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Merge pull request #18107 from WestLangley/dev_shader_transform_tangent

 Default Normal Shader: transform tangents with modelViewMatrix
Mr.doob 5 years ago
parent
commit
a451341481
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js

@@ -17,7 +17,7 @@ transformedNormal = normalMatrix * transformedNormal;
 
 #ifdef USE_TANGENT
 
-	vec3 transformedTangent = normalMatrix * objectTangent;
+	vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
 
 	#ifdef FLIP_SIDED