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// adjustShadowValue1K() upacks the depth value stored in @textureData, adds @bias to it, and then
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// adjustShadowValue1K() upacks the depth value stored in @textureData, adds @bias to it, and then
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// comapres the result with @testDepth. If @testDepth is larger than or equal to that result, then
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// comapres the result with @testDepth. If @testDepth is larger than or equal to that result, then
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