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Docs: Remove redundant definitions. (#28860)

Michael Herzog 1 năm trước cách đây
mục cha
commit
a60450eda5

+ 0 - 3
docs/api/ar/objects/LOD.html

@@ -80,9 +80,6 @@
 		إضافة شبكة ستعرض عند مسافة معينة وأكبر. عادةً ما تكون المسافة أبعد، كلما كان التفصيل أقل في الشبكة.
 		إضافة شبكة ستعرض عند مسافة معينة وأكبر. عادةً ما تكون المسافة أبعد، كلما كان التفصيل أقل في الشبكة.
 		</p>
 		</p>
 		
 		
-		<h3>[method:LOD clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن LOD مع مستوياته المرتبطة.</p>
-		
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>الحصول على مستوى LOD النشط حاليًا. كفهرس لمصفوفة المستويات.</p>
 		<p>الحصول على مستوى LOD النشط حاليًا. كفهرس لمصفوفة المستويات.</p>
 		
 		

+ 0 - 3
docs/api/ar/objects/Line.html

@@ -95,9 +95,6 @@
 		ستستدعي [page:Raycaster.intersectObject] هذه الطريقة.
 		ستستدعي [page:Raycaster.intersectObject] هذه الطريقة.
 		</p>
 		</p>
 		 
 		 
-		<h3>[method:Line clone]()</h3>
-		<p>يعود بنسخة من هذا كائن Line وأحفاده.</p>
-		 
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 		يحدث morphTargets ليكون لها تأثير على الكائن. يعيد تعيين
 		يحدث morphTargets ليكون لها تأثير على الكائن. يعيد تعيين

+ 0 - 3
docs/api/ar/objects/Mesh.html

@@ -72,9 +72,6 @@
 		<h2>الطرق (Methods)</h2>
 		<h2>الطرق (Methods)</h2>
 		<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
 		<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
 		
 		
-		<h3>[method:Mesh clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن [name] وأحفاده.</p>
-		
 		<h3>
 		<h3>
 		[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		</h3>
 		</h3>

+ 0 - 3
docs/api/ar/objects/Points.html

@@ -71,9 +71,6 @@
 		سيتم استدعاء هذه الطريقة بواسطة [page:Raycaster.intersectObject].
 		سيتم استدعاء هذه الطريقة بواسطة [page:Raycaster.intersectObject].
 		</p>
 		</p>
 		
 		
-		<h3>[method:Points clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن Points وأحفاده.</p>
-		
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 		تحديث التحولات لعدم التأثير على الكائن. يعيد تعيين خصائص
 		تحديث التحولات لعدم التأثير على الكائن. يعيد تعيين خصائص

+ 1 - 4
docs/api/ar/objects/Sprite.html

@@ -61,10 +61,7 @@
 			
 			
 		<h2>الطرق (Methods)</h2>
 		<h2>الطرق (Methods)</h2>
 		<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
 		<p>انظر إلى الفئة الأساسية [page:Object3D] للحصول على الطرق المشتركة.</p>
-			
-		<h3>[method:Sprite clone]()</h3>
-		<p>إرجاع نسخة من هذا كائن Sprite وأحفاده.</p>
-			
+
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>نسخ خصائص رذاذ المارة إلى هذه واحدة.</p>
 		<p>نسخ خصائص رذاذ المارة إلى هذه واحدة.</p>
 			
 			

+ 0 - 3
docs/api/en/objects/LOD.html

@@ -86,9 +86,6 @@
 			the further away the distance, the lower the detail on the mesh.
 			the further away the distance, the lower the detail on the mesh.
 		</p>
 		</p>
 
 
-		<h3>[method:LOD clone]()</h3>
-		<p>Returns a clone of this LOD object with its associated levels.</p>
-
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>Get the currently active LOD level. As index of the levels array.</p>
 		<p>Get the currently active LOD level. As index of the levels array.</p>
 
 

+ 0 - 3
docs/api/en/objects/Line.html

@@ -95,9 +95,6 @@
 			[page:Raycaster.intersectObject] will call this method.
 			[page:Raycaster.intersectObject] will call this method.
 		</p>
 		</p>
 
 
-		<h3>[method:Line clone]()</h3>
-		<p>Returns a clone of this Line object and its descendants.</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 			Updates the morphTargets to have no influence on the object. Resets the
 			Updates the morphTargets to have no influence on the object. Resets the

+ 0 - 3
docs/api/en/objects/Mesh.html

@@ -74,9 +74,6 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:Mesh clone]()</h3>
-		<p>Returns a clone of this [name] object and its descendants.</p>
-
 		<h3>
 		<h3>
 			[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 			[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		</h3>
 		</h3>

+ 0 - 3
docs/api/en/objects/Points.html

@@ -71,9 +71,6 @@
 			[page:Raycaster.intersectObject] will call this method.
 			[page:Raycaster.intersectObject] will call this method.
 		</p>
 		</p>
 
 
-		<h3>[method:Points clone]()</h3>
-		<p>Returns a clone of this Points object and its descendants.</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 			Updates the morphTargets to have no influence on the object. Resets the
 			Updates the morphTargets to have no influence on the object. Resets the

+ 0 - 3
docs/api/en/objects/Sprite.html

@@ -62,9 +62,6 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
-		<h3>[method:Sprite clone]()</h3>
-		<p>Returns a clone of this Sprite object and any descendants.</p>
-
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>Copies the properties of the passed sprite to this one.</p>
 		<p>Copies the properties of the passed sprite to this one.</p>
 
 

+ 0 - 6
docs/api/it/objects/LOD.html

@@ -88,12 +88,6 @@
 		la distanza, minore è il dettaglio sulla mesh.
 		la distanza, minore è il dettaglio sulla mesh.
 		</p>
 		</p>
 
 
-		<h3>[method:LOD clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto LOD e degli oggetti specifici della distanza ad esso associati.
-		</p>
-
-
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>
 		<p>
 			Ottiene il livello LOD attivo attualmente. Come indice dell'array dei livelli.
 			Ottiene il livello LOD attivo attualmente. Come indice dell'array dei livelli.

+ 0 - 5
docs/api/it/objects/Line.html

@@ -90,11 +90,6 @@
 			[page:Raycaster.intersectObject] chiamerà questo metodo.
 			[page:Raycaster.intersectObject] chiamerà questo metodo.
 		</p>
 		</p>
 
 
-		<h3>[method:Line clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto Line e i suoi discendenti.
-		</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 			Aggiorna i morphTargets in modo che non abbiano alcuna influenza sull'oggetto. 
 			Aggiorna i morphTargets in modo che non abbiano alcuna influenza sull'oggetto. 

+ 0 - 3
docs/api/it/objects/Mesh.html

@@ -67,9 +67,6 @@
 		<h2>Metodi</h2>
 		<h2>Metodi</h2>
 		<p>Vedi la classe base [page:Object3D] per i metodi comuni.</p>
 		<p>Vedi la classe base [page:Object3D] per i metodi comuni.</p>
 
 
-		<h3>[method:Mesh clone]()</h3>
-		<p>Restituisce un clone di questo oggetto [name] e i suoi discendenti.</p>
-
 		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<p>
 		<p>
 			Ottiene le intersezioni tra un raggio lanciato e questa mesh.
 			Ottiene le intersezioni tra un raggio lanciato e questa mesh.

+ 0 - 5
docs/api/it/objects/Points.html

@@ -66,11 +66,6 @@
 			[page:Raycaster.intersectObject] chiamerà questo metodo, ma i risultati non saranno ordinati.
 			[page:Raycaster.intersectObject] chiamerà questo metodo, ma i risultati non saranno ordinati.
 		</p>
 		</p>
 
 
-		<h3>[method:Points clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto [name] e i suoi discendenti.</p>
-		</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 			Aggiorna i morphTargets in modo che non abbiano influenza sull'oggetto. Reimposta le proprietà
 			Aggiorna i morphTargets in modo che non abbiano influenza sull'oggetto. Reimposta le proprietà

+ 0 - 5
docs/api/it/objects/Sprite.html

@@ -63,11 +63,6 @@
 		<h2>Metodi</h2>
 		<h2>Metodi</h2>
 		<p>Vedi la classe base [page:Object3D] per i metodi comuni.</p>
 		<p>Vedi la classe base [page:Object3D] per i metodi comuni.</p>
 
 
-		<h3>[method:Sprite clone]()</h3>
-		<p>
-			Restituisce un clone di questo oggetto Sprite e i suoi discendenti.
-		</p>
-
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>
 		<p>
 			Copia le proprietà della sprite passata in questa.
 			Copia le proprietà della sprite passata in questa.

+ 0 - 5
docs/api/zh/objects/LOD.html

@@ -86,11 +86,6 @@
 		添加在一定距离和更大范围内显示的网格。通常来说,距离越远,网格中的细节就越少。
 		添加在一定距离和更大范围内显示的网格。通常来说,距离越远,网格中的细节就越少。
 		</p>
 		</p>
 
 
-		<h3>[method:LOD clone]()</h3>
-		<p>
-			返回一个LOD对象及其所关联的在特定距离中的物体。
-		</p>
-
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<h3>[method:Integer getCurrentLevel]()</h3>
 		<p>
 		<p>
 		Get the currently active LOD level. As index of the levels array.
 		Get the currently active LOD level. As index of the levels array.

+ 0 - 5
docs/api/zh/objects/Line.html

@@ -88,11 +88,6 @@
 			[page:Raycaster.intersectObject]将会调用这个方法。
 			[page:Raycaster.intersectObject]将会调用这个方法。
 		</p>
 		</p>
 
 
-		<h3>[method:Line clone]()</h3>
-		<p>
-			返回这条线及其子集的一个克隆对象。
-		</p>
-
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<h3>[method:undefined updateMorphTargets]()</h3>
 		<p>
 		<p>
 		Updates the morphTargets to have no influence on the object. Resets the
 		Updates the morphTargets to have no influence on the object. Resets the

+ 0 - 3
docs/api/zh/objects/Mesh.html

@@ -70,9 +70,6 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 
 
-		<h3>[method:Mesh clone]()</h3>
-		<p>返回这个[name]对象及其子级的克隆。</p>
-
 		<h3>
 		<h3>
 			[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 			[method:Vector3 getVertexPosition]( [param:Integer index], [param:Vector3 target] )
 		</h3>
 		</h3>

+ 0 - 5
docs/api/zh/objects/Points.html

@@ -69,11 +69,6 @@
 		[page:Raycaster.intersectObject]将会调用这个方法。
 		[page:Raycaster.intersectObject]将会调用这个方法。
 	</p>
 	</p>
 
 
-	<h3>[method:Points clone]()</h3>
-	<p>
-		返回这个点及其子集的一个克隆对象。
-	</p>
-
 	<h3>[method:undefined updateMorphTargets]()</h3>
 	<h3>[method:undefined updateMorphTargets]()</h3>
 	<p>
 	<p>
 		更新morphTargets,使其不对对象产生影响,重置[page:Points.morphTargetInfluences morphTargetInfluences] 和
 		更新morphTargets,使其不对对象产生影响,重置[page:Points.morphTargetInfluences morphTargetInfluences] 和

+ 0 - 5
docs/api/zh/objects/Sprite.html

@@ -61,11 +61,6 @@
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 		<p>共有方法请参见其基类[page:Object3D]。</p>
 
 
-		<h3>[method:Sprite clone]()</h3>
-		<p>
-			返回当前Sprite对象的一个克隆及其任何后代。
-		</p>
-
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<h3>[method:this copy]( [param:Sprite sprite] )</h3>
 		<p>
 		<p>
 			将前一个Sprite对象的属性复制给当前的这个对象。
 			将前一个Sprite对象的属性复制给当前的这个对象。