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@@ -1089,13 +1089,12 @@ class WebGLRenderer {
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//
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//
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+ this.info.render.frame ++;
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+
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if ( _clippingEnabled === true ) clipping.beginShadows();
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if ( _clippingEnabled === true ) clipping.beginShadows();
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const shadowsArray = currentRenderState.state.shadowsArray;
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const shadowsArray = currentRenderState.state.shadowsArray;
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- // muse be done before shadowMap.render, so that the number is the the same for shadows and real objects
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- this.info.render.frame ++;
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-
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shadowMap.render( shadowsArray, scene, camera );
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shadowMap.render( shadowsArray, scene, camera );
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if ( _clippingEnabled === true ) clipping.endShadows();
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if ( _clippingEnabled === true ) clipping.endShadows();
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