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Examples: Added webxr_ar_dragging.

Mr.doob 3 ani în urmă
părinte
comite
a605e5786a

+ 1 - 0
examples/files.json

@@ -336,6 +336,7 @@
 	],
 	"webxr": [
 		"webxr_ar_cones",
+		"webxr_ar_dragging",
 		"webxr_ar_hittest",
 		"webxr_ar_lighting",
 		"webxr_ar_paint",

BIN
examples/screenshots/webxr_ar_dragging.jpg


+ 242 - 0
examples/webxr_ar_dragging.html

@@ -0,0 +1,242 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js ar - dragging</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - dragging
+		</div>
+
+		<!-- Import maps polyfill -->
+		<!-- Remove this when import maps will be widely supported -->
+		<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
+
+		<script type="importmap">
+			{
+				"imports": {
+					"three": "../build/three.module.js"
+				}
+			}
+		</script>
+
+		<script type="module">
+
+			import * as THREE from 'three';
+			import { OrbitControls } from './jsm/controls/OrbitControls.js';
+			import { ARButton } from './jsm/webxr/ARButton.js';
+
+			let container;
+			let camera, scene, renderer;
+			let controller1, controller2;
+			let controllerGrip1, controllerGrip2;
+
+			let raycaster;
+
+			const intersected = [];
+			const tempMatrix = new THREE.Matrix4();
+
+			let controls, group;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				scene = new THREE.Scene();
+
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
+				camera.position.set( 0, 0, 3 );
+
+				controls = new OrbitControls( camera, container );
+
+				scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
+
+				const light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 0, 6, 0 );
+				scene.add( light );
+
+				group = new THREE.Group();
+				scene.add( group );
+
+				const geometries = [
+					new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
+					new THREE.ConeGeometry( 0.2, 0.2, 64 ),
+					new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
+					new THREE.IcosahedronGeometry( 0.2, 8 ),
+					new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
+				];
+
+				for ( let i = 0; i < 50; i ++ ) {
+
+					const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
+					const material = new THREE.MeshStandardMaterial( {
+						color: Math.random() * 0xffffff,
+						roughness: 0.7,
+						metalness: 0.0
+					} );
+
+					const object = new THREE.Mesh( geometry, material );
+
+					object.position.x = Math.random() * 4 - 2;
+					object.position.y = Math.random() * 4 - 2;
+					object.position.z = Math.random() * 4 - 2;
+
+					object.rotation.x = Math.random() * 2 * Math.PI;
+					object.rotation.y = Math.random() * 2 * Math.PI;
+					object.rotation.z = Math.random() * 2 * Math.PI;
+
+					object.scale.setScalar( Math.random() + 0.5 );
+
+					group.add( object );
+
+				}
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.outputEncoding = THREE.sRGBEncoding;
+				renderer.xr.enabled = true;
+				container.appendChild( renderer.domElement );
+
+				document.body.appendChild( ARButton.createButton( renderer ) );
+
+				// controllers
+
+				controller1 = renderer.xr.getController( 0 );
+				controller1.addEventListener( 'selectstart', onSelectStart );
+				controller1.addEventListener( 'selectend', onSelectEnd );
+				scene.add( controller1 );
+
+				controller2 = renderer.xr.getController( 1 );
+				controller2.addEventListener( 'selectstart', onSelectStart );
+				controller2.addEventListener( 'selectend', onSelectEnd );
+				scene.add( controller2 );
+
+				raycaster = new THREE.Raycaster();
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function onSelectStart( event ) {
+
+				const controller = event.target;
+
+				const intersections = getIntersections( controller );
+
+				if ( intersections.length > 0 ) {
+
+					const intersection = intersections[ 0 ];
+
+					const object = intersection.object;
+					object.material.emissive.b = 1;
+					controller.attach( object );
+
+					controller.userData.selected = object;
+
+				}
+
+			}
+
+			function onSelectEnd( event ) {
+
+				const controller = event.target;
+
+				if ( controller.userData.selected !== undefined ) {
+
+					const object = controller.userData.selected;
+					object.material.emissive.b = 0;
+					group.attach( object );
+
+					controller.userData.selected = undefined;
+
+				}
+
+
+			}
+
+			function getIntersections( controller ) {
+
+				tempMatrix.identity().extractRotation( controller.matrixWorld );
+
+				raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
+				raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
+
+				return raycaster.intersectObjects( group.children, false );
+
+			}
+
+			function intersectObjects( controller ) {
+
+				// Do not highlight when already selected
+
+				if ( controller.userData.selected !== undefined ) return;
+
+				const intersections = getIntersections( controller );
+
+				if ( intersections.length > 0 ) {
+
+					const intersection = intersections[ 0 ];
+
+					const object = intersection.object;
+					object.material.emissive.r = 1;
+					intersected.push( object );
+
+				}
+
+			}
+
+			function cleanIntersected() {
+
+				while ( intersected.length ) {
+
+					const object = intersected.pop();
+					object.material.emissive.r = 0;
+
+				}
+
+			}
+
+			//
+
+			function animate() {
+
+				renderer.setAnimationLoop( render );
+
+			}
+
+			function render() {
+
+				cleanIntersected();
+
+				intersectObjects( controller1 );
+				intersectObjects( controller2 );
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>