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update code style all sea3d examples

sunag 7 年之前
父节点
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a5dc13b1a0

+ 2 - 3
examples/webgl_loader_sea3d_bvh_retarget.html

@@ -157,12 +157,11 @@
 					scene.add( bvhSkeletonHelper );
 					scene.add( boneContainer );
 
-					// play animation
-					bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
-
 					// get offsets when it is in T-Pose
 					options.offsets = THREE.SkeletonUtils.getSkeletonOffsets( player, bvhSkeletonHelper, options );
 
+					// play animation
+					bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
 					bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
 
 				} );

+ 10 - 10
examples/webgl_loader_sea3d_hierarchy.html

@@ -59,11 +59,11 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
+			console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
 
 			var container, stats;
 
-			var camera, scene, renderer, composer, controls;
+			var camera, scene, renderer, composer;
 
 			var loader;
 
@@ -77,30 +77,30 @@
 
 			loader = new THREE.SEA3D( {
 
-				autoPlay : false, // Auto play animations
-				container : scene // Container to add models
+				autoPlay: false, // Auto play animations
+				container: scene // Container to add models
 
 			} );
 
-			loader.onComplete = function( e ) {
+			loader.onComplete = function ( e ) {
 
 				// play all animations
 
-				for(var i = 0; i < loader.meshes.length; i++) {
+				for ( var i = 0; i < loader.meshes.length; i ++ ) {
 
-					if (loader.meshes[i].animator)
-						loader.meshes[i].animator.play( "root" );
+					if ( loader.meshes[ i ].animator )
+						loader.meshes[ i ].animator.play( "root" );
 
 				}
 
 				// Get the first camera from SEA3D Studio
 				// use loader.get... to get others objects
 
-				var cam = loader.cameras[0];
+				var cam = loader.cameras[ 0 ];
 				camera.position.copy( cam.position );
 				camera.rotation.copy( cam.rotation );
 
-				controls = new THREE.OrbitControls( camera );
+				new THREE.OrbitControls( camera );
 
 				animate();
 

+ 38 - 36
examples/webgl_loader_sea3d_keyframe.html

@@ -56,11 +56,11 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
+			console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
 
 			var container, stats;
 
-			var camera, scene, renderer, composer, controls, demoAt = -1;
+			var camera, scene, renderer, composer, demoAt = - 1;
 
 			var loader;
 
@@ -74,25 +74,25 @@
 
 			loader = new THREE.SEA3D( {
 
-				autoPlay : false, // Manual play animations
-				container : scene // Container to add models
+				autoPlay: false, // Manual play animations
+				container: scene // Container to add models
 
 			} );
 
-			loader.onComplete = function( e ) {
+			loader.onComplete = function ( e ) {
 
 				// Get the first camera from 3ds Max
 				// use loader.get... to get others objects
 
-				var cam = loader.cameras[0];
+				var cam = loader.cameras[ 0 ];
 				camera.position.copy( cam.position );
 				camera.rotation.copy( cam.rotation );
 
-				controls = new THREE.OrbitControls( camera );
+				new THREE.OrbitControls( camera );
 
 				// events
 
-				window.addEventListener('click', onMouseClick, false);
+				window.addEventListener( 'click', onMouseClick, false );
 
 				animate();
 
@@ -104,14 +104,14 @@
 			//	Animation Functions
 			//
 
-			function playAll(id, crossfade, offset) {
+			function playAll( id, crossfade, offset ) {
 
 				// play all animations
 
-				for(var i = 0; i < loader.meshes.length; i++) {
+				for ( var i = 0; i < loader.meshes.length; i ++ ) {
 
-					if (loader.meshes[i].animator)
-						loader.meshes[i].animator.play(id, crossfade, offset);
+					if ( loader.meshes[ i ].animator )
+						loader.meshes[ i ].animator.play( id, crossfade, offset );
 
 				}
 
@@ -119,10 +119,10 @@
 
 			function setTimeScale( timeScale ) {
 
-				for(var i = 0; i < loader.meshes.length; i++) {
+				for ( var i = 0; i < loader.meshes.length; i ++ ) {
 
-					if (loader.meshes[i].animator)
-						loader.meshes[i].animator.setTimeScale( timeScale );
+					if ( loader.meshes[ i ].animator )
+						loader.meshes[ i ].animator.setTimeScale( timeScale );
 
 				}
 
@@ -130,10 +130,10 @@
 
 			function stopAll() {
 
-				for(var i = 0; i < loader.meshes.length; i++) {
+				for ( var i = 0; i < loader.meshes.length; i ++ ) {
 
-					if (loader.meshes[i].animator)
-						loader.meshes[i].animator.stop();
+					if ( loader.meshes[ i ].animator )
+						loader.meshes[ i ].animator.stop();
 
 				}
 
@@ -201,9 +201,9 @@
 
 			//
 
-			function description(msg) {
+			function description( msg ) {
 
-				document.getElementById('description').innerHTML = (demoAt + 1) + " - " + msg;
+				document.getElementById( 'description' ).innerHTML = ( demoAt + 1 ) + " - " + msg;
 
 			}
 
@@ -211,62 +211,64 @@
 
 				// 0 at 3 demos
 
-				switch( demoAt = ++demoAt % 4 ) {
+				switch ( demoAt = ++ demoAt % 4 ) {
 
-					// play all animation to sequence "crash#1"
+						// play all animation to sequence "crash#1"
 
 					case 0:
 
-						playAll("crash#1", .5);
-						setTimeScale(1);
+						playAll( "crash#1", .5 );
+						setTimeScale( 1 );
 
-						description("crash#1 - crossfade 0.5 seconds");
+						description( "crash#1 - crossfade 0.5 seconds" );
 
 						break;
 
-					// play all animation to sequence "crash#2"
+						// play all animation to sequence "crash#2"
 
 					case 1:
 
-						playAll("crash#2", .5);
+						playAll( "crash#2", .5 );
 
-						description("crash#2 - crossfade 0.5 seconds");
+						description( "crash#2 - crossfade 0.5 seconds" );
 
 						break;
 
-					// play animation in single object
+						// play animation in single object
 
 					case 2:
 
 						stopAll();
 
-						var fracture99 = loader.getMesh("Object099");
+						var fracture99 = loader.getMesh( "Object099" );
 
 						//fracture99.animator.setTimeScale( 1 );
 						//fracture99.animator.playing
 						//fracture99.animator.currentAnimation
 						//fracture99.animator.previousAnimation
 
-						fracture99.animator.play("crash#2", .5, 0);
+						fracture99.animator.play( "crash#2", .5, 0 );
 						//fracture99.animator.stop();
 						//fracture99.animator.pause();
 						//fracture99.animator.resume();
 
-						description("crash#2 in single object - crossfade 0.5 seconds");
+						description( "crash#2 in single object - crossfade 0.5 seconds" );
 
 						break;
 
-					// set time scale
+						// set time scale
 
 					case 3:
 
-						playAll("crash#2", .5);
-						setTimeScale(.1);
+						playAll( "crash#2", .5 );
+						setTimeScale( .1 );
 
-						description("time scale / 10 - crossfade 0.5 seconds");
+						description( "time scale / 10 - crossfade 0.5 seconds" );
 
 						break;
+
 				}
+
 			}
 
 			//

+ 11 - 11
examples/webgl_loader_sea3d_morph.html

@@ -56,11 +56,11 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
+			console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
 
 			var container, stats;
 
-			var camera, scene, renderer, composer, controls, teapot;
+			var camera, scene, renderer, composer, teapot;
 
 			var loader;
 
@@ -74,26 +74,26 @@
 
 			loader = new THREE.SEA3D( {
 
-				autoPlay : true, // Auto play animations
-				scripts : false, // Disable embed scripts
-				container : scene // Container to add models
+				autoPlay: true, // Auto play animations
+				scripts: false, // Disable embed scripts
+				container: scene // Container to add models
 
 			} );
 
-			loader.onComplete = function( e ) {
+			loader.onComplete = function ( e ) {
 
 				// Get the first camera from SEA3D Studio
 				// use loader.get... to get others objects
 
-				var cam = loader.cameras[0];
+				var cam = loader.cameras[ 0 ];
 				camera.position.copy( cam.position );
 				camera.rotation.copy( cam.rotation );
 
-				controls = new THREE.OrbitControls( camera );
+				new THREE.OrbitControls( camera );
 
 				// get mesh
 
-				teapot = loader.getMesh("Teapot01");
+				teapot = loader.getMesh( "Teapot01" );
 
 				// events
 
@@ -161,8 +161,8 @@
 
 				// change morph weight: 0 at 1
 				// names from modifier Morph of 3ds Max
-				teapot.setWeight("OldTeapot", mouseX / window.innerWidth);
-				teapot.setWeight("Sphere", mouseY / window.innerHeight);
+				teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
+				teapot.setWeight( "Sphere", mouseY / window.innerHeight );
 
 			}
 

+ 29 - 29
examples/webgl_loader_sea3d_skinning.html

@@ -58,11 +58,11 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
+			console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
 
 			var container, stats;
 
-			var camera, scene, renderer, composer, controls, player, hat;
+			var camera, scene, renderer, composer, player, hat;
 
 			var loader;
 
@@ -76,26 +76,26 @@
 
 			loader = new THREE.SEA3D( {
 
-				autoPlay : true, // Auto play animations
-				container : scene, // Container to add models
-				multiplier : .6 // Light multiplier
+				autoPlay: true, // Auto play animations
+				container: scene, // Container to add models
+				multiplier: .6 // Light multiplier
 
 			} );
 
-			loader.onComplete = function( e ) {
+			loader.onComplete = function ( e ) {
 
 				// Get the first camera from SEA3D Studio
 				// use loader.get... to get others objects
 
-				var cam = loader.cameras[0];
+				var cam = loader.cameras[ 0 ];
 				camera.position.copy( cam.position );
 				camera.rotation.copy( cam.rotation );
 
 				controls = new THREE.OrbitControls( camera );
 
 				// get meshes
-				player = loader.getMesh("Player");
-				hat = loader.getMesh("Hat");
+				player = loader.getMesh( "Player" );
+				hat = loader.getMesh( "Hat" );
 
 				// on animation complete example
 
@@ -103,9 +103,9 @@
 
 				// or
 
-				player.animation['pass#1'].addEventListener(THREE.SEA3D.Animation.COMPLETE, function(e) {
+				player.animation[ 'pass#1' ].addEventListener( THREE.SEA3D.Animation.COMPLETE, function ( e ) {
 
-					console.log("Animation completed!", e);
+					console.log( "Animation completed!", e );
 
 				} );
 
@@ -124,34 +124,34 @@
 
 			function updatePlayerCountDescription( count ) {
 
-				document.getElementById("playercount").innerText = "Numbers of players " + count + " | Middle click to clone";
+				document.getElementById( "playercount" ).innerText = "Numbers of players " + count + " | Middle click to clone";
 
 			}
 
-			var cloneAsset = function() {
+			var cloneAsset = function () {
 
 				var count = 2, size = 25;
 
-				return function() {
+				return function () {
 
 					updatePlayerCountDescription( count );
 
-					var PHI = Math.PI * 2 * (Math.sqrt(5) + 1) / 2;  // golden ratio
-					var angle = PHI * count++;
+					var PHI = Math.PI * 2 * ( Math.sqrt( 5 ) + 1 ) / 2; // golden ratio
+					var angle = PHI * count ++;
 
 					var container = new THREE.Object3D();
 					container.position.z = ( size * count ) * Math.cos( angle );
 					container.position.x = ( size * count ) * Math.sin( angle );
 
 					scene.add( container );
-					
-					var domain = loader.clone( { 
-						autoPlay : true, 
-						container : container, 
-						lights : false 
-					});
 
-				}
+					var domain = loader.clone( {
+						autoPlay: true,
+						container: container,
+						lights: false
+					} );
+
+				};
 
 			}();
 
@@ -205,10 +205,10 @@
 			function onRightClick( e ) {
 
 				// play character animation
-				if (player.currentAnimation.name == "idle")
-					player.play("run", .5);// play "pass#1" to caller .onComplete animation example
+				if ( player.currentAnimation.name == "idle" )
+					player.play( "run", .5 );// play "pass#1" to caller .onComplete animation example
 				else
-					player.play("idle", .5);
+					player.play( "idle", .5 );
 
 				e.preventDefault();
 
@@ -216,11 +216,11 @@
 
 			function onMouseClick( e ) {
 
-				if (e.button === 0) {
+				if ( e.button === 0 ) {
 
-					hat.visible = !hat.visible;
+					hat.visible = ! hat.visible;
 
-				} else if (e.button === 1) {
+				} else if ( e.button === 1 ) {
 
 					cloneAsset();
 

+ 13 - 13
examples/webgl_loader_sea3d_sound.html

@@ -103,7 +103,7 @@
 
 			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
-			console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
+			console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
 
 			var container, raycaster, stats;
 
@@ -126,12 +126,12 @@
 
 			loader = new THREE.SEA3D( {
 
-				autoPlay : true, // Auto play animations
-				container : scene // Container to add models
+				autoPlay: true, // Auto play animations
+				container: scene // Container to add models
 
 			} );
 
-			loader.onComplete = function( e ) {
+			loader.onComplete = function ( e ) {
 
 				audioListener = loader.audioListener;
 
@@ -144,19 +144,19 @@
 
 				// sound asset 1
 
-				lightOutside = loader.getLight("Light1");
+				lightOutside = loader.getLight( "Light1" );
 
-				var soundOutside = loader.getSound3D("Point001");
+				var soundOutside = loader.getSound3D( "Point001" );
 				soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
 
 				// sound asset 2 + area
 
-				lightArea = loader.getLight("Light2");
+				lightArea = loader.getLight( "Light2" );
 
-				soundArea = loader.getSound3D("Point002");
+				soundArea = loader.getSound3D( "Point002" );
 				soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
 
-				collisionArea = loader.getMesh("Torus003");
+				collisionArea = loader.getMesh( "Torus003" );
 
 				animate();
 
@@ -394,18 +394,18 @@
 			function updateSoundFilter() {
 
 				// difference position between sound and listener
-				var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub(audioPos);
+				var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub( audioPos );
 				var length = difPos.length();
 
 				// pick a vector from camera to sound
 				raycaster.set( audioPos, difPos.normalize() );
 
 				// intersecting sound1
-				if ( length > 50 && raycaster.intersectObjects( [collisionArea] ).length ) {
+				if ( length > 50 && raycaster.intersectObjects( [ collisionArea ] ).length ) {
 
-					if ( soundArea.getFilters()[0] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
+					if ( soundArea.getFilters()[ 0 ] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
 
-				} else if ( soundArea.getFilters()[0] === soundFilter ) {
+				} else if ( soundArea.getFilters()[ 0 ] === soundFilter ) {
 
 					soundArea.setFilters( [] );