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@@ -49,7 +49,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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- THREE.ShaderChunk[ "default_vertex" ],
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+ THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "worldpos_vertex" ],
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THREE.ShaderChunk[ "worldpos_vertex" ],
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@@ -160,7 +160,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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- THREE.ShaderChunk[ "default_vertex" ],
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+ THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "worldpos_vertex" ],
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THREE.ShaderChunk[ "worldpos_vertex" ],
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@@ -302,7 +302,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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- THREE.ShaderChunk[ "default_vertex" ],
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+ THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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" vViewPosition = - mvPosition.xyz;",
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" vViewPosition = - mvPosition.xyz;",
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@@ -555,7 +555,7 @@ THREE.ShaderLib = {
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"void main() {",
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"void main() {",
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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- THREE.ShaderChunk[ "default_vertex" ],
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+ THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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"}"
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"}"
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@@ -615,7 +615,7 @@ THREE.ShaderLib = {
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" vNormal = normalize( normalMatrix * normal );",
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" vNormal = normalize( normalMatrix * normal );",
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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- THREE.ShaderChunk[ "default_vertex" ],
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+ THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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"}"
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"}"
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@@ -775,7 +775,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "skinbase_vertex" ],
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THREE.ShaderChunk[ "skinbase_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "morphtarget_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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THREE.ShaderChunk[ "skinning_vertex" ],
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- THREE.ShaderChunk[ "default_vertex" ],
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+ THREE.ShaderChunk[ "project_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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THREE.ShaderChunk[ "logdepthbuf_vertex" ],
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"}"
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"}"
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