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Update Material.html

PaulJacobs 11 lat temu
rodzic
commit
a4f553a2a5
1 zmienionych plików z 5 dodań i 5 usunięć
  1. 5 5
      docs/api/materials/Material.html

+ 5 - 5
docs/api/materials/Material.html

@@ -35,7 +35,7 @@
 
 		<h3>.[page:Float opacity]</h3>
 		<div>
-		Float in the range of 0.0 - 1.0 indicating how see through the material is.
+		Float in the range of 0.0 - 1.0 indicating how transparent the material is.
 		A value of 0.0 indicates fully transparent, 1.0 is fully opaque. If
 		*transparent* is not set to true for the material, the material will remain
 		fully opaque and this value will only affect its color.
@@ -44,9 +44,9 @@
 
 		<h3>.[page:Boolean transparent]</h3>
 		<div>
-		Defines whether this material is transparent. This has an effect on rendering,
-		as transparent objects need an special treatment, and are rendered after the
-		non transparent objects. For a working example of this behaviour, check the
+		Defines whether this material is transparent. This has an effect on rendering
+		as transparent objects need special treatment and are rendered after 
+		non-transparent objects. For a working example of this behaviour, check the
 		[page:WebGLRenderer WebGLRenderer] code.<br />
 		When set to true, the extent to which the material is transparent is
 		controlled by setting *opacity*.
@@ -126,7 +126,7 @@
 
 		<h3>.[page:Boolean needsUpdate]</h3>
 		<div>
-		Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL.
+		Specifies that the material needs to be updated at the WebGL level. Set it to true if you made changes that need to be reflected in WebGL.
 		</div>
 		<div>
 		This property is automatically set to *true* when instancing a new material.