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@@ -9,7 +9,7 @@ uniform mat4 u_modelViewMatrix;
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uniform mat4 u_projectionMatrix;
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void main(void) {
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- vec4 pos = u_modelViewMatrix * vec4(position,1.0);
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+ vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
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v_color = a_color;
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gl_Position = u_projectionMatrix * pos;
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-}
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+}
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