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@@ -104,14 +104,14 @@ c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8
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d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=
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c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
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-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],s=c[6],u=c[10],t=c[14],x=c[3],v=c[7],C=c[11],c=c[15],w=d[0],D=d[4],B=d[8],y=d[12],A=d[1],G=d[5],F=
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-d[9],z=d[13],K=d[2],P=d[6],N=d[10],L=d[14],H=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*w+g*A+h*K+k*H;e[4]=f*D+g*G+h*P+k*M;e[8]=f*B+g*F+h*N+k*Q;e[12]=f*y+g*z+h*L+k*d;e[1]=l*w+n*A+p*K+m*H;e[5]=l*D+n*G+p*P+m*M;e[9]=l*B+n*F+p*N+m*Q;e[13]=l*y+n*z+p*L+m*d;e[2]=q*w+s*A+u*K+t*H;e[6]=q*D+s*G+u*P+t*M;e[10]=q*B+s*F+u*N+t*Q;e[14]=q*y+s*z+u*L+t*d;e[3]=x*w+v*A+C*K+c*H;e[7]=x*D+v*G+C*P+c*M;e[11]=x*B+v*F+C*N+c*Q;e[15]=x*y+v*z+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],s=c[6],u=c[10],t=c[14],v=c[3],w=c[7],C=c[11],c=c[15],x=d[0],D=d[4],B=d[8],y=d[12],A=d[1],G=d[5],F=
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+d[9],z=d[13],K=d[2],P=d[6],N=d[10],L=d[14],H=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*K+k*H;e[4]=f*D+g*G+h*P+k*M;e[8]=f*B+g*F+h*N+k*Q;e[12]=f*y+g*z+h*L+k*d;e[1]=l*x+n*A+p*K+m*H;e[5]=l*D+n*G+p*P+m*M;e[9]=l*B+n*F+p*N+m*Q;e[13]=l*y+n*z+p*L+m*d;e[2]=q*x+s*A+u*K+t*H;e[6]=q*D+s*G+u*P+t*M;e[10]=q*B+s*F+u*N+t*Q;e[14]=q*y+s*z+u*L+t*d;e[3]=v*x+w*A+C*K+c*H;e[7]=v*D+w*G+C*P+c*M;e[11]=v*B+w*F+C*N+c*Q;e[15]=v*y+w*z+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
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d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];
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return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
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c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
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-b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],s=d[10],u=d[14],t=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*u*x-p*s*x+p*q*v-l*u*v-n*q*d+l*s*d;c[4]=h*s*x-g*u*x-h*q*v+f*u*v+g*q*d-f*s*d;c[8]=g*p*x-h*n*x+h*l*v-f*p*v-g*l*d+f*n*d;c[12]=h*n*q-g*p*q-h*l*s+f*p*s+g*l*u-f*n*u;c[1]=p*s*t-n*u*t-p*m*v+k*u*v+n*m*d-k*s*d;c[5]=g*u*t-h*s*t+h*m*v-e*u*v-g*m*d+e*s*d;c[9]=h*n*t-g*p*t-h*k*v+e*p*v+g*k*d-e*n*d;c[13]=g*p*m-h*n*m+h*k*s-e*p*s-g*k*u+e*n*u;c[2]=l*u*t-p*q*t+
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-p*m*x-k*u*x-l*m*d+k*q*d;c[6]=h*q*t-f*u*t-h*m*x+e*u*x+f*m*d-e*q*d;c[10]=f*p*t-h*l*t+h*k*x-e*p*x-f*k*d+e*l*d;c[14]=h*l*m-f*p*m-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=n*q*t-l*s*t-n*m*x+k*s*x+l*m*v-k*q*v;c[7]=f*s*t-g*q*t+g*m*x-e*s*x-f*m*v+e*q*v;c[11]=g*l*t-f*n*t-g*k*x+e*n*x+f*k*v-e*l*v;c[15]=f*n*m-g*l*m+g*k*q-e*n*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+m*c[8]+t*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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+b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],s=d[10],u=d[14],t=d[3],v=d[7],w=d[11],d=d[15];c[0]=n*u*v-p*s*v+p*q*w-l*u*w-n*q*d+l*s*d;c[4]=h*s*v-g*u*v-h*q*w+f*u*w+g*q*d-f*s*d;c[8]=g*p*v-h*n*v+h*l*w-f*p*w-g*l*d+f*n*d;c[12]=h*n*q-g*p*q-h*l*s+f*p*s+g*l*u-f*n*u;c[1]=p*s*t-n*u*t-p*m*w+k*u*w+n*m*d-k*s*d;c[5]=g*u*t-h*s*t+h*m*w-e*u*w-g*m*d+e*s*d;c[9]=h*n*t-g*p*t-h*k*w+e*p*w+g*k*d-e*n*d;c[13]=g*p*m-h*n*m+h*k*s-e*p*s-g*k*u+e*n*u;c[2]=l*u*t-p*q*t+
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+p*m*v-k*u*v-l*m*d+k*q*d;c[6]=h*q*t-f*u*t-h*m*v+e*u*v+f*m*d-e*q*d;c[10]=f*p*t-h*l*t+h*k*v-e*p*v-f*k*d+e*l*d;c[14]=h*l*m-f*p*m-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=n*q*t-l*s*t-n*m*v+k*s*v+l*m*w-k*q*w;c[7]=f*s*t-g*q*t+g*m*v-e*s*v-f*m*w+e*q*w;c[11]=g*l*t-f*n*t-g*k*v+e*n*v+f*k*w-e*l*w;c[15]=f*n*m-g*l*m+g*k*q-e*n*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+m*c[8]+t*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=
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Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);
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return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);
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@@ -145,7 +145,7 @@ b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smoothe
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Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,k,l,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:f+
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2;l=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,p.x,m.x,g,h,k);d.y=b(l.y,n.y,p.y,m.y,g,h,k);d.z=b(l.z,n.z,p.z,m.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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-a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,m=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];g=Math.ceil(a*c/m.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
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+a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
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h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0===l)return h.set(-2,-1,-1);l=1/l;k=(k*f-e*g)*l;d=(d*g-e*f)*l;return h.set(1-k-d,d,k)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
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@@ -204,31 +204,31 @@ THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryI
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this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
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this.verticesNeedUpdate=!0;return this},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&
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-(a=new THREE.Matrix4);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d){var e=void 0!==g?[n[a].clone(),n[b].clone(),n[d].clone()]:[],f=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),
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-c.colors[d].clone()]:[],e=new THREE.Face3(a,b,d,e,f);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==l&&c.faceVertexUvs[1].push([m[a].clone(),m[b].clone(),m[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,l=void 0!==e.uv2?e.uv2.array:void 0;void 0!==l&&(this.faceVertexUvs[1]=[]);for(var n=
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-[],p=[],m=[],q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==g&&n.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==k&&p.push(new THREE.Vector2(k[q],k[q+1])),void 0!==l&&m.push(new THREE.Vector2(l[q],l[q+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var q=f[e],s=q.start,u=q.count,q=s,s=s+u;q<s;q+=3)b(d[q],d[q+1],d[q+2]);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+
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-2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,
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-0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;
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-if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,
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-3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
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-e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,
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-c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},
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+(a=new THREE.Matrix4);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[n[a].clone(),n[b].clone(),n[d].clone()]:[],q=void 0!==h?[c.colors[a].clone(),
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+c.colors[b].clone(),c.colors[d].clone()]:[];e=new THREE.Face3(a,b,d,f,q,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==l&&c.faceVertexUvs[1].push([m[a].clone(),m[b].clone(),m[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,l=void 0!==e.uv2?e.uv2.array:void 0;void 0!==l&&(this.faceVertexUvs[1]=
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+[]);for(var n=[],p=[],m=[],q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==g&&n.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==k&&p.push(new THREE.Vector2(k[q],k[q+1])),void 0!==l&&m.push(new THREE.Vector2(l[q],l[q+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var s=f[e],u=s.start,t=s.count,q=u,u=u+t;q<u;q+=3)b(d[q],d[q+1],d[q+2],s.materialIndex);else for(e=0;e<
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+d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/
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+b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<
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+c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=
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+this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<
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+b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,
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+b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},
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computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",
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a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var m=g[n].clone();void 0!==b&&m.applyMatrix4(b);f.push(m)}n=0;for(p=k.length;n<p;n++){var g=k[n],q,s=g.vertexNormals,u=g.vertexColors,m=new THREE.Face3(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=s.length;b<
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f;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.push(q);m.color.copy(g.color);b=0;for(f=u.length;b<f;b++)q=u[b],m.vertexColors.push(q.clone());m.materialIndex=g.materialIndex+c;h.push(m)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),
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this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,
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1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
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g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],t=0<s.normal.length(),x=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,
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-C=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,u),w=a(w,4,t),w=a(w,5,x),w=a(w,6,v),w=a(w,7,C);h.push(w);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));t&&h.push(b(s.normal));x&&(t=s.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));v&&h.push(c(s.color));C&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],t=0<s.normal.length(),v=0<s.vertexNormals.length,w=1!==s.color.r||1!==s.color.g||1!==s.color.b,
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+C=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,u),x=a(x,4,t),x=a(x,5,v),x=a(x,6,w),x=a(x,7,C);h.push(x);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));t&&h.push(b(s.normal));v&&(t=s.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));w&&h.push(c(s.color));C&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
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this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
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THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
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d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var n=a.morphNormals,p=n.length,m;if(0<p){m=[];for(l=0;l<p;l++)m[l]=
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-[];this.morphTargets.normal=m}for(var q=a.skinIndices,s=a.skinWeights,u=q.length===c.length,t=s.length===c.length,l=0;l<b.length;l++){var x=b[l];this.vertices.push(c[x.a],c[x.b],c[x.c]);var v=x.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=x.normal,this.normals.push(v,v,v));v=x.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=x.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var C=g[v].vertices;k[v].push(C[x.a],C[x.b],C[x.c])}for(v=0;v<p;v++)C=n[v].vertexNormals[l],m[v].push(C.a,C.b,C.c);u&&this.skinIndices.push(q[x.a],q[x.b],q[x.c]);t&&this.skinWeights.push(s[x.a],s[x.b],
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-s[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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+[];this.morphTargets.normal=m}for(var q=a.skinIndices,s=a.skinWeights,u=q.length===c.length,t=s.length===c.length,l=0;l<b.length;l++){var v=b[l];this.vertices.push(c[v.a],c[v.b],c[v.c]);var w=v.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=v.normal,this.normals.push(w,w,w));w=v.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=v.color,this.colors.push(w,w,w));!0===e&&(w=d[0][l],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(w=d[1][l],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(w=0;w<h;w++){var C=g[w].vertices;k[w].push(C[v.a],C[v.b],C[v.c])}for(w=0;w<p;w++)C=n[w].vertexNormals[l],m[w].push(C.a,C.b,C.c);u&&this.skinIndices.push(q[v.a],q[v.b],q[v.c]);t&&this.skinWeights.push(s[v.a],s[v.b],
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+s[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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this.setIndex(b);else return this.attributes[a]=b,this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;
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@@ -286,7 +286,7 @@ this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;
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e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});
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THREE.AnimationObjectGroup=function(a){this.uuid=THREE.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}};
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THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,n=arguments.length;l!==n;++l){var p=arguments[l],m=p.uuid,q=e[m];if(void 0===q){q=c++;e[m]=q;b.push(p);for(var m=0,s=k;m!==s;++m)h[m].push(new THREE.PropertyBinding(p,f[m],g[m]))}else if(q<d){var u=b[q],t=--d,s=b[t];e[s.uuid]=q;b[q]=s;e[m]=t;b[t]=p;m=0;for(s=k;m!==
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-s;++m){var x=h[m],v=x[q];x[q]=x[t];void 0===v&&(v=new THREE.PropertyBinding(p,f[m],g[m]));x[t]=v}}else b[q]!==u&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,n=d[l];if(void 0!==n&&n>=c){var p=c++,m=b[p];d[m.uuid]=
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+s;++m){var v=h[m],w=v[q];v[q]=v[t];void 0===w&&(w=new THREE.PropertyBinding(p,f[m],g[m]));v[t]=w}}else b[q]!==u&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,n=d[l];if(void 0!==n&&n>=c){var p=c++,m=b[p];d[m.uuid]=
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n;b[n]=m;d[l]=p;b[p]=k;k=0;for(l=f;k!==l;++k){var m=e[k],q=m[n];m[n]=m[p];m[p]=q}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,n=e[l];if(void 0!==n)if(delete e[l],n<d){var l=--d,p=b[l],m=--c,q=b[m];e[p.uuid]=n;b[n]=p;e[q.uuid]=l;b[l]=q;b.pop();p=0;for(q=g;p!==q;++p){var s=f[p],u=s[m];s[n]=s[l];s[l]=u;s.pop()}}else for(m=--c,q=b[m],e[q.uuid]=
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n,b[n]=q,b.pop(),p=0,q=g;p!==q;++p)s=f[p],s[n]=s[m],s.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new THREE.PropertyBinding(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=
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this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};
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@@ -381,10 +381,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
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function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
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-a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,s,u,t,x,v=a.faces;n=a.vertices;var C=a.normals,w=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=
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-4;h&&(h=v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=v[k++],x=t[2*m],m=t[2*m+1],x=new THREE.Vector2(x,m),2!==g&&c.faceVertexUvs[d][h].push(x),0!==g&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(C[p++],C[p++],C[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);
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-n&&(n=v[k++],n=w[n],q.color.setHex(n),u.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&u.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=v[k++],x=t[2*m],m=t[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(C[p++],
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-C[p++],C[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(s);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,s,u,t,v,w=a.faces;n=a.vertices;var C=a.normals,x=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=w[k];q.b=w[k+1];q.c=w[k+3];u=new THREE.Face3;u.a=w[k+1];u.b=w[k+2];u.c=w[k+3];k+=
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+4;h&&(h=w[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=w[k++],v=t[2*m],m=t[2*m+1],v=new THREE.Vector2(v,m),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*w[k++],q.normal.set(C[p++],C[p++],C[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*w[k++],s=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);
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+n&&(n=w[k++],n=x[n],q.color.setHex(n),u.color.setHex(n));if(b)for(d=0;4>d;d++)n=w[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&u.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=w[k++];q.b=w[k++];q.c=w[k++];h&&(h=w[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=w[k++],v=t[2*m],m=t[2*m+1],v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);p&&(p=3*w[k++],q.normal.set(C[p++],
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+C[p++],C[p]));if(s)for(d=0;3>d;d++)p=3*w[k++],s=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(s);n&&(n=w[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=w[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,n=k.length;l<n;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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@@ -487,11 +487,11 @@ THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.drawMode=THREE.TrianglesDrawMode;this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.setDrawMode=function(a){this.drawMode=a};
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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-THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;x.copy(g);x.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(x);return c<b.near||c>b.far?null:{distance:c,point:x.clone(),
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-object:a}}function c(c,d,e,f,l,n,p,x){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*x);if(c=b(c,d,e,g,h,k,t))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),s.fromArray(l,2*x),c.uv=a(t,g,h,k,m,q,s)),c.face=new THREE.Face3(n,p,x,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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-s=new THREE.Vector2,u=new THREE.Vector3,t=new THREE.Vector3,x=new THREE.Vector3;return function(x,u){var w=this.geometry,D=this.material,B=this.matrixWorld;if(void 0!==D&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(B),!1!==x.ray.intersectsSphere(f)&&(d.getInverse(B),e.copy(x.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,A;if(w instanceof THREE.BufferGeometry){var G,F,D=w.index,B=w.attributes,w=B.position.array;
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-void 0!==B.uv&&(y=B.uv.array);if(null!==D)for(var B=D.array,z=0,K=B.length;z<K;z+=3){if(D=B[z],G=B[z+1],F=B[z+2],A=c(this,x,e,w,y,D,G,F))A.faceIndex=Math.floor(z/3),u.push(A)}else for(z=0,K=w.length;z<K;z+=9)if(D=z/3,G=D+1,F=D+2,A=c(this,x,e,w,y,D,G,F))A.index=D,u.push(A)}else if(w instanceof THREE.Geometry){var P,N,B=D instanceof THREE.MultiMaterial,z=!0===B?D.materials:null,K=w.vertices;G=w.faces;F=w.faceVertexUvs[0];0<F.length&&(y=F);for(var L=0,H=G.length;L<H;L++){var M=G[L];A=!0===B?z[M.materialIndex]:
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-D;if(void 0!==A){F=K[M.a];P=K[M.b];N=K[M.c];if(!0===A.morphTargets){A=w.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,S=A.length;O<S;O++){var J=Q[O];if(0!==J){var E=A[O].vertices;g.addScaledVector(l.subVectors(E[M.a],F),J);h.addScaledVector(n.subVectors(E[M.b],P),J);k.addScaledVector(p.subVectors(E[M.c],N),J)}}g.add(F);h.add(P);k.add(N);F=g;P=h;N=k}if(A=b(this,x,e,F,P,N,t))y&&(Q=y[L],m.copy(Q[0]),q.copy(Q[1]),s.copy(Q[2]),A.uv=a(t,F,P,N,m,q,s)),A.face=
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+THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;v.copy(g);v.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(v);return c<b.near||c>b.far?null:{distance:c,point:v.clone(),
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+object:a}}function c(c,d,e,f,l,n,p,u){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*u);if(c=b(c,d,e,g,h,k,t))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),s.fromArray(l,2*u),c.uv=a(t,g,h,k,m,q,s)),c.face=new THREE.Face3(n,p,u,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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+s=new THREE.Vector2,u=new THREE.Vector3,t=new THREE.Vector3,v=new THREE.Vector3;return function(w,u){var v=this.geometry,D=this.material,B=this.matrixWorld;if(void 0!==D&&(null===v.boundingSphere&&v.computeBoundingSphere(),f.copy(v.boundingSphere),f.applyMatrix4(B),!1!==w.ray.intersectsSphere(f)&&(d.getInverse(B),e.copy(w.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.intersectsBox(v.boundingBox)))){var y,A;if(v instanceof THREE.BufferGeometry){var G,F,D=v.index,B=v.attributes,v=B.position.array;
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+void 0!==B.uv&&(y=B.uv.array);if(null!==D)for(var B=D.array,z=0,K=B.length;z<K;z+=3){if(D=B[z],G=B[z+1],F=B[z+2],A=c(this,w,e,v,y,D,G,F))A.faceIndex=Math.floor(z/3),u.push(A)}else for(z=0,K=v.length;z<K;z+=9)if(D=z/3,G=D+1,F=D+2,A=c(this,w,e,v,y,D,G,F))A.index=D,u.push(A)}else if(v instanceof THREE.Geometry){var P,N,B=D instanceof THREE.MultiMaterial,z=!0===B?D.materials:null,K=v.vertices;G=v.faces;F=v.faceVertexUvs[0];0<F.length&&(y=F);for(var L=0,H=G.length;L<H;L++){var M=G[L];A=!0===B?z[M.materialIndex]:
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+D;if(void 0!==A){F=K[M.a];P=K[M.b];N=K[M.c];if(!0===A.morphTargets){A=v.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,R=A.length;O<R;O++){var I=Q[O];if(0!==I){var E=A[O].vertices;g.addScaledVector(l.subVectors(E[M.a],F),I);h.addScaledVector(n.subVectors(E[M.b],P),I);k.addScaledVector(p.subVectors(E[M.c],N),I)}}g.add(F);h.add(P);k.add(N);F=g;P=h;N=k}if(A=b(this,w,e,F,P,N,t))y&&(Q=y[L],m.copy(Q[0]),q.copy(Q[1]),s.copy(Q[2]),A.uv=a(t,F,P,N,m,q,s)),A.face=
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M,A.faceIndex=L,u.push(A)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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@@ -594,84 +594,84 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
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THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
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distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
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THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n\tdepth /= 1000.0;\n\tconst vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bitSh * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);I.clearColor(a,b,c,d)}function c(){I.init();I.scissor(qa.copy(xa).multiplyScalar($));I.viewport(ja.copy(ka).multiplyScalar($));b(aa.r,aa.g,aa.b,fa)}function d(){la=ma=null;na="";ra=-1;I.reset()}function e(a){a.preventDefault();d();c();T.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=T.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);J.clearColor(a,b,c,d)}function c(){J.init();J.scissor(qa.copy(xa).multiplyScalar($));J.viewport(ja.copy(ka).multiplyScalar($));b(aa.r,aa.g,aa.b,fa)}function d(){la=ma=null;na="";ra=-1;J.reset()}function e(a){a.preventDefault();d();c();T.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=T.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}T.delete(a)}ga.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=T.get(a),c=T.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglDepthbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglDepthbuffer);T.delete(a.texture);
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T.delete(a)}ga.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);T.delete(a)}function k(a){var b=T.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?
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-a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=Z,f=++V):(d=J,f=++E);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)S.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ya.intersectsObject(a)||ca.push(a);else if(a instanceof
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-THREE.LensFlare)ha.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===X.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(sa)),m(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===X.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(sa));var d=
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-pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&m(a,d,k,W.z,h)}else m(a,d,c,W.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof
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-THREE.ImmediateRenderObject){u(l);var m=t(b,c,l,h);na="";h.render(function(a){X.renderBufferImmediate(a,m,l)})}else X.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?I.enable(r.CULL_FACE):I.disable(r.CULL_FACE);I.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?I.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):I.setBlending(THREE.NoBlending);I.setDepthFunc(a.depthFunc);I.setDepthTest(a.depthTest);I.setDepthWrite(a.depthWrite);
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-I.setColorWrite(a.colorWrite);I.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){ta=0;var e=T.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==R.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=T.get(c),g=oa.getParameters(c,R,b,d),l=oa.getProgramCode(c,g),m=f.program,n=!0;if(void 0===m)c.addEventListener("dispose",h);else if(m.code!==l)k(c);else if(void 0!==g.shaderID)break a;else n=!1;n&&(g.shaderID?(m=THREE.ShaderLib[g.shaderID],
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-f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,m=oa.acquireProgram(c,g,l),f.program=m,c.program=m);g=m.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<X.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=
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-c.numSupportedMorphNormals=0;l<X.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),q;for(q in g)(m=l[q])&&f.uniformsList.push([f.__webglShader.uniforms[q],m]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=R.hash,g.ambientLightColor.value=R.ambient,g.directionalLights.value=R.directional,g.spotLights.value=
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-R.spot,g.pointLights.value=R.point,g.hemisphereLights.value=R.hemi,g.directionalShadowMap.value=R.directionalShadowMap,g.directionalShadowMatrix.value=R.directionalShadowMatrix,g.spotShadowMap.value=R.spotShadowMap,g.spotShadowMatrix.value=R.spotShadowMatrix,g.pointShadowMap.value=R.pointShadowMap,g.pointShadowMatrix.value=R.pointShadowMatrix;f.hasDynamicUniforms=!1;q=0;for(g=f.uniformsList.length;q<g;q++)if(!0===f.uniformsList[q][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}m=l=n=
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-!1;f=e.program;q=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ma&&(r.useProgram(f.program),ma=f.id,m=l=n=!0);c.id!==ra&&(ra=c.id,l=!0);if(n||a!==la)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),da.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,m=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==q.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
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-r.uniform3f(q.cameraPosition,W.x,W.y,W.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==q.bindMatrix&&r.uniformMatrix4fv(q.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,
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-!1,d.bindMatrixInverse.elements),da.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(n=x(),r.uniform1i(q.boneTexture,n),X.setTexture(d.skeleton.boneTexture,n)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,d.skeleton.boneMatrices));
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+a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=U,f=++W):(d=I,f=++E);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=X.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:X.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ya.intersectsObject(a)||ca.push(a);else if(a instanceof
|
|
|
+THREE.LensFlare)ha.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Y.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(sa)),m(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Y.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(sa));var d=
|
|
|
+pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&m(a,d,k,X.z,h)}else m(a,d,c,X.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof
|
|
|
+THREE.ImmediateRenderObject){u(l);var m=t(b,c,l,h);na="";h.render(function(a){Y.renderBufferImmediate(a,m,l)})}else Y.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?J.enable(r.CULL_FACE):J.disable(r.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);
|
|
|
+J.setColorWrite(a.colorWrite);J.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){ta=0;var e=T.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=T.get(c),g=oa.getParameters(c,S,b,d),l=oa.getProgramCode(c,g),m=f.program,n=!0;if(void 0===m)c.addEventListener("dispose",h);else if(m.code!==l)k(c);else if(void 0!==g.shaderID)break a;else n=!1;n&&(g.shaderID?(m=THREE.ShaderLib[g.shaderID],
|
|
|
+f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,m=oa.acquireProgram(c,g,l),f.program=m,c.program=m);g=m.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Y.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=
|
|
|
+c.numSupportedMorphNormals=0;l<Y.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(m=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],m]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=S.hash,g.ambientLightColor.value=S.ambient,g.directionalLights.value=S.directional,g.spotLights.value=
|
|
|
+S.spot,g.pointLights.value=S.point,g.hemisphereLights.value=S.hemi,g.directionalShadowMap.value=S.directionalShadowMap,g.directionalShadowMatrix.value=S.directionalShadowMatrix,g.spotShadowMap.value=S.spotShadowMap,g.spotShadowMatrix.value=S.spotShadowMatrix,g.pointShadowMap.value=S.pointShadowMap,g.pointShadowMatrix.value=S.pointShadowMatrix;f.hasDynamicUniforms=!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}m=l=n=
|
|
|
+!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ma&&(r.useProgram(f.program),ma=f.id,m=l=n=!0);c.id!==ra&&(ra=c.id,l=!0);if(n||a!==la)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),da.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,m=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(X.setFromMatrixPosition(a.matrixWorld),
|
|
|
+r.uniform3f(p.cameraPosition,X.x,X.y,X.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,
|
|
|
+!1,d.bindMatrixInverse.elements),da.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(n=v(),r.uniform1i(p.boneTexture,n),Y.setTexture(d.skeleton.boneTexture,n)),void 0!==p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));
|
|
|
if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=m,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||
|
|
|
-c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&g.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var p;c.map?p=c.map:c.specularMap?p=c.specularMap:c.displacementMap?p=c.displacementMap:c.normalMap?
|
|
|
-p=c.normalMap:c.bumpMap?p=c.bumpMap:c.roughnessMap?p=c.roughnessMap:c.metalnessMap?p=c.metalnessMap:c.alphaMap?p=c.alphaMap:c.emissiveMap&&(p=c.emissiveMap);void 0!==p&&(p instanceof THREE.WebGLRenderTarget&&(p=p.texture),b=p.offset,p=p.repeat,g.offsetRepeat.value.set(b.x,b.y,p.x,p.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=
|
|
|
-c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*$,g.scale.value=K.clientHeight/2,g.map.value=c.map,null!==c.map&&(p=c.map.offset,c=c.map.repeat,g.offsetRepeat.value.set(p.x,p.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&
|
|
|
+c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&g.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?
|
|
|
+q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=
|
|
|
+c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*$,g.scale.value=K.clientHeight/2,g.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&
|
|
|
(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),
|
|
|
c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),
|
|
|
c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&
|
|
|
-(g.opacity.value=c.opacity);v(e.uniformsList)}r.uniformMatrix4fv(q.modelViewMatrix,!1,d.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,d.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];p=0;for(b=e.length;p<b;p++)q=e[p][0],g=q.onUpdateCallback,void 0!==g&&(g.bind(q)(d,a),c.push(e[p]));v(c)}return f}function x(){var a=ta;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+
|
|
|
-a+" texture units while this GPU supports only "+da.maxTextures);ta+=1;return a}function v(a){for(var b,c,d=0,e=a.length;d<e;d++){var g=a[d][0];if(!1!==g.needsUpdate){var f=g.type;b=g.value;var h=a[d][1];switch(f){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,
|
|
|
+(g.opacity.value=c.opacity);w(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,d.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];q=0;for(b=e.length;q<b;q++)p=e[q][0],g=p.onUpdateCallback,void 0!==g&&(g.bind(p)(d,a),c.push(e[q]));w(c)}return f}function v(){var a=ta;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+
|
|
|
+a+" texture units while this GPU supports only "+da.maxTextures);ta+=1;return a}function w(a){for(var b,c,d=0,e=a.length;d<e;d++){var g=a[d][0];if(!1!==g.needsUpdate){var f=g.type;b=g.value;var h=a[d][1];switch(f){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,
|
|
|
b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,b);break;case "4fv":r.uniform4fv(h,b);break;case "Matrix2fv":r.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":r.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":r.uniformMatrix4fv(h,!1,b);break;case "i":r.uniform1i(h,b);break;case "f":r.uniform1f(h,b);break;case "v2":r.uniform2f(h,b.x,b.y);break;case "v3":r.uniform3f(h,b.x,b.y,b.z);break;case "v4":r.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":r.uniform3f(h,b.r,b.g,b.b);break;case "sa":for(f=
|
|
|
0;f<b.length;f++)for(var k in g.properties){var l=h[f][k];c=b[f][k];switch(g.properties[k].type){case "i":r.uniform1i(l,c);break;case "f":r.uniform1f(l,c);break;case "v2":r.uniform2f(l,c.x,c.y);break;case "v3":r.uniform3f(l,c.x,c.y,c.z);break;case "v4":r.uniform4f(l,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(l,c.r,c.g,c.b);break;case "m4":r.uniformMatrix4fv(l,!1,c.elements)}}break;case "iv1":r.uniform1iv(h,b);break;case "iv":r.uniform3iv(h,b);break;case "fv1":r.uniform1fv(h,b);break;case "fv":r.uniform3fv(h,
|
|
|
b);break;case "v2v":void 0===g._array&&(g._array=new Float32Array(2*b.length));c=f=0;for(l=b.length;f<l;f++,c+=2)g._array[c+0]=b[f].x,g._array[c+1]=b[f].y;r.uniform2fv(h,g._array);break;case "v3v":void 0===g._array&&(g._array=new Float32Array(3*b.length));c=f=0;for(l=b.length;f<l;f++,c+=3)g._array[c+0]=b[f].x,g._array[c+1]=b[f].y,g._array[c+2]=b[f].z;r.uniform3fv(h,g._array);break;case "v4v":void 0===g._array&&(g._array=new Float32Array(4*b.length));c=f=0;for(l=b.length;f<l;f++,c+=4)g._array[c+0]=
|
|
|
b[f].x,g._array[c+1]=b[f].y,g._array[c+2]=b[f].z,g._array[c+3]=b[f].w;r.uniform4fv(h,g._array);break;case "m2":r.uniformMatrix2fv(h,!1,b.elements);break;case "m3":r.uniformMatrix3fv(h,!1,b.elements);break;case "m3v":void 0===g._array&&(g._array=new Float32Array(9*b.length));f=0;for(l=b.length;f<l;f++)b[f].flattenToArrayOffset(g._array,9*f);r.uniformMatrix3fv(h,!1,g._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===g._array&&(g._array=new Float32Array(16*b.length));
|
|
|
-f=0;for(l=b.length;f<l;f++)b[f].flattenToArrayOffset(g._array,16*f);r.uniformMatrix4fv(h,!1,g._array);break;case "t":c=x();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?B(b,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):b instanceof THREE.WebGLRenderTarget?X.setTexture(b.texture,c):X.setTexture(b,c);break;case "tv":void 0===g._array&&(g._array=[]);f=0;for(l=g.value.length;f<l;f++)g._array[f]=x();r.uniform1iv(h,g._array);f=0;
|
|
|
-for(l=g.value.length;f<l;f++)b=g.value[f],c=g._array[f],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?B(b,c):b instanceof THREE.WebGLRenderTarget?X.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):X.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+f)}}}}function C(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,z(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,z(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
|
|
|
+f=0;for(l=b.length;f<l;f++)b[f].flattenToArrayOffset(g._array,16*f);r.uniformMatrix4fv(h,!1,g._array);break;case "t":c=v();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?B(b,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):Y.setTexture(b,c);break;case "tv":void 0===g._array&&(g._array=[]);f=0;for(l=g.value.length;f<l;f++)g._array[f]=v();r.uniform1iv(h,g._array);f=0;
|
|
|
+for(l=g.value.length;f<l;f++)b=g.value[f],c=g._array[f],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?B(b,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):Y.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+f)}}}}function C(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,z(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,z(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
|
|
|
z(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,z(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,F(b.minFilter)),
|
|
|
-b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||!(1<b.anisotropy||T.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
-Math.min(b.anisotropy,X.getMaxAnisotropy())),T.get(b).__currentAnisotropy=b.anisotropy)}function w(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&
|
|
|
-THREE.Math.isPowerOfTwo(a.height)}function B(a,b){var c=T.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ga.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!X.autoScaleCubemaps||
|
|
|
-d||e?e?a.image[h].image:a.image[h]:w(a.image[h],da.maxCubemapSize);var k=D(g[0]),l=z(a.format),m=z(a.type);C(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,q=g[h].mipmaps,p=0,s=q.length;p<s;p++)n=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
-I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,n.width,n.height,0,l,m,n.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function y(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,
|
|
|
-T.get(a).__webglTexture)}function A(a,b,c,d){var e=z(b.texture.format),g=z(b.texture.type);I.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,T.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function G(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,
|
|
|
+b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||T.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
+Math.min(b.anisotropy,Y.getMaxAnisotropy())),T.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&
|
|
|
+THREE.Math.isPowerOfTwo(a.height)}function B(a,b){var c=T.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ga.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||
|
|
|
+d||e?e?a.image[h].image:a.image[h]:x(a.image[h],da.maxCubemapSize);var k=D(g[0]),l=z(a.format),m=z(a.type);C(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(l)?J.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
|
|
|
+J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function y(a,b){J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_CUBE_MAP,
|
|
|
+T.get(a).__webglTexture)}function A(a,b,c,d){var e=z(b.texture.format),g=z(b.texture.type);J.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,T.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function G(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,
|
|
|
r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function z(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;
|
|
|
if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;
|
|
|
-if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=U.get("OES_texture_half_float");if(null!==b&&a===
|
|
|
+if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===
|
|
|
THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;
|
|
|
if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;
|
|
|
-b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
|
-if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
|
|
|
-P=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,S=[],J=[],E=-1,Z=[],V=-1,Y=new Float32Array(8),ca=[],ha=[];this.domElement=K;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=
|
|
|
-this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var X=this,ma=null,ia=null,ba=null,ra=-1,na="",la=null,qa=new THREE.Vector4,za=null,ja=new THREE.Vector4,ta=0,aa=new THREE.Color(0),fa=0,ua=K.width,va=K.height,$=1,xa=new THREE.Vector4(0,0,ua,va),Aa=!1,ka=new THREE.Vector4(0,0,ua,va),ya=new THREE.Frustum,sa=new THREE.Matrix4,W=new THREE.Vector3,R={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],
|
|
|
+b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
|
+if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
|
|
|
+P=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],I=[],E=-1,U=[],W=-1,Z=new Float32Array(8),ca=[],ha=[];this.domElement=K;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=
|
|
|
+this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Y=this,ma=null,ia=null,ba=null,ra=-1,na="",la=null,qa=new THREE.Vector4,za=null,ja=new THREE.Vector4,ta=0,aa=new THREE.Color(0),fa=0,ua=K.width,va=K.height,$=1,xa=new THREE.Vector4(0,0,ua,va),Aa=!1,ka=new THREE.Vector4(0,0,ua,va),ya=new THREE.Frustum,sa=new THREE.Matrix4,X=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],
|
|
|
spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[],shadowsPointLight:0},ga={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:ga,programs:null};var r;try{N={alpha:N,depth:L,stencil:H,antialias:M,premultipliedAlpha:Q,preserveDrawingBuffer:O};r=P||K.getContext("webgl",N)||K.getContext("experimental-webgl",N);if(null===r){if(null!==K.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
|
|
|
-}K.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var da=new THREE.WebGLCapabilities(r,U,a),I=new THREE.WebGLState(r,U,z),T=new THREE.WebGLProperties,
|
|
|
-pa=new THREE.WebGLObjects(r,T,this.info),oa=new THREE.WebGLPrograms(this,da),wa=new THREE.WebGLLights;this.info.programs=oa.programs;var Da=new THREE.WebGLBufferRenderer(r,U,ea),Ea=new THREE.WebGLIndexedBufferRenderer(r,U,ea);c();this.context=r;this.capabilities=da;this.extensions=U;this.properties=T;this.state=I;var Ba=new THREE.WebGLShadowMap(this,R,pa);this.shadowMap=Ba;var Fa=new THREE.SpritePlugin(this,ca),Ga=new THREE.LensFlarePlugin(this,ha);this.getContext=function(){return r};this.getContextAttributes=
|
|
|
-function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ka.z,ka.w,!1))};this.getSize=function(){return{width:ua,
|
|
|
-height:va}};this.setSize=function(a,b,c){ua=a;va=b;K.width=a*$;K.height=b*$;!1!==c&&(K.style.width=a+"px",K.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){I.viewport(ka.set(a,b,c,d))};this.setScissor=function(a,b,c,d){I.scissor(xa.set(a,b,c,d))};this.setScissorTest=function(a){I.setScissorTest(Aa=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);fa=void 0!==c?c:1;b(aa.r,aa.g,aa.b,fa)};this.getClearAlpha=function(){return fa};
|
|
|
+}K.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var da=new THREE.WebGLCapabilities(r,V,a),J=new THREE.WebGLState(r,V,z),T=new THREE.WebGLProperties,
|
|
|
+pa=new THREE.WebGLObjects(r,T,this.info),oa=new THREE.WebGLPrograms(this,da),wa=new THREE.WebGLLights;this.info.programs=oa.programs;var Da=new THREE.WebGLBufferRenderer(r,V,ea),Ea=new THREE.WebGLIndexedBufferRenderer(r,V,ea);c();this.context=r;this.capabilities=da;this.extensions=V;this.properties=T;this.state=J;var Ba=new THREE.WebGLShadowMap(this,S,pa);this.shadowMap=Ba;var Fa=new THREE.SpritePlugin(this,ca),Ga=new THREE.LensFlarePlugin(this,ha);this.getContext=function(){return r};this.getContextAttributes=
|
|
|
+function(){return r.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ka.z,ka.w,!1))};this.getSize=function(){return{width:ua,
|
|
|
+height:va}};this.setSize=function(a,b,c){ua=a;va=b;K.width=a*$;K.height=b*$;!1!==c&&(K.style.width=a+"px",K.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){J.viewport(ka.set(a,b,c,d))};this.setScissor=function(a,b,c,d){J.scissor(xa.set(a,b,c,d))};this.setScissorTest=function(a){J.setScissorTest(Aa=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);fa=void 0!==c?c:1;b(aa.r,aa.g,aa.b,fa)};this.getClearAlpha=function(){return fa};
|
|
|
this.setClearAlpha=function(a){fa=a;b(aa.r,aa.g,aa.b,fa)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){K.removeEventListener("webglcontextlost",
|
|
|
-e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=T.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),I.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,
|
|
|
-0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,
|
|
|
-0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
|
|
|
-b,c,d,e,f){u(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],Y[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
|
|
|
-k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,Y);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,q;if(c instanceof THREE.InstancedBufferGeometry&&(q=U.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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|
|
-break a}void 0===h&&(h=0);I.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,p;for(p in g){var s=g[p];if(0<=s){var x=m[p];if(void 0!==x){var v=x.itemSize,w=pa.getAttributeBuffer(x);if(x instanceof THREE.InterleavedBufferAttribute){var C=x.data,y=C.stride,x=x.offset;C instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,C.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
|
|
|
-w);r.vertexAttribPointer(s,v,r.FLOAT,!1,y*C.array.BYTES_PER_ELEMENT,(h*y+x)*C.array.BYTES_PER_ELEMENT)}else x instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,x.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=x.meshPerAttribute*x.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,
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|
|
-v);break;case 4:r.vertexAttrib4fv(s,v);break;default:r.vertexAttrib1fv(s,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==k&&(q=k.count);p=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,p,k);q=Math.min(0+q,p+b,k+h)-1;q=Math.max(0,q-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)I.setLineWidth(d.wireframeLinewidth*(null===ia?$:1)),a.setMode(r.LINES);
|
|
|
-else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),I.setLineWidth(d*(null===ia?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
|
|
|
-f,q):a.render(f,q)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";ra=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(sa);S.length=0;V=E=-1;ca.length=0;ha.length=0;q(a,b);J.length=E+1;Z.length=V+1;!0===X.sortObjects&&
|
|
|
-(J.sort(n),Z.sort(p));var f=S,g,h,k,l=0,m=0,x=0,t,v,u,w=b.matrixWorldInverse,C=0,y=0,Y=0,B=0,A=0;g=R.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,m+=t.g*v,x+=t.b*v;else if(k instanceof THREE.DirectionalLight){var z=wa.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(W);z.direction.transformDirection(w);
|
|
|
-if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,R.shadows[A++]=k;R.directionalShadowMap[C]=k.shadow.map;R.directionalShadowMatrix[C]=k.shadow.matrix;R.directional[C++]=z}else if(k instanceof THREE.SpotLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(w);z.color.copy(t).multiplyScalar(v);z.distance=u;z.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);
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|
|
-z.direction.sub(W);z.direction.transformDirection(w);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,R.shadows[A++]=k;R.spotShadowMap[Y]=k.shadow.map;R.spotShadowMatrix[Y]=k.shadow.matrix;R.spot[Y++]=z}else if(k instanceof THREE.PointLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(w);
|
|
|
-z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,R.shadows[A++]=k;R.pointShadowMap[y]=k.shadow.map;void 0===R.pointShadowMatrix[y]&&(R.pointShadowMatrix[y]=new THREE.Matrix4);W.setFromMatrixPosition(k.matrixWorld).negate();R.pointShadowMatrix[y].identity().setPosition(W);R.point[y++]=z}else k instanceof THREE.HemisphereLight&&(z=
|
|
|
-wa.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(w),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(v),z.groundColor.copy(k.groundColor).multiplyScalar(v),R.hemi[B++]=z);R.ambient[0]=l;R.ambient[1]=m;R.ambient[2]=x;R.directional.length=C;R.spot.length=Y;R.point.length=y;R.hemi.length=B;R.shadows.length=A;R.hash=C+","+y+","+Y+","+B+","+A;Ba.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
|
|
|
-(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(J,b,e,d),s(Z,b,e,d)):(I.setBlending(THREE.NoBlending),s(J,b,e),s(Z,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=T.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),
|
|
|
-I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=T.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",
|
|
|
-a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ga.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);var e=w(a.image,da.maxTextureSize);
|
|
|
+e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=T.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),J.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,
|
|
|
+0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);J.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,
|
|
|
+0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),J.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
|
|
|
+b,c,d,e,f){u(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],Z[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
|
|
|
+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,Z);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
+break a}void 0===h&&(h=0);J.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=s){var v=m[q];if(void 0!==v){var w=v.itemSize,x=pa.getAttributeBuffer(v);if(v instanceof THREE.InterleavedBufferAttribute){var C=v.data,y=C.stride,v=v.offset;C instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(s,C.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):J.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
|
|
|
+x);r.vertexAttribPointer(s,w,r.FLOAT,!1,y*C.array.BYTES_PER_ELEMENT,(h*y+v)*C.array.BYTES_PER_ELEMENT)}else v instanceof THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(s,v.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):J.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,w,r.FLOAT,!1,0,h*w*4)}else if(void 0!==n&&(w=n[q],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(s,w);break;case 3:r.vertexAttrib3fv(s,
|
|
|
+w);break;case 4:r.vertexAttrib4fv(s,w);break;default:r.vertexAttrib1fv(s,w)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)J.setLineWidth(d.wireframeLinewidth*(null===ia?$:1)),a.setMode(r.LINES);
|
|
|
+else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),J.setLineWidth(d*(null===ia?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
|
|
|
+f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";ra=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(sa);R.length=0;W=E=-1;ca.length=0;ha.length=0;q(a,b);I.length=E+1;U.length=W+1;!0===Y.sortObjects&&
|
|
|
+(I.sort(n),U.sort(p));var f=R,g,h,k,l=0,m=0,v=0,w,t,u,x=b.matrixWorldInverse,C=0,y=0,Z=0,B=0,A=0;g=S.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],w=k.color,t=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*t,m+=w.g*t,v+=w.b*t;else if(k instanceof THREE.DirectionalLight){var z=wa.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(x);
|
|
|
+if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[A++]=k;S.directionalShadowMap[C]=k.shadow.map;S.directionalShadowMatrix[C]=k.shadow.matrix;S.directional[C++]=z}else if(k instanceof THREE.SpotLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(x);z.color.copy(w).multiplyScalar(t);z.distance=u;z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);
|
|
|
+z.direction.sub(X);z.direction.transformDirection(x);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[A++]=k;S.spotShadowMap[Z]=k.shadow.map;S.spotShadowMatrix[Z]=k.shadow.matrix;S.spot[Z++]=z}else if(k instanceof THREE.PointLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(x);
|
|
|
+z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[A++]=k;S.pointShadowMap[y]=k.shadow.map;void 0===S.pointShadowMatrix[y]&&(S.pointShadowMatrix[y]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[y].identity().setPosition(X);S.point[y++]=z}else k instanceof THREE.HemisphereLight&&(z=
|
|
|
+wa.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(x),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(t),z.groundColor.copy(k.groundColor).multiplyScalar(t),S.hemi[B++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=v;S.directional.length=C;S.spot.length=Z;S.point.length=y;S.hemi.length=B;S.shadows.length=A;S.hash=C+","+y+","+Z+","+B+","+A;Ba.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
|
|
|
+(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(I,b,e,d),s(U,b,e,d)):(J.setBlending(THREE.NoBlending),s(I,b,e),s(U,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=T.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),
|
|
|
+J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=T.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",
|
|
|
+a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ga.textures++);J.activeTexture(r.TEXTURE0+b);J.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);var e=x(a.image,da.maxTextureSize);
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|
if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===D(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+
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|
-g.width+"x"+g.height,d);e=g}else e=d;var d=D(e),g=z(a.format),h=z(a.type);C(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],I.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(g)?
|
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|
-I.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],I.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+
|
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|
-b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((ia=a)&&void 0===T.get(a).__webglFramebuffer){var b=T.get(a),c=T.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ga.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();
|
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|
-if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);I.bindTexture(r.TEXTURE_CUBE_MAP,null)}else I.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),I.bindTexture(r.TEXTURE_2D,
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|
+g.width+"x"+g.height,d);e=g}else e=d;var d=D(e),g=z(a.format),h=z(a.type);C(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(g)?
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|
+J.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):J.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+
|
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|
+b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((ia=a)&&void 0===T.get(a).__webglFramebuffer){var b=T.get(a),c=T.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ga.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();
|
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|
+if(d){J.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);J.bindTexture(r.TEXTURE_CUBE_MAP,null)}else J.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),J.bindTexture(r.TEXTURE_2D,
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|
null);if(a.depthBuffer){b=T.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),G(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),G(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=T.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:
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|
-c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,ja.copy(a.viewport)):(c=null,qa.copy(xa).multiplyScalar($),za=Aa,ja.copy(ka).multiplyScalar($));ba!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ba=c);I.scissor(qa);I.setScissorTest(za);I.viewport(ja);b&&(b=T.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
|
|
|
-else{var f=T.get(a).__webglFramebuffer;if(f){var h=!1;f!==ba&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&z(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||z(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===
|
|
|
-THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,z(k.format),z(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ba)}}}}};
|
|
|
+c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,ja.copy(a.viewport)):(c=null,qa.copy(xa).multiplyScalar($),za=Aa,ja.copy(ka).multiplyScalar($));ba!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ba=c);J.scissor(qa);J.setScissorTest(za);J.viewport(ja);b&&(b=T.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
|
|
|
+else{var f=T.get(a).__webglFramebuffer;if(f){var h=!1;f!==ba&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&z(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||z(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===
|
|
|
+THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,z(k.format),z(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ba)}}}}};
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|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
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|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
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|
return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
|
|
@@ -694,20 +694,20 @@ function(c){var f=b.get(c);if(void 0!==f.wireframe)return f.wireframe;var k=[],l
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|
function(b){var c=f.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var l in e)d(e[l],a.ARRAY_BUFFER);b=c.morphAttributes;for(l in b)for(var e=b[l],n=0,p=e.length;n<p;n++)d(e[n],a.ARRAY_BUFFER);return c}};
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|
THREE.WebGLProgram=function(){function a(a,b,d){a=a||{};return[a.derivatives||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&d.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&d.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&d.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(c).join("\n")}
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|
function b(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function c(a){return""!==a}function d(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function e(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,
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-"[ "+b+" ]");return a})}var f=0,g=/^([\w\d_]+)\.([\w\d_]+)$/,h=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,k=/^([\w\d_]+)\[0\]$/;return function(l,n,p,m){var q=l.context,s=p.extensions,u=p.defines,t=p.__webglShader.vertexShader,x=p.__webglShader.fragmentShader,v="SHADOWMAP_TYPE_BASIC";m.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":m.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");var C="ENVMAP_TYPE_CUBE",w="ENVMAP_MODE_REFLECTION",D="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(p.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:C=
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|
-"ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:C="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:C="ENVMAP_TYPE_SPHERE"}switch(p.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:w="ENVMAP_MODE_REFRACTION"}switch(p.combine){case THREE.MultiplyOperation:D="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var B=
|
|
|
+"[ "+b+" ]");return a})}var f=0,g=/^([\w\d_]+)\.([\w\d_]+)$/,h=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,k=/^([\w\d_]+)\[0\]$/;return function(l,n,p,m){var q=l.context,s=p.extensions,u=p.defines,t=p.__webglShader.vertexShader,v=p.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";m.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":m.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");var C="ENVMAP_TYPE_CUBE",x="ENVMAP_MODE_REFLECTION",D="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(p.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:C=
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|
+"ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:C="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:C="ENVMAP_TYPE_SPHERE"}switch(p.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:x="ENVMAP_MODE_REFRACTION"}switch(p.combine){case THREE.MultiplyOperation:D="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var B=
|
|
|
0<l.gammaFactor?l.gammaFactor:1,s=a(s,m,l.extensions),y=b(u),A=q.createProgram();p instanceof THREE.RawShaderMaterial?l=u="":(u=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+p.__webglShader.name,y,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",l.gammaInput?"#define GAMMA_INPUT":"",l.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+B,"#define MAX_BONES "+m.maxBones,m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?
|
|
|
-"#define "+w:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.displacementMap&&m.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":
|
|
|
-"",m.skinning?"#define USE_SKINNING":"",m.useVertexTexture?"#define BONE_TEXTURE":"",m.morphTargets?"#define USE_MORPHTARGETS":"",m.morphNormals&&!1===m.flatShading?"#define USE_MORPHNORMALS":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+v:"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.sizeAttenuation?"#define USE_SIZEATTENUATION":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":
|
|
|
+"#define "+x:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.displacementMap&&m.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":
|
|
|
+"",m.skinning?"#define USE_SKINNING":"",m.useVertexTexture?"#define BONE_TEXTURE":"",m.morphTargets?"#define USE_MORPHTARGETS":"",m.morphNormals&&!1===m.flatShading?"#define USE_MORPHNORMALS":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+w:"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.sizeAttenuation?"#define USE_SIZEATTENUATION":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":
|
|
|
"",m.logarithmicDepthBuffer&&l.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;",
|
|
|
"\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(c).join("\n"),l=[s,"precision "+
|
|
|
-m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+p.__webglShader.name,y,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",l.gammaInput?"#define GAMMA_INPUT":"",l.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+B,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+C:"",m.envMap?"#define "+w:"",m.envMap?"#define "+D:"",m.lightMap?"#define USE_LIGHTMAP":"",
|
|
|
+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+p.__webglShader.name,y,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",l.gammaInput?"#define GAMMA_INPUT":"",l.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+B,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+C:"",m.envMap?"#define "+x:"",m.envMap?"#define "+D:"",m.lightMap?"#define USE_LIGHTMAP":"",
|
|
|
m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":
|
|
|
-"",m.shadowMapEnabled?"#define "+v:"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&l.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&l.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(c).join("\n"));t=d(t,m);x=d(x,m);!1===p instanceof THREE.ShaderMaterial&&(t=e(t),x=e(x));x=l+x;t=THREE.WebGLShader(q,
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|
-q.VERTEX_SHADER,u+t);x=THREE.WebGLShader(q,q.FRAGMENT_SHADER,x);q.attachShader(A,t);q.attachShader(A,x);void 0!==p.index0AttributeName?q.bindAttribLocation(A,0,p.index0AttributeName):!0===m.morphTargets&&q.bindAttribLocation(A,0,"position");q.linkProgram(A);m=q.getProgramInfoLog(A);v=q.getShaderInfoLog(t);C=q.getShaderInfoLog(x);D=w=!0;if(!1===q.getProgramParameter(A,q.LINK_STATUS))w=!1,console.error("THREE.WebGLProgram: shader error: ",q.getError(),"gl.VALIDATE_STATUS",q.getProgramParameter(A,q.VALIDATE_STATUS),
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-"gl.getProgramInfoLog",m,v,C);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===v||""===C)D=!1;D&&(this.diagnostics={runnable:w,material:p,programLog:m,vertexShader:{log:v,prefix:u},fragmentShader:{log:C,prefix:l}});q.deleteShader(t);q.deleteShader(x);var G;this.getUniforms=function(){if(void 0===G){for(var a={},b=q.getProgramParameter(A,q.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=q.getActiveUniform(A,c).name,e=q.getUniformLocation(A,d),f=g.exec(d);if(f){var d=f[1],
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+"",m.shadowMapEnabled?"#define "+w:"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&l.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&l.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(c).join("\n"));t=d(t,m);v=d(v,m);!1===p instanceof THREE.ShaderMaterial&&(t=e(t),v=e(v));v=l+v;t=THREE.WebGLShader(q,
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+q.VERTEX_SHADER,u+t);v=THREE.WebGLShader(q,q.FRAGMENT_SHADER,v);q.attachShader(A,t);q.attachShader(A,v);void 0!==p.index0AttributeName?q.bindAttribLocation(A,0,p.index0AttributeName):!0===m.morphTargets&&q.bindAttribLocation(A,0,"position");q.linkProgram(A);m=q.getProgramInfoLog(A);w=q.getShaderInfoLog(t);C=q.getShaderInfoLog(v);D=x=!0;if(!1===q.getProgramParameter(A,q.LINK_STATUS))x=!1,console.error("THREE.WebGLProgram: shader error: ",q.getError(),"gl.VALIDATE_STATUS",q.getProgramParameter(A,q.VALIDATE_STATUS),
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+"gl.getProgramInfoLog",m,w,C);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===w||""===C)D=!1;D&&(this.diagnostics={runnable:x,material:p,programLog:m,vertexShader:{log:w,prefix:u},fragmentShader:{log:C,prefix:l}});q.deleteShader(t);q.deleteShader(v);var G;this.getUniforms=function(){if(void 0===G){for(var a={},b=q.getProgramParameter(A,q.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=q.getActiveUniform(A,c).name,e=q.getUniformLocation(A,d),f=g.exec(d);if(f){var d=f[1],
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f=f[2],l=a[d];l||(l=a[d]={});l[f]=e}else if(f=h.exec(d)){var l=f[1],d=f[2],f=f[3],m=a[l];m||(m=a[l]=[]);(l=m[d])||(l=m[d]={});l[f]=e}else(f=k.exec(d))?(l=f[1],a[l]=e):a[d]=e}G=a}return G};var F;this.getAttributes=function(){if(void 0===F){for(var a={},b=q.getProgramParameter(A,q.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=q.getActiveAttrib(A,c).name;a[d]=q.getAttribLocation(A,d)}F=a}return F};this.destroy=function(){q.deleteProgram(A);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");
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-return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=f++;this.code=n;this.usedTimes=1;this.program=A;this.vertexShader=t;this.fragmentShader=x;return this}}();
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+return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=f++;this.code=n;this.usedTimes=1;this.program=A;this.vertexShader=t;this.fragmentShader=v;return this}}();
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THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled pointLightShadows shadowMapType alphaTest doubleSided flipSided".split(" ");
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this.getParameters=function(c,e,h,k){var l=d[c.type],n;b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture?n=1024:(n=Math.floor((b.maxVertexUniforms-20)/4),void 0!==k&&k instanceof THREE.SkinnedMesh&&(n=Math.min(k.skeleton.bones.length,n),n<k.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+k.skeleton.bones.length+", this GPU supports just "+n+" (try OpenGL instead of ANGLE)")));var p=a.getPrecision();null!==c.precision&&(p=b.getMaxPrecision(c.precision),p!==c.precision&&
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console.warn("THREE.WebGLProgram.getParameters:",c.precision,"not supported, using",p,"instead."));return{shaderID:l,precision:p,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,roughnessMap:!!c.roughnessMap,metalnessMap:!!c.metalnessMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,
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@@ -718,42 +718,42 @@ THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=q,g=a.customDepthMaterial;c&&(f=s,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
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(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),m.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector2,n=new THREE.Vector3,p=new THREE.Vector3,m=[],q=Array(4),s=Array(4),u=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
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-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],v=THREE.ShaderLib.depthRGBA,C=THREE.UniformsUtils.clone(v.uniforms),w=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(w.uniforms),
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-B=0;4!==B;++B){var y=0!==(B&1),A=0!==(B&2),G=new THREE.ShaderMaterial({uniforms:C,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:y,skinning:A});q[B]=G;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:A});s[B]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,s){var v,w;
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-if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var C=b.shadows,y=0,B=C.length;y<B;y++){var A=C[y],D=A.shadow,G=D.camera;l.copy(D.mapSize);if(A instanceof THREE.PointLight){v=6;w=!0;var J=l.x,E=l.y;x[0].set(2*J,E,J,E);x[1].set(0,E,J,E);x[2].set(3*J,E,J,E);x[3].set(J,E,J,E);x[4].set(3*J,0,J,E);x[5].set(J,
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-0,J,E);l.x*=4;l.y*=2}else v=1,w=!1;null===D.map&&(D.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),A instanceof THREE.SpotLight&&(G.aspect=l.x/l.y),G.updateProjectionMatrix());J=D.map;D=D.matrix;p.setFromMatrixPosition(A.matrixWorld);G.position.copy(p);a.setRenderTarget(J);a.clear();for(J=0;J<v;J++){w?(n.copy(G.position),n.add(u[J]),G.up.copy(t[J]),G.lookAt(n),g.viewport(x[J])):(n.setFromMatrixPosition(A.target.matrixWorld),
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-G.lookAt(n));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(G.projectionMatrix);D.multiply(G.matrixWorldInverse);k.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);h.setFromMatrix(k);m.length=0;e(q,s,G);for(var E=0,Z=m.length;E<Z;E++){var V=m[E],Y=c.update(V),ca=V.material;if(ca instanceof THREE.MultiMaterial)for(var ha=Y.groups,ca=ca.materials,X=0,ma=ha.length;X<ma;X++){var ia=ha[X],ba=ca[ia.materialIndex];!0===
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-ba.visible&&(ba=d(V,ba,w,p),a.renderBufferDirect(G,null,Y,ba,V,ia))}else ba=d(V,ca,w,p),a.renderBufferDirect(G,null,Y,ba,V,null)}}a.resetGLState()}v=a.getClearColor();w=a.getClearAlpha();a.setClearColor(v,w);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
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-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,n=null,p=null,m=null,q=null,s=null,u=null,t=null,x=null,v=null,C=null,w=null,D=null,B=null,y=null,A=null,G=null,F=null,z=null,K=null,P=null,N=null,L=null,H=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,Q={},O=new THREE.Vector4,S=null,J=null,E=new THREE.Vector4,Z=new THREE.Vector4,V=a.createTexture();a.bindTexture(a.TEXTURE_2D,V);a.texParameteri(a.TEXTURE_2D,
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+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],v=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,C=THREE.UniformsUtils.clone(w.uniforms),x=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(x.uniforms),
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+B=0;4!==B;++B){var y=0!==(B&1),A=0!==(B&2),G=new THREE.ShaderMaterial({uniforms:C,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:A});q[B]=G;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:A});s[B]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,s){var w,x;
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+if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var C=b.shadows,y=0,B=C.length;y<B;y++){var A=C[y],D=A.shadow,G=D.camera;l.copy(D.mapSize);if(A instanceof THREE.PointLight){w=6;x=!0;var I=l.x,E=l.y;v[0].set(2*I,E,I,E);v[1].set(0,E,I,E);v[2].set(3*I,E,I,E);v[3].set(I,E,I,E);v[4].set(3*I,0,I,E);v[5].set(I,
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+0,I,E);l.x*=4;l.y*=2}else w=1,x=!1;null===D.map&&(D.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),A instanceof THREE.SpotLight&&(G.aspect=l.x/l.y),G.updateProjectionMatrix());I=D.map;D=D.matrix;p.setFromMatrixPosition(A.matrixWorld);G.position.copy(p);a.setRenderTarget(I);a.clear();for(I=0;I<w;I++){x?(n.copy(G.position),n.add(u[I]),G.up.copy(t[I]),G.lookAt(n),g.viewport(v[I])):(n.setFromMatrixPosition(A.target.matrixWorld),
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+G.lookAt(n));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(G.projectionMatrix);D.multiply(G.matrixWorldInverse);k.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);h.setFromMatrix(k);m.length=0;e(q,s,G);for(var E=0,U=m.length;E<U;E++){var W=m[E],Z=c.update(W),ca=W.material;if(ca instanceof THREE.MultiMaterial)for(var ha=Z.groups,ca=ca.materials,Y=0,ma=ha.length;Y<ma;Y++){var ia=ha[Y],ba=ca[ia.materialIndex];!0===
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+ba.visible&&(ba=d(W,ba,x,p),a.renderBufferDirect(G,null,Z,ba,W,ia))}else ba=d(W,ca,x,p),a.renderBufferDirect(G,null,Z,ba,W,null)}}a.resetGLState()}w=a.getClearColor();x=a.getClearAlpha();a.setClearColor(w,x);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
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+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,n=null,p=null,m=null,q=null,s=null,u=null,t=null,v=null,w=null,C=null,x=null,D=null,B=null,y=null,A=null,G=null,F=null,z=null,K=null,P=null,N=null,L=null,H=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,Q={},O=new THREE.Vector4,R=null,I=null,E=new THREE.Vector4,U=new THREE.Vector4,W=a.createTexture();a.bindTexture(a.TEXTURE_2D,W);a.texParameteri(a.TEXTURE_2D,
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a.TEXTURE_MIN_FILTER,a.LINEAR);a.texImage2D(a.TEXTURE_2D,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,new Uint8Array(3));this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=
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1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&
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(a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==n&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):
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b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),n=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==p||g!==s)a.blendEquationSeparate(c(d),c(g)),p=d,s=g;if(e!==m||f!==q||h!==u||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),
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-c(k)),m=e,q=f,u=h,t=k}else t=u=s=q=m=p=null};this.setDepthFunc=function(b){if(x!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);
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-break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);x=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){v!==b&&(a.depthMask(b),v=b)};this.setColorWrite=function(b){C!==b&&(a.colorMask(b,b,b,b),C=b)};this.setStencilFunc=function(b,c,d){if(D!==b||B!==c||y!==d)a.stencilFunc(b,c,d),D=b,B=c,y=d};this.setStencilOp=function(b,c,d){if(A!==b||G!==c||F!==d)a.stencilOp(b,c,d),A=b,G=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):
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-this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){w!==b&&(a.stencilMask(b),w=b)};this.setFlipSided=function(b){z!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),z=b)};this.setLineWidth=function(b){b!==K&&(a.lineWidth(b),K=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||P===c&&N===d||(a.polygonOffset(c,d),P=c,N=d)};this.getScissorTest=function(){return L};this.setScissorTest=function(b){(L=b)?this.enable(a.SCISSOR_TEST):
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|
-this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+H-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=Q[M];void 0===e&&(e={type:void 0,texture:void 0},Q[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||V),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};
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|
|
-this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===O.equals(e)&&(a.clearColor(b,c,d,f),O.copy(e))};this.clearDepth=function(b){S!==b&&(a.clearDepth(b),S=b)};this.clearStencil=function(b){J!==b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===E.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),E.copy(b))};this.viewport=function(b){!1===Z.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),Z.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};z=w=v=C=
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|
+c(k)),m=e,q=f,u=h,t=k}else t=u=s=q=m=p=null};this.setDepthFunc=function(b){if(v!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);
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|
+break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);v=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){C!==b&&(a.colorMask(b,b,b,b),C=b)};this.setStencilFunc=function(b,c,d){if(D!==b||B!==c||y!==d)a.stencilFunc(b,c,d),D=b,B=c,y=d};this.setStencilOp=function(b,c,d){if(A!==b||G!==c||F!==d)a.stencilOp(b,c,d),A=b,G=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):
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|
+this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){z!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),z=b)};this.setLineWidth=function(b){b!==K&&(a.lineWidth(b),K=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||P===c&&N===d||(a.polygonOffset(c,d),P=c,N=d)};this.getScissorTest=function(){return L};this.setScissorTest=function(b){(L=b)?this.enable(a.SCISSOR_TEST):
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|
|
+this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+H-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=Q[M];void 0===e&&(e={type:void 0,texture:void 0},Q[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||W),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};
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|
+this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===O.equals(e)&&(a.clearColor(b,c,d,f),O.copy(e))};this.clearDepth=function(b){R!==b&&(a.clearDepth(b),R=b)};this.clearStencil=function(b){I!==b&&(a.clearStencil(b),I=b)};this.scissor=function(b){!1===E.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),E.copy(b))};this.viewport=function(b){!1===U.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),U.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};z=x=w=C=
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|
|
n=l=null}};
|
|
|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,s,u,t,x,v,C;this.render=function(w,D,B){if(0!==b.length){w=new THREE.Vector3;var y=B.w/B.z,A=.5*B.z,G=.5*B.w,F=16/B.w,z=new THREE.Vector2(F*y,F),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);s=m.createBuffer();u=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,s);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
|
-u);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);v=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,
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|
-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
|
|
|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,s,u,t,v,w,C;this.render=function(x,D,B){if(0!==b.length){x=new THREE.Vector3;var y=B.w/B.z,A=.5*B.z,G=.5*B.w,F=16/B.w,z=new THREE.Vector2(F*y,F),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);s=m.createBuffer();u=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,s);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
+u);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);w=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,
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|
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(v=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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|
N=m.createProgram(),L=m.createShader(m.FRAGMENT_SHADER),H=m.createShader(m.VERTEX_SHADER),M="precision "+a.getPrecision()+" float;\n";m.shaderSource(L,M+F.fragmentShader);m.shaderSource(H,M+F.vertexShader);m.compileShader(L);m.compileShader(H);m.attachShader(N,L);m.attachShader(N,H);m.linkProgram(N);t=N;n=m.getAttribLocation(t,"position");p=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
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|
|
"opacity");g=m.getUniformLocation(t,"color");h=m.getUniformLocation(t,"scale");k=m.getUniformLocation(t,"rotation");l=m.getUniformLocation(t,"screenPosition")}m.useProgram(t);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,s);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,u);q.disable(m.CULL_FACE);q.setDepthWrite(!1);N=0;
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|
|
-for(L=b.length;N<L;N++)if(F=16/B.w,z.set(F*y,F),H=b[N],w.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),w.applyMatrix4(D.matrixWorldInverse),w.applyProjection(D.projectionMatrix),K.copy(w),P.x=K.x*A+A,P.y=K.y*G+G,x||0<P.x&&P.x<B.z&&0<P.y&&P.y<B.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,B.x+P.x-8,B.y+P.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
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|
-z.x,z.y);m.uniform3f(l,K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,B.x+P.x-8,B.y+P.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);H.positionScreen.copy(K);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();m.uniform1i(c,
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|
|
+for(L=b.length;N<L;N++)if(F=16/B.w,z.set(F*y,F),H=b[N],x.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),K.copy(x),P.x=K.x*A+A,P.y=K.y*G+G,v||0<P.x&&P.x<B.z&&0<P.y&&P.y<B.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,B.x+P.x-8,B.y+P.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
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|
|
+z.x,z.y);m.uniform3f(l,K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,B.x+P.x-8,B.y+P.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);H.positionScreen.copy(K);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();m.uniform1i(c,
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|
|
2);q.enable(m.BLEND);for(var M=0,Q=H.lensFlares.length;M<Q;M++){var O=H.lensFlares[M];.001<O.opacity&&.001<O.scale&&(K.x=O.x,K.y=O.y,K.z=O.z,F=O.size*O.scale/B.w,z.x=F*y,z.y=F,m.uniform3f(l,K.x,K.y,K.z),m.uniform2f(h,z.x,z.y),m.uniform1f(k,O.rotation),m.uniform1f(f,O.opacity),m.uniform3f(g,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
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|
|
q.setDepthWrite(!0);a.resetGLState()}}};
|
|
|
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,s,u,t,x,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,D=a.state,B,y,A,G,F=new THREE.Vector3,z=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===A){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),H=new Uint16Array([0,1,2,0,2,3]);B=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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|
-B);w.bufferData(w.ARRAY_BUFFER,L,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,H,w.STATIC_DRAW);var L=w.createProgram(),H=w.createShader(w.VERTEX_SHADER),M=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(H,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
-w.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
-w.compileShader(H);w.compileShader(M);w.attachShader(L,H);w.attachShader(L,M);w.linkProgram(L);A=L;x=w.getAttribLocation(A,"position");v=w.getAttribLocation(A,"uv");c=w.getUniformLocation(A,"uvOffset");d=w.getUniformLocation(A,"uvScale");e=w.getUniformLocation(A,"rotation");f=w.getUniformLocation(A,"scale");g=w.getUniformLocation(A,"color");h=w.getUniformLocation(A,"map");k=w.getUniformLocation(A,"opacity");l=w.getUniformLocation(A,"modelViewMatrix");n=w.getUniformLocation(A,"projectionMatrix");p=
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|
-w.getUniformLocation(A,"fogType");m=w.getUniformLocation(A,"fogDensity");q=w.getUniformLocation(A,"fogNear");s=w.getUniformLocation(A,"fogFar");u=w.getUniformLocation(A,"fogColor");t=w.getUniformLocation(A,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;H=L.getContext("2d");H.fillStyle="white";H.fillRect(0,0,8,8);G=new THREE.Texture(L);G.needsUpdate=!0}w.useProgram(A);D.initAttributes();D.enableAttribute(x);D.enableAttribute(v);D.disableUnusedAttributes();D.disable(w.CULL_FACE);
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-D.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,B);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(n,!1,N.projectionMatrix.elements);D.activeTexture(w.TEXTURE0);w.uniform1i(h,0);H=L=0;(M=P.fog)?(w.uniform3f(u,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(w.uniform1f(q,M.near),w.uniform1f(s,M.far),w.uniform1i(p,1),H=L=1):M instanceof THREE.FogExp2&&(w.uniform1f(m,M.density),w.uniform1i(p,2),H=L=2)):
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-(w.uniform1i(p,0),H=L=0);for(var M=0,Q=b.length;M<Q;M++){var O=b[M];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(C);for(var S=[],M=0,Q=b.length;M<Q;M++){var O=b[M],J=O.material;w.uniform1f(t,J.alphaTest);w.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(F,z,K);S[0]=K.x;S[1]=K.y;O=0;P.fog&&J.fog&&(O=H);L!==O&&(w.uniform1i(p,O),L=O);null!==J.map?(w.uniform2f(c,J.map.offset.x,J.map.offset.y),w.uniform2f(d,
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-J.map.repeat.x,J.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,J.opacity);w.uniform3f(g,J.color.r,J.color.g,J.color.b);w.uniform1f(e,J.rotation);w.uniform2fv(f,S);D.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);D.setDepthTest(J.depthTest);D.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}D.enable(w.CULL_FACE);a.resetGLState()}}};
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+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,s,u,t,v,w;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,B,y,A,G,F=new THREE.Vector3,z=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===A){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),H=new Uint16Array([0,1,2,0,2,3]);B=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
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+B);x.bufferData(x.ARRAY_BUFFER,L,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,H,x.STATIC_DRAW);var L=x.createProgram(),H=x.createShader(x.VERTEX_SHADER),M=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(H,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+x.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+x.compileShader(H);x.compileShader(M);x.attachShader(L,H);x.attachShader(L,M);x.linkProgram(L);A=L;v=x.getAttribLocation(A,"position");w=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");n=x.getUniformLocation(A,"projectionMatrix");p=
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+x.getUniformLocation(A,"fogType");m=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");u=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;H=L.getContext("2d");H.fillStyle="white";H.fillRect(0,0,8,8);G=new THREE.Texture(L);G.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(v);D.enableAttribute(w);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
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+D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,B);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(n,!1,N.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);H=L=0;(M=P.fog)?(x.uniform3f(u,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(x.uniform1f(q,M.near),x.uniform1f(s,M.far),x.uniform1i(p,1),H=L=1):M instanceof THREE.FogExp2&&(x.uniform1f(m,M.density),x.uniform1i(p,2),H=L=2)):
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+(x.uniform1i(p,0),H=L=0);for(var M=0,Q=b.length;M<Q;M++){var O=b[M];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(C);for(var R=[],M=0,Q=b.length;M<Q;M++){var O=b[M],I=O.material;x.uniform1f(t,I.alphaTest);x.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(F,z,K);R[0]=K.x;R[1]=K.y;O=0;P.fog&&I.fog&&(O=H);L!==O&&(x.uniform1i(p,O),L=O);null!==I.map?(x.uniform2f(c,I.map.offset.x,I.map.offset.y),x.uniform2f(d,
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+I.map.repeat.x,I.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,I.opacity);x.uniform3f(g,I.color.r,I.color.g,I.color.b);x.uniform1f(e,I.rotation);x.uniform2fv(f,R);D.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst);D.setDepthTest(I.depthTest);D.setDepthWrite(I.depthWrite);I.map&&I.map.image&&I.map.image.width?a.setTexture(I.map,0):a.setTexture(G,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}D.enable(x.CULL_FACE);a.resetGLState()}}};
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Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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@@ -797,7 +797,7 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
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-n=void 0,m=void 0,q=void 0,s=void 0,u=void 0,t=void 0,x=void 0,v=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-p)*(t-m)-(s-m)*(u-p))n=!1;else{var C=void 0,w=void 0,D=void 0,B=void 0,y=void 0,A=void 0,G=void 0,F=void 0,z=void 0,K=void 0,z=F=G=v=x=void 0,C=u-q,w=t-s,D=p-u,B=m-t,y=q-p,A=s-m;for(n=0;n<c;n++)if(x=a[e[n]].x,v=a[e[n]].y,!(x===p&&v===m||x===q&&v===s||x===u&&v===t)&&(G=x-p,F=v-m,z=x-q,K=v-s,x-=u,v-=t,z=C*K-w*z,G=y*F-A*G,F=D*v-B*x,z>=-Number.EPSILON&&
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+n=void 0,m=void 0,q=void 0,s=void 0,u=void 0,t=void 0,v=void 0,w=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-p)*(t-m)-(s-m)*(u-p))n=!1;else{var C=void 0,x=void 0,D=void 0,B=void 0,y=void 0,A=void 0,G=void 0,F=void 0,z=void 0,K=void 0,z=F=G=w=v=void 0,C=u-q,x=t-s,D=p-u,B=m-t,y=q-p,A=s-m;for(n=0;n<c;n++)if(v=a[e[n]].x,w=a[e[n]].y,!(v===p&&w===m||v===q&&w===s||v===u&&w===t)&&(G=v-p,F=w-m,z=v-q,K=w-s,v-=u,w-=t,z=C*K-x*z,G=y*F-A*G,F=D*w-B*v,z>=-Number.EPSILON&&
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F>=-Number.EPSILON&&G>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,A=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>A||A>
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y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<A||A<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==A&&A!==y?[a]:[];if(k===y)return!f||0!==A&&A!==y?[b]:[];if(0===A)return[d];if(A===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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@@ -812,8 +812,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
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THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
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-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,s=void 0,u=void 0,t=u=s=void 0,x=void 0,v=void 0,C=void 0,w=void 0,D=void 0,x=void 0;if(l.o)for(var B=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,A=B.length;y<
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-A;)switch(B[y++]){case "m":s=B[y++]*h+k;u=B[y++]*h;n.moveTo(s,u);break;case "l":s=B[y++]*h+k;u=B[y++]*h;n.lineTo(s,u);break;case "q":s=B[y++]*h+k;u=B[y++]*h;v=B[y++]*h+k;C=B[y++]*h;n.quadraticCurveTo(v,C,s,u);if(x=p[p.length-1])for(var t=x.x,x=x.y,G=1;G<=c;G++){var F=G/c;m(F,t,v,s);m(F,x,C,u)}break;case "b":if(s=B[y++]*h+k,u=B[y++]*h,v=B[y++]*h+k,C=B[y++]*h,w=B[y++]*h+k,D=B[y++]*h,n.bezierCurveTo(v,C,w,D,s,u),x=p[p.length-1])for(t=x.x,x=x.y,G=1;G<=c;G++)F=G/c,q(F,t,v,w,s),q(F,x,C,D,u)}h={offset:l.ha*
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+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,s=void 0,u=void 0,t=u=s=void 0,v=void 0,w=void 0,C=void 0,x=void 0,D=void 0,v=void 0;if(l.o)for(var B=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,A=B.length;y<
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+A;)switch(B[y++]){case "m":s=B[y++]*h+k;u=B[y++]*h;n.moveTo(s,u);break;case "l":s=B[y++]*h+k;u=B[y++]*h;n.lineTo(s,u);break;case "q":s=B[y++]*h+k;u=B[y++]*h;w=B[y++]*h+k;C=B[y++]*h;n.quadraticCurveTo(w,C,s,u);if(v=p[p.length-1])for(var t=v.x,v=v.y,G=1;G<=c;G++){var F=G/c;m(F,t,w,s);m(F,v,C,u)}break;case "b":if(s=B[y++]*h+k,u=B[y++]*h,w=B[y++]*h+k,C=B[y++]*h,x=B[y++]*h+k,D=B[y++]*h,n.bezierCurveTo(w,C,x,D,s,u),v=p[p.length-1])for(t=v.x,v=v.y,G=1;G<=c;G++)F=G/c,q(F,t,w,x,s),q(F,v,C,D,u)}h={offset:l.ha*
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h,path:n}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
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THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
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@@ -823,7 +823,7 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
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THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,n,p,m,q,s=0,u=this.actions.length;s<u;s++){m=this.actions[s];var t=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":e=t[2];f=t[3];k=t[0];l=t[1];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[s-1].args,n=m[m.length-2],p=m[m.length-1]);for(t=1;t<=a;t++)q=t/a,m=
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b(q,n,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=t[4];f=t[5];k=t[0];l=t[1];g=t[2];h=t[3];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[s-1].args,n=m[m.length-2],p=m[m.length-1]);for(t=1;t<=a;t++)q=t/a,m=c(q,n,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[s-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*t[0].length;q=q.concat(t[0]);q=new THREE.SplineCurve(q);for(t=1;t<=m;t++)d.push(q.getPointAt(t/
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-m));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];m=t[4];k=!!t[5];n=m-g;p=2*a;for(t=1;t<=p;t++)q=t/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];m=t[5];k=!!t[6];var x=t[7];n=m-g;p=2*a;var v,C;0!==x&&(v=Math.cos(x),C=Math.sin(x));for(t=1;t<=p;t++){q=t/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==x){var w=m;m=(w-e)*v-(q-f)*C+e;q=(w-e)*C+(q-f)*v+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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+m));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];m=t[4];k=!!t[5];n=m-g;p=2*a;for(t=1;t<=p;t++)q=t/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];m=t[5];k=!!t[6];var v=t[7];n=m-g;p=2*a;var w,C;0!==v&&(w=Math.cos(v),C=Math.sin(v));for(t=1;t<=p;t++){q=t/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==v){var x=m;m=(x-e)*w-(q-f)*C+e;q=(x-e)*C+(q-f)*w+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var n=!e(f[0].getPoints()),n=a?!n:
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@@ -845,28 +845,29 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
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b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-(this.closed?0:1);h=Math.floor(a);a-=h;this.closed?h+=0<h?0:(Math.floor(Math.abs(h)/g.length)+1)*g.length:0===a&&h===k-1&&(h=k-2,a=1);var l,n,p;this.closed||0<h?l=g[(h-1)%k]:(b.subVectors(g[0],g[1]).add(g[0]),l=b);n=g[h%k];p=g[(h+1)%k];this.closed||h+2<k?g=g[(h+2)%k]:(b.subVectors(g[k-1],g[k-2]).add(g[k-1]),g=b);if(void 0===
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this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,g.x,
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k),d.initCatmullRom(l.y,n.y,p.y,g.y,k),e.initCatmullRom(l.z,n.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
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-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var t,x=h.widthSegments,v=h.heightSegments,C=e/2,w=f/2,D=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",x=h.depthSegments;var B=x+1,y=v+1,A=e/x,G=f/v,F=new THREE.Vector3;F[t]=0<g?1:-1;for(e=0;e<y;e++)for(f=0;f<B;f++){var z=new THREE.Vector3;z[a]=(f*A-C)*c;z[b]=(e*G-w)*d;z[t]=g;h.vertices.push(z)}for(e=
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-0;e<v;e++)for(f=0;f<x;f++)w=f+B*e,a=f+B*(e+1),b=f+1+B*(e+1),c=f+1+B*e,d=new THREE.Vector2(f/x,1-e/v),g=new THREE.Vector2(f/x,1-(e+1)/v),t=new THREE.Vector2((f+1)/x,1-(e+1)/v),C=new THREE.Vector2((f+1)/x,1-e/v),w=new THREE.Face3(w+D,a+D,c+D),w.normal.copy(F),w.vertexNormals.push(F.clone(),F.clone(),F.clone()),w.materialIndex=u,h.faces.push(w),h.faceVertexUvs[0].push([d,g,C]),w=new THREE.Face3(a+D,b+D,c+D),w.normal.copy(F),w.vertexNormals.push(F.clone(),F.clone(),F.clone()),w.materialIndex=u,h.faces.push(w),
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-h.faceVertexUvs[0].push([g.clone(),t,C.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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+THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f))};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
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+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,F,z,K){var P=f/F,N=g/z,L=f/2,H=g/2,M=k/2;g=F+1;for(var Q=z+1,O=f=0,R=new THREE.Vector3,I=0;I<Q;I++)for(var E=I*N-H,U=0;U<g;U++)R[a]=(U*P-L)*d,R[b]=E*e,R[c]=M,n[q]=R.x,n[q+1]=R.y,n[q+2]=R.z,R[a]=0,R[b]=0,R[c]=0<k?1:-1,p[q]=R.x,p[q+1]=R.y,p[q+2]=R.z,m[s]=U/F,m[s+1]=1-I/z,q+=3,s+=2,f+=1;for(I=0;I<z;I++)for(U=0;U<F;U++)a=t+U+g*(I+1),b=t+(U+1)+g*(I+1),c=t+(U+1)+g*I,l[u]=t+U+g*I,l[u+1]=a,l[u+2]=c,l[u+3]=a,l[u+4]=b,l[u+5]=c,u+=6,O+=
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+6;h.addGroup(v,O,K);v+=O;t+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 4*a}(d,e,f),l=new (65535<k?Uint32Array:Uint16Array)(k/4*6),n=new Float32Array(3*k),p=new Float32Array(3*k),m=new Float32Array(2*k),q=0,s=0,u=0,t=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",
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+1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(l,1));this.addAttribute("position",new THREE.BufferAttribute(n,3));this.addAttribute("normal",new THREE.BufferAttribute(p,3));this.addAttribute("uv",new THREE.BufferAttribute(m,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;
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+THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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-THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],s=[],u=n/e,t=u*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=t*Math.sin(x*h+
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-g);v.y=-u*c+k;v.z=t*Math.cos(x*h+g);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(x,1-u))}p.push(q);m.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],s=p[n+1][l],u=p[n+1][l+1],t=p[n][l+1],x=g.clone(),v=g.clone(),
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-C=h.clone(),w=h.clone(),D=m[n][l].clone(),B=m[n+1][l].clone(),y=m[n+1][l+1].clone(),A=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,s,t,[x,v,w]));this.faceVertexUvs[0].push([D,B,A]);this.faces.push(new THREE.Face3(s,u,t,[v.clone(),C,w.clone()]));this.faceVertexUvs[0].push([B.clone(),y,A.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
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-1,0),D=m[0][l].clone(),B=m[0][l+1].clone(),y=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,s,u,[x,v,C],void 0,1)),this.faceVertexUvs[0].push([D,B,y]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),D=m[e][l+1].clone(),B=m[e][l].clone(),y=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,s,u,[x,v,C],void 0,2)),this.faceVertexUvs[0].push([D,
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+THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],s=[],u=n/e,t=u*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,w=new THREE.Vector3;w.x=t*Math.sin(v*h+
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+g);w.y=-u*c+k;w.z=t*Math.cos(v*h+g);this.vertices.push(w);q.push(this.vertices.length-1);s.push(new THREE.Vector2(v,1-u))}p.push(q);m.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],s=p[n+1][l],u=p[n+1][l+1],t=p[n][l+1],v=g.clone(),w=g.clone(),
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+C=h.clone(),x=h.clone(),D=m[n][l].clone(),B=m[n+1][l].clone(),y=m[n+1][l+1].clone(),A=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,s,t,[v,w,x]));this.faceVertexUvs[0].push([D,B,A]);this.faces.push(new THREE.Face3(s,u,t,[w.clone(),C,x.clone()]));this.faceVertexUvs[0].push([B.clone(),y,A.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,v=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
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+1,0),D=m[0][l].clone(),B=m[0][l+1].clone(),y=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,s,u,[v,w,C],void 0,1)),this.faceVertexUvs[0].push([D,B,y]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),D=m[e][l+1].clone(),B=m[e][l].clone(),y=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,s,u,[v,w,C],void 0,2)),this.faceVertexUvs[0].push([D,
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B,y]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){e[0]=p[g[m]];e[1]=p[g[(m+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=x.generateSideWallUV(G,
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-k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=x.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,t=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,w,D;s&&(u=s.getSpacedPoints(q),t=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),C=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=n=0);var B,y,A,G=this,F=this.vertices.length,s=a.extractPoints(m),m=s.shape,z=s.holes;if(s=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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-y=0;for(A=z.length;y<A;y++)B=z[y],THREE.ShapeUtils.isClockWise(B)&&(z[y]=B.reverse());s=!1}var K=THREE.ShapeUtils.triangulateShape(m,z),P=m;y=0;for(A=z.length;y<A;y++)B=z[y],m=m.concat(B);var N,L,H,M,Q,O=m.length,S,J=K.length,s=[],E=0;H=P.length;N=H-1;for(L=E+1;E<H;E++,N++,L++)N===H&&(N=0),L===H&&(L=0),s[E]=d(P[E],P[N],P[L]);var Z=[],V,Y=s.concat();y=0;for(A=z.length;y<A;y++){B=z[y];V=[];E=0;H=B.length;N=H-1;for(L=E+1;E<H;E++,N++,L++)N===H&&(N=0),L===H&&(L=0),V[E]=d(B[E],B[N],B[L]);Z.push(V);Y=Y.concat(V)}for(N=
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-0;N<n;N++){H=N/n;M=k*(1-H);L=l*Math.sin(H*Math.PI/2);E=0;for(H=P.length;E<H;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,-M);y=0;for(A=z.length;y<A;y++)for(B=z[y],V=Z[y],E=0,H=B.length;E<H;E++)Q=c(B[E],V[E],L),f(Q.x,Q.y,-M)}L=l;for(E=0;E<O;E++)Q=p?c(m[E],Y[E],L):m[E],t?(w.copy(v.normals[0]).multiplyScalar(Q.x),C.copy(v.binormals[0]).multiplyScalar(Q.y),D.copy(u[0]).add(w).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(H=1;H<=q;H++)for(E=0;E<O;E++)Q=p?c(m[E],Y[E],L):m[E],t?(w.copy(v.normals[H]).multiplyScalar(Q.x),C.copy(v.binormals[H]).multiplyScalar(Q.y),
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-D.copy(u[H]).add(w).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*H);for(N=n-1;0<=N;N--){H=N/n;M=k*(1-H);L=l*Math.sin(H*Math.PI/2);E=0;for(H=P.length;E<H;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,h+M);y=0;for(A=z.length;y<A;y++)for(B=z[y],V=Z[y],E=0,H=B.length;E<H;E++)Q=c(B[E],V[E],L),t?f(Q.x,Q.y+u[q-1].y,u[q-1].x+M):f(Q.x,Q.y,h+M)}(function(){if(p){var a;a=0*O;for(E=0;E<J;E++)S=K[E],g(S[2]+a,S[1]+a,S[0]+a);a=q+2*n;a*=O;for(E=0;E<J;E++)S=K[E],g(S[0]+a,S[1]+a,S[2]+a)}else{for(E=0;E<J;E++)S=K[E],g(S[2],S[1],S[0]);for(E=
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-0;E<J;E++)S=K[E],g(S[0]+O*q,S[1]+O*q,S[2]+O*q)}})();(function(){var a=0;e(P,a);a+=P.length;y=0;for(A=z.length;y<A;y++)B=z[y],e(B,a),a+=B.length})()};
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|
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=v.generateSideWallUV(G,
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+k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=v.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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|
+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,t=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,C,x,D;s&&(u=s.getSpacedPoints(q),t=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),C=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=n=0);var B,y,A,G=this,F=this.vertices.length,s=a.extractPoints(m),m=s.shape,z=s.holes;if(s=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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+y=0;for(A=z.length;y<A;y++)B=z[y],THREE.ShapeUtils.isClockWise(B)&&(z[y]=B.reverse());s=!1}var K=THREE.ShapeUtils.triangulateShape(m,z),P=m;y=0;for(A=z.length;y<A;y++)B=z[y],m=m.concat(B);var N,L,H,M,Q,O=m.length,R,I=K.length,s=[],E=0;H=P.length;N=H-1;for(L=E+1;E<H;E++,N++,L++)N===H&&(N=0),L===H&&(L=0),s[E]=d(P[E],P[N],P[L]);var U=[],W,Z=s.concat();y=0;for(A=z.length;y<A;y++){B=z[y];W=[];E=0;H=B.length;N=H-1;for(L=E+1;E<H;E++,N++,L++)N===H&&(N=0),L===H&&(L=0),W[E]=d(B[E],B[N],B[L]);U.push(W);Z=Z.concat(W)}for(N=
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+0;N<n;N++){H=N/n;M=k*(1-H);L=l*Math.sin(H*Math.PI/2);E=0;for(H=P.length;E<H;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,-M);y=0;for(A=z.length;y<A;y++)for(B=z[y],W=U[y],E=0,H=B.length;E<H;E++)Q=c(B[E],W[E],L),f(Q.x,Q.y,-M)}L=l;for(E=0;E<O;E++)Q=p?c(m[E],Z[E],L):m[E],t?(x.copy(w.normals[0]).multiplyScalar(Q.x),C.copy(w.binormals[0]).multiplyScalar(Q.y),D.copy(u[0]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(H=1;H<=q;H++)for(E=0;E<O;E++)Q=p?c(m[E],Z[E],L):m[E],t?(x.copy(w.normals[H]).multiplyScalar(Q.x),C.copy(w.binormals[H]).multiplyScalar(Q.y),
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+D.copy(u[H]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*H);for(N=n-1;0<=N;N--){H=N/n;M=k*(1-H);L=l*Math.sin(H*Math.PI/2);E=0;for(H=P.length;E<H;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,h+M);y=0;for(A=z.length;y<A;y++)for(B=z[y],W=U[y],E=0,H=B.length;E<H;E++)Q=c(B[E],W[E],L),t?f(Q.x,Q.y+u[q-1].y,u[q-1].x+M):f(Q.x,Q.y,h+M)}(function(){if(p){var a;a=0*O;for(E=0;E<I;E++)R=K[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=O;for(E=0;E<I;E++)R=K[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<I;E++)R=K[E],g(R[2],R[1],R[0]);for(E=
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+0;E<I;E++)R=K[E],g(R[0]+O*q,R[1]+O*q,R[2]+O*q)}})();(function(){var a=0;e(P,a);a+=P.length;y=0;for(A=z.length;y<A;y++)B=z[y],e(B,a),a+=B.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
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@@ -881,7 +882,7 @@ THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="Ri
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],t=s/c,x=0;x<=b;x++){var v=x/b,C=-a*Math.cos(d+v*e)*Math.sin(f+t*g),w=a*Math.cos(f+t*g),D=a*Math.sin(d+v*e)*Math.sin(f+t*g);q.set(C,w,D).normalize();l.setXYZ(p,C,w,D);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-t);u.push(p);p++}m.push(u)}d=[];for(s=0;s<c;s++)for(x=0;x<b;x++)e=m[s][x+1],g=m[s][x],p=m[s+1][x],q=m[s+1][x+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],t=s/c,v=0;v<=b;v++){var w=v/b,C=-a*Math.cos(d+w*e)*Math.sin(f+t*g),x=a*Math.cos(f+t*g),D=a*Math.sin(d+w*e)*Math.sin(f+t*g);q.set(C,x,D).normalize();l.setXYZ(p,C,x,D);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,w,1-t);u.push(p);p++}m.push(u)}d=[];for(s=0;s<c;s++)for(v=0;v<b;v++)e=m[s][v+1],g=m[s][v],p=m[s+1][v],q=m[s+1][v+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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@@ -889,11 +890,11 @@ THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="Tor
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d,k/c));h.push(m.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,n=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),n=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
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THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
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-Array(d);var q=m/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);n.addVectors(q,s);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var u=q/d*2*Math.PI,t=-b*Math.cos(u),u=b*Math.sin(u),x=new THREE.Vector3;x.x=s.x+t*n.x+u*p.x;x.y=s.y+t*n.y+u*p.y;x.z=s.z+t*n.z+u*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,f=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
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+Array(d);var q=m/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);n.addVectors(q,s);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var u=q/d*2*Math.PI,t=-b*Math.cos(u),u=b*Math.sin(u),v=new THREE.Vector3;v.x=s.x+t*n.x+u*p.x;v.y=s.y+t*n.y+u*p.y;v.z=s.z+t*n.z+u*p.z;k[m][q]=this.vertices.push(v)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,f=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
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q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,q,s,u=new THREE.Vector3,t,x,v;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=t.normals;v=t.binormals;this.tangents=t.tangents;this.normals=x;this.binormals=v;for(t=0;t<l;t++)for(g[t]=[],n=t/(l-1),s=a.getPointAt(n),h=x[t],k=v[t],m=c*f(n),n=0;n<
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-d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),u.copy(s),u.x+=q*h.x+p*k.x,u.y+=q*h.y+p*k.y,u.z+=q*h.z+p*k.z,g[t][n]=this.vertices.push(new THREE.Vector3(u.x,u.y,u.z))-1;for(t=0;t<b;t++)for(n=0;n<d;n++)f=e?(t+1)%b:t+1,l=(n+1)%d,a=g[t][n],c=g[f][n],f=g[f][l],l=g[t][l],u=new THREE.Vector2(t/b,n/d),x=new THREE.Vector2((t+1)/b,n/d),v=new THREE.Vector2((t+1)/b,(n+1)/d),h=new THREE.Vector2(t/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([u,x,h]),this.faces.push(new THREE.Face3(c,
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-f,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,q,s,u=new THREE.Vector3,t,v,w;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=t.normals;w=t.binormals;this.tangents=t.tangents;this.normals=v;this.binormals=w;for(t=0;t<l;t++)for(g[t]=[],n=t/(l-1),s=a.getPointAt(n),h=v[t],k=w[t],m=c*f(n),n=0;n<
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+d;n++)p=n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),u.copy(s),u.x+=q*h.x+p*k.x,u.y+=q*h.y+p*k.y,u.z+=q*h.z+p*k.z,g[t][n]=this.vertices.push(new THREE.Vector3(u.x,u.y,u.z))-1;for(t=0;t<b;t++)for(n=0;n<d;n++)f=e?(t+1)%b:t+1,l=(n+1)%d,a=g[t][n],c=g[f][n],f=g[f][l],l=g[t][l],u=new THREE.Vector2(t/b,n/d),v=new THREE.Vector2((t+1)/b,n/d),w=new THREE.Vector2((t+1)/b,(n+1)/d),h=new THREE.Vector2(t/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([u,v,h]),this.faces.push(new THREE.Face3(c,
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+f,l)),this.faceVertexUvs[0].push([v.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
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h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
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THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);t.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(t.z,-t.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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