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add glsl annotation (#24274)

ycw 3 年之前
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a48a395a03
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      examples/jsm/shaders/MMDToonShader.js

+ 2 - 2
examples/jsm/shaders/MMDToonShader.js

@@ -15,7 +15,7 @@
 
 
 import { UniformsUtils, ShaderLib } from 'three';
 import { UniformsUtils, ShaderLib } from 'three';
 
 
-const lights_mmd_toon_pars_fragment = `
+const lights_mmd_toon_pars_fragment = /* glsl */`
 varying vec3 vViewPosition;
 varying vec3 vViewPosition;
 
 
 struct BlinnPhongMaterial {
 struct BlinnPhongMaterial {
@@ -49,7 +49,7 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in Geometric
 #define Material_LightProbeLOD( material )	(0)
 #define Material_LightProbeLOD( material )	(0)
 `;
 `;
 
 
-const mmd_toon_matcap_fragment = `
+const mmd_toon_matcap_fragment = /* glsl */`
 #ifdef USE_MATCAP
 #ifdef USE_MATCAP
 
 
 	vec3 viewDir = normalize( vViewPosition );
 	vec3 viewDir = normalize( vViewPosition );