Jelajahi Sumber

Removed unneeded computeTangents() calls.

Mr.doob 10 tahun lalu
induk
melakukan
a5ef8e72ee

+ 6 - 7
examples/misc_controls_fly.html

@@ -108,20 +108,19 @@
 				scene.add( dirLight );
 
 				var materialNormalMap = new THREE.MeshPhongMaterial( {
-				
+
 					specular: 0x333333,
 					shininess: 15,
 					map: THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
 					specularMap: THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
 					normalMap: THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
 					normalScale: new THREE.Vector2( 0.85, 0.85 )
-				
+
 				} );
 
 				// planet
 
 				geometry = new THREE.SphereGeometry( radius, 100, 50 );
-				geometry.computeTangents();
 
 				meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
 				meshPlanet.rotation.y = 0;
@@ -131,10 +130,10 @@
 				// clouds
 
 				var materialClouds = new THREE.MeshLambertMaterial( {
-				
+
 					map: THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
 					transparent: true
-				
+
 				} );
 
 				meshClouds = new THREE.Mesh( geometry, materialClouds );
@@ -145,9 +144,9 @@
 				// moon
 
 				var materialMoon = new THREE.MeshPhongMaterial( {
-				
+
 					map: THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" )
-				
+
 				} );
 
 				meshMoon = new THREE.Mesh( geometry, materialMoon );

+ 0 - 2
examples/webgl_loader_ctm.html

@@ -179,8 +179,6 @@
 
 				loader.load( "models/ctm/LeePerry.ctm",  function( geometry ) {
 
-					geometry.computeTangents();
-
 					var material = new THREE.MeshPhongMaterial( {
 
 						specular: 0x303030,

+ 0 - 2
examples/webgl_materials_normalmap.html

@@ -190,8 +190,6 @@
 
 			function createScene( geometry, scale, material ) {
 
-				geometry.computeTangents();
-
 				mesh1 = new THREE.Mesh( geometry, material );
 
 				mesh1.position.y = - 50;

+ 0 - 2
examples/webgl_postprocessing_advanced.html

@@ -329,8 +329,6 @@
 
 			function createMesh( geometry, scene, scale ) {
 
-				geometry.computeTangents();
-
 				var mat2 = new THREE.MeshLambertMaterial( {
 
 					color: 0x999999,