A very small change that allows text geometry to be loaded with the scene. Here is an example: http://datable.net/WebGL/HW3/
@@ -189,6 +189,15 @@ THREE.ObjectLoader.prototype = {
geometry = geometryLoader.parse( data.data ).geometry;
break;
+
+ case 'TextGeometry':
+ geometry = new THREE.TextGeometry(
+ data.text,
+ data.data
+ );
+ break;
}