__dirtyColors;if(sa.__dirtyVertices){for(m=0;m<A;m++)n=t[m].position,e=m*3,B[e]=n.x,B[e+1]=n.y,B[e+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,B,b)}if(z){for(m=0;m<h;m++)color=g[m],e=m*3,k[e]=color.r,k[e+1]=color.g,k[e+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
 THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){sa=f;b=j.DYNAMIC_DRAW;t=sa.vertices;g=sa.colors;A=t.length;h=g.length;B=sa.__vertexArray;k=sa.__colorArray;z=sa.__dirtyColors;if(sa.__dirtyVertices){for(m=0;m<A;m++)n=t[m].position,e=m*3,B[e]=n.x,B[e+1]=n.y,B[e+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,B,b)}if(z){for(m=0;m<h;m++)color=g[m],e=m*3,k[e]=color.r,k[e+1]=color.g,k[e+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,sa.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
-k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&c(f,j.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function z(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function C(b){function e(b){var g=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?g.push("undefined"):g.push(b[c].id);return g.join("_")}var c,f,g,h,j,k,m,o,n={},t=b.morphTargets!==void 0?b.morphTargets.length:
-0;b.geometryGroups={};g=0;for(h=b.faces.length;g<h;g++)j=b.faces[g],k=j.materials,m=e(k),n[m]==void 0&&(n[m]={hash:m,counter:0}),o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:t}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[o].vertices+j>65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:t})),b.geometryGroups[o].faces.push(g),
+k,b)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&c(f,j.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function z(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function C(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,o,n={},t=b.morphTargets!==void 0?b.morphTargets.length:
+0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=e(k),n[m]==void 0&&(n[m]={hash:m,counter:0}),o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:t}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[o].vertices+j>65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:t})),b.geometryGroups[o].faces.push(h),
 b.geometryGroups[o].vertices+=j}function H(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function D(b){if(b!=aa){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,
 b.geometryGroups[o].vertices+=j}function H(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function D(b){if(b!=aa){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,
 j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}aa=b}}function Q(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,K(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,K(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,K(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,K(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,
 j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}aa=b}}function Q(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,K(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,K(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,K(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,K(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,
 j.TEXTURE_MAG_FILTER,S(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,S(e.minFilter)))}function J(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),Q(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+
 j.TEXTURE_MAG_FILTER,S(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,S(e.minFilter)))}function J(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),Q(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+
@@ -304,32 +304,32 @@ j.getUniformLocation(O.program,"screenPosition");var oa=!1,P={};P.vertices=new F
 {};P.attributes.position=j.getAttribLocation(P.program,"position");P.attributes.uv=j.getAttribLocation(P.program,"uv");P.uniforms.uvOffset=j.getUniformLocation(P.program,"uvOffset");P.uniforms.uvScale=j.getUniformLocation(P.program,"uvScale");P.uniforms.rotation=j.getUniformLocation(P.program,"rotation");P.uniforms.scale=j.getUniformLocation(P.program,"scale");P.uniforms.alignment=j.getUniformLocation(P.program,"alignment");P.uniforms.map=j.getUniformLocation(P.program,"map");P.uniforms.opacity=j.getUniformLocation(P.program,
 {};P.attributes.position=j.getAttribLocation(P.program,"position");P.attributes.uv=j.getAttribLocation(P.program,"uv");P.uniforms.uvOffset=j.getUniformLocation(P.program,"uvOffset");P.uniforms.uvScale=j.getUniformLocation(P.program,"uvScale");P.uniforms.rotation=j.getUniformLocation(P.program,"rotation");P.uniforms.scale=j.getUniformLocation(P.program,"scale");P.uniforms.alignment=j.getUniformLocation(P.program,"alignment");P.uniforms.map=j.getUniformLocation(P.program,"map");P.uniforms.opacity=j.getUniformLocation(P.program,
 "opacity");P.uniforms.useScreenCoordinates=j.getUniformLocation(P.program,"useScreenCoordinates");P.uniforms.affectedByDistance=j.getUniformLocation(P.program,"affectedByDistance");P.uniforms.screenPosition=j.getUniformLocation(P.program,"screenPosition");P.uniforms.modelViewMatrix=j.getUniformLocation(P.program,"modelViewMatrix");P.uniforms.projectionMatrix=j.getUniformLocation(P.program,"projectionMatrix");var Ba=!1;this.setSize=function(b,e){ua.width=b;ua.height=e;this.setViewport(0,0,ua.width,
 "opacity");P.uniforms.useScreenCoordinates=j.getUniformLocation(P.program,"useScreenCoordinates");P.uniforms.affectedByDistance=j.getUniformLocation(P.program,"affectedByDistance");P.uniforms.screenPosition=j.getUniformLocation(P.program,"screenPosition");P.uniforms.modelViewMatrix=j.getUniformLocation(P.program,"modelViewMatrix");P.uniforms.projectionMatrix=j.getUniformLocation(P.program,"projectionMatrix");var Ba=!1;this.setSize=function(b,e){ua.width=b;ua.height=e;this.setViewport(0,0,ua.width,
 ua.height)};this.setViewport=function(b,e,c,f){L=b;fa=e;W=c;U=f;j.viewport(L,fa,W,U)};this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){N=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ta.setHex(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.setClearColor=function(b,e){ta.copy(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|
 ua.height)};this.setViewport=function(b,e,c,f){L=b;fa=e;W=c;U=f;j.viewport(L,fa,W,U)};this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){N=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ta.setHex(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.setClearColor=function(b,e){ta.copy(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|
-j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){R.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var g,h,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof
-THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,t;o=t=m=0;for(n=e.length;o<n;o++)h=e[o],h instanceof THREE.DirectionalLight&&t++,h instanceof THREE.PointLight&&m++;m+t<=4?e=t:(e=Math.ceil(4*t/(m+t)),m=4-e);h={directional:e,point:m};t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;
-var p;a:{o=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:t},u;h=[];k?h.push(k):(h.push(o),h.push(n));for(u in c)h.push(u),h.push(c[u]);k=h.join();u=0;for(h=ca.length;u<h;u++)if(ca[u].code==k){p=ca[u].program;break a}u=
-j.createProgram();h=[qa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-t=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(u,I("fragment",t+o));j.attachShader(u,I("vertex",h+n));j.linkProgram(u);
+j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){R.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var h,g,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof
+THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,t;o=t=m=0;for(n=e.length;o<n;o++)g=e[o],g instanceof THREE.DirectionalLight&&t++,g instanceof THREE.PointLight&&m++;m+t<=4?e=t:(e=Math.ceil(4*t/(m+t)),m=4-e);g={directional:e,point:m};t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;
+var p;a:{o=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:t},u;g=[];k?g.push(k):(g.push(o),g.push(n));for(u in c)g.push(u),g.push(c[u]);k=g.join();u=0;for(g=ca.length;u<g;u++)if(ca[u].code==k){p=ca[u].program;break a}u=
+j.createProgram();g=[qa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+t=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(u,I("fragment",t+o));j.attachShader(u,I("vertex",g+n));j.linkProgram(u);
 j.getProgramParameter(u,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(u,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");u.uniforms={};u.attributes={};var v;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(v in m)o.push(v);v=o;m=0;for(o=v.length;m<o;m++)n=v[m],u.uniforms[n]=j.getUniformLocation(u,n);o=["position","normal",
 j.getProgramParameter(u,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(u,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");u.uniforms={};u.attributes={};var v;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(v in m)o.push(v);v=o;m=0;for(o=v.length;m<o;m++)n=v[m],u.uniforms[n]=j.getUniformLocation(u,n);o=["position","normal",
 "uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(v=0;v<c.maxMorphTargets;v++)o.push("morphTarget"+v);for(p in e)o.push(p);p=o;v=0;for(e=p.length;v<e;v++)c=p[v],u.attributes[c]=j.getAttribLocation(u,c);ca.push({program:u,code:k});p=u}b.program=p;p=b.program.attributes;p.position>=0&&j.enableVertexAttribArray(p.position);p.color>=0&&j.enableVertexAttribArray(p.color);p.normal>=0&&j.enableVertexAttribArray(p.normal);p.tangent>=0&&j.enableVertexAttribArray(p.tangent);
 "uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(v=0;v<c.maxMorphTargets;v++)o.push("morphTarget"+v);for(p in e)o.push(p);p=o;v=0;for(e=p.length;v<e;v++)c=p[v],u.attributes[c]=j.getAttribLocation(u,c);ca.push({program:u,code:k});p=u}b.program=p;p=b.program.attributes;p.position>=0&&j.enableVertexAttribArray(p.position);p.color>=0&&j.enableVertexAttribArray(p.color);p.normal>=0&&j.enableVertexAttribArray(p.normal);p.tangent>=0&&j.enableVertexAttribArray(p.tangent);
-b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(j.enableVertexAttribArray(p.skinVertexA),j.enableVertexAttribArray(p.skinVertexB),j.enableVertexAttribArray(p.skinIndex),j.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&j.enableVertexAttribArray(p[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(j.enableVertexAttribArray(p.morphTarget0),b.numSupportedMorphTargets++);p.morphTarget1>=0&&(j.enableVertexAttribArray(p.morphTarget1),
+b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(j.enableVertexAttribArray(p.skinVertexA),j.enableVertexAttribArray(p.skinVertexB),j.enableVertexAttribArray(p.skinIndex),j.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(h in b.attributes)p[h]!==void 0&&p[h]>=0&&j.enableVertexAttribArray(p[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(j.enableVertexAttribArray(p.morphTarget0),b.numSupportedMorphTargets++);p.morphTarget1>=0&&(j.enableVertexAttribArray(p.morphTarget1),
 b.numSupportedMorphTargets++);p.morphTarget2>=0&&(j.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(j.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(j.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(j.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=0&&(j.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=
 b.numSupportedMorphTargets++);p.morphTarget2>=0&&(j.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(j.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(j.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(j.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=0&&(j.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=
-0&&(j.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,p,z){var C,H,G,I,K,L,J,N,O=b.lights,P=b.fog;ea.data.vertices=0;ea.data.faces=0;ea.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(la);c.projectionMatrix.flattenToArray(ka);Y.multiply(c.projectionMatrix,
+0&&(j.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(h=this.maxMorphTargets;b<h;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,c,p,z){var C,H,G,I,K,L,J,N,O=b.lights,P=b.fog;ea.data.vertices=0;ea.data.faces=0;ea.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(la);c.projectionMatrix.flattenToArray(ka);Y.multiply(c.projectionMatrix,
 c.matrixWorldInverse);n(Y);this.initWebGLObjects(b);F(p);(this.autoClear||z)&&this.clear();K=b.__webglObjects.length;for(z=0;z<K;z++)if(C=b.__webglObjects[z],J=C.object,J.visible)if(!(J instanceof THREE.Mesh)||o(J)){if(J.matrixWorld.flattenToArray(J._objectMatrixArray),y(J,c),v(C),C.render=!0,this.sortObjects)C.object.renderDepth?C.z=C.object.renderDepth:(ga.copy(J.position),Y.multiplyVector3(ga),C.z=ga.z)}else C.render=!1;else C.render=!1;this.sortObjects&&b.__webglObjects.sort(u);L=b.__webglObjectsImmediate.length;
 c.matrixWorldInverse);n(Y);this.initWebGLObjects(b);F(p);(this.autoClear||z)&&this.clear();K=b.__webglObjects.length;for(z=0;z<K;z++)if(C=b.__webglObjects[z],J=C.object,J.visible)if(!(J instanceof THREE.Mesh)||o(J)){if(J.matrixWorld.flattenToArray(J._objectMatrixArray),y(J,c),v(C),C.render=!0,this.sortObjects)C.object.renderDepth?C.z=C.object.renderDepth:(ga.copy(J.position),Y.multiplyVector3(ga),C.z=ga.z)}else C.render=!1;else C.render=!1;this.sortObjects&&b.__webglObjects.sort(u);L=b.__webglObjectsImmediate.length;
 for(z=0;z<L;z++)C=b.__webglObjectsImmediate[z],J=C.object,J.visible&&(J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray),y(J,c),t(C));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);D(b.overrideMaterial.blending);for(z=0;z<K;z++)if(C=b.__webglObjects[z],C.render)J=C.object,N=C.buffer,k(J),f(c,O,P,b.overrideMaterial,N,J);for(z=0;z<L;z++)C=b.__webglObjectsImmediate[z],J=C.object,J.visible&&(k(J),H=e(c,O,P,b.overrideMaterial,J),J.render(function(e){g(e,H,b.overrideMaterial.shading)}))}else{D(THREE.NormalBlending);
 for(z=0;z<L;z++)C=b.__webglObjectsImmediate[z],J=C.object,J.visible&&(J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray),y(J,c),t(C));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);D(b.overrideMaterial.blending);for(z=0;z<K;z++)if(C=b.__webglObjects[z],C.render)J=C.object,N=C.buffer,k(J),f(c,O,P,b.overrideMaterial,N,J);for(z=0;z<L;z++)C=b.__webglObjectsImmediate[z],J=C.object,J.visible&&(k(J),H=e(c,O,P,b.overrideMaterial,J),J.render(function(e){g(e,H,b.overrideMaterial.shading)}))}else{D(THREE.NormalBlending);
 for(z=0;z<K;z++)if(C=b.__webglObjects[z],C.render){J=C.object;N=C.buffer;G=C.opaque;k(J);for(C=0;C<G.count;C++)I=G.list[C],h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,O,P,I,N,J)}for(z=0;z<L;z++)if(C=b.__webglObjectsImmediate[z],J=C.object,J.visible){G=C.opaque;k(J);for(C=0;C<G.count;C++)I=G.list[C],h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),H=e(c,O,P,I,J),J.render(function(b){g(b,H,I.shading)})}for(z=0;z<K;z++)if(C=b.__webglObjects[z],
 for(z=0;z<K;z++)if(C=b.__webglObjects[z],C.render){J=C.object;N=C.buffer;G=C.opaque;k(J);for(C=0;C<G.count;C++)I=G.list[C],h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,O,P,I,N,J)}for(z=0;z<L;z++)if(C=b.__webglObjectsImmediate[z],J=C.object,J.visible){G=C.opaque;k(J);for(C=0;C<G.count;C++)I=G.list[C],h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),H=e(c,O,P,I,J),J.render(function(b){g(b,H,I.shading)})}for(z=0;z<K;z++)if(C=b.__webglObjects[z],
 C.render){J=C.object;N=C.buffer;G=C.transparent;k(J);for(C=0;C<G.count;C++)I=G.list[C],D(I.blending),h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,O,P,I,N,J)}for(z=0;z<L;z++)if(C=b.__webglObjectsImmediate[z],J=C.object,J.visible){G=C.transparent;k(J);for(C=0;C<G.count;C++)I=G.list[C],D(I.blending),h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),H=e(c,O,P,I,J),J.render(function(b){g(b,H,I.shading)})}}b.__webglSprites.length&&B(b,c);Aa&&
 C.render){J=C.object;N=C.buffer;G=C.transparent;k(J);for(C=0;C<G.count;C++)I=G.list[C],D(I.blending),h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,O,P,I,N,J)}for(z=0;z<L;z++)if(C=b.__webglObjectsImmediate[z],J=C.object,J.visible){G=C.transparent;k(J);for(C=0;C<G.count;C++)I=G.list[C],D(I.blending),h(I.depthTest),m(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),H=e(c,O,P,I,J),J.render(function(b){g(b,H,I.shading)})}}b.__webglSprites.length&&B(b,c);Aa&&
 b.__webglShadowVolumes.length&&b.lights.length&&w(b);b.__webglLensFlares.length&&A(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(j.bindTexture(j.TEXTURE_2D,p.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
 b.__webglShadowVolumes.length&&b.lights.length&&w(b);b.__webglLensFlares.length&&A(b,c);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(j.bindTexture(j.TEXTURE_2D,p.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
-c=b,f=void 0,h=void 0,g=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(f in h=e.geometry,h.geometryGroups==void 0&&C(h),h.geometryGroups){g=h.geometryGroups[f];if(!g.__webglVertexBuffer){var k=g;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();
+c=b,f=void 0,g=void 0,h=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(f in g=e.geometry,g.geometryGroups==void 0&&C(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var k=h;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();
 k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){var m=void 0,o=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(o=k.numMorphTargets;m<
 k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){var m=void 0,o=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(o=k.numMorphTargets;m<
-o;m++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}for(var k=g,m=e,n=void 0,p=void 0,t=void 0,u=t=void 0,v=void 0,w=void 0,y=w=o=0,A=t=p=void 0,B=A=p=n=void 0,t=void 0,u=m.geometry,v=u.faces,A=k.faces,n=0,p=A.length;n<p;n++)t=A[n],t=v[t],t instanceof THREE.Face3?(o+=3,w+=1,y+=3):t instanceof THREE.Face4&&(o+=4,w+=2,y+=4);for(var n=k,p=m,D=A=v=void 0,F=void 0,D=void 0,t=[],v=0,A=p.materials.length;v<A;v++)if(D=p.materials[v],D instanceof THREE.MeshFaceMaterial){D=0;for(l=n.materials.length;D<
-l;D++)(F=n.materials[D])&&t.push(F)}else(F=D)&&t.push(F);n=t;k.__materials=n;a:{v=p=void 0;A=n.length;for(p=0;p<A;p++)if(v=n[p],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{A=v=void 0;t=n.length;for(v=0;v<t;v++)if(A=n[v],!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){A=A&&A.shading!=void 0&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{t=v=void 0;D=n.length;for(v=0;v<D;v++)if(t=n[v],
-t.vertexColors){t=t.vertexColors;break a}t=!1}k.__vertexArray=new Float32Array(o*3);if(A)k.__normalArray=new Float32Array(o*3);if(u.hasTangents)k.__tangentArray=new Float32Array(o*4);if(t)k.__colorArray=new Float32Array(o*3);if(p){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),
-k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u<v;u++)k.__morphTargetsArrays.push(new Float32Array(o*3))}k.__needsSmoothNormals=A==THREE.SmoothShading;k.__uvType=p;k.__vertexColorType=t;k.__normalType=A;k.__webglFaceCount=
-w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=y*2;u=0;for(v=n.length;u<v;u++)if(p=n[u],p.attributes)for(a in k.__webglCustomAttributes={},p.attributes){t=p.attributes[a];A={};for(B in t)A[B]=t[B];if(!A.__webglInitialized||A.createUniqueBuffers)A.__webglInitialized=!0,w=1,A.type==="v2"?w=2:A.type==="v3"?w=3:A.type==="v4"?w=4:A.type==="c"&&(w=3),A.size=w,A.array=new Float32Array(o*w),A.buffer=j.createBuffer(),A.buffer.belongsToAttribute=a,t.needsUpdate=!0,A.__original=
-t;k.__webglCustomAttributes[a]=A}k.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}e instanceof THREE.ShadowVolume?H(c.__webglShadowVolumes,g,e):H(c.__webglObjects,g,e)}else if(e instanceof THREE.LensFlare)H(c.__webglLensFlares,void 0,e);else if(e instanceof THREE.Ribbon){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),
-f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglVertexCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;H(c.__webglObjects,h,e)}else if(e instanceof THREE.Line){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglLineCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;H(c.__webglObjects,
-h,e)}else if(e instanceof THREE.ParticleSystem){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__sortArray=[],f.__webglParticleCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;H(c.__webglObjects,h,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},
-transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)z(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)z(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;h=void 0;for(h=e.length-1;h>=0;h--)e[h]==c&&e.splice(h,1)}else c instanceof
+o;m++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}for(var k=h,m=e,p=void 0,n=void 0,t=void 0,u=t=void 0,v=void 0,w=void 0,y=w=o=0,A=t=n=void 0,B=A=n=p=void 0,t=void 0,u=m.geometry,v=u.faces,A=k.faces,p=0,n=A.length;p<n;p++)t=A[p],t=v[t],t instanceof THREE.Face3?(o+=3,w+=1,y+=3):t instanceof THREE.Face4&&(o+=4,w+=2,y+=4);for(var p=k,n=m,D=A=v=void 0,F=void 0,D=void 0,t=[],v=0,A=n.materials.length;v<A;v++)if(D=n.materials[v],D instanceof THREE.MeshFaceMaterial){D=0;for(l=p.materials.length;D<
+l;D++)(F=p.materials[D])&&t.push(F)}else(F=D)&&t.push(F);p=t;k.__materials=p;a:{v=n=void 0;A=p.length;for(n=0;n<A;n++)if(v=p[n],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){n=!0;break a}n=!1}a:{A=v=void 0;t=p.length;for(v=0;v<t;v++)if(A=p[v],!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){A=A&&A.shading!=void 0&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}A=!1}a:{t=v=void 0;D=p.length;for(v=0;v<D;v++)if(t=p[v],
+t.vertexColors){t=t.vertexColors;break a}t=!1}k.__vertexArray=new Float32Array(o*3);if(A)k.__normalArray=new Float32Array(o*3);if(u.hasTangents)k.__tangentArray=new Float32Array(o*4);if(t)k.__colorArray=new Float32Array(o*3);if(n){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),
+k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u<v;u++)k.__morphTargetsArrays.push(new Float32Array(o*3))}k.__needsSmoothNormals=A==THREE.SmoothShading;k.__uvType=n;k.__vertexColorType=t;k.__normalType=A;k.__webglFaceCount=
+w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=y*2;u=0;for(v=p.length;u<v;u++)if(n=p[u],n.attributes)for(a in k.__webglCustomAttributes={},n.attributes){t=n.attributes[a];A={};for(B in t)A[B]=t[B];if(!A.__webglInitialized||A.createUniqueBuffers)A.__webglInitialized=!0,w=1,A.type==="v2"?w=2:A.type==="v3"?w=3:A.type==="v4"?w=4:A.type==="c"&&(w=3),A.size=w,A.array=new Float32Array(o*w),A.buffer=j.createBuffer(),A.buffer.belongsToAttribute=a,t.needsUpdate=!0,A.__original=
+t;k.__webglCustomAttributes[a]=A}k.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}e instanceof THREE.ShadowVolume?H(c.__webglShadowVolumes,h,e):H(c.__webglObjects,h,e)}else if(e instanceof THREE.LensFlare)H(c.__webglLensFlares,void 0,e);else if(e instanceof THREE.Ribbon){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),
+f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,g,e)}else if(e instanceof THREE.Line){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,
+g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},
+transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)z(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)z(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof
 THREE.LensFlare?z(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&z(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)G(b.__webglObjects[e].object,b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)G(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)G(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),b=="back"?j.cullFace(j.BACK):b=="front"?
 THREE.LensFlare?z(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&z(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)G(b.__webglObjects[e].object,b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)G(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)G(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),b=="back"?j.cullFace(j.BACK):b=="front"?
 j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.supportsVertexTextures=function(){return qa}};
 j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.supportsVertexTextures=function(){return qa}};
 THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
 THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
@@ -369,7 +369,7 @@ this.getPrevKeyWith("pos",u,h.index-1).pos,this.points[1]=g,this.points[2]=k,thi
 THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,k,h,m,n,o;g=(b.length-1)*c;k=Math.floor(g);g-=k;e[0]=k==0?k:k-1;e[1]=k;e[2]=k>b.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];m=b[e[1]];n=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(k[0],m[0],n[0],o[0],g,e,h);f[1]=this.interpolate(k[1],m[1],n[1],o[1],g,e,h);f[2]=this.interpolate(k[2],m[2],n[2],o[2],g,e,h);return f};
 THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,k,h,m,n,o;g=(b.length-1)*c;k=Math.floor(g);g-=k;e[0]=k==0?k:k-1;e[1]=k;e[2]=k>b.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];m=b[e[1]];n=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(k[0],m[0],n[0],o[0],g,e,h);f[1]=this.interpolate(k[1],m[1],n[1],o[1],g,e,h);f[2]=this.interpolate(k[2],m[2],n[2],o[2],g,e,h);return f};
 THREE.Animation.prototype.interpolate=function(b,c,e,f,g,k,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*k+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.interpolate=function(b,c,e,f,g,k,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*k+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
 THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
-THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
+THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
 b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
 b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
 void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
 void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
 b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
 b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
@@ -379,9 +379,9 @@ this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this
 (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
 (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
 !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;
 !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;
 THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
 THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
-THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},g,k=e.getControlPointsArray(),m=e.getLength(),n=k.length,G=0;g=n-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:k[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[g]={time:f,pos:k[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<n-1;g++)G=f*m.chunks[g]/m.total,e.keys[g]={time:G,pos:k[g]};h.hierarchy[0]=e;THREE.AnimationHandler.add(h);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
+THREE.PathCamera=function(b){function c(b,e,c,f){var g={name:c,fps:0.6,length:f,hierarchy:[]},h,k=e.getControlPointsArray(),m=e.getLength(),n=k.length,G=0;h=n-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:k[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[h]={time:f,pos:k[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<n-1;h++)G=f*m.chunks[h]/m.total,e.keys[h]={time:G,pos:k[h]};g.hierarchy[0]=e;THREE.AnimationHandler.add(g);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
 f,h=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),h.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,g);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
 f,h=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),h.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,g);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
-16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,g),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
+16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,g),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
 void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
 void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
 window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,k=Math.PI/180;this.update=function(b,e,c){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*k;this.theta=this.lon*k;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi=
 window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,k=Math.PI/180;this.update=function(b,e,c){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*k;this.theta=this.lon*k;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi=
@@ -389,7 +389,7 @@ TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h
 b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,h);b.position.set(0,10,0);this.animation=
 b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,h);b.position.set(0,10,0);this.animation=
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove),
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove),
 !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
 !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
+THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
 b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
 b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
 this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
@@ -427,7 +427,7 @@ f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.
 THREE.IcosahedronGeometry=function(b){function c(b,e,c){var f=Math.sqrt(b*b+e*e+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,e/f,c/f)))-1}function e(b,e,c,f){f.faces.push(new THREE.Face3(b,e,c))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,k=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
 THREE.IcosahedronGeometry=function(b){function c(b,e,c){var f=Math.sqrt(b*b+e*e+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,e/f,c/f)))-1}function e(b,e,c,f){f.faces.push(new THREE.Face3(b,e,c))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,k=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
 -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,k);e(0,5,1,k);e(0,1,7,k);e(0,7,10,k);e(0,10,11,k);e(1,5,9,k);e(5,11,4,k);e(11,10,2,k);e(10,7,6,k);e(7,1,8,k);e(3,9,4,k);e(3,4,2,k);e(3,2,6,k);e(3,6,8,k);e(3,8,9,k);e(4,9,5,k);e(2,4,11,k);e(6,2,10,k);e(8,6,7,k);e(9,8,1,k);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in k.faces){var n=f(k.faces[m].a,k.faces[m].b),o=f(k.faces[m].b,k.faces[m].c),p=f(k.faces[m].c,k.faces[m].a);e(k.faces[m].a,n,p,h);e(k.faces[m].b,o,n,h);
 -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,k);e(0,5,1,k);e(0,1,7,k);e(0,7,10,k);e(0,10,11,k);e(1,5,9,k);e(5,11,4,k);e(11,10,2,k);e(10,7,6,k);e(7,1,8,k);e(3,9,4,k);e(3,4,2,k);e(3,2,6,k);e(3,6,8,k);e(3,8,9,k);e(4,9,5,k);e(2,4,11,k);e(6,2,10,k);e(8,6,7,k);e(9,8,1,k);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in k.faces){var n=f(k.faces[m].a,k.faces[m].b),o=f(k.faces[m].b,k.faces[m].c),p=f(k.faces[m].c,k.faces[m].a);e(k.faces[m].a,n,p,h);e(k.faces[m].b,o,n,h);
 e(k.faces[m].c,p,o,h);e(n,o,p,h)}k.faces=h.faces}g.faces=k.faces;delete k;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 e(k.faces[m].c,p,o,h);e(n,o,p,h)}k.faces=h.faces}g.faces=k.faces;delete k;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
-THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],k=[],h=(new THREE.Matrix4).setRotationZ(c),m=0;m<b.length;m++)this.vertices.push(new THREE.Vertex(b[m])),e[m]=b[m].clone(),f[m]=this.vertices.length-1;for(var n=0;n<=this.angle+0.001;n+=c){for(m=0;m<e.length;m++)n<this.angle?(e[m]=h.multiplyVector3(e[m].clone()),this.vertices.push(new THREE.Vertex(e[m])),g[m]=this.vertices.length-1):g=k;n==0&&(k=f);
+THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],k=[],h=(new THREE.Matrix4).setRotationZ(c),m=0;m<b.length;m++)this.vertices.push(new THREE.Vertex(b[m])),e[m]=b[m].clone(),f[m]=this.vertices.length-1;for(var n=0;n<=this.angle+0.0010;n+=c){for(m=0;m<e.length;m++)n<this.angle?(e[m]=h.multiplyVector3(e[m].clone()),this.vertices.push(new THREE.Vertex(e[m])),g[m]=this.vertices.length-1):g=k;n==0&&(k=f);
 for(m=0;m<f.length-1;m++)this.faces.push(new THREE.Face4(g[m],g[m+1],f[m+1],f[m])),this.faceVertexUvs[0].push([new THREE.UV(1-n/this.angle,m/b.length),new THREE.UV(1-n/this.angle,(m+1)/b.length),new THREE.UV(1-(n-c)/this.angle,(m+1)/b.length),new THREE.UV(1-(n-c)/this.angle,m/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 for(m=0;m<f.length-1;m++)this.faces.push(new THREE.Face4(g[m],g[m+1],f[m+1],f[m])),this.faceVertexUvs[0].push([new THREE.UV(1-n/this.angle,m/b.length),new THREE.UV(1-n/this.angle,(m+1)/b.length),new THREE.UV(1-(n-c)/this.angle,(m+1)/b.length),new THREE.UV(1-(n-c)/this.angle,m/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,k=b/2,h=c/2,e=e||1,f=f||1,m=e+1,n=f+1;b/=e;var o=c/f;for(g=0;g<n;g++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-k,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+m*g,c+m*(g+1),c+1+m*(g+1),c+1+m*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,k=b/2,h=c/2,e=e||1,f=f||1,m=e+1,n=f+1;b/=e;var o=c/f;for(g=0;g<n;g++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-k,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+m*g,c+m*(g+1),c+1+m*(g+1),c+1+m*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
@@ -465,9 +465,9 @@ new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow
 1)b[e].wrapT=THREE.RepeatWrapping}k&&b[e].offset.set(k[0],k[1]);if(m){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[m[0]]!==void 0)b[e].wrapS=g[m[0]];if(g[m[1]]!==void 0)b[e].wrapT=g[m[1]]}f(b[e],c+"/"+h)}function k(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,m,n;m="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?m="MeshPhongMaterial":b.shading=="Basic"&&(m="MeshBasicMaterial"));
 1)b[e].wrapT=THREE.RepeatWrapping}k&&b[e].offset.set(k[0],k[1]);if(m){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[m[0]]!==void 0)b[e].wrapS=g[m[0]];if(g[m[1]]!==void 0)b[e].wrapT=g[m[1]]}f(b[e],c+"/"+h)}function k(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,m,n;m="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?m="MeshPhongMaterial":b.shading=="Basic"&&(m="MeshBasicMaterial"));
 if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=k(b.colorDiffuse);
 if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=k(b.colorDiffuse);
 else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=k(b.colorSpecular);if(b.colorAmbient)h.ambient=k(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
 else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=k(b.colorSpecular);if(b.colorAmbient)h.ambient=k(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
-if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),t=h.color;m=h.specular;n=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;p.enableAO.value=!1;p.enableSpecular.value=!1;p.uDiffuseColor.value.setHex(t);p.uSpecularColor.value.setHex(m);p.uAmbientColor.value.setHex(n);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,
-vertexShader:o.vertexShader,uniforms:p,lights:!0})}else h=new THREE[m](h);return h}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
-THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
+b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),t=h.color;m=h.specular;n=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
+h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(t);p.uSpecularColor.value.setHex(m);p.uAmbientColor.value.setHex(n);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:p,lights:!0})}else h=new THREE[m](h);return h}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
+THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
 THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(e){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var c,g,n,o,p,t,v,u,w,B,A,y,G,z,C=b.faces;t=b.vertices;var H=b.normals,D=b.colors,Q=0;for(c=0;c<b.uvs.length;c++)b.uvs[c].length&&Q++;for(c=0;c<Q;c++)f.faceUvs[c]=[],f.faceVertexUvs[c]=[];o=0;for(p=t.length;o<p;)v=new THREE.Vertex,v.position.x=t[o++]*e,v.position.y=
 THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(e){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var c,g,n,o,p,t,v,u,w,B,A,y,G,z,C=b.faces;t=b.vertices;var H=b.normals,D=b.colors,Q=0;for(c=0;c<b.uvs.length;c++)b.uvs[c].length&&Q++;for(c=0;c<Q;c++)f.faceUvs[c]=[],f.faceVertexUvs[c]=[];o=0;for(p=t.length;o<p;)v=new THREE.Vertex,v.position.x=t[o++]*e,v.position.y=
 t[o++]*e,v.position.z=t[o++]*e,f.vertices.push(v);o=0;for(p=C.length;o<p;){e=C[o++];t=e&1;n=e&2;c=e&4;g=e&8;u=e&16;v=e&32;B=e&64;e&=128;t?(A=new THREE.Face4,A.a=C[o++],A.b=C[o++],A.c=C[o++],A.d=C[o++],t=4):(A=new THREE.Face3,A.a=C[o++],A.b=C[o++],A.c=C[o++],t=3);if(n)n=C[o++],A.materials=f.materials[n];n=f.faces.length;if(c)for(c=0;c<Q;c++)y=b.uvs[c],w=C[o++],z=y[w*2],w=y[w*2+1],f.faceUvs[c][n]=new THREE.UV(z,w);if(g)for(c=0;c<Q;c++){y=b.uvs[c];G=[];for(g=0;g<t;g++)w=C[o++],z=y[w*2],w=y[w*2+1],G[g]=
 t[o++]*e,v.position.z=t[o++]*e,f.vertices.push(v);o=0;for(p=C.length;o<p;){e=C[o++];t=e&1;n=e&2;c=e&4;g=e&8;u=e&16;v=e&32;B=e&64;e&=128;t?(A=new THREE.Face4,A.a=C[o++],A.b=C[o++],A.c=C[o++],A.d=C[o++],t=4):(A=new THREE.Face3,A.a=C[o++],A.b=C[o++],A.c=C[o++],t=3);if(n)n=C[o++],A.materials=f.materials[n];n=f.faces.length;if(c)for(c=0;c<Q;c++)y=b.uvs[c],w=C[o++],z=y[w*2],w=y[w*2+1],f.faceUvs[c][n]=new THREE.UV(z,w);if(g)for(c=0;c<Q;c++){y=b.uvs[c];G=[];for(g=0;g<t;g++)w=C[o++],z=y[w*2],w=y[w*2+1],G[g]=
 new THREE.UV(z,w);f.faceVertexUvs[c][n]=G}if(u)u=C[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],A.normal=g;if(v)for(c=0;c<t;c++)u=C[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],A.vertexNormals.push(g);if(B)v=C[o++],v=new THREE.Color(D[v]),A.color=v;if(e)for(c=0;c<t;c++)v=C[o++],v=new THREE.Color(D[v]),A.vertexColors.push(v);f.faces.push(A)}}})(g);(function(){var e,c,g,n;if(b.skinWeights){e=0;for(c=b.skinWeights.length;e<c;e+=2)g=b.skinWeights[e],n=b.skinWeights[e+1],f.skinWeights.push(new THREE.Vector4(g,
 new THREE.UV(z,w);f.faceVertexUvs[c][n]=G}if(u)u=C[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],A.normal=g;if(v)for(c=0;c<t;c++)u=C[o++]*3,g=new THREE.Vector3,g.x=H[u++],g.y=H[u++],g.z=H[u],A.vertexNormals.push(g);if(B)v=C[o++],v=new THREE.Color(D[v]),A.color=v;if(e)for(c=0;c<t;c++)v=C[o++],v=new THREE.Color(D[v]),A.vertexColors.push(v);f.faces.push(A)}}})(g);(function(){var e,c,g,n;if(b.skinWeights){e=0;for(c=b.skinWeights.length;e<c;e+=2)g=b.skinWeights[e],n=b.skinWeights[e+1],f.skinWeights.push(new THREE.Vector4(g,
@@ -503,8 +503,8 @@ A.tube,A.segmentsR,A.segmentsT),N.geometries[t]=D):A.type=="icosahedron"?(D=new
 Z=ca;for(y in K.textures){t=K.textures[y];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){F=[];for(var X=0;X<t.url.length;X++)F[X]=f(t.url[X],K.urlBaseType);F=THREE.ImageUtils.loadTextureCube(F,t.mapping,b)}else{F=THREE.ImageUtils.loadTexture(f(t.url,K.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)F.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)F.magFilter=THREE[t.magFilter];if(t.repeat){F.repeat.set(t.repeat[0],t.repeat[1]);
 Z=ca;for(y in K.textures){t=K.textures[y];if(t.mapping!=void 0&&THREE[t.mapping]!=void 0)t.mapping=new THREE[t.mapping];if(t.url instanceof Array){F=[];for(var X=0;X<t.url.length;X++)F[X]=f(t.url[X],K.urlBaseType);F=THREE.ImageUtils.loadTextureCube(F,t.mapping,b)}else{F=THREE.ImageUtils.loadTexture(f(t.url,K.urlBaseType),t.mapping,b);if(THREE[t.minFilter]!=void 0)F.minFilter=THREE[t.minFilter];if(THREE[t.magFilter]!=void 0)F.magFilter=THREE[t.magFilter];if(t.repeat){F.repeat.set(t.repeat[0],t.repeat[1]);
 if(t.repeat[0]!=1)F.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)F.wrapT=THREE.RepeatWrapping}t.offset&&F.offset.set(t.offset[0],t.offset[1]);if(t.wrap){ea={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(ea[t.wrap[0]]!==void 0)F.wrapS=ea[t.wrap[0]];if(ea[t.wrap[1]]!==void 0)F.wrapT=ea[t.wrap[1]]}}N.textures[y]=F}for(v in K.materials){y=K.materials[v];for(H in y.parameters)if(H=="envMap"||H=="map"||H=="lightMap")y.parameters[H]=N.textures[y.parameters[H]];else if(H=="shading")y.parameters[H]=
 if(t.repeat[0]!=1)F.wrapS=THREE.RepeatWrapping;if(t.repeat[1]!=1)F.wrapT=THREE.RepeatWrapping}t.offset&&F.offset.set(t.offset[0],t.offset[1]);if(t.wrap){ea={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(ea[t.wrap[0]]!==void 0)F.wrapS=ea[t.wrap[0]];if(ea[t.wrap[1]]!==void 0)F.wrapT=ea[t.wrap[1]]}}N.textures[y]=F}for(v in K.materials){y=K.materials[v];for(H in y.parameters)if(H=="envMap"||H=="map"||H=="lightMap")y.parameters[H]=N.textures[y.parameters[H]];else if(H=="shading")y.parameters[H]=
 y.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")y.parameters[H]=THREE[y.parameters[H]]?THREE[y.parameters[H]]:THREE.NormalBlending;else if(H=="combine")y.parameters[H]=y.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(y.parameters[H]=="face")y.parameters[H]=THREE.FaceColors;else if(y.parameters[H])y.parameters[H]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
 y.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")y.parameters[H]=THREE[y.parameters[H]]?THREE[y.parameters[H]]:THREE.NormalBlending;else if(H=="combine")y.parameters[H]=y.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(y.parameters[H]=="face")y.parameters[H]=THREE.FaceColors;else if(y.parameters[H])y.parameters[H]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
-!0;if(y.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);F=y.parameters.color;ea=y.parameters.specular;A=y.parameters.ambient;J=y.parameters.shininess;b.tNormal.texture=N.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;b.enableAO.value=!1;b.enableSpecular.value=!1;b.uDiffuseColor.value.setHex(F);b.uSpecularColor.value.setHex(ea);
-b.uAmbientColor.value.setHex(A);b.uShininess.value=J;if(y.parameters.opacity)b.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0})}else y=new THREE[y.type](y.parameters);N.materials[v]=y}m();e.callbackSync(N)}}};
+!0;if(y.parameters.normalMap){t=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(t.uniforms);F=y.parameters.color;ea=y.parameters.specular;A=y.parameters.ambient;J=y.parameters.shininess;b.tNormal.texture=N.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=
+N.textures[y.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(F);b.uSpecularColor.value.setHex(ea);b.uAmbientColor.value.setHex(A);b.uShininess.value=J;if(y.parameters.opacity)b.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:b,lights:!0})}else y=new THREE[y.type](y.parameters);N.materials[v]=y}m();e.callbackSync(N)}}};
 THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,k,h,m,n,o,p,t){h=(h-p)/(t-p);p=this.normal_cache;c[k]=m+h*this.delta;c[k+1]=n;c[k+2]=o;g[k]=this.lerp(p[b],p[b+3],h);g[k+1]=this.lerp(p[b+1],p[b+4],h);g[k+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,k,h,m,n,o,p,t){h=(h-p)/(t-p);p=this.normal_cache;c[k]=m;c[k+1]=n+h*this.delta;c[k+
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,k,h,m,n,o,p,t){h=(h-p)/(t-p);p=this.normal_cache;c[k]=m+h*this.delta;c[k+1]=n;c[k+2]=o;g[k]=this.lerp(p[b],p[b+3],h);g[k+1]=this.lerp(p[b+1],p[b+4],h);g[k+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,k,h,m,n,o,p,t){h=(h-p)/(t-p);p=this.normal_cache;c[k]=m;c[k+1]=n+h*this.delta;c[k+
 2]=o;c=b+this.yd*3;g[k]=this.lerp(p[b],p[c],h);g[k+1]=this.lerp(p[b+1],p[c+1],h);g[k+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,k,h,m,n,o,p,t){h=(h-p)/(t-p);p=this.normal_cache;c[k]=m;c[k+1]=n;c[k+2]=o+h*this.delta;c=b+this.zd*3;g[k]=this.lerp(p[b],p[c],h);g[k+1]=this.lerp(p[b+1],p[c+1],h);g[k+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
 2]=o;c=b+this.yd*3;g[k]=this.lerp(p[b],p[c],h);g[k+1]=this.lerp(p[b+1],p[c+1],h);g[k+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,k,h,m,n,o,p,t){h=(h-p)/(t-p);p=this.normal_cache;c[k]=m;c[k+1]=n;c[k+2]=o+h*this.delta;c=b+this.zd*3;g[k]=this.lerp(p[b],p[c],h);g[k+1]=this.lerp(p[b+1],p[c+1],h);g[k+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+

+ 1 - 1
build/custom/ThreeCanvas.js

@@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
 multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,e=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*e;this.y=c*a+f*e+d*g-b*h;this.z=d*a+f*h+b*e-c*g;this.w=f*a-b*g-c*e-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,e=this.y,h=this.z,i=this.w,l=i*c+e*f-h*d,m=
 multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,e=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*e;this.y=c*a+f*e+d*g-b*h;this.z=d*a+f*h+b*e-c*g;this.w=f*a-b*g-c*e-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,e=this.y,h=this.z,i=this.w,l=i*c+e*f-h*d,m=
 i*d+h*c-g*f,j=i*f+g*d-e*c,c=-g*c-e*d-h*f;b.x=l*i+c*-g+m*-h-j*-e;b.y=m*i+c*-e+j*-g-l*-h;b.z=j*i+c*-h+l*-e-m*-g;return b}};
 i*d+h*c-g*f,j=i*f+g*d-e*c,c=-g*c-e*d-h*f;b.x=l*i+c*-g+m*-h-j*-e;b.y=m*i+c*-e+j*-g-l*-h;b.z=j*i+c*-h+l*-e-m*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
 multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=
 multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=
 j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};
 j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;

+ 55 - 55
build/custom/ThreeExtras.js

@@ -31,7 +31,7 @@ this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=h,thi
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],f=[],e,h,g,k,j,m;e=(a.length-1)*c;h=Math.floor(e);e-=h;b[0]=h==0?h:h-1;b[1]=h;b[2]=h>a.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];j=a[b[2]];m=a[b[3]];b=e*e;g=e*b;f[0]=this.interpolate(h[0],k[0],j[0],m[0],e,b,g);f[1]=this.interpolate(h[1],k[1],j[1],m[1],e,b,g);f[2]=this.interpolate(h[2],k[2],j[2],m[2],e,b,g);return f};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],f=[],e,h,g,k,j,m;e=(a.length-1)*c;h=Math.floor(e);e-=h;b[0]=h==0?h:h-1;b[1]=h;b[2]=h>a.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];j=a[b[2]];m=a[b[3]];b=e*e;g=e*b;f[0]=this.interpolate(h[0],k[0],j[0],m[0],e,b,g);f[1]=this.interpolate(h[1],k[1],j[1],m[1],e,b,g);f[2]=this.interpolate(h[2],k[2],j[2],m[2],e,b,g);return f};
 THREE.Animation.prototype.interpolate=function(a,c,b,f,e,h,g){a=(b-a)*0.5;f=(f-c)*0.5;return(2*(c-b)+a+f)*g+(-3*(c-b)-2*a-f)*h+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<f.length-1?b:f.length-1:b%=f.length;b<f.length;b++)if(f[b][a]!==void 0)return f[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.interpolate=function(a,c,b,f,e,h,g){a=(b-a)*0.5;f=(f-c)*0.5;return(2*(c-b)+a+f)*g+(-3*(c-b)-2*a-f)*h+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<f.length-1?b:f.length-1:b%=f.length;b<f.length;b++)if(f[b][a]!==void 0)return f[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var f=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+f.length;b>=0;b--)if(f[b][a]!==void 0)return f[b];return this.data.hierarchy[c].keys[f.length-1]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var f=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+f.length;b>=0;b--)if(f[b][a]!==void 0)return f[b];return this.data.hierarchy[c].keys[f.length-1]};
-THREE.FirstPersonCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
+THREE.FirstPersonCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
 a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
 a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
@@ -41,17 +41,17 @@ this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this
 (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
 (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),
 !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;
 !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;
 THREE.FirstPersonCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
 THREE.FirstPersonCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
-THREE.PathCamera=function(a){function c(a,b,c,f){var g={name:c,fps:0.6,length:f,hierarchy:[]},h,e=b.getControlPointsArray(),k=b.getLength(),j=e.length,w=0;h=j-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:e[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:f,pos:e[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<j-1;h++)w=f*k.chunks[h]/k.total,b.keys[h]={time:w,pos:e[h]};g.hierarchy[0]=b;THREE.AnimationHandler.add(g);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(a,b){var c,
-f,g=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)f=c/(a.points.length*b),f=a.getPoint(f),g.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return g}function f(a,c){var f=b(c,10),g=b(c,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,h);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);g=new THREE.SphereGeometry(1,
-16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(g,h),f.position.copy(c.points[i]),f.updateMatrix(),a.addChild(f)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
+THREE.PathCamera=function(a){function c(a,b,c,g){var f={name:c,fps:0.6,length:g,hierarchy:[]},h,e=b.getControlPointsArray(),k=b.getLength(),j=e.length,x=0;h=j-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:e[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:g,pos:e[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<j-1;h++)x=g*k.chunks[h]/k.total,b.keys[h]={time:x,pos:e[h]};f.hierarchy[0]=b;THREE.AnimationHandler.add(f);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(a,b){var c,
+g,f=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)g=c/(a.points.length*b),g=a.getPoint(g),f.vertices[c]=new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z));return f}function f(a,c){var g=b(c,10),f=b(c,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(g,h);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.SphereGeometry(1,
+16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)g=new THREE.Mesh(f,h),g.position.copy(c.points[i]),g.updateMatrix(),a.addChild(g)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==
 void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
 void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
-window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,h=Math.PI/180;this.update=function(a,b,c){var f,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;f=this.phi%e;this.phi=f>=0?f:f+e;f=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var k=g[1]-g[0];this.phi=
-TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(g[1]-g[0])/(f[1]-f[0])+g[0]-g[0])/k)*k+g[0];f=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;k=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(g[1]-g[0])/(f[1]-f[0])+g[0]-g[0])/k)*k+g[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,b,c)};this.onMouseMove=function(a){this.mouseX=
+window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,h=Math.PI/180;this.update=function(a,b,c){var g,f;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;g=this.phi%e;this.phi=g>=0?g:g+e;g=this.verticalAngleMap.srcRange;f=this.verticalAngleMap.dstRange;var k=f[1]-f[0];this.phi=
+TWEEN.Easing.Quadratic.EaseInOut(((this.phi-g[0])*(f[1]-f[0])/(g[1]-g[0])+f[0]-f[0])/k)*k+f[0];g=this.horizontalAngleMap.srcRange;f=this.horizontalAngleMap.dstRange;k=f[1]-f[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-g[0])*(f[1]-f[0])/(g[1]-g[0])+f[0]-f[0])/k)*k+f[0];g=this.target.position;g.x=100*Math.sin(this.phi)*Math.cos(this.theta);g.y=100*Math.cos(this.phi);g.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,b,c)};this.onMouseMove=function(a){this.mouseX=
 a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),j=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=
 a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),j=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,b){return function(){b.apply(a,arguments)}}(this,this.onMouseMove),
 c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,b){return function(){b.apply(a,arguments)}}(this,this.onMouseMove),
 !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
 !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-THREE.FlyCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
+THREE.FlyCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
 a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=
 a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
 this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
@@ -61,12 +61,12 @@ this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVec
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
-THREE.RollCamera=function(a,c,b,f){THREE.Camera.call(this,a,c,b,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,k=new THREE.Matrix4,j=!1,m=1,l=0,n=0,o=0,p=0,u=0,v=window.innerWidth/2,x=window.innerHeight/2;this.update=
+THREE.RollCamera=function(a,c,b,f){THREE.Camera.call(this,a,c,b,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,k=new THREE.Matrix4,j=!1,m=1,l=0,n=0,o=0,p=0,u=0,v=window.innerWidth/2,y=window.innerHeight/2;this.update=
 function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*n);this.translateY(a*o);j&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
 function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*n);this.translateY(a*o);j&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
 else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);h.set(0,1,0);e.cross(h,g).normalize();h.cross(g,e).normalize();this.matrix.n11=e.x;this.matrix.n12=h.x;this.matrix.n13=g.x;this.matrix.n21=e.y;this.matrix.n22=h.y;this.matrix.n23=g.y;this.matrix.n31=e.z;this.matrix.n32=h.z;this.matrix.n33=g.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
 else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);h.set(0,1,0);e.cross(h,g).normalize();h.cross(g,e).normalize();this.matrix.n11=e.x;this.matrix.n12=h.x;this.matrix.n13=g.x;this.matrix.n21=e.y;this.matrix.n22=h.y;this.matrix.n23=g.y;this.matrix.n31=e.z;this.matrix.n32=h.z;this.matrix.n33=g.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
 this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){e.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);e.multiplyScalar(a);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(a){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(a);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
 this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){e.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);e.multiplyScalar(a);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(a){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(a);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-function(a){p=(a.clientX-v)/window.innerWidth;u=(a.clientY-x)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:n=-1;break;
+function(a){p=(a.clientX-v)/window.innerWidth;u=(a.clientY-y)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:n=-1;break;
 case 40:case 83:l=-1;break;case 39:case 68:n=1;break;case 81:j=!0;m=1;break;case 69:j=!0;m=-1;break;case 82:o=1;break;case 70:o=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:l=0;break;case 37:case 65:n=0;break;case 40:case 83:l=0;break;case 39:case 68:n=0;break;case 81:j=!1;break;case 69:j=!1;break;case 82:o=0;break;case 70:o=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 case 40:case 83:l=-1;break;case 39:case 68:n=1;break;case 81:j=!0;m=1;break;case 69:j=!0;m=-1;break;case 82:o=1;break;case 70:o=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:l=0;break;case 37:case 65:n=0;break;case 40:case 83:l=0;break;case 39:case 68:n=0;break;case 81:j=!1;break;case 69:j=!1;break;case 82:o=0;break;case 70:o=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera=function(a){function c(a,b){return function(){b.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
 THREE.TrackballCamera=function(a){function c(a,b){return function(){b.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
@@ -89,30 +89,30 @@ f));b instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.
 THREE.IcosahedronGeometry=function(a){function c(a,b,c){var g=Math.sqrt(a*a+b*b+c*c);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/g,b/g,c/g)))-1}function b(a,b,c,g){g.faces.push(new THREE.Face3(a,b,c))}function f(a,b){var g=e.vertices[a].position,f=e.vertices[b].position;return c((g.x+f.x)/2,(g.y+f.y)/2,(g.z+f.z)/2)}var e=this,h=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
 THREE.IcosahedronGeometry=function(a){function c(a,b,c){var g=Math.sqrt(a*a+b*b+c*c);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/g,b/g,c/g)))-1}function b(a,b,c,g){g.faces.push(new THREE.Face3(a,b,c))}function f(a,b){var g=e.vertices[a].position,f=e.vertices[b].position;return c((g.x+f.x)/2,(g.y+f.y)/2,(g.z+f.z)/2)}var e=this,h=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
 -a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,h);b(0,5,1,h);b(0,1,7,h);b(0,7,10,h);b(0,10,11,h);b(1,5,9,h);b(5,11,4,h);b(11,10,2,h);b(10,7,6,h);b(7,1,8,h);b(3,9,4,h);b(3,4,2,h);b(3,2,6,h);b(3,6,8,h);b(3,8,9,h);b(4,9,5,h);b(2,4,11,h);b(6,2,10,h);b(8,6,7,h);b(9,8,1,h);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var k in h.faces){var j=f(h.faces[k].a,h.faces[k].b),m=f(h.faces[k].b,h.faces[k].c),l=f(h.faces[k].c,h.faces[k].a);b(h.faces[k].a,j,l,g);b(h.faces[k].b,m,j,g);
 -a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,h);b(0,5,1,h);b(0,1,7,h);b(0,7,10,h);b(0,10,11,h);b(1,5,9,h);b(5,11,4,h);b(11,10,2,h);b(10,7,6,h);b(7,1,8,h);b(3,9,4,h);b(3,4,2,h);b(3,2,6,h);b(3,6,8,h);b(3,8,9,h);b(4,9,5,h);b(2,4,11,h);b(6,2,10,h);b(8,6,7,h);b(9,8,1,h);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var k in h.faces){var j=f(h.faces[k].a,h.faces[k].b),m=f(h.faces[k].b,h.faces[k].c),l=f(h.faces[k].c,h.faces[k].a);b(h.faces[k].a,j,l,g);b(h.faces[k].b,m,j,g);
 b(h.faces[k].c,l,m,g);b(j,m,l,g)}h.faces=g.faces}e.faces=h.faces;delete h;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
 b(h.faces[k].c,l,m,g);b(j,m,l,g)}h.faces=g.faces}e.faces=h.faces;delete h;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
-THREE.LatheGeometry=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;for(var c=this.angle/this.steps,b=[],f=[],e=[],h=[],g=(new THREE.Matrix4).setRotationZ(c),k=0;k<a.length;k++)this.vertices.push(new THREE.Vertex(a[k])),b[k]=a[k].clone(),f[k]=this.vertices.length-1;for(var j=0;j<=this.angle+0.001;j+=c){for(k=0;k<b.length;k++)j<this.angle?(b[k]=g.multiplyVector3(b[k].clone()),this.vertices.push(new THREE.Vertex(b[k])),e[k]=this.vertices.length-1):e=h;j==0&&(h=f);
+THREE.LatheGeometry=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;for(var c=this.angle/this.steps,b=[],f=[],e=[],h=[],g=(new THREE.Matrix4).setRotationZ(c),k=0;k<a.length;k++)this.vertices.push(new THREE.Vertex(a[k])),b[k]=a[k].clone(),f[k]=this.vertices.length-1;for(var j=0;j<=this.angle+0.0010;j+=c){for(k=0;k<b.length;k++)j<this.angle?(b[k]=g.multiplyVector3(b[k].clone()),this.vertices.push(new THREE.Vertex(b[k])),e[k]=this.vertices.length-1):e=h;j==0&&(h=f);
 for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(e[k],e[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-j/this.angle,k/a.length),new THREE.UV(1-j/this.angle,(k+1)/a.length),new THREE.UV(1-(j-c)/this.angle,(k+1)/a.length),new THREE.UV(1-(j-c)/this.angle,k/a.length)]);f=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(e[k],e[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-j/this.angle,k/a.length),new THREE.UV(1-j/this.angle,(k+1)/a.length),new THREE.UV(1-(j-c)/this.angle,(k+1)/a.length),new THREE.UV(1-(j-c)/this.angle,k/a.length)]);f=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,c,b,f){THREE.Geometry.call(this);var e,h=a/2,g=c/2,b=b||1,f=f||1,k=b+1,j=f+1;a/=b;var m=c/f;for(e=0;e<j;e++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-h,-(e*m-g),0)));for(e=0;e<f;e++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+k*e,c+k*(e+1),c+1+k*(e+1),c+1+k*e)),this.faceVertexUvs[0].push([new THREE.UV(c/b,e/f),new THREE.UV(c/b,(e+1)/f),new THREE.UV((c+1)/b,(e+1)/f),new THREE.UV((c+1)/b,e/f)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry=function(a,c,b,f){THREE.Geometry.call(this);var e,h=a/2,g=c/2,b=b||1,f=f||1,k=b+1,j=f+1;a/=b;var m=c/f;for(e=0;e<j;e++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-h,-(e*m-g),0)));for(e=0;e<f;e++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+k*e,c+k*(e+1),c+1+k*(e+1),c+1+k*e)),this.faceVertexUvs[0].push([new THREE.UV(c/b,e/f),new THREE.UV(c/b,(e+1)/f),new THREE.UV((c+1)/b,(e+1)/f),new THREE.UV((c+1)/b,e/f)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,f,e=Math.PI,h=Math.max(3,c||8),g=Math.max(2,b||6),c=[],b=0;b<g+1;b++){f=b/g;var k=a*Math.cos(f*e),j=a*Math.sin(f*e),m=[],l=0;for(f=0;f<h;f++){var n=2*f/h,o=j*Math.sin(n*e),n=j*Math.cos(n*e);(b==0||b==g)&&f>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,o)))-1);m.push(l)}c.push(m)}for(var p,u,v,e=c.length,b=0;b<e;b++)if(h=c[b].length,b>0)for(f=0;f<h;f++){m=f==h-1;g=c[b][m?0:f+1];k=c[b][m?h-1:f];j=c[b-1][m?
 THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,f,e=Math.PI,h=Math.max(3,c||8),g=Math.max(2,b||6),c=[],b=0;b<g+1;b++){f=b/g;var k=a*Math.cos(f*e),j=a*Math.sin(f*e),m=[],l=0;for(f=0;f<h;f++){var n=2*f/h,o=j*Math.sin(n*e),n=j*Math.cos(n*e);(b==0||b==g)&&f>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,o)))-1);m.push(l)}c.push(m)}for(var p,u,v,e=c.length,b=0;b<e;b++)if(h=c[b].length,b>0)for(f=0;f<h;f++){m=f==h-1;g=c[b][m?0:f+1];k=c[b][m?h-1:f];j=c[b-1][m?
-h-1:f];m=c[b-1][m?0:f+1];o=b/(e-1);p=(b-1)/(e-1);u=(f+1)/h;var n=f/h,l=new THREE.UV(1-u,o),o=new THREE.UV(1-n,o),n=new THREE.UV(1-n,p),x=new THREE.UV(1-u,p);b<c.length-1&&(p=this.vertices[g].position.clone(),u=this.vertices[k].position.clone(),v=this.vertices[j].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,k,j,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,o,n]));b>1&&(p=
-this.vertices[g].position.clone(),u=this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,n,x]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+h-1:f];m=c[b-1][m?0:f+1];o=b/(e-1);p=(b-1)/(e-1);u=(f+1)/h;var n=f/h,l=new THREE.UV(1-u,o),o=new THREE.UV(1-n,o),n=new THREE.UV(1-n,p),y=new THREE.UV(1-u,p);b<c.length-1&&(p=this.vertices[g].position.clone(),u=this.vertices[k].position.clone(),v=this.vertices[j].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,k,j,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,o,n]));b>1&&(p=
+this.vertices[g].position.clone(),u=this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,n,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TextGeometry.prototype.set=function(a,c){function b(a,b,c){u.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c,g){u.faces.push(new THREE.Face4(a,b,c,g))}this.text=a;var c=c||this.parameters,e=c.height!==void 0?c.height:50,h=c.curveSegments!==void 0?c.curveSegments:4,g=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal",m=c.bezelThickness!==void 0?c.bezelThickness:10,l=c.bezelSize!==void 0?c.bezelSize:8,n=c.bezelEnabled!==
 THREE.TextGeometry.prototype.set=function(a,c){function b(a,b,c){u.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c,g){u.faces.push(new THREE.Face4(a,b,c,g))}this.text=a;var c=c||this.parameters,e=c.height!==void 0?c.height:50,h=c.curveSegments!==void 0?c.curveSegments:4,g=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal",m=c.bezelThickness!==void 0?c.bezelThickness:10,l=c.bezelSize!==void 0?c.bezelSize:8,n=c.bezelEnabled!==
-void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=h;THREE.FontUtils.face=g;THREE.FontUtils.weight=k;THREE.FontUtils.style=j;THREE.FontUtils.bezelSize=l;var k=THREE.FontUtils.drawText(a),h=k.points,o=k.faces,g=k.contour,p=k.bezel,u=this;u.vertices=[];u.faces=[];for(var v,j=h.length,x=o.length,l=p.length,k=0;k<j;k++)v=h[k],b(v.x,v.y,0);for(k=0;k<j;k++)v=h[k],b(v.x,v.y,e);if(n){for(k=0;k<l;k++)v=p[k],b(v.x,v.y,m);for(k=0;k<l;k++)v=p[k],b(v.x,v.y,e-m)}for(k=
-0;k<x;k++)e=o[k],u.faces.push(new THREE.Face3(e[2],e[1],e[0]));for(k=0;k<x;k++)e=o[k],u.faces.push(new THREE.Face3(e[0]+j,e[1]+j,e[2]+j));var y;if(n)for(k=p.length;--k>0;){if(y){if(y.equals(g[k])){y=null;continue}}else y=g[k];m=j*2+k;o=m-1;f(m,o,o+l,m+l);for(n=0;n<j;n++)if(h[n].equals(g[k]))break;for(e=0;e<j;e++)if(h[e].equals(g[k-1]))break;f(n,e,o,m);f(m+l,o+l,e+j,n+j)}else for(k=g.length;--k>0;){if(y){if(y.equals(g[k])){y=null;continue}}else y=g[k];for(n=0;n<j;n++)if(h[n].equals(g[k]))break;for(e=
+void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=h;THREE.FontUtils.face=g;THREE.FontUtils.weight=k;THREE.FontUtils.style=j;THREE.FontUtils.bezelSize=l;var k=THREE.FontUtils.drawText(a),h=k.points,o=k.faces,g=k.contour,p=k.bezel,u=this;u.vertices=[];u.faces=[];for(var v,j=h.length,y=o.length,l=p.length,k=0;k<j;k++)v=h[k],b(v.x,v.y,0);for(k=0;k<j;k++)v=h[k],b(v.x,v.y,e);if(n){for(k=0;k<l;k++)v=p[k],b(v.x,v.y,m);for(k=0;k<l;k++)v=p[k],b(v.x,v.y,e-m)}for(k=
+0;k<y;k++)e=o[k],u.faces.push(new THREE.Face3(e[2],e[1],e[0]));for(k=0;k<y;k++)e=o[k],u.faces.push(new THREE.Face3(e[0]+j,e[1]+j,e[2]+j));var w;if(n)for(k=p.length;--k>0;){if(w){if(w.equals(g[k])){w=null;continue}}else w=g[k];m=j*2+k;o=m-1;f(m,o,o+l,m+l);for(n=0;n<j;n++)if(h[n].equals(g[k]))break;for(e=0;e<j;e++)if(h[e].equals(g[k-1]))break;f(n,e,o,m);f(m+l,o+l,e+j,n+j)}else for(k=g.length;--k>0;){if(w){if(w.equals(g[k])){w=null;continue}}else w=g[k];for(n=0;n<j;n++)if(h[n].equals(g[k]))break;for(e=
 0;e<j;e++)if(h[e].equals(g[k-1]))break;f(n,e,e+j,n+j)}this.computeCentroids();this.computeFaceNormals()};
 0;e<j;e++)if(h[e].equals(g[k-1]))break;f(n,e,e+j,n+j)}this.computeCentroids();this.computeFaceNormals()};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},extractPoints:function(a,c){if(a.length<3)return console.log("not valid polygon"),
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},extractPoints:function(a,c){if(a.length<3)return console.log("not valid polygon"),
 {points:a,faces:[]};for(var b,f,e,h,g,k=[],j=0;j<c.length;j++){g=c[j];h=[];for(b=0;b<g.length;b++)f=g[b],h.push(f.x+","+f.y);var m;b=h.slice(1).indexOf(h[0]);var l=this.Triangulate.area(g.slice(0,b+1))<0;f=[];for(b=-1;b<h.length;){m=b+1;b=h[m];b=h.slice(m+1).indexOf(b)+m;if(b<=m)break;var n=g.slice(m,b+1);l?this.Triangulate.area(n)<0?(m>0&&k.push({shape:e,holes:f}),e=n,f=[]):f.push(n):this.Triangulate.area(n)<0?(k.push({shape:n,holes:f}),f=[]):f.push(n);b++}l&&k.push({shape:e,holes:f})}var o,p,u,
 {points:a,faces:[]};for(var b,f,e,h,g,k=[],j=0;j<c.length;j++){g=c[j];h=[];for(b=0;b<g.length;b++)f=g[b],h.push(f.x+","+f.y);var m;b=h.slice(1).indexOf(h[0]);var l=this.Triangulate.area(g.slice(0,b+1))<0;f=[];for(b=-1;b<h.length;){m=b+1;b=h[m];b=h.slice(m+1).indexOf(b)+m;if(b<=m)break;var n=g.slice(m,b+1);l?this.Triangulate.area(n)<0?(m>0&&k.push({shape:e,holes:f}),e=n,f=[]):f.push(n):this.Triangulate.area(n)<0?(k.push({shape:n,holes:f}),f=[]):f.push(n);b++}l&&k.push({shape:e,holes:f})}var o,p,u,
-v,x,y;h=[];for(g=0;g<k.length;g++){j=k[g];e=j.shape;f=j.holes;for(m=0;m<f.length;m++){l=f[m];u=Number.POSITIVE_INFINITY;for(n=0;n<l.length;n++){x=l[n];for(b=0;b<e.length;b++)v=e[b],v=x.distanceTo(v),v<u&&(u=v,o=n,p=b)}b=p-1>=0?p-1:e.length-1;var n=o-1>=0?o-1:l.length-1,w=[];w.push(l[o]);w.push(e[p]);w.push(e[b]);u=this.Triangulate.area(w);var t=[];t.push(l[o]);t.push(l[n]);t.push(e[p]);x=this.Triangulate.area(t);v=p;y=o;p+=1;o+=-1;p<0&&(p+=e.length);p%=e.length;o<0&&(o+=l.length);o%=e.length;b=p-
-1>=0?p-1:e.length-1;n=o-1>=0?o-1:l.length-1;w=[];w.push(l[o]);w.push(e[p]);w.push(e[b]);w=this.Triangulate.area(w);t=[];t.push(l[o]);t.push(l[n]);t.push(e[p]);t=this.Triangulate.area(t);u+x>w+t&&(p=v,o=y,p<0&&(p+=e.length),p%=e.length,o<0&&(o+=l.length),o%=e.length,b=p-1>=0?p-1:e.length-1,n=o-1>=0?o-1:l.length-1);u=e.slice(0,p);x=e.slice(p);v=l.slice(o);y=l.slice(0,o);h.push(l[o]);h.push(e[p]);h.push(e[b]);h.push(l[o]);h.push(l[n]);h.push(e[p]);e=u.concat(v).concat(y).concat(x)}j.shape=e}o=[];p=[];
+v,y,w;h=[];for(g=0;g<k.length;g++){j=k[g];e=j.shape;f=j.holes;for(m=0;m<f.length;m++){l=f[m];u=Number.POSITIVE_INFINITY;for(n=0;n<l.length;n++){y=l[n];for(b=0;b<e.length;b++)v=e[b],v=y.distanceTo(v),v<u&&(u=v,o=n,p=b)}b=p-1>=0?p-1:e.length-1;var n=o-1>=0?o-1:l.length-1,x=[];x.push(l[o]);x.push(e[p]);x.push(e[b]);u=this.Triangulate.area(x);var t=[];t.push(l[o]);t.push(l[n]);t.push(e[p]);y=this.Triangulate.area(t);v=p;w=o;p+=1;o+=-1;p<0&&(p+=e.length);p%=e.length;o<0&&(o+=l.length);o%=e.length;b=p-
+1>=0?p-1:e.length-1;n=o-1>=0?o-1:l.length-1;x=[];x.push(l[o]);x.push(e[p]);x.push(e[b]);x=this.Triangulate.area(x);t=[];t.push(l[o]);t.push(l[n]);t.push(e[p]);t=this.Triangulate.area(t);u+y>x+t&&(p=v,o=w,p<0&&(p+=e.length),p%=e.length,o<0&&(o+=l.length),o%=e.length,b=p-1>=0?p-1:e.length-1,n=o-1>=0?o-1:l.length-1);u=e.slice(0,p);y=e.slice(p);v=l.slice(o);w=l.slice(0,o);h.push(l[o]);h.push(e[p]);h.push(e[b]);h.push(l[o]);h.push(l[n]);h.push(e[p]);e=u.concat(v).concat(w).concat(y)}j.shape=e}o=[];p=[];
 for(g=m=0;g<k.length;g++){j=k[g];e=j.shape;o=o.concat(e);l=THREE.FontUtils.Triangulate(e,!0);for(f=0;f<l.length;f++)j=l[f],j[0]+=m,j[1]+=m,j[2]+=m;p=p.concat(l);m+=e.length}var z;for(f=0;f<h.length/3;f++){j=[];for(k=0;k<3;k++){g=!1;for(e=0;e<o.length&&!g;e++)z=f*3+k,o[e].equals(h[z])&&(j.push(e),g=!0);g||(o.push(h[z]),j.push(o.length-1),console.log("not found"))}p.push(j)}return{points:o,faces:p}},drawText:function(a){var c=[],b=[],f,e=this.getFace(),h=this.size/e.resolution,g=0;f=String(a).split("");
 for(g=m=0;g<k.length;g++){j=k[g];e=j.shape;o=o.concat(e);l=THREE.FontUtils.Triangulate(e,!0);for(f=0;f<l.length;f++)j=l[f],j[0]+=m,j[1]+=m,j[2]+=m;p=p.concat(l);m+=e.length}var z;for(f=0;f<h.length/3;f++){j=[];for(k=0;k<3;k++){g=!1;for(e=0;e<o.length&&!g;e++)z=f*3+k,o[e].equals(h[z])&&(j.push(e),g=!0);g||(o.push(h[z]),j.push(o.length-1),console.log("not found"))}p.push(j)}return{points:o,faces:p}},drawText:function(a){var c=[],b=[],f,e=this.getFace(),h=this.size/e.resolution,g=0;f=String(a).split("");
 for(var k=f.length,a=0;a<k;a++){var j=this.extractGlyphPoints(f[a],e,h,g);g+=j.offset;c.push(j.points);b=b.concat(j.points)}a=g/2;for(f=0;f<b.length;f++)b[f].x-=a;c=this.extractPoints(b,c);c.contour=b;e=[];h=[];f=[];for(var g=[],k=new THREE.Vector2,m,a=b.length;--a>=0;){if(m){if(m.equals(b[a])){m=null;j=this.Triangulate.area(f)>0;g.push(j);h.push(k.divideScalar(f.length));f=[];k=new THREE.Vector2;continue}}else m=b[a];k.addSelf(b[a]);f.push(b[a])}a=b.length;f=0;for(var l;--a>=0;)j=b[a],k=h[f],j=j.clone().subSelf(k),
 for(var k=f.length,a=0;a<k;a++){var j=this.extractGlyphPoints(f[a],e,h,g);g+=j.offset;c.push(j.points);b=b.concat(j.points)}a=g/2;for(f=0;f<b.length;f++)b[f].x-=a;c=this.extractPoints(b,c);c.contour=b;e=[];h=[];f=[];for(var g=[],k=new THREE.Vector2,m,a=b.length;--a>=0;){if(m){if(m.equals(b[a])){m=null;j=this.Triangulate.area(f)>0;g.push(j);h.push(k.divideScalar(f.length));f=[];k=new THREE.Vector2;continue}}else m=b[a];k.addSelf(b[a]);f.push(b[a])}a=b.length;f=0;for(var l;--a>=0;)j=b[a],k=h[f],j=j.clone().subSelf(k),
 l=this.bezelSize/j.length(),g[f]?l+=1:l=1-l,l=j.multiplyScalar(l).addSelf(k),e.unshift(l),m?m.equals(b[a])&&(m=null,f++):m=b[a];c.bezel=e;return c},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,f){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,f)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*
 l=this.bezelSize/j.length(),g[f]?l+=1:l=1-l,l=j.multiplyScalar(l).addSelf(k),e.unshift(l),m?m.equals(b[a])&&(m=null,f++):m=b[a];c.bezel=e;return c},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,f){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,f)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*
 c},b3:function(a,c,b,f,e){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,f)+this.b3p3(a,e)},extractGlyphPoints:function(a,c,b,f){var e=[],h,g,k,j,m,l,n,o,p,u,v=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(v){if(v.o){c=v._cachedOutline||(v._cachedOutline=v.o.split(" "));k=c.length;for(a=0;a<k;)switch(g=c[a++],g){case "m":g=c[a++]*b+f;j=c[a++]*b;e.push(new THREE.Vector2(g,j));break;case "l":g=c[a++]*b+f;j=c[a++]*b;e.push(new THREE.Vector2(g,j));break;case "q":g=c[a++]*b+f;j=c[a++]*b;n=
 c},b3:function(a,c,b,f,e){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,f)+this.b3p3(a,e)},extractGlyphPoints:function(a,c,b,f){var e=[],h,g,k,j,m,l,n,o,p,u,v=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(v){if(v.o){c=v._cachedOutline||(v._cachedOutline=v.o.split(" "));k=c.length;for(a=0;a<k;)switch(g=c[a++],g){case "m":g=c[a++]*b+f;j=c[a++]*b;e.push(new THREE.Vector2(g,j));break;case "l":g=c[a++]*b+f;j=c[a++]*b;e.push(new THREE.Vector2(g,j));break;case "q":g=c[a++]*b+f;j=c[a++]*b;n=
-c[a++]*b+f;o=c[a++]*b;if(h=e[e.length-1]){m=h.x;l=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var x=h/divisions,y=THREE.FontUtils.b2(x,m,n,g),x=THREE.FontUtils.b2(x,l,o,j);e.push(new THREE.Vector2(y,x))}}break;case "b":if(g=c[a++]*b+f,j=c[a++]*b,n=c[a++]*b+f,o=c[a++]*-b,p=c[a++]*b+f,u=c[a++]*-b,h=e[e.length-1]){m=h.x;l=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)x=h/divisions,y=THREE.FontUtils.b3(x,m,n,p,g),x=THREE.FontUtils.b3(x,l,o,u,j),e.push(new THREE.Vector2(y,x))}}}return{offset:v.ha*
+c[a++]*b+f;o=c[a++]*b;if(h=e[e.length-1]){m=h.x;l=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,w=THREE.FontUtils.b2(y,m,n,g),y=THREE.FontUtils.b2(y,l,o,j);e.push(new THREE.Vector2(w,y))}}break;case "b":if(g=c[a++]*b+f,j=c[a++]*b,n=c[a++]*b+f,o=c[a++]*-b,p=c[a++]*b+f,u=c[a++]*-b,h=e[e.length-1]){m=h.x;l=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,w=THREE.FontUtils.b3(y,m,n,p,g),y=THREE.FontUtils.b3(y,l,o,u,j),e.push(new THREE.Vector2(w,y))}}}return{offset:v.ha*
 b,points:e}}}};
 b,points:e}}}};
-(function(a){var c=function(a){for(var c=a.length,e=0,h=c-1,g=0;g<c;h=g++)e+=a[h].x*a[g].y-a[g].x*a[h].y;return e*0.5};a.Triangulate=function(a,f){var e=a.length;if(e<3)return null;var h=[],g=[],k=[],j,m,l;if(c(a)>0)for(m=0;m<e;m++)g[m]=m;else for(m=0;m<e;m++)g[m]=e-1-m;var n=2*e;for(m=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return h}j=m;e<=j&&(j=0);m=j+1;e<=m&&(m=0);l=m+1;e<=l&&(l=0);var o;a:{o=a;var p=j,u=m,v=l,x=e,y=g,w=void 0,t=void 0,z=void 0,
-A=void 0,E=void 0,F=void 0,G=void 0,D=void 0,K=void 0,t=o[y[p]].x,z=o[y[p]].y,A=o[y[u]].x,E=o[y[u]].y,F=o[y[v]].x,G=o[y[v]].y;if(1.0E-10>(A-t)*(G-z)-(E-z)*(F-t))o=!1;else{for(w=0;w<x;w++)if(!(w==p||w==u||w==v)){var D=o[y[w]].x,K=o[y[w]].y,I=void 0,C=void 0,J=void 0,L=void 0,H=void 0,N=void 0,O=void 0,B=void 0,P=void 0,M=void 0,R=void 0,S=void 0,I=J=H=void 0,I=F-A,C=G-E,J=t-F,L=z-G,H=A-t,N=E-z,O=D-t,B=K-z,P=D-A,M=K-E,R=D-F,S=K-G,I=I*M-C*P,H=H*B-N*O,J=J*S-L*R;if(I>=0&&J>=0&&H>=0){o=!1;break a}}o=!0}}if(o){n=
+(function(a){var c=function(a){for(var c=a.length,e=0,h=c-1,g=0;g<c;h=g++)e+=a[h].x*a[g].y-a[g].x*a[h].y;return e*0.5};a.Triangulate=function(a,f){var e=a.length;if(e<3)return null;var h=[],g=[],k=[],j,m,l;if(c(a)>0)for(m=0;m<e;m++)g[m]=m;else for(m=0;m<e;m++)g[m]=e-1-m;var n=2*e;for(m=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return h}j=m;e<=j&&(j=0);m=j+1;e<=m&&(m=0);l=m+1;e<=l&&(l=0);var o;a:{o=a;var p=j,u=m,v=l,y=e,w=g,x=void 0,t=void 0,z=void 0,
+A=void 0,E=void 0,F=void 0,G=void 0,D=void 0,K=void 0,t=o[w[p]].x,z=o[w[p]].y,A=o[w[u]].x,E=o[w[u]].y,F=o[w[v]].x,G=o[w[v]].y;if(1.0E-10>(A-t)*(G-z)-(E-z)*(F-t))o=!1;else{for(x=0;x<y;x++)if(!(x==p||x==u||x==v)){var D=o[w[x]].x,K=o[w[x]].y,I=void 0,C=void 0,J=void 0,L=void 0,H=void 0,N=void 0,O=void 0,B=void 0,P=void 0,M=void 0,R=void 0,S=void 0,I=J=H=void 0,I=F-A,C=G-E,J=t-F,L=z-G,H=A-t,N=E-z,O=D-t,B=K-z,P=D-A,M=K-E,R=D-F,S=K-G,I=I*M-C*P,H=H*B-N*O,J=J*S-L*R;if(I>=0&&J>=0&&H>=0){o=!1;break a}}o=!0}}if(o){n=
 g[j];o=g[m];p=g[l];h.push(a[n]);h.push(a[o]);h.push(a[p]);k.push([g[j],g[m],g[l]]);j=m;for(l=m+1;l<e;j++,l++)g[j]=g[l];e--;n=2*e}}if(f)return k;return h};a.Triangulate.area=c;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 g[j];o=g[m];p=g[l];h.push(a[n]);h.push(a[o]);h.push(a[p]);k.push([g[j],g[m],g[l]]);j=m;for(l=m+1;l<e;j++,l++)g[j]=g[l];e--;n=2*e}}if(f)return k;return h};a.Triangulate.area=c;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,c,b,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=f||6;a=[];for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){var f=b/this.segmentsT*2*Math.PI,e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(f),(this.radius+this.tube*Math.cos(e))*Math.sin(f),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
 THREE.TorusGeometry=function(a,c,b,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=f||6;a=[];for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){var f=b/this.segmentsT*2*Math.PI,e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(f),(this.radius+this.tube*Math.cos(e))*Math.sin(f),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
 1;b<=this.segmentsT;++b){var f=(this.segmentsT+1)*c+b,e=(this.segmentsT+1)*c+b-1,h=(this.segmentsT+1)*(c-1)+b-1,g=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(f,e,h,g));this.faceVertexUvs[0].push([new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
 1;b<=this.segmentsT;++b){var f=(this.segmentsT+1)*c+b,e=(this.segmentsT+1)*c+b-1,h=(this.segmentsT+1)*(c-1)+b-1,g=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(f,e,h,g));this.faceVertexUvs[0].push([new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
@@ -127,55 +127,55 @@ new Image;g.onload=function(){if(!b(this.width)||!b(this.height)){var c=Math.pow
 1)a[b].wrapT=THREE.RepeatWrapping}e&&a[b].offset.set(e[0],e[1]);if(k){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[k[0]]!==void 0)a[b].wrapS=h[k[0]];if(h[k[1]]!==void 0)a[b].wrapT=h[k[1]]}f(a[b],c+"/"+g)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var g,k,j;k="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?k="MeshPhongMaterial":a.shading=="Basic"&&(k="MeshBasicMaterial"));
 1)a[b].wrapT=THREE.RepeatWrapping}e&&a[b].offset.set(e[0],e[1]);if(k){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[k[0]]!==void 0)a[b].wrapS=h[k[0]];if(h[k[1]]!==void 0)a[b].wrapT=h[k[1]]}f(a[b],c+"/"+g)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var g,k,j;k="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?k="MeshPhongMaterial":a.shading=="Basic"&&(k="MeshBasicMaterial"));
 if(a.blending)if(a.blending=="Additive")g.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")g.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")g.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)g.transparent=a.transparent;if(a.depthTest!==void 0)g.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")g.vertexColors=THREE.FaceColors;else if(a.vertexColors)g.vertexColors=THREE.VertexColors;if(a.colorDiffuse)g.color=h(a.colorDiffuse);
 if(a.blending)if(a.blending=="Additive")g.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")g.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")g.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)g.transparent=a.transparent;if(a.depthTest!==void 0)g.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")g.vertexColors=THREE.FaceColors;else if(a.vertexColors)g.vertexColors=THREE.VertexColors;if(a.colorDiffuse)g.color=h(a.colorDiffuse);
 else if(a.DbgColor)g.color=a.DbgColor;if(a.colorSpecular)g.specular=h(a.colorSpecular);if(a.colorAmbient)g.ambient=h(a.colorAmbient);if(a.transparency)g.opacity=a.transparency;if(a.specularCoef)g.shininess=a.specularCoef;a.mapDiffuse&&c&&e(g,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&c&&e(g,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&c&&e(g,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
 else if(a.DbgColor)g.color=a.DbgColor;if(a.colorSpecular)g.specular=h(a.colorSpecular);if(a.colorAmbient)g.ambient=h(a.colorAmbient);if(a.transparency)g.opacity=a.transparency;if(a.specularCoef)g.shininess=a.specularCoef;a.mapDiffuse&&c&&e(g,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&c&&e(g,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&c&&e(g,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
-if(a.mapNormal){var m=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(m.uniforms),n=g.color;k=g.specular;j=g.ambient;var o=g.shininess;l.tNormal.texture=g.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(g.map)l.tDiffuse.texture=g.map,l.enableDiffuse.value=!0;l.enableAO.value=!1;l.enableSpecular.value=!1;l.uDiffuseColor.value.setHex(n);l.uSpecularColor.value.setHex(k);l.uAmbientColor.value.setHex(j);l.uShininess.value=o;if(g.opacity)l.uOpacity.value=g.opacity;g=new THREE.MeshShaderMaterial({fragmentShader:m.fragmentShader,
-vertexShader:m.vertexShader,uniforms:l,lights:!0})}else g=new THREE[k](g);return g}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
-THREE.JSONLoader.prototype.load=function(a){var c=this,b=a.model,f=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(b),a=new Worker(b);a.onmessage=function(a){c.createModel(a.data,f,e);c.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
-THREE.JSONLoader.prototype.createModel=function(a,c,b){var f=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.init_materials(f,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,e,j,m,l,n,o,p,u,v,x,y,w,t,z=a.faces;n=a.vertices;var A=a.normals,E=a.colors,F=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&F++;for(c=0;c<F;c++)f.faceUvs[c]=[],f.faceVertexUvs[c]=[];m=0;for(l=n.length;m<l;)o=new THREE.Vertex,o.position.x=n[m++]*b,o.position.y=
-n[m++]*b,o.position.z=n[m++]*b,f.vertices.push(o);m=0;for(l=z.length;m<l;){b=z[m++];n=b&1;j=b&2;c=b&4;e=b&8;p=b&16;o=b&32;v=b&64;b&=128;n?(x=new THREE.Face4,x.a=z[m++],x.b=z[m++],x.c=z[m++],x.d=z[m++],n=4):(x=new THREE.Face3,x.a=z[m++],x.b=z[m++],x.c=z[m++],n=3);if(j)j=z[m++],x.materials=f.materials[j];j=f.faces.length;if(c)for(c=0;c<F;c++)y=a.uvs[c],u=z[m++],t=y[u*2],u=y[u*2+1],f.faceUvs[c][j]=new THREE.UV(t,u);if(e)for(c=0;c<F;c++){y=a.uvs[c];w=[];for(e=0;e<n;e++)u=z[m++],t=y[u*2],u=y[u*2+1],w[e]=
-new THREE.UV(t,u);f.faceVertexUvs[c][j]=w}if(p)p=z[m++]*3,e=new THREE.Vector3,e.x=A[p++],e.y=A[p++],e.z=A[p],x.normal=e;if(o)for(c=0;c<n;c++)p=z[m++]*3,e=new THREE.Vector3,e.x=A[p++],e.y=A[p++],e.z=A[p],x.vertexNormals.push(e);if(v)o=z[m++],o=new THREE.Color(E[o]),x.color=o;if(b)for(c=0;c<n;c++)o=z[m++],o=new THREE.Color(E[o]),x.vertexColors.push(o);f.faces.push(x)}}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)e=a.skinWeights[b],j=a.skinWeights[b+1],f.skinWeights.push(new THREE.Vector4(e,
+a.mapSpecular&&c&&e(g,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var m=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(m.uniforms),n=g.color;k=g.specular;j=g.ambient;var o=g.shininess;l.tNormal.texture=g.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(g.map)l.tDiffuse.texture=g.map,l.enableDiffuse.value=!0;if(g.specularMap)l.tSpecular.texture=g.specularMap,l.enableSpecular.value=!0;if(g.lightMap)l.tAO.texture=
+g.lightMap,l.enableAO.value=!0;l.uDiffuseColor.value.setHex(n);l.uSpecularColor.value.setHex(k);l.uAmbientColor.value.setHex(j);l.uShininess.value=o;if(g.opacity)l.uOpacity.value=g.opacity;g=new THREE.MeshShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:l,lights:!0})}else g=new THREE[k](g);return g}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
+THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(a){var c=this,b=a.model,f=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(b),a=new Worker(b);a.onmessage=function(a){c.createModel(a.data,f,e);c.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
+THREE.JSONLoader.prototype.createModel=function(a,c,b){var f=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.init_materials(f,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,e,j,m,l,n,o,p,u,v,y,w,x,t,z=a.faces;n=a.vertices;var A=a.normals,E=a.colors,F=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&F++;for(c=0;c<F;c++)f.faceUvs[c]=[],f.faceVertexUvs[c]=[];m=0;for(l=n.length;m<l;)o=new THREE.Vertex,o.position.x=n[m++]*b,o.position.y=
+n[m++]*b,o.position.z=n[m++]*b,f.vertices.push(o);m=0;for(l=z.length;m<l;){b=z[m++];n=b&1;j=b&2;c=b&4;e=b&8;p=b&16;o=b&32;v=b&64;b&=128;n?(y=new THREE.Face4,y.a=z[m++],y.b=z[m++],y.c=z[m++],y.d=z[m++],n=4):(y=new THREE.Face3,y.a=z[m++],y.b=z[m++],y.c=z[m++],n=3);if(j)j=z[m++],y.materials=f.materials[j];j=f.faces.length;if(c)for(c=0;c<F;c++)w=a.uvs[c],u=z[m++],t=w[u*2],u=w[u*2+1],f.faceUvs[c][j]=new THREE.UV(t,u);if(e)for(c=0;c<F;c++){w=a.uvs[c];x=[];for(e=0;e<n;e++)u=z[m++],t=w[u*2],u=w[u*2+1],x[e]=
+new THREE.UV(t,u);f.faceVertexUvs[c][j]=x}if(p)p=z[m++]*3,e=new THREE.Vector3,e.x=A[p++],e.y=A[p++],e.z=A[p],y.normal=e;if(o)for(c=0;c<n;c++)p=z[m++]*3,e=new THREE.Vector3,e.x=A[p++],e.y=A[p++],e.z=A[p],y.vertexNormals.push(e);if(v)o=z[m++],o=new THREE.Color(E[o]),y.color=o;if(b)for(c=0;c<n;c++)o=z[m++],o=new THREE.Color(E[o]),y.vertexColors.push(o);f.faces.push(y)}}})(e);(function(){var b,c,e,j;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)e=a.skinWeights[b],j=a.skinWeights[b+1],f.skinWeights.push(new THREE.Vector4(e,
 j,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],j=a.skinIndices[b+1],f.skinIndices.push(new THREE.Vector4(e,j,0,0))}f.bones=a.bones;f.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,j,m,l,n,o,p,u;c=0;for(e=a.morphTargets.length;c<e;c++){f.morphTargets[c]={};f.morphTargets[c].name=a.morphTargets[c].name;f.morphTargets[c].vertices=[];p=f.morphTargets[c].vertices;u=a.morphTargets[c].vertices;j=0;for(m=u.length;j<m;j+=3)l=u[j]*b,n=u[j+1]*
 j,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],j=a.skinIndices[b+1],f.skinIndices.push(new THREE.Vector4(e,j,0,0))}f.bones=a.bones;f.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,j,m,l,n,o,p,u;c=0;for(e=a.morphTargets.length;c<e;c++){f.morphTargets[c]={};f.morphTargets[c].name=a.morphTargets[c].name;f.morphTargets[c].vertices=[];p=f.morphTargets[c].vertices;u=a.morphTargets[c].vertices;j=0;for(m=u.length;j<m;j+=3)l=u[j]*b,n=u[j+1]*
 b,o=u[j+2]*b,p.push(new THREE.Vertex(new THREE.Vector3(l,n,o)))}}if(a.morphColors!==void 0){c=0;for(e=a.morphColors.length;c<e;c++){f.morphColors[c]={};f.morphColors[c].name=a.morphColors[c].name;f.morphColors[c].colors=[];m=f.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(j=l.length;b<j;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),m.push(n)}}})(e);(function(){if(a.edges!==void 0){var b,c,e;for(b=0;b<a.edges.length;b+=2)c=a.edges[b],e=a.edges[b+1],f.edges.push(new THREE.Edge(f.vertices[c],
 b,o=u[j+2]*b,p.push(new THREE.Vertex(new THREE.Vector3(l,n,o)))}}if(a.morphColors!==void 0){c=0;for(e=a.morphColors.length;c<e;c++){f.morphColors[c]={};f.morphColors[c].name=a.morphColors[c].name;f.morphColors[c].colors=[];m=f.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(j=l.length;b<j;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),m.push(n)}}})(e);(function(){if(a.edges!==void 0){var b,c,e;for(b=0;b<a.edges.length;b+=2)c=a.edges[b],e=a.edges[b+1],f.edges.push(new THREE.Edge(f.vertices[c],
 f.vertices[e],c,e))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 f.vertices[e],c,e))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c),a=(new Date).getTime(),c=new Worker(c),h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,b,e,f,h)};c.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
 THREE.BinaryLoader.prototype={load:function(a){var c=a.model,b=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c),a=(new Date).getTime(),c=new Worker(c),h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,b,e,f,h)};c.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
 c.postMessage(a)},loadAjaxBuffers:function(a,c,b,f,e,h){var g=new XMLHttpRequest,k=f+"/"+a,j=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,b,e,c):alert("Couldn't load ["+k+"] ["+g.status+"]"):g.readyState==3?h&&(j==0&&(j=g.getResponseHeader("Content-Length")),h({total:j,loaded:g.responseText.length})):g.readyState==2&&(j=g.getResponseHeader("Content-Length"))};g.open("GET",k,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
 c.postMessage(a)},loadAjaxBuffers:function(a,c,b,f,e,h){var g=new XMLHttpRequest,k=f+"/"+a,j=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,b,e,c):alert("Couldn't load ["+k+"] ["+g.status+"]"):g.readyState==3?h&&(j==0&&(j=g.getResponseHeader("Content-Length")),h({total:j,loaded:g.responseText.length})):g.readyState==2&&(j=g.getResponseHeader("Content-Length"))};g.open("GET",k,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
 g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,c,b,f){var e=function(b){function c(a,b){var e=l(a,b),f=l(a,b+1),g=l(a,b+2),h=l(a,b+3),j=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function e(a,b){var c=l(a,b),f=l(a,b+1),g=l(a,b+2);return(l(a,b+3)<<24)+(g<<16)+(f<<8)+c}function j(a,b){var c=l(a,b);return(l(a,b+1)<<8)+c}function m(a,b){var c=l(a,b);return c>127?c-256:c}function l(a,
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-b){return a.charCodeAt(b)&255}function n(b){var c,f,g;c=e(a,b);f=e(a,b+E);g=e(a,b+F);b=j(a,b+G);THREE.BinaryLoader.prototype.f3(y,c,f,g,b)}function o(b){var c,f,g,h,m,l;c=e(a,b);f=e(a,b+E);g=e(a,b+F);h=j(a,b+G);m=e(a,b+D);l=e(a,b+K);b=e(a,b+I);THREE.BinaryLoader.prototype.f3n(y,z,c,f,g,h,m,l,b)}function p(b){var c,f,g,h;c=e(a,b);f=e(a,b+C);g=e(a,b+J);h=e(a,b+L);b=j(a,b+H);THREE.BinaryLoader.prototype.f4(y,c,f,g,h,b)}function u(b){var c,f,g,h,m,l,n,o;c=e(a,b);f=e(a,b+C);g=e(a,b+J);h=e(a,b+L);m=j(a,
-b+H);l=e(a,b+N);n=e(a,b+O);o=e(a,b+B);b=e(a,b+P);THREE.BinaryLoader.prototype.f4n(y,z,c,f,g,h,m,l,n,o,b)}function v(b){var c,f;c=e(a,b);f=e(a,b+M);b=e(a,b+R);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],A[c*2],A[c*2+1],A[f*2],A[f*2+1],A[b*2],A[b*2+1])}function x(b){var c,f,g;c=e(a,b);f=e(a,b+S);g=e(a,b+Y);b=e(a,b+Z);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],A[c*2],A[c*2+1],A[f*2],A[f*2+1],A[g*2],A[g*2+1],A[b*2],A[b*2+1])}var y=this,w=0,t,z=[],A=[],E,F,G,D,K,I,C,J,L,H,N,O,B,P,M,R,
-S,Y,Z,T,U,V,W,X,Q;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,b);t={signature:a.substr(w,8),header_bytes:l(a,w+8),vertex_coordinate_bytes:l(a,w+9),normal_coordinate_bytes:l(a,w+10),uv_coordinate_bytes:l(a,w+11),vertex_index_bytes:l(a,w+12),normal_index_bytes:l(a,w+13),uv_index_bytes:l(a,w+14),material_index_bytes:l(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+
-16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=t.header_bytes;E=t.vertex_index_bytes;F=t.vertex_index_bytes*2;G=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;K=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;I=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;C=t.vertex_index_bytes;J=t.vertex_index_bytes*2;L=t.vertex_index_bytes*3;H=t.vertex_index_bytes*4;N=t.vertex_index_bytes*
+b){return a.charCodeAt(b)&255}function n(b){var c,f,g;c=e(a,b);f=e(a,b+E);g=e(a,b+F);b=j(a,b+G);THREE.BinaryLoader.prototype.f3(w,c,f,g,b)}function o(b){var c,f,g,h,l,m;c=e(a,b);f=e(a,b+E);g=e(a,b+F);h=j(a,b+G);l=e(a,b+D);m=e(a,b+K);b=e(a,b+I);THREE.BinaryLoader.prototype.f3n(w,z,c,f,g,h,l,m,b)}function p(b){var c,f,g,h;c=e(a,b);f=e(a,b+C);g=e(a,b+J);h=e(a,b+L);b=j(a,b+H);THREE.BinaryLoader.prototype.f4(w,c,f,g,h,b)}function u(b){var c,f,g,h,l,m,n,o;c=e(a,b);f=e(a,b+C);g=e(a,b+J);h=e(a,b+L);l=j(a,
+b+H);m=e(a,b+N);n=e(a,b+O);o=e(a,b+B);b=e(a,b+P);THREE.BinaryLoader.prototype.f4n(w,z,c,f,g,h,l,m,n,o,b)}function v(b){var c,f;c=e(a,b);f=e(a,b+M);b=e(a,b+R);THREE.BinaryLoader.prototype.uv3(w.faceVertexUvs[0],A[c*2],A[c*2+1],A[f*2],A[f*2+1],A[b*2],A[b*2+1])}function y(b){var c,f,g;c=e(a,b);f=e(a,b+S);g=e(a,b+Y);b=e(a,b+Z);THREE.BinaryLoader.prototype.uv4(w.faceVertexUvs[0],A[c*2],A[c*2+1],A[f*2],A[f*2+1],A[g*2],A[g*2+1],A[b*2],A[b*2+1])}var w=this,x=0,t,z=[],A=[],E,F,G,D,K,I,C,J,L,H,N,O,B,P,M,R,
+S,Y,Z,T,U,V,W,X,Q;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,f,b);t={signature:a.substr(x,8),header_bytes:l(a,x+8),vertex_coordinate_bytes:l(a,x+9),normal_coordinate_bytes:l(a,x+10),uv_coordinate_bytes:l(a,x+11),vertex_index_bytes:l(a,x+12),normal_index_bytes:l(a,x+13),uv_index_bytes:l(a,x+14),material_index_bytes:l(a,x+15),nvertices:e(a,x+16),nnormals:e(a,x+16+4),nuvs:e(a,x+16+8),ntri_flat:e(a,x+16+12),ntri_smooth:e(a,x+16+16),ntri_flat_uv:e(a,x+16+20),ntri_smooth_uv:e(a,x+
+16+24),nquad_flat:e(a,x+16+28),nquad_smooth:e(a,x+16+32),nquad_flat_uv:e(a,x+16+36),nquad_smooth_uv:e(a,x+16+40)};x+=t.header_bytes;E=t.vertex_index_bytes;F=t.vertex_index_bytes*2;G=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;K=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;I=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;C=t.vertex_index_bytes;J=t.vertex_index_bytes*2;L=t.vertex_index_bytes*3;H=t.vertex_index_bytes*4;N=t.vertex_index_bytes*
 4+t.material_index_bytes;O=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;B=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;M=t.uv_index_bytes;R=t.uv_index_bytes*2;S=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;b=t.vertex_index_bytes*3+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*b;U=t.ntri_smooth*(b+t.normal_index_bytes*3);V=t.ntri_flat_uv*
 4+t.material_index_bytes;O=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;B=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;M=t.uv_index_bytes;R=t.uv_index_bytes*2;S=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;b=t.vertex_index_bytes*3+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*b;U=t.ntri_smooth*(b+t.normal_index_bytes*3);V=t.ntri_flat_uv*
-(b+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(b+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*Q;b=t.nquad_smooth*(Q+t.normal_index_bytes*4);Q=t.nquad_flat_uv*(Q+t.uv_index_bytes*4);w+=function(b){for(var f,e,h,j=t.vertex_coordinate_bytes*3,k=b+t.nvertices*j;b<k;b+=j)f=c(a,b),e=c(a,b+t.vertex_coordinate_bytes),h=c(a,b+t.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,e,h);return t.nvertices*j}(w);w+=function(b){for(var c,f,e,g=t.normal_coordinate_bytes*3,h=b+t.nnormals*g;b<h;b+=
-g)c=m(a,b),f=m(a,b+t.normal_coordinate_bytes),e=m(a,b+t.normal_coordinate_bytes*2),z.push(c/127,f/127,e/127);return t.nnormals*g}(w);w+=function(b){for(var f,e,h=t.uv_coordinate_bytes*2,j=b+t.nuvs*h;b<j;b+=h)f=c(a,b),e=c(a,b+t.uv_coordinate_bytes),A.push(f,e);return t.nuvs*h}(w);T=w+T;U=T+U;V=U+V;W=V+W;X=W+X;b=X+b;Q=b+Q;(function(a){var b,c=t.vertex_index_bytes*3+t.material_index_bytes,f=c+t.uv_index_bytes*3,e=a+t.ntri_flat_uv*f;for(b=a;b<e;b+=f)n(b),v(b+c);return e-a})(U);(function(a){var b,c=t.vertex_index_bytes*
-3+t.material_index_bytes+t.normal_index_bytes*3,f=c+t.uv_index_bytes*3,e=a+t.ntri_smooth_uv*f;for(b=a;b<e;b+=f)o(b),v(b+c);return e-a})(V);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes,f=c+t.uv_index_bytes*4,e=a+t.nquad_flat_uv*f;for(b=a;b<e;b+=f)p(b),x(b+c);return e-a})(b);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,f=c+t.uv_index_bytes*4,e=a+t.nquad_smooth_uv*f;for(b=a;b<e;b+=f)u(b),x(b+c);return e-a})(Q);(function(a){var b,c=t.vertex_index_bytes*
-3+t.material_index_bytes,f=a+t.ntri_flat*c;for(b=a;b<f;b+=c)n(b);return f-a})(w);(function(a){var b,c=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,f=a+t.ntri_smooth*c;for(b=a;b<f;b+=c)o(b);return f-a})(T);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes,f=a+t.nquad_flat*c;for(b=a;b<f;b+=c)p(b);return f-a})(W);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,f=a+t.nquad_smooth*c;for(b=a;b<f;b+=c)u(b);return f-a})(X);
+(b+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(b+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*Q;b=t.nquad_smooth*(Q+t.normal_index_bytes*4);Q=t.nquad_flat_uv*(Q+t.uv_index_bytes*4);x+=function(b){for(var f,e,h,j=t.vertex_coordinate_bytes*3,k=b+t.nvertices*j;b<k;b+=j)f=c(a,b),e=c(a,b+t.vertex_coordinate_bytes),h=c(a,b+t.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(w,f,e,h);return t.nvertices*j}(x);x+=function(b){for(var c,f,e,g=t.normal_coordinate_bytes*3,h=b+t.nnormals*g;b<h;b+=
+g)c=m(a,b),f=m(a,b+t.normal_coordinate_bytes),e=m(a,b+t.normal_coordinate_bytes*2),z.push(c/127,f/127,e/127);return t.nnormals*g}(x);x+=function(b){for(var f,e,h=t.uv_coordinate_bytes*2,j=b+t.nuvs*h;b<j;b+=h)f=c(a,b),e=c(a,b+t.uv_coordinate_bytes),A.push(f,e);return t.nuvs*h}(x);T=x+T;U=T+U;V=U+V;W=V+W;X=W+X;b=X+b;Q=b+Q;(function(a){var b,c=t.vertex_index_bytes*3+t.material_index_bytes,f=c+t.uv_index_bytes*3,e=a+t.ntri_flat_uv*f;for(b=a;b<e;b+=f)n(b),v(b+c);return e-a})(U);(function(a){var b,c=t.vertex_index_bytes*
+3+t.material_index_bytes+t.normal_index_bytes*3,f=c+t.uv_index_bytes*3,e=a+t.ntri_smooth_uv*f;for(b=a;b<e;b+=f)o(b),v(b+c);return e-a})(V);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes,f=c+t.uv_index_bytes*4,e=a+t.nquad_flat_uv*f;for(b=a;b<e;b+=f)p(b),y(b+c);return e-a})(b);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,f=c+t.uv_index_bytes*4,e=a+t.nquad_smooth_uv*f;for(b=a;b<e;b+=f)u(b),y(b+c);return e-a})(Q);(function(a){var b,c=t.vertex_index_bytes*
+3+t.material_index_bytes,f=a+t.ntri_flat*c;for(b=a;b<f;b+=c)n(b);return f-a})(x);(function(a){var b,c=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,f=a+t.ntri_smooth*c;for(b=a;b<f;b+=c)o(b);return f-a})(T);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes,f=a+t.nquad_flat*c;for(b=a;b<f;b+=c)p(b);return f-a})(W);(function(a){var b,c=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,f=a+t.nquad_smooth*c;for(b=a;b<f;b+=c)u(b);return f-a})(X);
 this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,f)))},f3:function(a,c,b,f,e){a.faces.push(new THREE.Face3(c,b,f,null,null,a.materials[e]))},f4:function(a,c,b,f,e,h){a.faces.push(new THREE.Face4(c,b,f,e,null,null,a.materials[h]))},f3n:function(a,c,b,f,e,h,g,k,j){var h=a.materials[h],m=c[k*
 this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},v:function(a,c,b,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,b,f)))},f3:function(a,c,b,f,e){a.faces.push(new THREE.Face3(c,b,f,null,null,a.materials[e]))},f4:function(a,c,b,f,e,h){a.faces.push(new THREE.Face4(c,b,f,e,null,null,a.materials[h]))},f3n:function(a,c,b,f,e,h,g,k,j){var h=a.materials[h],m=c[k*
-3],l=c[k*3+1],k=c[k*3+2],n=c[j*3],o=c[j*3+1],j=c[j*3+2];a.faces.push(new THREE.Face3(b,f,e,[new THREE.Vector3(c[g*3],c[g*3+1],c[g*3+2]),new THREE.Vector3(m,l,k),new THREE.Vector3(n,o,j)],null,h))},f4n:function(a,c,b,f,e,h,g,k,j,m,l){var g=a.materials[g],n=c[j*3],o=c[j*3+1],j=c[j*3+2],p=c[m*3],u=c[m*3+1],m=c[m*3+2],v=c[l*3],x=c[l*3+1],l=c[l*3+2];a.faces.push(new THREE.Face4(b,f,e,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(n,o,j),new THREE.Vector3(p,u,m),new THREE.Vector3(v,x,
+3],l=c[k*3+1],k=c[k*3+2],n=c[j*3],o=c[j*3+1],j=c[j*3+2];a.faces.push(new THREE.Face3(b,f,e,[new THREE.Vector3(c[g*3],c[g*3+1],c[g*3+2]),new THREE.Vector3(m,l,k),new THREE.Vector3(n,o,j)],null,h))},f4n:function(a,c,b,f,e,h,g,k,j,m,l){var g=a.materials[g],n=c[j*3],o=c[j*3+1],j=c[j*3+2],p=c[m*3],u=c[m*3+1],m=c[m*3+2],v=c[l*3],y=c[l*3+1],l=c[l*3+2];a.faces.push(new THREE.Face4(b,f,e,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(n,o,j),new THREE.Vector3(p,u,m),new THREE.Vector3(v,y,
 l)],null,g))},uv3:function(a,c,b,f,e,h,g){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(f,e));k.push(new THREE.UV(h,g));a.push(k)},uv4:function(a,c,b,f,e,h,g,k,j){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(f,e));m.push(new THREE.UV(h,g));m.push(new THREE.UV(k,j));a.push(m)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
 l)],null,g))},uv3:function(a,c,b,f,e,h,g){var k=[];k.push(new THREE.UV(c,b));k.push(new THREE.UV(f,e));k.push(new THREE.UV(h,g));a.push(k)},uv4:function(a,c,b,f,e,h,g,k,j){var m=[];m.push(new THREE.UV(c,b));m.push(new THREE.UV(f,e));m.push(new THREE.UV(h,g));m.push(new THREE.UV(k,j));a.push(m)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,c){var b=this,f=new Worker(a);f.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);f.onmessage=function(a){function f(a,b){return b=="relativeToHTML"?a:e+"/"+a}function k(){for(p in C.objects)if(!B.objects[p])if(w=C.objects[p],w.geometry!==void 0){if(E=B.geometries[w.geometry]){var a=!1;K=[];for(M=0;M<w.materials.length;M++)K[M]=B.materials[w.materials[M]],a=K[M]instanceof THREE.MeshShaderMaterial;a&&E.computeTangents();t=w.position;r=w.rotation;
-q=w.quaternion;s=w.scale;q=0;K.length==0&&(K[0]=new THREE.MeshFaceMaterial);K.length>1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,K);object.name=p;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;B.scene.addObject(object);B.objects[p]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),B.scene.collisions.colliders.push(a));
-if(w.castsShadow)a=new THREE.ShadowVolume(E),B.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},B.triggers[object.name]=a)}}else t=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
-s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,B.scene.addObject(object),B.objects[p]=object,B.empties[p]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},B.triggers[object.name]=a)}function j(a){return function(c){B.geometries[a]=c;k();L-=1;b.onLoadComplete();l()}}function m(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:N,totalTextures:O,loadedModels:N-L,loadedTextures:O-H},B);b.onLoadProgress();L==0&&H==0&&c(B)}var n,
-o,p,u,v,x,y,w,t,z,A,E,F,G,D,K,I,C,J,L,H,N,O,B;C=a.data;D=new THREE.BinaryLoader;J=new THREE.JSONLoader;H=L=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(p in C.objects)if(w=C.objects[p],w.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(C.transform){a=C.transform.position;z=C.transform.rotation;var P=C.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);z&&B.scene.rotation.set(z[0],
+THREE.SceneLoader.prototype={load:function(a,c){var b=this,f=new Worker(a);f.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);f.onmessage=function(a){function f(a,b){return b=="relativeToHTML"?a:e+"/"+a}function k(){for(p in C.objects)if(!B.objects[p])if(x=C.objects[p],x.geometry!==void 0){if(E=B.geometries[x.geometry]){var a=!1;K=[];for(M=0;M<x.materials.length;M++)K[M]=B.materials[x.materials[M]],a=K[M]instanceof THREE.MeshShaderMaterial;a&&E.computeTangents();t=x.position;r=x.rotation;
+q=x.quaternion;s=x.scale;q=0;K.length==0&&(K[0]=new THREE.MeshFaceMaterial);K.length>1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,K);object.name=p;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;B.scene.addObject(object);B.objects[p]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),B.scene.collisions.colliders.push(a));
+if(x.castsShadow)a=new THREE.ShadowVolume(E),B.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},B.triggers[object.name]=a)}}else t=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
+s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,B.scene.addObject(object),B.objects[p]=object,B.empties[p]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},B.triggers[object.name]=a)}function j(a){return function(c){B.geometries[a]=c;k();L-=1;b.onLoadComplete();l()}}function m(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:N,totalTextures:O,loadedModels:N-L,loadedTextures:O-H},B);b.onLoadProgress();L==0&&H==0&&c(B)}var n,
+o,p,u,v,y,w,x,t,z,A,E,F,G,D,K,I,C,J,L,H,N,O,B;C=a.data;D=new THREE.BinaryLoader;J=new THREE.JSONLoader;H=L=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(p in C.objects)if(x=C.objects[p],x.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(C.transform){a=C.transform.position;z=C.transform.rotation;var P=C.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);z&&B.scene.rotation.set(z[0],
 z[1],z[2]);P&&B.scene.scale.set(P[0],P[1],P[2]);(a||z||P)&&B.scene.updateMatrix()}a=function(){H-=1;l();b.onLoadComplete()};for(v in C.cameras){z=C.cameras[v];if(z.type=="perspective")F=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho")F=new THREE.Camera,F.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far);t=z.position;z=z.target;F.position.set(t[0],t[1],t[2]);F.target.position.set(z[0],z[1],z[2]);B.cameras[v]=F}for(u in C.lights)v=C.lights[u],
 z[1],z[2]);P&&B.scene.scale.set(P[0],P[1],P[2]);(a||z||P)&&B.scene.updateMatrix()}a=function(){H-=1;l();b.onLoadComplete()};for(v in C.cameras){z=C.cameras[v];if(z.type=="perspective")F=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho")F=new THREE.Camera,F.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far);t=z.position;z=z.target;F.position.set(t[0],t[1],t[2]);F.target.position.set(z[0],z[1],z[2]);B.cameras[v]=F}for(u in C.lights)v=C.lights[u],
-F=v.color!==void 0?v.color:16777215,z=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(t=v.direction,I=new THREE.DirectionalLight(F,z),I.position.set(t[0],t[1],t[2]),I.position.normalize()):v.type=="point"?(t=v.position,d=v.distance,I=new THREE.PointLight(F,z,d),I.position.set(t[0],t[1],t[2])):v.type=="ambient"&&(I=new THREE.AmbientLight(F)),B.scene.addLight(I),B.lights[u]=I;for(x in C.fogs)u=C.fogs[x],u.type=="linear"?G=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(G=new THREE.FogExp2(0,
-u.density)),z=u.color,G.color.setRGB(z[0],z[1],z[2]),B.fogs[x]=G;if(B.cameras&&C.defaults.camera)B.currentCamera=B.cameras[C.defaults.camera];if(B.fogs&&C.defaults.fog)B.scene.fog=B.fogs[C.defaults.fog];z=C.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(z[0],z[1],z[2]);B.bgColorAlpha=C.defaults.bgalpha;for(n in C.geometries)if(x=C.geometries[n],x.type=="bin_mesh"||x.type=="ascii_mesh")L+=1,b.onLoadStart();N=L;for(n in C.geometries)x=C.geometries[n],x.type=="cube"?(E=new THREE.CubeGeometry(x.width,
-x.height,x.depth,x.segmentsWidth,x.segmentsHeight,x.segmentsDepth,null,x.flipped,x.sides),B.geometries[n]=E):x.type=="plane"?(E=new THREE.PlaneGeometry(x.width,x.height,x.segmentsWidth,x.segmentsHeight),B.geometries[n]=E):x.type=="sphere"?(E=new THREE.SphereGeometry(x.radius,x.segmentsWidth,x.segmentsHeight),B.geometries[n]=E):x.type=="cylinder"?(E=new THREE.CylinderGeometry(x.numSegs,x.topRad,x.botRad,x.height,x.topOffset,x.botOffset),B.geometries[n]=E):x.type=="torus"?(E=new THREE.TorusGeometry(x.radius,
-x.tube,x.segmentsR,x.segmentsT),B.geometries[n]=E):x.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(x.subdivisions),B.geometries[n]=E):x.type=="bin_mesh"?D.load({model:f(x.url,C.urlBaseType),callback:j(n)}):x.type=="ascii_mesh"?J.load({model:f(x.url,C.urlBaseType),callback:j(n)}):x.type=="embedded_mesh"&&(x=C.embeds[x.id])&&J.createModel(x,m(n),"");for(y in C.textures)if(n=C.textures[y],n.url instanceof Array){H+=n.url.length;for(D=0;D<n.url.length;D++)b.onLoadStart()}else H+=1,b.onLoadStart();
-O=H;for(y in C.textures){n=C.textures[y];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){D=[];for(var M=0;M<n.url.length;M++)D[M]=f(n.url[M],C.urlBaseType);D=THREE.ImageUtils.loadTextureCube(D,n.mapping,a)}else{D=THREE.ImageUtils.loadTexture(f(n.url,C.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)D.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)D.magFilter=THREE[n.magFilter];if(n.repeat){D.repeat.set(n.repeat[0],n.repeat[1]);
-if(n.repeat[0]!=1)D.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)D.wrapT=THREE.RepeatWrapping}n.offset&&D.offset.set(n.offset[0],n.offset[1]);if(n.wrap){J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(J[n.wrap[0]]!==void 0)D.wrapS=J[n.wrap[0]];if(J[n.wrap[1]]!==void 0)D.wrapT=J[n.wrap[1]]}}B.textures[y]=D}for(o in C.materials){y=C.materials[o];for(A in y.parameters)if(A=="envMap"||A=="map"||A=="lightMap")y.parameters[A]=B.textures[y.parameters[A]];else if(A=="shading")y.parameters[A]=
-y.parameters[A]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(A=="blending")y.parameters[A]=THREE[y.parameters[A]]?THREE[y.parameters[A]]:THREE.NormalBlending;else if(A=="combine")y.parameters[A]=y.parameters[A]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(A=="vertexColors")if(y.parameters[A]=="face")y.parameters[A]=THREE.FaceColors;else if(y.parameters[A])y.parameters[A]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
-!0;if(y.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(n.uniforms);D=y.parameters.color;J=y.parameters.specular;x=y.parameters.ambient;G=y.parameters.shininess;a.tNormal.texture=B.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)a.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)a.tDiffuse.texture=y.parameters.map,a.enableDiffuse.value=!0;a.enableAO.value=!1;a.enableSpecular.value=!1;a.uDiffuseColor.value.setHex(D);a.uSpecularColor.value.setHex(J);
-a.uAmbientColor.value.setHex(x);a.uShininess.value=G;if(y.parameters.opacity)a.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:a,lights:!0})}else y=new THREE[y.type](y.parameters);B.materials[o]=y}k();b.callbackSync(B)}}};
+F=v.color!==void 0?v.color:16777215,z=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(t=v.direction,I=new THREE.DirectionalLight(F,z),I.position.set(t[0],t[1],t[2]),I.position.normalize()):v.type=="point"?(t=v.position,d=v.distance,I=new THREE.PointLight(F,z,d),I.position.set(t[0],t[1],t[2])):v.type=="ambient"&&(I=new THREE.AmbientLight(F)),B.scene.addLight(I),B.lights[u]=I;for(y in C.fogs)u=C.fogs[y],u.type=="linear"?G=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(G=new THREE.FogExp2(0,
+u.density)),z=u.color,G.color.setRGB(z[0],z[1],z[2]),B.fogs[y]=G;if(B.cameras&&C.defaults.camera)B.currentCamera=B.cameras[C.defaults.camera];if(B.fogs&&C.defaults.fog)B.scene.fog=B.fogs[C.defaults.fog];z=C.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(z[0],z[1],z[2]);B.bgColorAlpha=C.defaults.bgalpha;for(n in C.geometries)if(y=C.geometries[n],y.type=="bin_mesh"||y.type=="ascii_mesh")L+=1,b.onLoadStart();N=L;for(n in C.geometries)y=C.geometries[n],y.type=="cube"?(E=new THREE.CubeGeometry(y.width,
+y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),B.geometries[n]=E):y.type=="plane"?(E=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),B.geometries[n]=E):y.type=="sphere"?(E=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),B.geometries[n]=E):y.type=="cylinder"?(E=new THREE.CylinderGeometry(y.numSegs,y.topRad,y.botRad,y.height,y.topOffset,y.botOffset),B.geometries[n]=E):y.type=="torus"?(E=new THREE.TorusGeometry(y.radius,
+y.tube,y.segmentsR,y.segmentsT),B.geometries[n]=E):y.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(y.subdivisions),B.geometries[n]=E):y.type=="bin_mesh"?D.load({model:f(y.url,C.urlBaseType),callback:j(n)}):y.type=="ascii_mesh"?J.load({model:f(y.url,C.urlBaseType),callback:j(n)}):y.type=="embedded_mesh"&&(y=C.embeds[y.id])&&J.createModel(y,m(n),"");for(w in C.textures)if(n=C.textures[w],n.url instanceof Array){H+=n.url.length;for(D=0;D<n.url.length;D++)b.onLoadStart()}else H+=1,b.onLoadStart();
+O=H;for(w in C.textures){n=C.textures[w];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){D=[];for(var M=0;M<n.url.length;M++)D[M]=f(n.url[M],C.urlBaseType);D=THREE.ImageUtils.loadTextureCube(D,n.mapping,a)}else{D=THREE.ImageUtils.loadTexture(f(n.url,C.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)D.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)D.magFilter=THREE[n.magFilter];if(n.repeat){D.repeat.set(n.repeat[0],n.repeat[1]);
+if(n.repeat[0]!=1)D.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)D.wrapT=THREE.RepeatWrapping}n.offset&&D.offset.set(n.offset[0],n.offset[1]);if(n.wrap){J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(J[n.wrap[0]]!==void 0)D.wrapS=J[n.wrap[0]];if(J[n.wrap[1]]!==void 0)D.wrapT=J[n.wrap[1]]}}B.textures[w]=D}for(o in C.materials){w=C.materials[o];for(A in w.parameters)if(A=="envMap"||A=="map"||A=="lightMap")w.parameters[A]=B.textures[w.parameters[A]];else if(A=="shading")w.parameters[A]=
+w.parameters[A]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(A=="blending")w.parameters[A]=THREE[w.parameters[A]]?THREE[w.parameters[A]]:THREE.NormalBlending;else if(A=="combine")w.parameters[A]=w.parameters[A]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(A=="vertexColors")if(w.parameters[A]=="face")w.parameters[A]=THREE.FaceColors;else if(w.parameters[A])w.parameters[A]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=
+!0;if(w.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(n.uniforms);D=w.parameters.color;J=w.parameters.specular;y=w.parameters.ambient;G=w.parameters.shininess;a.tNormal.texture=B.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)a.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map)a.tDiffuse.texture=w.parameters.map,a.enableDiffuse.value=!0;if(w.parameters.lightMap)a.tAO.texture=w.parameters.lightMap,a.enableAO.value=!0;if(w.parameters.specularMap)a.tSpecular.texture=
+B.textures[w.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(D);a.uSpecularColor.value.setHex(J);a.uAmbientColor.value.setHex(y);a.uShininess.value=G;if(w.parameters.opacity)a.uOpacity.value=w.parameters.opacity;w=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:a,lights:!0})}else w=new THREE[w.type](w.parameters);B.materials[o]=w}k();b.callbackSync(B)}}};
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,e){return a+(c-a)*e};this.VIntX=function(a,c,e,h,g,k,j,m,l,n){g=(g-l)/(n-l);l=this.normal_cache;c[h]=k+g*this.delta;c[h+1]=j;c[h+2]=m;e[h]=this.lerp(l[a],l[a+3],g);e[h+1]=this.lerp(l[a+1],l[a+4],g);e[h+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,c,e,h,g,k,j,m,l,n){g=(g-l)/(n-l);l=this.normal_cache;c[h]=k;c[h+1]=j+g*this.delta;c[h+
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,e){return a+(c-a)*e};this.VIntX=function(a,c,e,h,g,k,j,m,l,n){g=(g-l)/(n-l);l=this.normal_cache;c[h]=k+g*this.delta;c[h+1]=j;c[h+2]=m;e[h]=this.lerp(l[a],l[a+3],g);e[h+1]=this.lerp(l[a+1],l[a+4],g);e[h+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,c,e,h,g,k,j,m,l,n){g=(g-l)/(n-l);l=this.normal_cache;c[h]=k;c[h+1]=j+g*this.delta;c[h+
 2]=m;c=a+this.yd*3;e[h]=this.lerp(l[a],l[c],g);e[h+1]=this.lerp(l[a+1],l[c+1],g);e[h+2]=this.lerp(l[a+2],l[c+2],g)};this.VIntZ=function(a,c,e,h,g,k,j,m,l,n){g=(g-l)/(n-l);l=this.normal_cache;c[h]=k;c[h+1]=j;c[h+2]=m+g*this.delta;c=a+this.zd*3;e[h]=this.lerp(l[a],l[c],g);e[h+1]=this.lerp(l[a+1],l[c+1],g);e[h+2]=this.lerp(l[a+2],l[c+2],g)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-this.field[a+
 2]=m;c=a+this.yd*3;e[h]=this.lerp(l[a],l[c],g);e[h+1]=this.lerp(l[a+1],l[c+1],g);e[h+2]=this.lerp(l[a+2],l[c+2],g)};this.VIntZ=function(a,c,e,h,g,k,j,m,l,n){g=(g-l)/(n-l);l=this.normal_cache;c[h]=k;c[h+1]=j;c[h+2]=m+g*this.delta;c=a+this.zd*3;e[h]=this.lerp(l[a],l[c],g);e[h+1]=this.lerp(l[a+1],l[c+1],g);e[h+2]=this.lerp(l[a+2],l[c+2],g)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-this.field[a+
-this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,e,h,g,k){var j=h+1,m=h+this.yd,l=h+this.zd,n=j+this.yd,o=j+this.zd,p=h+this.yd+this.zd,u=j+this.yd+this.zd,v=0,x=this.field[h],y=this.field[j],w=this.field[m],t=this.field[n],z=this.field[l],A=this.field[o],E=this.field[p],F=this.field[u];x<g&&(v|=1);y<g&&(v|=2);w<g&&(v|=8);t<g&&(v|=4);z<g&&(v|=16);A<g&&(v|=32);E<g&&(v|=128);F<g&&(v|=64);var G=THREE.edgeTable[v];if(G==0)return 0;var D=this.delta,
-K=a+D,I=c+D,D=e+D;G&1&&(this.compNorm(h),this.compNorm(j),this.VIntX(h*3,this.vlist,this.nlist,0,g,a,c,e,x,y));G&2&&(this.compNorm(j),this.compNorm(n),this.VIntY(j*3,this.vlist,this.nlist,3,g,K,c,e,y,t));G&4&&(this.compNorm(m),this.compNorm(n),this.VIntX(m*3,this.vlist,this.nlist,6,g,a,I,e,w,t));G&8&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,9,g,a,c,e,x,w));G&16&&(this.compNorm(l),this.compNorm(o),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,c,D,z,A));G&32&&(this.compNorm(o),
-this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,15,g,K,c,D,A,F));G&64&&(this.compNorm(p),this.compNorm(u),this.VIntX(p*3,this.vlist,this.nlist,18,g,a,I,D,E,F));G&128&&(this.compNorm(l),this.compNorm(p),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,c,D,z,E));G&256&&(this.compNorm(h),this.compNorm(l),this.VIntZ(h*3,this.vlist,this.nlist,24,g,a,c,e,x,z));G&512&&(this.compNorm(j),this.compNorm(o),this.VIntZ(j*3,this.vlist,this.nlist,27,g,K,c,e,y,A));G&1024&&(this.compNorm(n),this.compNorm(u),this.VIntZ(n*
-3,this.vlist,this.nlist,30,g,K,I,e,t,F));G&2048&&(this.compNorm(m),this.compNorm(p),this.VIntZ(m*3,this.vlist,this.nlist,33,g,a,I,e,w,E));v<<=4;for(g=h=0;THREE.triTable[v+g]!=-1;)a=v+g,c=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[e],k),g+=3,h++;return h};this.posnormtriv=function(a,c,e,h,g,k){var j=this.count*3;this.positionArray[j]=a[e];this.positionArray[j+1]=a[e+1];this.positionArray[j+2]=a[e+2];this.positionArray[j+3]=a[h];this.positionArray[j+
+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,e,h,g,k){var j=h+1,m=h+this.yd,l=h+this.zd,n=j+this.yd,o=j+this.zd,p=h+this.yd+this.zd,u=j+this.yd+this.zd,v=0,y=this.field[h],w=this.field[j],x=this.field[m],t=this.field[n],z=this.field[l],A=this.field[o],E=this.field[p],F=this.field[u];y<g&&(v|=1);w<g&&(v|=2);x<g&&(v|=8);t<g&&(v|=4);z<g&&(v|=16);A<g&&(v|=32);E<g&&(v|=128);F<g&&(v|=64);var G=THREE.edgeTable[v];if(G==0)return 0;var D=this.delta,
+K=a+D,I=c+D,D=e+D;G&1&&(this.compNorm(h),this.compNorm(j),this.VIntX(h*3,this.vlist,this.nlist,0,g,a,c,e,y,w));G&2&&(this.compNorm(j),this.compNorm(n),this.VIntY(j*3,this.vlist,this.nlist,3,g,K,c,e,w,t));G&4&&(this.compNorm(m),this.compNorm(n),this.VIntX(m*3,this.vlist,this.nlist,6,g,a,I,e,x,t));G&8&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,9,g,a,c,e,y,x));G&16&&(this.compNorm(l),this.compNorm(o),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,c,D,z,A));G&32&&(this.compNorm(o),
+this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,15,g,K,c,D,A,F));G&64&&(this.compNorm(p),this.compNorm(u),this.VIntX(p*3,this.vlist,this.nlist,18,g,a,I,D,E,F));G&128&&(this.compNorm(l),this.compNorm(p),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,c,D,z,E));G&256&&(this.compNorm(h),this.compNorm(l),this.VIntZ(h*3,this.vlist,this.nlist,24,g,a,c,e,y,z));G&512&&(this.compNorm(j),this.compNorm(o),this.VIntZ(j*3,this.vlist,this.nlist,27,g,K,c,e,w,A));G&1024&&(this.compNorm(n),this.compNorm(u),this.VIntZ(n*
+3,this.vlist,this.nlist,30,g,K,I,e,t,F));G&2048&&(this.compNorm(m),this.compNorm(p),this.VIntZ(m*3,this.vlist,this.nlist,33,g,a,I,e,x,E));v<<=4;for(g=h=0;THREE.triTable[v+g]!=-1;)a=v+g,c=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[e],k),g+=3,h++;return h};this.posnormtriv=function(a,c,e,h,g,k){var j=this.count*3;this.positionArray[j]=a[e];this.positionArray[j+1]=a[e+1];this.positionArray[j+2]=a[e+2];this.positionArray[j+3]=a[h];this.positionArray[j+
 4]=a[h+1];this.positionArray[j+5]=a[h+2];this.positionArray[j+6]=a[g];this.positionArray[j+7]=a[g+1];this.positionArray[j+8]=a[g+2];this.normalArray[j]=c[e];this.normalArray[j+1]=c[e+1];this.normalArray[j+2]=c[e+2];this.normalArray[j+3]=c[h];this.normalArray[j+4]=c[h+1];this.normalArray[j+5]=c[h+2];this.normalArray[j+6]=c[g];this.normalArray[j+7]=c[g+1];this.normalArray[j+8]=c[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
 4]=a[h+1];this.positionArray[j+5]=a[h+2];this.positionArray[j+6]=a[g];this.positionArray[j+7]=a[g+1];this.positionArray[j+8]=a[g+2];this.normalArray[j]=c[e];this.normalArray[j+1]=c[e+1];this.normalArray[j+2]=c[e+2];this.normalArray[j+3]=c[h];this.normalArray[j+4]=c[h+1];this.normalArray[j+5]=c[h+2];this.normalArray[j+6]=c[g];this.normalArray[j+7]=c[g+1];this.normalArray[j+8]=c[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
 this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,e,h,g){var k=this.size*Math.sqrt(h/g),j=e*this.size,m=c*this.size,l=a*this.size,n=Math.floor(j-k);n<1&&(n=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var o=Math.floor(m-k);o<1&&(o=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(l-k);p<1&&(p=1);k=Math.floor(l+k);k>this.size-1&&(k=this.size-
 this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,e,h,g){var k=this.size*Math.sqrt(h/g),j=e*this.size,m=c*this.size,l=a*this.size,n=Math.floor(j-k);n<1&&(n=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var o=Math.floor(m-k);o<1&&(o=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(l-k);p<1&&(p=1);k=Math.floor(l+k);k>this.size-1&&(k=this.size-
-1);for(var u,v,x,y,w,t;n<j;n++){l=this.size2*n;v=n/this.size-e;w=v*v;for(v=o;v<m;v++){x=l+this.size*v;u=v/this.size-c;t=u*u;for(u=p;u<k;u++)y=u/this.size-a,y=h/(1.0E-6+y*y+t+w)-g,y>0&&(this.field[x+u]+=y)}}};this.addPlaneX=function(a,c){var e,h,g,k,j,m=this.size,l=this.yd,n=this.zd,o=this.field,p=m*Math.sqrt(a/c);p>m&&(p=m);for(e=0;e<p;e++)if(h=e/m,h*=h,k=a/(1.0E-4+h)-c,k>0)for(h=0;h<m;h++){j=e+h*l;for(g=0;g<m;g++)o[n*g+j]+=k}};this.addPlaneY=function(a,c){var e,h,g,k,j,m,l=this.size,n=this.yd,o=
+1);for(var u,v,y,w,x,t;n<j;n++){l=this.size2*n;v=n/this.size-e;x=v*v;for(v=o;v<m;v++){y=l+this.size*v;u=v/this.size-c;t=u*u;for(u=p;u<k;u++)w=u/this.size-a,w=h/(1.0E-6+w*w+t+x)-g,w>0&&(this.field[y+u]+=w)}}};this.addPlaneX=function(a,c){var e,h,g,k,j,m=this.size,l=this.yd,n=this.zd,o=this.field,p=m*Math.sqrt(a/c);p>m&&(p=m);for(e=0;e<p;e++)if(h=e/m,h*=h,k=a/(1.0E-4+h)-c,k>0)for(h=0;h<m;h++){j=e+h*l;for(g=0;g<m;g++)o[n*g+j]+=k}};this.addPlaneY=function(a,c){var e,h,g,k,j,m,l=this.size,n=this.yd,o=
 this.zd,p=this.field,u=l*Math.sqrt(a/c);u>l&&(u=l);for(h=0;h<u;h++)if(e=h/l,e*=e,k=a/(1.0E-4+e)-c,k>0){j=h*n;for(e=0;e<l;e++){m=j+e;for(g=0;g<l;g++)p[o*g+m]+=k}}};this.addPlaneZ=function(a,c){var e,h,g,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/c);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,k=a/(1.0E-4+e)-c,k>0){j=zd*g;for(h=0;h<size;h++){m=j+h*yd;for(e=0;e<size;e++)field[m+e]+=k}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
 this.zd,p=this.field,u=l*Math.sqrt(a/c);u>l&&(u=l);for(h=0;h<u;h++)if(e=h/l,e*=e,k=a/(1.0E-4+e)-c,k>0){j=h*n;for(e=0;e<l;e++){m=j+e;for(g=0;g<l;g++)p[o*g+m]+=k}}};this.addPlaneZ=function(a,c){var e,h,g,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/c);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,k=a/(1.0E-4+e)-c,k>0){j=zd*g;for(h=0;h<size;h++){m=j+h*yd;for(e=0;e<size;e++)field[m+e]+=k}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
 3]=0,this.field[a]=0};this.render=function(a){this.begin();var c,e,h,g,k,j,m,l,n,o=this.size-2;for(g=1;g<o;g++){n=this.size2*g;m=(g-this.halfsize)/this.halfsize;for(h=1;h<o;h++){l=n+this.size*h;j=(h-this.halfsize)/this.halfsize;for(e=1;e<o;e++)k=(e-this.halfsize)/this.halfsize,c=l+e,this.polygonize(k,j,m,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,e=[];this.render(function(h){var g,k,j,m,l,n,o,p;for(g=0;g<h.count;g++)o=g*3,l=o+1,p=o+2,k=h.positionArray[o],
 3]=0,this.field[a]=0};this.render=function(a){this.begin();var c,e,h,g,k,j,m,l,n,o=this.size-2;for(g=1;g<o;g++){n=this.size2*g;m=(g-this.halfsize)/this.halfsize;for(h=1;h<o;h++){l=n+this.size*h;j=(h-this.halfsize)/this.halfsize;for(e=1;e<o;e++)k=(e-this.halfsize)/this.halfsize,c=l+e,this.polygonize(k,j,m,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,e=[];this.render(function(h){var g,k,j,m,l,n,o,p;for(g=0;g<h.count;g++)o=g*3,l=o+1,p=o+2,k=h.positionArray[o],
 j=h.positionArray[l],m=h.positionArray[p],n=new THREE.Vector3(k,j,m),k=h.normalArray[o],j=h.normalArray[l],m=h.normalArray[p],o=new THREE.Vector3(k,j,m),o.normalize(),l=new THREE.Vertex(n),c.vertices.push(l),e.push(o);nfaces=h.count/3;for(g=0;g<nfaces;g++)o=(a+g)*3,l=o+1,p=o+2,n=e[o],k=e[l],j=e[p],o=new THREE.Face3(o,l,p,[n,k,j]),c.faces.push(o);a+=nfaces;h.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 j=h.positionArray[l],m=h.positionArray[p],n=new THREE.Vector3(k,j,m),k=h.normalArray[o],j=h.normalArray[l],m=h.normalArray[p],o=new THREE.Vector3(k,j,m),o.normalize(),l=new THREE.Vertex(n),c.vertices.push(l),e.push(o);nfaces=h.count/3;for(g=0;g<nfaces;g++)o=(a+g)*3,l=o+1,p=o+2,n=e[o],k=e[l],j=e[p],o=new THREE.Face3(o,l,p,[n,k,j]),c.faces.push(o);a+=nfaces;h.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
@@ -223,7 +223,7 @@ THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionU
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
 if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,f=this.render,e=new THREE.Camera,h=new THREE.Camera,g=new THREE.Matrix4,k=new THREE.Matrix4,j,m,l;e.useTarget=h.useTarget=!1;e.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.Camera(53,1,1,1E4);p.position.z=
 if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,f=this.render,e=new THREE.Camera,h=new THREE.Camera,g=new THREE.Matrix4,k=new THREE.Matrix4,j,m,l;e.useTarget=h.useTarget=!1;e.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.Camera(53,1,1,1E4);p.position.z=
 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:o}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:o}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
-var u=new THREE.Scene;u.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);n.width=a;n.height=e;o.width=a;o.height=e};this.render=function(a,b){b.update(null,!0);if(j!==b.aspect||m!==b.near||l!==b.fov){j=b.aspect;m=b.near;l=b.fov;var y=b.projectionMatrix.clone(),w=125/30*0.5,t=w*m/125,z=m*Math.tan(l*Math.PI/360),A;g.n14=w;k.n14=-w;w=-z*j+t;A=z*j+t;y.n11=2*m/(A-w);y.n13=(A+w)/(A-w);e.projectionMatrix=y.clone();w=-z*j-t;A=z*j-t;y.n11=2*m/(A-w);
-y.n13=(A+w)/(A-w);h.projectionMatrix=y.clone()}e.matrix=b.matrixWorld.clone().multiplySelf(k);e.update(null,!0);e.position.copy(b.position);e.near=m;e.far=b.far;f.call(c,a,e,n,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;f.call(c,a,h,o,!0);f.call(c,u,p)}};
+var u=new THREE.Scene;u.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);n.width=a;n.height=e;o.width=a;o.height=e};this.render=function(a,b){b.update(null,!0);if(j!==b.aspect||m!==b.near||l!==b.fov){j=b.aspect;m=b.near;l=b.fov;var w=b.projectionMatrix.clone(),x=125/30*0.5,t=x*m/125,z=m*Math.tan(l*Math.PI/360),A;g.n14=x;k.n14=-x;x=-z*j+t;A=z*j+t;w.n11=2*m/(A-x);w.n13=(A+x)/(A-x);e.projectionMatrix=w.clone();x=-z*j-t;A=z*j-t;w.n11=2*m/(A-x);
+w.n13=(A+x)/(A-x);h.projectionMatrix=w.clone()}e.matrix=b.matrixWorld.clone().multiplySelf(k);e.update(null,!0);e.position.copy(b.position);e.near=m;e.far=b.far;f.call(c,a,e,n,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;f.call(c,a,h,o,!0);f.call(c,u,p)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,f=this.render,e,h,g=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,f){b.call(c,a,f);e=a/2;h=f};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far=b.far;
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,f=this.render,e,h,g=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,f){b.call(c,a,f);e=a/2;h=f};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far=b.far;
 g.updateProjectionMatrix();g.position.copy(b.position);g.target.position.copy(b.target.position);g.translateX(c.separation);k.projectionMatrix=g.projectionMatrix;k.position.copy(b.position);k.target.position.copy(b.target.position);k.translateX(-c.separation);this.setViewport(0,0,e,h);f.call(c,a,g);this.setViewport(e,0,e,h);f.call(c,a,k,!1)}};
 g.updateProjectionMatrix();g.position.copy(b.position);g.target.position.copy(b.target.position);g.translateX(c.separation);k.projectionMatrix=g.projectionMatrix;k.position.copy(b.position);k.target.position.copy(b.target.position);k.translateX(-c.separation);this.setViewport(0,0,e,h);f.call(c,a,g);this.setViewport(e,0,e,h);f.call(c,a,k,!1)}};

+ 1 - 1
build/custom/ThreeSVG.js

@@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
 multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,l=k*c+f*e-h*d,i=
 multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,l=k*c+f*e-h*d,i=
 k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=l*k+c*-g+i*-h-j*-f;b.y=i*k+c*-f+j*-g-l*-h;b.z=j*k+c*-h+l*-f-i*-g;return b}};
 k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=l*k+c*-g+i*-h-j*-f;b.y=i*k+c*-f+j*-g-l*-h;b.z=j*k+c*-h+l*-f-i*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 4 - 4
build/custom/ThreeWebGL.js

@@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;thi
 f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
 f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
 multiplySelf:function(b){var d=this.x,e=this.y,f=this.z,g=this.w,i=b.x,h=b.y,j=b.z,b=b.w;this.x=d*b+g*i+e*j-f*h;this.y=e*b+g*h+f*i-d*j;this.z=f*b+g*j+d*h-e*i;this.w=g*b-d*i-e*h-f*j;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,f=b.y,g=b.z,i=this.x,h=this.y,j=this.z,k=this.w,o=k*e+h*g-j*f,q=
 multiplySelf:function(b){var d=this.x,e=this.y,f=this.z,g=this.w,i=b.x,h=b.y,j=b.z,b=b.w;this.x=d*b+g*i+e*j-f*h;this.y=e*b+g*h+f*i-d*j;this.z=f*b+g*j+d*h-e*i;this.w=g*b-d*i-e*h-f*j;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,f=b.y,g=b.z,i=this.x,h=this.y,j=this.z,k=this.w,o=k*e+h*g-j*f,q=
 k*f+j*e-i*g,n=k*g+i*f-h*e,e=-i*e-h*f-j*g;d.x=o*k+e*-i+q*-j-n*-h;d.y=q*k+e*-h+n*-i-o*-j;d.z=n*k+e*-j+o*-h-q*-i;return d}};
 k*f+j*e-i*g,n=k*g+i*f-h*e,e=-i*e-h*f-j*g;d.x=o*k+e*-i+q*-j-n*-h;d.y=q*k+e*-h+n*-i-o*-j;d.z=n*k+e*-j+o*-h-q*-i;return d}};
-THREE.Quaternion.slerp=function(b,d,e,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;g=Math.sin((1-f)*i)/h;f=Math.sin(f*i)/h;e.w=b.w*g+d.w*f;e.x=b.x*g+d.x*f;e.y=b.y*g+d.y*f;e.z=b.z*g+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
+THREE.Quaternion.slerp=function(b,d,e,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;g=Math.sin((1-f)*i)/h;f=Math.sin(f*i)/h;e.w=b.w*g+d.w*f;e.x=b.x*g+d.x*f;e.y=b.y*g+d.y*f;e.z=b.z*g+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
 THREE.Face3=function(b,d,e,f,g,i){this.a=b;this.b=d;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
 THREE.Face3=function(b,d,e,f,g,i){this.a=b;this.b=d;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,d,e,f,g,i,h){this.a=b;this.b=d;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
 THREE.Face4=function(b,d,e,f,g,i,h){this.a=b;this.b=d;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
 THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -211,9 +211,9 @@ h.uvScale.y),c.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),c.uniform2f(g.ali
 k=new THREE.Vector3,o=qa/va,p=va*0.5,n=qa*0.5,q=16/qa,t=[q*o,q],u=[1,1,0],r=[1,1],z=v.uniforms;d=v.attributes;c.useProgram(v.program);la=v.program;F=-1;Ia||(c.enableVertexAttribArray(v.attributes.vertex),c.enableVertexAttribArray(v.attributes.uv),Ia=!0);c.uniform1i(z.occlusionMap,0);c.uniform1i(z.map,1);c.bindBuffer(c.ARRAY_BUFFER,v.vertexBuffer);c.vertexAttribPointer(d.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(d.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.elementBuffer);c.disable(c.CULL_FACE);
 k=new THREE.Vector3,o=qa/va,p=va*0.5,n=qa*0.5,q=16/qa,t=[q*o,q],u=[1,1,0],r=[1,1],z=v.uniforms;d=v.attributes;c.useProgram(v.program);la=v.program;F=-1;Ia||(c.enableVertexAttribArray(v.attributes.vertex),c.enableVertexAttribArray(v.attributes.uv),Ia=!0);c.uniform1i(z.occlusionMap,0);c.uniform1i(z.map,1);c.bindBuffer(c.ARRAY_BUFFER,v.vertexBuffer);c.vertexAttribPointer(d.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(d.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.elementBuffer);c.disable(c.CULL_FACE);
 c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,v.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<h;f++)if(d=b.__webglLensFlares[f].object,k.set(d.matrixWorld.n14,d.matrixWorld.n24,d.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(k),e.projectionMatrix.multiplyVector3(k),u[0]=k.x,u[1]=k.y,u[2]=k.z,r[0]=u[0]*p+p,r[1]=u[1]*n+n,v.hasVertexTexture||r[0]>0&&r[0]<va&&r[1]>0&&r[1]<qa){c.bindTexture(c.TEXTURE_2D,v.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,r[0]-
 c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,v.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<h;f++)if(d=b.__webglLensFlares[f].object,k.set(d.matrixWorld.n14,d.matrixWorld.n24,d.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(k),e.projectionMatrix.multiplyVector3(k),u[0]=k.x,u[1]=k.y,u[2]=k.z,r[0]=u[0]*p+p,r[1]=u[1]*n+n,v.hasVertexTexture||r[0]>0&&r[0]<va&&r[1]>0&&r[1]<qa){c.bindTexture(c.TEXTURE_2D,v.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,r[0]-
 8,r[1]-8,16,16,0);c.uniform1i(z.renderType,0);c.uniform2fv(z.scale,t);c.uniform3fv(z.screenPosition,u);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,v.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,r[0]-8,r[1]-8,16,16,0);c.uniform1i(z.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,v.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);d.positionScreen.x=u[0];d.positionScreen.y=u[1];d.positionScreen.z=
 8,r[1]-8,16,16,0);c.uniform1i(z.renderType,0);c.uniform2fv(z.scale,t);c.uniform3fv(z.screenPosition,u);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,v.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,r[0]-8,r[1]-8,16,16,0);c.uniform1i(z.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,v.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);d.positionScreen.x=u[0];d.positionScreen.y=u[1];d.positionScreen.z=
-u[2];d.customUpdateCallback?d.customUpdateCallback(d):d.updateLensFlares();c.uniform1i(z.renderType,2);c.enable(c.BLEND);g=0;for(i=d.lensFlares.length;g<i;g++)if(j=d.lensFlares[g],j.opacity>0.001&&j.scale>0.001)u[0]=j.x,u[1]=j.y,u[2]=j.z,q=j.size*j.scale/qa,t[0]=q*o,t[1]=q,c.uniform3fv(z.screenPosition,u),c.uniform2fv(z.scale,t),c.uniform1f(z.rotation,j.rotation),c.uniform1f(z.opacity,j.opacity),y(j.blending),P(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);
-c.depthMask(ma)}function C(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function N(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){h=f.geometryGroups[e];a:{for(var i=g=void 0,j=void 0,k=void 0,o=void 0,o=h.__materials,i=0,j=o.length;i<j;i++)if(k=o[i],k.attributes)for(g in k.attributes)if(k.attributes[g].needsUpdate){g=!0;
-break a}g=!1}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g)if(g=h,i=b,j=c.DYNAMIC_DRAW,g.__inittedArrays){var n=o=k=void 0,p=void 0,q=n=void 0,t=void 0,u=void 0,r=void 0,y=void 0,v=void 0,z=void 0,C=void 0,D=void 0,x=void 0,J=void 0,I=void 0,E=void 0,s=p=r=p=u=t=void 0,A=void 0,m=A=s=t=void 0,F=void 0,H=m=A=s=n=n=q=r=p=m=A=s=F=m=A=s=F=m=A=s=void 0,B=0,G=0,P=0,T=0,L=0,K=0,U=0,M=0,ca=0,w=0,da=0,A=s=0,fa=g.__vertexArray,
+u[2];d.customUpdateCallback?d.customUpdateCallback(d):d.updateLensFlares();c.uniform1i(z.renderType,2);c.enable(c.BLEND);g=0;for(i=d.lensFlares.length;g<i;g++)if(j=d.lensFlares[g],j.opacity>0.0010&&j.scale>0.0010)u[0]=j.x,u[1]=j.y,u[2]=j.z,q=j.size*j.scale/qa,t[0]=q*o,t[1]=q,c.uniform3fv(z.screenPosition,u),c.uniform2fv(z.scale,t),c.uniform1f(z.rotation,j.rotation),c.uniform1f(z.opacity,j.opacity),y(j.blending),P(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);
+c.enable(c.DEPTH_TEST);c.depthMask(ma)}function C(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function N(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){h=f.geometryGroups[e];a:{for(var i=g=void 0,j=void 0,k=void 0,o=void 0,o=h.__materials,i=0,j=o.length;i<j;i++)if(k=o[i],k.attributes)for(g in k.attributes)if(k.attributes[g].needsUpdate){g=
+!0;break a}g=!1}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g)if(g=h,i=b,j=c.DYNAMIC_DRAW,g.__inittedArrays){var n=o=k=void 0,p=void 0,q=n=void 0,t=void 0,u=void 0,r=void 0,y=void 0,v=void 0,z=void 0,C=void 0,D=void 0,x=void 0,J=void 0,I=void 0,E=void 0,s=p=r=p=u=t=void 0,A=void 0,m=A=s=t=void 0,F=void 0,H=m=A=s=n=n=q=r=p=m=A=s=F=m=A=s=F=m=A=s=void 0,B=0,G=0,P=0,T=0,L=0,K=0,U=0,M=0,ca=0,w=0,da=0,A=s=0,fa=g.__vertexArray,
 $=g.__uvArray,aa=g.__uv2Array,Q=g.__normalArray,V=g.__tangentArray,ga=g.__colorArray,W=g.__skinVertexAArray,X=g.__skinVertexBArray,Y=g.__skinIndexArray,Z=g.__skinWeightArray,ea=g.__morphTargetsArrays,S=g.__webglCustomAttributes,m=void 0,N=g.__faceArray,R=g.__lineArray,la=g.__needsSmoothNormals,v=g.__vertexColorType,y=g.__uvType,z=g.__normalType,ja=i.geometry,ma=ja.__dirtyVertices,na=ja.__dirtyElements,ha=ja.__dirtyUvs,pa=ja.__dirtyNormals,qa=ja.__dirtyTangents,ra=ja.__dirtyColors,sa=ja.__dirtyMorphTargets,
 $=g.__uvArray,aa=g.__uv2Array,Q=g.__normalArray,V=g.__tangentArray,ga=g.__colorArray,W=g.__skinVertexAArray,X=g.__skinVertexBArray,Y=g.__skinIndexArray,Z=g.__skinWeightArray,ea=g.__morphTargetsArrays,S=g.__webglCustomAttributes,m=void 0,N=g.__faceArray,R=g.__lineArray,la=g.__needsSmoothNormals,v=g.__vertexColorType,y=g.__uvType,z=g.__normalType,ja=i.geometry,ma=ja.__dirtyVertices,na=ja.__dirtyElements,ha=ja.__dirtyUvs,pa=ja.__dirtyNormals,qa=ja.__dirtyTangents,ra=ja.__dirtyColors,sa=ja.__dirtyMorphTargets,
 ia=ja.vertices,ua=g.faces,xa=ja.faces,va=ja.faceVertexUvs[0],ya=ja.faceVertexUvs[1],oa=ja.skinVerticesA,ta=ja.skinVerticesB,wa=ja.skinIndices,Ba=ja.skinWeights,Ca=i instanceof THREE.ShadowVolume?ja.edgeFaces:void 0,Aa=ja.morphTargets;if(S)for(H in S)S[H].offset=0,S[H].offsetSrc=0;k=0;for(o=ua.length;k<o;k++)if(n=ua[k],p=xa[n],va&&(C=va[n]),ya&&(D=ya[n]),n=p.vertexNormals,q=p.normal,t=p.vertexColors,u=p.color,r=p.vertexTangents,p instanceof THREE.Face3){if(ma)x=ia[p.a].position,J=ia[p.b].position,
 ia=ja.vertices,ua=g.faces,xa=ja.faces,va=ja.faceVertexUvs[0],ya=ja.faceVertexUvs[1],oa=ja.skinVerticesA,ta=ja.skinVerticesB,wa=ja.skinIndices,Ba=ja.skinWeights,Ca=i instanceof THREE.ShadowVolume?ja.edgeFaces:void 0,Aa=ja.morphTargets;if(S)for(H in S)S[H].offset=0,S[H].offsetSrc=0;k=0;for(o=ua.length;k<o;k++)if(n=ua[k],p=xa[n],va&&(C=va[n]),ya&&(D=ya[n]),n=p.vertexNormals,q=p.normal,t=p.vertexColors,u=p.color,r=p.vertexTangents,p instanceof THREE.Face3){if(ma)x=ia[p.a].position,J=ia[p.b].position,
 I=ia[p.c].position,fa[G]=x.x,fa[G+1]=x.y,fa[G+2]=x.z,fa[G+3]=J.x,fa[G+4]=J.y,fa[G+5]=J.z,fa[G+6]=I.x,fa[G+7]=I.y,fa[G+8]=I.z,G+=9;if(S)for(H in S)if(m=S[H],m.__original.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[p.a],m.array[s+1]=m.value[p.b],m.array[s+2]=m.value[p.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+
 I=ia[p.c].position,fa[G]=x.x,fa[G+1]=x.y,fa[G+2]=x.z,fa[G+3]=J.x,fa[G+4]=J.y,fa[G+5]=J.z,fa[G+6]=I.x,fa[G+7]=I.y,fa[G+8]=I.z,G+=9;if(S)for(H in S)if(m=S[H],m.__original.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[p.a],m.array[s+1]=m.value[p.b],m.array[s+2]=m.value[p.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+

+ 20 - 3
src/extras/io/Loader.js

@@ -293,6 +293,12 @@ THREE.Loader.prototype = {
 
 
 		}
 		}
 
 
+		if ( m.mapSpecular && texture_path ) {
+
+			create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap );
+
+		}
+
 		// special case for normal mapped material
 		// special case for normal mapped material
 
 
 		if ( m.mapNormal ) {
 		if ( m.mapNormal ) {
@@ -320,10 +326,21 @@ THREE.Loader.prototype = {
 
 
 			}
 			}
 
 
-			// for the moment don't handle specular, AO and displacement textures
+			if ( mpars.specularMap ) {
+
+				uniforms[ "tSpecular" ].texture = mpars.specularMap;
+				uniforms[ "enableSpecular" ].value = true;
+
+			}
+
+			if ( mpars.lightMap ) {
+
+				uniforms[ "tAO" ].texture = mpars.lightMap;
+				uniforms[ "enableAO" ].value = true;
+
+			}
 
 
-			uniforms[ "enableAO" ].value = false;
-			uniforms[ "enableSpecular" ].value = false;
+			// for the moment don't handle displacement texture
 
 
 			uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
 			uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
 			uniforms[ "uSpecularColor" ].value.setHex( specular );
 			uniforms[ "uSpecularColor" ].value.setHex( specular );

+ 14 - 3
src/extras/io/SceneLoader.js

@@ -535,7 +535,7 @@ THREE.SceneLoader.prototype = {
 					if ( modelJson ) {
 					if ( modelJson ) {
 
 
 						jsonLoader.createModel( modelJson, create_callback_embed( dg ), texture_path );
 						jsonLoader.createModel( modelJson, create_callback_embed( dg ), texture_path );
-						
+
 					}
 					}
 
 
 				}
 				}
@@ -713,8 +713,19 @@ THREE.SceneLoader.prototype = {
 
 
 					}
 					}
 
 
-					uniforms[ "enableAO" ].value = false;
-					uniforms[ "enableSpecular" ].value = false;
+					if ( m.parameters.lightMap ) {
+
+						uniforms[ "tAO" ].texture = m.parameters.lightMap;
+						uniforms[ "enableAO" ].value = true;
+
+					}
+
+					if ( m.parameters.specularMap ) {
+
+						uniforms[ "tSpecular" ].texture = result.textures[ m.parameters.specularMap ];
+						uniforms[ "enableSpecular" ].value = true;
+
+					}
 
 
 					uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
 					uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
 					uniforms[ "uSpecularColor" ].value.setHex( specular );
 					uniforms[ "uSpecularColor" ].value.setHex( specular );

+ 32 - 5
utils/exporters/blender/2.58/scripts/addons/io_mesh_threejs/export_threejs.py

@@ -761,6 +761,7 @@ def extract_materials(mesh, scene, option_colors, option_copy_textures, filepath
             handle_texture('diffuse', textures, material, filepath, option_copy_textures)
             handle_texture('diffuse', textures, material, filepath, option_copy_textures)
             handle_texture('light', textures, material, filepath, option_copy_textures)
             handle_texture('light', textures, material, filepath, option_copy_textures)
             handle_texture('normal', textures, material, filepath, option_copy_textures)
             handle_texture('normal', textures, material, filepath, option_copy_textures)
+            handle_texture('specular', textures, material, filepath, option_copy_textures)
 
 
             material["vertexColors"] = m.THREE_useVertexColors and option_colors
             material["vertexColors"] = m.THREE_useVertexColors and option_colors
 
 
@@ -771,7 +772,10 @@ def extract_materials(mesh, scene, option_colors, option_copy_textures, filepath
             #else:
             #else:
             #    material['shading'] = "Lambert"
             #    material['shading'] = "Lambert"
 
 
-            material['shading'] = m.THREE_materialType
+            if textures['normal']:
+                material['shading'] = "Phong"
+            else:
+                material['shading'] = m.THREE_materialType
 
 
     return materials
     return materials
 
 
@@ -1324,6 +1328,7 @@ def extract_material_data(m, option_colors):
 
 
     material['mapDiffuse'] = ""
     material['mapDiffuse'] = ""
     material['mapLight'] = ""
     material['mapLight'] = ""
+    material['mapSpecular'] = ""
     material['mapNormal'] = ""
     material['mapNormal'] = ""
     material['mapNormalFactor'] = 1.0
     material['mapNormalFactor'] = 1.0
 
 
@@ -1335,6 +1340,9 @@ def extract_material_data(m, option_colors):
     if textures['light']:
     if textures['light']:
         material['mapLight'] = textures['light']['texture'].image.name
         material['mapLight'] = textures['light']['texture'].image.name
 
 
+    if textures['specular']:
+        material['mapSpecular'] = textures['specular']['texture'].image.name
+
     if textures['normal']:
     if textures['normal']:
         material['mapNormal'] = textures['normal']['texture'].image.name
         material['mapNormal'] = textures['normal']['texture'].image.name
         if textures['normal']['slot'].use_map_normal:
         if textures['normal']['slot'].use_map_normal:
@@ -1348,7 +1356,8 @@ def guess_material_textures(material):
     textures = {
     textures = {
         'diffuse' : None,
         'diffuse' : None,
         'light'   : None,
         'light'   : None,
-        'normal'  : None
+        'normal'  : None,
+        'specular': None
     }
     }
 
 
     # just take first textures of each, for the moment three.js materials can't handle more
     # just take first textures of each, for the moment three.js materials can't handle more
@@ -1363,6 +1372,9 @@ def guess_material_textures(material):
                 if texture.use_normal_map:
                 if texture.use_normal_map:
                     textures['normal'] = { "texture": texture, "slot": slot }
                     textures['normal'] = { "texture": texture, "slot": slot }
 
 
+                elif slot.use_map_specular or slot.use_map_hardness:
+                    textures['specular'] = { "texture": texture, "slot": slot }
+
                 else:
                 else:
                     if not textures['diffuse']:
                     if not textures['diffuse']:
                         textures['diffuse'] = { "texture": texture, "slot": slot }
                         textures['diffuse'] = { "texture": texture, "slot": slot }
@@ -1370,19 +1382,30 @@ def guess_material_textures(material):
                     else:
                     else:
                         textures['light'] = { "texture": texture, "slot": slot }
                         textures['light'] = { "texture": texture, "slot": slot }
 
 
-                if textures['diffuse'] and textures['normal'] and textures['light']:
+                if textures['diffuse'] and textures['normal'] and textures['light'] and textures['specular']:
                     break
                     break
 
 
     return textures
     return textures
 
 
 def generate_material_string(material):
 def generate_material_string(material):
+
+    material_id = material["name"]
+
+    # default to Lambert
+
+    shading = material.get("shading", "Lambert")
+
+    # normal mapped materials must use Phong
+    # to get all required parameters for normal shader
+
+    if material['mapNormal']:
+        shading = "Phong"
+
     type_map = {
     type_map = {
     "Lambert"   : "MeshLambertMaterial",
     "Lambert"   : "MeshLambertMaterial",
     "Phong"     : "MeshPhongMaterial"
     "Phong"     : "MeshPhongMaterial"
     }
     }
 
 
-    material_id = material["name"]
-    shading = material.get("shading", "Lambert")
     material_type = type_map.get(shading, "MeshBasicMaterial")
     material_type = type_map.get(shading, "MeshBasicMaterial")
 
 
     parameters = '"color": %d' % rgb2int(material["colorDiffuse"])
     parameters = '"color": %d' % rgb2int(material["colorDiffuse"])
@@ -1395,6 +1418,7 @@ def generate_material_string(material):
 
 
     colorMap = material['mapDiffuse']
     colorMap = material['mapDiffuse']
     lightMap = material['mapLight']
     lightMap = material['mapLight']
+    specularMap = material['mapSpecular']
     normalMap = material['mapNormal']
     normalMap = material['mapNormal']
     normalMapFactor = material['mapNormalFactor']
     normalMapFactor = material['mapNormalFactor']
 
 
@@ -1402,8 +1426,11 @@ def generate_material_string(material):
         parameters += ', "map": %s' % generate_string(colorMap)
         parameters += ', "map": %s' % generate_string(colorMap)
     if lightMap:
     if lightMap:
         parameters += ', "lightMap": %s' % generate_string(lightMap)
         parameters += ', "lightMap": %s' % generate_string(lightMap)
+    if specularMap:
+        parameters += ', "specularMap": %s' % generate_string(specularMap)
     if normalMap:
     if normalMap:
         parameters += ', "normalMap": %s' % generate_string(normalMap)
         parameters += ', "normalMap": %s' % generate_string(normalMap)
+
     if normalMapFactor != 1.0:
     if normalMapFactor != 1.0:
         parameters += ', "normalMapFactor": %f' % normalMapFactor
         parameters += ', "normalMapFactor": %f' % normalMapFactor