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@@ -333,9 +333,11 @@
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var regularRenderTarget = new THREE.WebGLRenderTarget( windowThirdX, height, parameters );
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ldrEffectComposer = new EffectComposer( renderer, regularRenderTarget );
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- if ( renderer.capabilities.isWebGL2 === false && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
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+ parameters.type = THREE.FloatType;
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- parameters.type = THREE.FloatType;
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+ if ( renderer.capabilities.isWebGL2 === false && ! renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
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+
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+ parameters.type = undefined; // avoid usage of floating point textures
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}
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