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@@ -97,22 +97,22 @@
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var hemisphereLight = new THREE.HemisphereLight( 0xfceafc, 0x000000, .8 );
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- var shadowLight = new THREE.DirectionalLight( 0xffffff, .5 );
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+ var dirLight = new THREE.DirectionalLight( 0xffffff, .5 );
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- shadowLight.position.set( 150, 75, 150 );
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+ dirLight.position.set( 150, 75, 150 );
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- var shadowLight2 = shadowLight.clone();
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- shadowLight2.intensity = .2;
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- shadowLight2.position.set( - 150, 75, - 150 );
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+ var dirLight2 = dirLight.clone();
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+ dirLight2.intensity = .2;
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+ dirLight2.position.set( - 150, 75, - 150 );
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- var shadowLight3 = shadowLight.clone();
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- shadowLight3.intensity = .1;
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- shadowLight3.position.set( 0, 125, 0 );
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+ var dirLight3 = dirLight.clone();
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+ dirLight3.intensity = .1;
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+ dirLight3.position.set( 0, 125, 0 );
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scene.add( hemisphereLight );
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- scene.add( shadowLight );
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- scene.add( shadowLight2 );
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- scene.add( shadowLight3 );
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+ scene.add( dirLight );
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+ scene.add( dirLight2 );
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+ scene.add( dirLight3 );
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geomData.push( new THREE.SphereGeometry( 1, 64, 64 ) );
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geomData.push( new THREE.BoxGeometry( 1, 1, 1 ) );
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