Gregg Tavares 6 years ago
parent
commit
a5818176ef
1 changed files with 36 additions and 36 deletions
  1. 36 36
      threejs/threejs-custom-geometry-cube-texcoords.html

+ 36 - 36
threejs/threejs-custom-geometry-cube-texcoords.html

@@ -69,45 +69,45 @@ function main() {
   */
 
   geometry.faces.push(
-     // front
-     new THREE.Face3(0, 3, 2),
-     new THREE.Face3(0, 1, 3),
-     // right
-     new THREE.Face3(1, 7, 3),
-     new THREE.Face3(1, 5, 7),
-     // back
-     new THREE.Face3(5, 6, 7),
-     new THREE.Face3(5, 4, 6),
-     // left
-     new THREE.Face3(4, 2, 6),
-     new THREE.Face3(4, 0, 2),
-     // top
-     new THREE.Face3(2, 7, 6),
-     new THREE.Face3(2, 3, 7),
-     // bottom
-     new THREE.Face3(4, 1, 0),
-     new THREE.Face3(4, 5, 1),
+    // front
+    new THREE.Face3(0, 3, 2),
+    new THREE.Face3(0, 1, 3),
+    // right
+    new THREE.Face3(1, 7, 3),
+    new THREE.Face3(1, 5, 7),
+    // back
+    new THREE.Face3(5, 6, 7),
+    new THREE.Face3(5, 4, 6),
+    // left
+    new THREE.Face3(4, 2, 6),
+    new THREE.Face3(4, 0, 2),
+    // top
+    new THREE.Face3(2, 7, 6),
+    new THREE.Face3(2, 3, 7),
+    // bottom
+    new THREE.Face3(4, 1, 0),
+    new THREE.Face3(4, 5, 1),
   );
 
   geometry.faceVertexUvs[0].push(
-   // front
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
-   // right
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
-   // back
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
-   // left
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
-   // top
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
-   // bottom
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
-   [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
+    // front
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
+    // right
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
+    // back
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
+    // left
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
+    // top
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
+    // bottom
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 1), new THREE.Vector2(0, 1) ],
+    [ new THREE.Vector2(0, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 1) ],
 );
 
   geometry.computeFaceNormals();