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@@ -486,7 +486,7 @@ function WebGLProgram( renderer, cacheKey, parameters ) {
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parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
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parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
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- parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
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+ ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
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'uniform mat4 modelMatrix;',
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'uniform mat4 modelViewMatrix;',
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@@ -612,9 +612,9 @@ function WebGLProgram( renderer, cacheKey, parameters ) {
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parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
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parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
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- parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
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+ ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
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- ( parameters.extensionShaderTextureLOD || parameters.envMap ) && ( parameters.isWebGL2 || parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
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+ ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
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'uniform mat4 viewMatrix;',
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'uniform vec3 cameraPosition;',
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