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@@ -32,7 +32,7 @@
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//Update the render target cube
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car.setVisible( false );
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cubeCamera.position.copy( car.position );
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- cubeCamera.updateCubeMap( renderer, scene );
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+ cubeCamera.update( renderer, scene );
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//Render the scene
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car.setVisible( true );
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@@ -67,7 +67,7 @@
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<div>See the base [page:Object3D] class for common methods.</div>
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- <h3>[method:null updateCubeMap]( [page:WebGLRenderer renderer], [page:Scene scene] )</h3>
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+ <h3>[method:null update]( [page:WebGLRenderer renderer], [page:Scene scene] )</h3>
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<div>
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renderer -- The current WebGL renderer <br />
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scene -- The current scene
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@@ -76,7 +76,7 @@
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Call this to update the [page:CubeCamera.renderTarget renderTarget].
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</div>
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- <h3>[method:null clearCubeMap]( [page:Boolean color], [page:Boolean depth], [page:Boolean stencil] )</h3>
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+ <h3>[method:null clear]( [page:Boolean color], [page:Boolean depth], [page:Boolean stencil] )</h3>
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<div>
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Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
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The color buffer is set to the renderer's current clear color. Arguments default to *true*.
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