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@@ -35,7 +35,7 @@
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<h3>.[page:Float opacity]</h3>
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<div>
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- Float in the range of 0.0 - 1.0 indicating how see through the material is.
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+ Float in the range of 0.0 - 1.0 indicating how transparent the material is.
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A value of 0.0 indicates fully transparent, 1.0 is fully opaque. If
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*transparent* is not set to true for the material, the material will remain
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fully opaque and this value will only affect its color.
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@@ -44,9 +44,9 @@
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<h3>.[page:Boolean transparent]</h3>
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<div>
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- Defines whether this material is transparent. This has an effect on rendering,
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- as transparent objects need an special treatment, and are rendered after the
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- non transparent objects. For a working example of this behaviour, check the
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+ Defines whether this material is transparent. This has an effect on rendering
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+ as transparent objects need special treatment and are rendered after
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+ non-transparent objects. For a working example of this behaviour, check the
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[page:WebGLRenderer WebGLRenderer] code.<br />
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When set to true, the extent to which the material is transparent is
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controlled by setting *opacity*.
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@@ -126,7 +126,7 @@
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<h3>.[page:Boolean needsUpdate]</h3>
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<div>
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- Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL.
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+ Specifies that the material needs to be updated at the WebGL level. Set it to true if you made changes that need to be reflected in WebGL.
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</div>
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<div>
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This property is automatically set to *true* when instancing a new material.
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