Browse Source

Renamed default_vertex.glsl to project_vertex.glsl

Mr.doob 10 years ago
parent
commit
a4bed5be10

+ 0 - 0
src/renderers/shaders/ShaderChunk/default_vertex.glsl → src/renderers/shaders/ShaderChunk/project_vertex.glsl


+ 6 - 6
src/renderers/shaders/ShaderLib.js

@@ -49,7 +49,7 @@ THREE.ShaderLib = {
 
 
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
-				THREE.ShaderChunk[ "default_vertex" ],
+				THREE.ShaderChunk[ "project_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 
 
 				THREE.ShaderChunk[ "worldpos_vertex" ],
 				THREE.ShaderChunk[ "worldpos_vertex" ],
@@ -160,7 +160,7 @@ THREE.ShaderLib = {
 
 
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
-				THREE.ShaderChunk[ "default_vertex" ],
+				THREE.ShaderChunk[ "project_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 
 
 				THREE.ShaderChunk[ "worldpos_vertex" ],
 				THREE.ShaderChunk[ "worldpos_vertex" ],
@@ -302,7 +302,7 @@ THREE.ShaderLib = {
 
 
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
-				THREE.ShaderChunk[ "default_vertex" ],
+				THREE.ShaderChunk[ "project_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 
 
 			"	vViewPosition = - mvPosition.xyz;",
 			"	vViewPosition = - mvPosition.xyz;",
@@ -555,7 +555,7 @@ THREE.ShaderLib = {
 			"void main() {",
 			"void main() {",
 
 
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
-				THREE.ShaderChunk[ "default_vertex" ],
+				THREE.ShaderChunk[ "project_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 
 
 			"}"
 			"}"
@@ -615,7 +615,7 @@ THREE.ShaderLib = {
 			"	vNormal = normalize( normalMatrix * normal );",
 			"	vNormal = normalize( normalMatrix * normal );",
 
 
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
-				THREE.ShaderChunk[ "default_vertex" ],
+				THREE.ShaderChunk[ "project_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 
 
 			"}"
 			"}"
@@ -775,7 +775,7 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "skinbase_vertex" ],
 				THREE.ShaderChunk[ "skinbase_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "morphtarget_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
 				THREE.ShaderChunk[ "skinning_vertex" ],
-				THREE.ShaderChunk[ "default_vertex" ],
+				THREE.ShaderChunk[ "project_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 				THREE.ShaderChunk[ "logdepthbuf_vertex" ],
 
 
 			"}"
 			"}"

+ 1 - 1
utils/build/includes/common.json

@@ -101,7 +101,7 @@
 	"src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/color_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/color_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/common.glsl",
 	"src/renderers/shaders/ShaderChunk/common.glsl",
-	"src/renderers/shaders/ShaderChunk/default_vertex.glsl",
+	"src/renderers/shaders/ShaderChunk/project_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl",