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Updated builds.

Mr.doob 9 年之前
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a6227fdfc9
共有 2 個文件被更改,包括 209 次插入227 次删除
  1. 57 75
      build/three.js
  2. 152 152
      build/three.min.js

+ 57 - 75
build/three.js

@@ -34361,7 +34361,7 @@ THREE.Font.prototype = {
 
 	constructor: THREE.Font,
 
-	generateShapes: function ( text, size, curveSegments ) {
+	generateShapes: function ( text, size, divisions ) {
 
 		function createPaths( text ) {
 
@@ -34373,9 +34373,7 @@ THREE.Font.prototype = {
 
 			for ( var i = 0; i < chars.length; i ++ ) {
 
-				var path = new THREE.Path();
-
-				var ret = extractGlyphPoints( chars[ i ], scale, offset, path );
+				var ret = createPath( chars[ i ], scale, offset );
 				offset += ret.offset;
 
 				paths.push( ret.path );
@@ -34386,118 +34384,102 @@ THREE.Font.prototype = {
 
 		}
 
-		function extractGlyphPoints( c, scale, offset, path ) {
-
-			var pts = [];
-
-			var b2 = THREE.ShapeUtils.b2;
-			var b3 = THREE.ShapeUtils.b3;
+		function createPath( c, scale, offset ) {
 
-			var i, i2, divisions,
-				outline, action, length,
-				scaleX, scaleY,
-				x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2,
-				laste,
-				glyph = data.glyphs[ c ] || data.glyphs[ '?' ];
+			var glyph = data.glyphs[ c ] || data.glyphs[ '?' ];
 
 			if ( ! glyph ) return;
 
-			if ( glyph.o ) {
+			var path = new THREE.Path();
 
-				outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
-				length = outline.length;
+			var pts = [], b2 = THREE.ShapeUtils.b2, b3 = THREE.ShapeUtils.b3;
+			var x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste;
 
-				scaleX = scale;
-				scaleY = scale;
+			if ( glyph.o ) {
 
-				for ( i = 0; i < length; ) {
+				var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
 
-					action = outline[ i ++ ];
+				for ( var i = 0, l = outline.length; i < l; ) {
 
-					//console.log( action );
+					var action = outline[ i ++ ];
 
 					switch ( action ) {
 
-					case 'm':
+						case 'm': // moveTo
 
-						// Move To
+							x = outline[ i ++ ] * scale + offset;
+							y = outline[ i ++ ] * scale;
 
-						x = outline[ i ++ ] * scaleX + offset;
-						y = outline[ i ++ ] * scaleY;
+							path.moveTo( x, y );
 
-						path.moveTo( x, y );
-						break;
+							break;
 
-					case 'l':
+						case 'l': // lineTo
 
-						// Line To
+							x = outline[ i ++ ] * scale + offset;
+							y = outline[ i ++ ] * scale;
 
-						x = outline[ i ++ ] * scaleX + offset;
-						y = outline[ i ++ ] * scaleY;
-						path.lineTo( x, y );
-						break;
+							path.lineTo( x, y );
 
-					case 'q':
+							break;
 
-						// QuadraticCurveTo
+						case 'q': // quadraticCurveTo
 
-						cpx  = outline[ i ++ ] * scaleX + offset;
-						cpy  = outline[ i ++ ] * scaleY;
-						cpx1 = outline[ i ++ ] * scaleX + offset;
-						cpy1 = outline[ i ++ ] * scaleY;
+							cpx  = outline[ i ++ ] * scale + offset;
+							cpy  = outline[ i ++ ] * scale;
+							cpx1 = outline[ i ++ ] * scale + offset;
+							cpy1 = outline[ i ++ ] * scale;
 
-						path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
+							path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
 
-						laste = pts[ pts.length - 1 ];
+							laste = pts[ pts.length - 1 ];
 
-						if ( laste ) {
+							if ( laste ) {
 
-							cpx0 = laste.x;
-							cpy0 = laste.y;
+								cpx0 = laste.x;
+								cpy0 = laste.y;
 
-							for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) {
+								for ( var i2 = 1; i2 <= divisions; i2 ++ ) {
 
-								var t = i2 / divisions;
-								b2( t, cpx0, cpx1, cpx );
-								b2( t, cpy0, cpy1, cpy );
+									var t = i2 / divisions;
+									b2( t, cpx0, cpx1, cpx );
+									b2( t, cpy0, cpy1, cpy );
 
-							}
+								}
 
-						}
+							}
 
-						break;
+							break;
 
-					case 'b':
+						case 'b': // bezierCurveTo
 
-						// Cubic Bezier Curve
+							cpx  = outline[ i ++ ] * scale + offset;
+							cpy  = outline[ i ++ ] * scale;
+							cpx1 = outline[ i ++ ] * scale + offset;
+							cpy1 = outline[ i ++ ] * scale;
+							cpx2 = outline[ i ++ ] * scale + offset;
+							cpy2 = outline[ i ++ ] * scale;
 
-						cpx  = outline[ i ++ ] * scaleX + offset;
-						cpy  = outline[ i ++ ] * scaleY;
-						cpx1 = outline[ i ++ ] * scaleX + offset;
-						cpy1 = outline[ i ++ ] * scaleY;
-						cpx2 = outline[ i ++ ] * scaleX + offset;
-						cpy2 = outline[ i ++ ] * scaleY;
+							path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
 
-						path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
+							laste = pts[ pts.length - 1 ];
 
-						laste = pts[ pts.length - 1 ];
+							if ( laste ) {
 
-						if ( laste ) {
+								cpx0 = laste.x;
+								cpy0 = laste.y;
 
-							cpx0 = laste.x;
-							cpy0 = laste.y;
+								for ( var i2 = 1; i2 <= divisions; i2 ++ ) {
 
-							for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2 ++ ) {
+									var t = i2 / divisions;
+									b3( t, cpx0, cpx1, cpx2, cpx );
+									b3( t, cpy0, cpy1, cpy2, cpy );
 
-								var t = i2 / divisions;
-								b3( t, cpx0, cpx1, cpx2, cpx );
-								b3( t, cpy0, cpy1, cpy2, cpy );
+								}
 
 							}
 
-						}
-
-						break;
+							break;
 
 					}
 
@@ -34512,7 +34494,7 @@ THREE.Font.prototype = {
 		//
 
 		if ( size === undefined ) size = 100;
-		if ( curveSegments === undefined ) curveSegments = 4;
+		if ( divisions === undefined ) divisions = 4;
 
 		var data = this.data;
 

+ 152 - 152
build/three.min.js

@@ -34,7 +34,7 @@ b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Mat
 multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,l=b._w;this._x=c*l+f*g+d*k-e*h;this._y=d*l+f*h+e*g-c*k;this._z=e*l+f*k+c*h-d*g;this._w=f*l-c*g-d*h-e*k;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===
 b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g);if(.001>Math.abs(h))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*k)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+
 this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};
-Object.assign(THREE.Quaternion,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],l=c[d+2];c=c[d+3];d=e[f+0];var m=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==m||l!==p){f=1-g;var n=h*d+k*m+l*p+c*e,q=0<=n?1:-1,t=1-n*n;t>Number.EPSILON&&(t=Math.sqrt(t),n=Math.atan2(t,n*q),f=Math.sin(f*n)/t,g=Math.sin(g*n)/t);q*=g;h=h*f+d*q;k=k*f+m*q;l=l*f+p*q;c=c*f+e*q;f===1-g&&(g=1/Math.sqrt(h*h+k*k+l*l+c*c),h*=g,k*=g,l*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=l;
+Object.assign(THREE.Quaternion,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],l=c[d+2];c=c[d+3];d=e[f+0];var m=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==m||l!==p){f=1-g;var n=h*d+k*m+l*p+c*e,q=0<=n?1:-1,s=1-n*n;s>Number.EPSILON&&(s=Math.sqrt(s),n=Math.atan2(s,n*q),f=Math.sin(f*n)/s,g=Math.sin(g*n)/s);q*=g;h=h*f+d*q;k=k*f+m*q;l=l*f+p*q;c=c*f+e*q;f===1-g&&(g=1/Math.sqrt(h*h+k*k+l*l+c*c),h*=g,k*=g,l*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=l;
 a[b+3]=c}});THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,get width(){return this.x},set width(a){this.x=a},get height(){return this.y},set height(a){this.y=a},set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
 case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},
@@ -101,20 +101,20 @@ b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c
 if(0===c){if(b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+
 6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};
 THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,t,u){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=g;s[13]=h;s[2]=k;s[6]=l;s[10]=m;s[14]=p;s[3]=n;s[7]=q;s[11]=t;s[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,s,u){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=k;t[6]=l;t[10]=m;t[14]=p;t[3]=n;t[7]=q;t[11]=s;t[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();
 c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,m=c*e;b[0]=g*h;b[4]=-g*e;b[8]=
 d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,m=
 c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],t=c[6],u=c[10],s=c[14],v=c[3],w=c[7],C=c[11],c=c[15],x=d[0],D=d[4],y=d[8],A=d[12],z=d[1],L=d[5],B=
-d[9],F=d[13],I=d[2],Q=d[6],N=d[10],M=d[14],G=d[3],O=d[7],R=d[11],d=d[15];e[0]=f*x+g*z+h*I+k*G;e[4]=f*D+g*L+h*Q+k*O;e[8]=f*y+g*B+h*N+k*R;e[12]=f*A+g*F+h*M+k*d;e[1]=l*x+m*z+p*I+n*G;e[5]=l*D+m*L+p*Q+n*O;e[9]=l*y+m*B+p*N+n*R;e[13]=l*A+m*F+p*M+n*d;e[2]=q*x+t*z+u*I+s*G;e[6]=q*D+t*L+u*Q+s*O;e[10]=q*y+t*B+u*N+s*R;e[14]=q*A+t*F+u*M+s*d;e[3]=v*x+w*z+C*I+c*G;e[7]=v*D+w*L+C*Q+c*O;e[11]=v*y+w*B+C*N+c*R;e[15]=v*A+w*F+C*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],t=c[14],w=c[3],v=c[7],E=c[11],c=c[15],x=d[0],C=d[4],y=d[8],z=d[12],A=d[1],J=d[5],B=
+d[9],F=d[13],I=d[2],Q=d[6],N=d[10],M=d[14],G=d[3],O=d[7],R=d[11],d=d[15];e[0]=f*x+g*A+h*I+k*G;e[4]=f*C+g*J+h*Q+k*O;e[8]=f*y+g*B+h*N+k*R;e[12]=f*z+g*F+h*M+k*d;e[1]=l*x+m*A+p*I+n*G;e[5]=l*C+m*J+p*Q+n*O;e[9]=l*y+m*B+p*N+n*R;e[13]=l*z+m*F+p*M+n*d;e[2]=q*x+s*A+u*I+t*G;e[6]=q*C+s*J+u*Q+t*O;e[10]=q*y+s*B+u*N+t*R;e[14]=q*z+s*F+u*M+t*d;e[3]=w*x+v*A+E*I+c*G;e[7]=w*C+v*J+E*Q+c*O;e[11]=w*y+v*B+E*N+c*R;e[15]=w*z+v*F+E*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
 d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
 return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
 c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
-b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],m=d[9],p=d[13],n=d[2],q=d[6],t=d[10],u=d[14],s=d[3],v=d[7],w=d[11],d=d[15];c[0]=m*u*v-p*t*v+p*q*w-l*u*w-m*q*d+l*t*d;c[4]=h*t*v-g*u*v-h*q*w+f*u*w+g*q*d-f*t*d;c[8]=g*p*v-h*m*v+h*l*w-f*p*w-g*l*d+f*m*d;c[12]=h*m*q-g*p*q-h*l*t+f*p*t+g*l*u-f*m*u;c[1]=p*t*s-m*u*s-p*n*w+k*u*w+m*n*d-k*t*d;c[5]=g*u*s-h*t*s+h*n*w-e*u*w-g*n*d+e*t*d;c[9]=h*m*s-g*p*s-h*k*w+e*p*w+g*k*d-e*m*d;c[13]=g*p*n-h*m*n+h*k*t-e*p*t-g*k*u+e*m*u;c[2]=l*u*s-p*q*s+
-p*n*v-k*u*v-l*n*d+k*q*d;c[6]=h*q*s-f*u*s-h*n*v+e*u*v+f*n*d-e*q*d;c[10]=f*p*s-h*l*s+h*k*v-e*p*v-f*k*d+e*l*d;c[14]=h*l*n-f*p*n-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=m*q*s-l*t*s-m*n*v+k*t*v+l*n*w-k*q*w;c[7]=f*t*s-g*q*s+g*n*v-e*t*v-f*n*w+e*q*w;c[11]=g*l*s-f*m*s-g*k*v+e*m*v+f*k*w-e*l*w;c[15]=f*m*n-g*l*n+g*k*q-e*m*q-f*k*t+e*l*t;c=e*c[0]+k*c[4]+n*c[8]+s*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],m=d[9],p=d[13],n=d[2],q=d[6],s=d[10],u=d[14],t=d[3],w=d[7],v=d[11],d=d[15];c[0]=m*u*w-p*s*w+p*q*v-l*u*v-m*q*d+l*s*d;c[4]=h*s*w-g*u*w-h*q*v+f*u*v+g*q*d-f*s*d;c[8]=g*p*w-h*m*w+h*l*v-f*p*v-g*l*d+f*m*d;c[12]=h*m*q-g*p*q-h*l*s+f*p*s+g*l*u-f*m*u;c[1]=p*s*t-m*u*t-p*n*v+k*u*v+m*n*d-k*s*d;c[5]=g*u*t-h*s*t+h*n*v-e*u*v-g*n*d+e*s*d;c[9]=h*m*t-g*p*t-h*k*v+e*p*v+g*k*d-e*m*d;c[13]=g*p*n-h*m*n+h*k*s-e*p*s-g*k*u+e*m*u;c[2]=l*u*t-p*q*t+
+p*n*w-k*u*w-l*n*d+k*q*d;c[6]=h*q*t-f*u*t-h*n*w+e*u*w+f*n*d-e*q*d;c[10]=f*p*t-h*l*t+h*k*w-e*p*w-f*k*d+e*l*d;c[14]=h*l*n-f*p*n-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=m*q*t-l*s*t-m*n*w+k*s*w+l*n*v-k*q*v;c[7]=f*s*t-g*q*t+g*n*w-e*s*w-f*n*v+e*q*v;c[11]=g*l*t-f*m*t-g*k*w+e*m*w+f*k*v-e*l*v;c[15]=f*m*n-g*l*n+g*k*q-e*m*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+n*c[8]+t*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=
 Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);
 return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);
@@ -134,8 +134,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
 empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=
 this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&
 a.radius===this.radius}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],t=c[12],u=c[13],s=c[14],
-c=c[15];b[0].setComponents(f-a,l-g,q-m,c-t).normalize();b[1].setComponents(f+a,l+g,q+m,c+t).normalize();b[2].setComponents(f+d,l+h,q+p,c+u).normalize();b[3].setComponents(f-d,l-h,q-p,c-u).normalize();b[4].setComponents(f-e,l-k,q-n,c-s).normalize();b[5].setComponents(f+e,l+k,q+n,c+s).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],s=c[12],u=c[13],t=c[14],
+c=c[15];b[0].setComponents(f-a,l-g,q-m,c-s).normalize();b[1].setComponents(f+a,l+g,q+m,c+s).normalize();b[2].setComponents(f+d,l+h,q+p,c+u).normalize();b[3].setComponents(f-d,l-h,q-p,c-u).normalize();b[4].setComponents(f-e,l-k,q-n,c-t).normalize();b[5].setComponents(f+e,l+k,q+n,c+t).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
 return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;
 var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
@@ -209,7 +209,7 @@ THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for
 this.verticesNeedUpdate=!0},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);
 a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d){var e=void 0!==g?[m[a].clone(),m[b].clone(),m[d].clone()]:[],f=void 0!==h?[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()]:
 [],e=new THREE.Face3(a,b,d,e,f);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==l&&c.faceVertexUvs[1].push([n[a].clone(),n[b].clone(),n[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,l=void 0!==e.uv2?e.uv2.array:void 0;void 0!==l&&(this.faceVertexUvs[1]=[]);for(var m=[],p=[],n=[],
-q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==g&&m.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==k&&p.push(new THREE.Vector2(k[q],k[q+1])),void 0!==l&&n.push(new THREE.Vector2(l[q],l[q+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var q=f[e],t=q.start,u=q.count,q=t,t=t+u;q<t;q+=3)b(d[q],d[q+1],d[q+2]);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=
+q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==g&&m.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==k&&p.push(new THREE.Vector2(k[q],k[q+1])),void 0!==l&&n.push(new THREE.Vector2(l[q],l[q+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var q=f[e],s=q.start,u=q.count,q=s,s=s+u;q<s;q+=3)b(d[q],d[q+1],d[q+2]);else for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=
 0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,
 -b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,
 h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?
@@ -217,21 +217,21 @@ h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=th
 e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];
 f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},
 computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",
-a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var m=0,p=g.length;m<p;m++){var n=g[m].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}m=0;for(p=k.length;m<p;m++){var g=k[m],q,t=g.vertexNormals,u=g.vertexColors,n=new THREE.Face3(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=t.length;b<
-f;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),n.vertexNormals.push(q);n.color.copy(g.color);b=0;for(f=u.length;b<f;b++)q=u[b],n.vertexColors.push(q.clone());n.materialIndex=g.materialIndex+c;h.push(n)}m=0;for(p=a.length;m<p;m++)if(c=a[m],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),
+a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var m=0,p=g.length;m<p;m++){var n=g[m].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}m=0;for(p=k.length;m<p;m++){var g=k[m],q,s=g.vertexNormals,u=g.vertexColors,n=new THREE.Face3(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=s.length;b<
+f;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),n.vertexNormals.push(q);n.color.copy(g.color);b=0;for(f=u.length;b<f;b++)q=u[b],n.vertexColors.push(q.clone());n.materialIndex=g.materialIndex+c;h.push(n)}m=0;for(p=a.length;m<p;m++)if(c=a[m],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),
 this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,
 1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
 g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],s=0<t.normal.length(),v=0<t.vertexNormals.length,w=1!==t.color.r||1!==t.color.g||1!==t.color.b,
-C=0<t.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,u),x=a(x,4,s),x=a(x,5,v),x=a(x,6,w),x=a(x,7,C);h.push(x);h.push(t.a,t.b,t.c);h.push(t.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));s&&h.push(b(t.normal));v&&(s=t.vertexNormals,h.push(b(s[0]),b(s[1]),b(s[2])));w&&h.push(c(t.color));C&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],t=0<s.normal.length(),w=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,
+E=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,u),x=a(x,4,t),x=a(x,5,w),x=a(x,6,v),x=a(x,7,E);h.push(x);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));t&&h.push(b(s.normal));w&&(t=s.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));v&&h.push(c(s.color));E&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
 h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
 this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var m=a.morphNormals,p=m.length,n;if(0<p){n=[];for(l=0;l<p;l++)n[l]=
-[];this.morphTargets.normal=n}for(var q=a.skinIndices,t=a.skinWeights,u=q.length===c.length,s=t.length===c.length,l=0;l<b.length;l++){var v=b[l];this.vertices.push(c[v.a],c[v.b],c[v.c]);var w=v.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=v.normal,this.normals.push(w,w,w));w=v.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=v.color,this.colors.push(w,w,w));!0===e&&(w=d[0][l],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(w=d[1][l],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(w=0;w<h;w++){var C=g[w].vertices;k[w].push(C[v.a],C[v.b],C[v.c])}for(w=0;w<p;w++)C=m[w].vertexNormals[l],n[w].push(C.a,C.b,C.c);u&&this.skinIndices.push(q[v.a],q[v.b],q[v.c]);s&&this.skinWeights.push(t[v.a],t[v.b],
-t[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
+[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,u=q.length===c.length,t=s.length===c.length,l=0;l<b.length;l++){var w=b[l];this.vertices.push(c[w.a],c[w.b],c[w.c]);var v=w.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=w.normal,this.normals.push(v,v,v));v=w.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=w.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var E=g[v].vertices;k[v].push(E[w.a],E[w.b],E[w.c])}for(v=0;v<p;v++)E=m[v].vertexNormals[l],n[v].push(E.a,E.b,E.c);u&&this.skinIndices.push(q[w.a],q[w.b],q[w.c]);t&&this.skinWeights.push(s[w.a],s[w.b],
+s[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c))):"index"===a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
 this.setIndex(b)):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==
@@ -247,8 +247,8 @@ this.addAttribute("color",(new THREE.BufferAttribute(b,3)).copyColorsArray(a.col
 c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,
 0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();
 for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,
-b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,l,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var u=0,s=c.length;u<s;++u)for(f=c[u],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*
-a[f+0],k=3*a[f+1],l=3*a[f+2],m.fromArray(d,h),p.fromArray(d,k),n.fromArray(d,l),q.subVectors(n,p),t.subVectors(m,p),q.cross(t),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(f=0,g=d.length;f<g;f+=9)m.fromArray(d,f),p.fromArray(d,f+3),n.fromArray(d,f+6),q.subVectors(n,p),t.subVectors(m,p),q.cross(t),e[f]=q.x,e[f+1]=q.y,e[f+2]=q.z,e[f+3]=q.x,e[f+4]=q.y,e[f+5]=q.z,e[f+6]=q.x,e[f+7]=q.y,e[f+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=
+b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,l,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var u=0,t=c.length;u<t;++u)for(f=c[u],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*
+a[f+0],k=3*a[f+1],l=3*a[f+2],m.fromArray(d,h),p.fromArray(d,k),n.fromArray(d,l),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(f=0,g=d.length;f<g;f+=9)m.fromArray(d,f),p.fromArray(d,f+3),n.fromArray(d,f+6),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[f]=q.x,e[f+1]=q.y,e[f+2]=q.z,e[f+3]=q.x,e[f+4]=q.y,e[f+5]=q.z,e[f+6]=q.x,e[f+7]=q.y,e[f+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=
 !0}},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*
 b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);
 a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==c&&(a.data.boundingSphere={center:c.center.toArray(),radius:c.radius});return a},clone:function(){return(new THREE.BufferGeometry).copy(this)},copy:function(a){var b=a.index;null!==b&&this.setIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=
@@ -259,7 +259,7 @@ THREE.AnimationClip.prototype={constructor:THREE.AnimationClip,resetDuration:fun
 Object.assign(THREE.AnimationClip,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(THREE.KeyframeTrack.parse(c[e]).scale(d));return new THREE.AnimationClip(a.name,a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b};for(var d=0,e=c.length;d!==e;++d)b.push(THREE.KeyframeTrack.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c){for(var d=b.length,e=[],f=0;f<d;f++){var g=[],h=[];g.push((f+d-1)%d,
 f,(f+1)%d);h.push(0,1,0);var k=THREE.AnimationUtils.getKeyframeOrder(g),g=THREE.AnimationUtils.sortedArray(g,1,k),h=THREE.AnimationUtils.sortedArray(h,1,k);0===g[0]&&(g.push(d),h.push(h[0]));e.push((new THREE.NumberKeyframeTrack(".morphTargetInfluences["+b[f].name+"]",g,h)).scale(1/c))}return new THREE.AnimationClip(a,-1,e)},findByName:function(a,b){for(var c=0;c<a.length;c++)if(a[c].name===b)return a[c];return null},CreateClipsFromMorphTargetSequences:function(a,b){for(var c={},d=/^([\w-]*?)([\d]+)$/,
 e=0,f=a.length;e<f;e++){var g=a[e],h=g.name.match(d);if(h&&1<h.length){var k=h[1];(h=c[k])||(c[k]=h=[]);h.push(g)}}d=[];for(k in c)d.push(THREE.AnimationClip.CreateFromMorphTargetSequence(k,c[k],b));return d},parseAnimation:function(a,b,c){if(!a)return console.error("  no animation in JSONLoader data"),null;c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];THREE.AnimationUtils.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}};var d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30;a=a.hierarchy||
-[];for(var h=0;h<a.length;h++){var k=a[h].keys;if(k&&0!=k.length)if(k[0].morphTargets){for(var f={},l=0;l<k.length;l++)if(k[l].morphTargets)for(var m=0;m<k[l].morphTargets.length;m++)f[k[l].morphTargets[m]]=-1;for(var p in f){for(var n=[],q=[],m=0;m!==k[l].morphTargets.length;++m){var t=k[l];n.push(t.time);q.push(t.morphTarget===p?1:0)}d.push(new THREE.NumberKeyframeTrack(".morphTargetInfluence["+p+"]",n,q))}f=f.length*(g||1)}else l=".bones["+b[h].name+"]",c(THREE.VectorKeyframeTrack,l+".position",
+[];for(var h=0;h<a.length;h++){var k=a[h].keys;if(k&&0!=k.length)if(k[0].morphTargets){for(var f={},l=0;l<k.length;l++)if(k[l].morphTargets)for(var m=0;m<k[l].morphTargets.length;m++)f[k[l].morphTargets[m]]=-1;for(var p in f){for(var n=[],q=[],m=0;m!==k[l].morphTargets.length;++m){var s=k[l];n.push(s.time);q.push(s.morphTarget===p?1:0)}d.push(new THREE.NumberKeyframeTrack(".morphTargetInfluence["+p+"]",n,q))}f=f.length*(g||1)}else l=".bones["+b[h].name+"]",c(THREE.VectorKeyframeTrack,l+".position",
 k,"pos",d),c(THREE.QuaternionKeyframeTrack,l+".quaternion",k,"rot",d),c(THREE.VectorKeyframeTrack,l+".scale",k,"scl",d)}return 0===d.length?null:new THREE.AnimationClip(e,f,d)}});THREE.AnimationMixer=function(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1};
 THREE.AnimationMixer.prototype={constructor:THREE.AnimationMixer,clipAction:function(a,b){var c=(b||this._root).uuid,d="string"===typeof a?a:a.name,e=a!==d?a:null,f=this._actionsByClip[d],g;if(void 0!==f){g=f.actionByRoot[c];if(void 0!==g)return g;g=f.knownActions[0];e=g._clip;if(a!==d&&a!==e)throw Error("Different clips with the same name detected!");}if(null===e)return null;f=new THREE.AnimationMixer._Action(this,e,b);this._bindAction(f,g);this._addInactiveAction(f,d,c);return f},existingAction:function(a,
 b){var c=(b||this._root).uuid,d=this._actionsByClip["string"===typeof a?a:a.name];return void 0!==d?d.actionByRoot[c]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==
@@ -287,10 +287,10 @@ e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;
 this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new THREE.LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,
 e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});
 THREE.AnimationObjectGroup=function(a){this.uuid=THREE.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}};
-THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,m=arguments.length;l!==m;++l){var p=arguments[l],n=p.uuid,q=e[n];if(void 0===q){q=c++;e[n]=q;b.push(p);for(var n=0,t=k;n!==t;++n)h[n].push(new THREE.PropertyBinding(p,f[n],g[n]))}else if(q<d){var u=b[q],s=--d,t=b[s];e[t.uuid]=q;b[q]=t;e[n]=s;b[s]=p;n=0;for(t=k;n!==
-t;++n){var v=h[n],w=v[q];v[q]=v[s];void 0===w&&(w=new THREE.PropertyBinding(p,f[n],g[n]));v[s]=w}}else b[q]!==u&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,m=d[l];if(void 0!==m&&m>=c){var p=c++,n=b[p];d[n.uuid]=
-m;b[m]=n;d[l]=p;b[p]=k;k=0;for(l=f;k!==l;++k){var n=e[k],q=n[m];n[m]=n[p];n[p]=q}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,m=e[l];if(void 0!==m)if(delete e[l],m<d){var l=--d,p=b[l],n=--c,q=b[n];e[p.uuid]=m;b[m]=p;e[q.uuid]=l;b[l]=q;b.pop();p=0;for(q=g;p!==q;++p){var t=f[p],u=t[n];t[m]=t[l];t[l]=u;t.pop()}}else for(n=--c,q=b[n],e[q.uuid]=
-m,b[m]=q,b.pop(),p=0,q=g;p!==q;++p)t=f[p],t[m]=t[n],t.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new THREE.PropertyBinding(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=
+THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,m=arguments.length;l!==m;++l){var p=arguments[l],n=p.uuid,q=e[n];if(void 0===q){q=c++;e[n]=q;b.push(p);for(var n=0,s=k;n!==s;++n)h[n].push(new THREE.PropertyBinding(p,f[n],g[n]))}else if(q<d){var u=b[q],t=--d,s=b[t];e[s.uuid]=q;b[q]=s;e[n]=t;b[t]=p;n=0;for(s=k;n!==
+s;++n){var w=h[n],v=w[q];w[q]=w[t];void 0===v&&(v=new THREE.PropertyBinding(p,f[n],g[n]));w[t]=v}}else b[q]!==u&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,m=d[l];if(void 0!==m&&m>=c){var p=c++,n=b[p];d[n.uuid]=
+m;b[m]=n;d[l]=p;b[p]=k;k=0;for(l=f;k!==l;++k){var n=e[k],q=n[m];n[m]=n[p];n[p]=q}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,m=e[l];if(void 0!==m)if(delete e[l],m<d){var l=--d,p=b[l],n=--c,q=b[n];e[p.uuid]=m;b[m]=p;e[q.uuid]=l;b[l]=q;b.pop();p=0;for(q=g;p!==q;++p){var s=f[p],u=s[n];s[m]=s[l];s[l]=u;s.pop()}}else for(n=--c,q=b[n],e[q.uuid]=
+m,b[m]=q,b.pop(),p=0,q=g;p!==q;++p)s=f[p],s[m]=s[n],s.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new THREE.PropertyBinding(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=
 this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};
 THREE.AnimationUtils={arraySlice:function(a,b,c){return THREE.AnimationUtils.isTypedArray(a)?new a.constructor(a.subarray(b,c)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,
 b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),
@@ -383,10 +383,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
 function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
-a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,t,u,s,v,w=a.faces;m=a.vertices;var C=a.normals,x=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=w[k];q.b=w[k+1];q.c=w[k+3];u=new THREE.Face3;u.a=w[k+1];u.b=w[k+2];u.c=w[k+3];k+=
-4;h&&(h=w[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(s=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=w[k++],v=s[2*n],n=s[2*n+1],v=new THREE.Vector2(v,n),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*w[k++],q.normal.set(C[p++],C[p++],C[p]),u.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*w[k++],t=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(t),0!==d&&u.vertexNormals.push(t);
-m&&(m=w[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=w[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=w[k++];q.b=w[k++];q.c=w[k++];h&&(h=w[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(s=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=w[k++],v=s[2*n],n=s[2*n+1],v=new THREE.Vector2(v,n),c.faceVertexUvs[d][h].push(v);p&&(p=3*w[k++],q.normal.set(C[p++],
-C[p++],C[p]));if(t)for(d=0;3>d;d++)p=3*w[k++],t=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(t);m&&(m=w[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=w[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
+a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,t,w,v=a.faces;m=a.vertices;var E=a.normals,x=a.colors,C=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&C++;for(d=0;d<C;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=
+4;h&&(h=v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],w=t[2*n],n=t[2*n+1],w=new THREE.Vector2(w,n),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(E[p++],E[p++],E[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(E[p++],E[p++],E[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);
+m&&(m=v[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],w=t[2*n],n=t[2*n+1],w=new THREE.Vector2(w,n),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(E[p++],
+E[p++],E[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(E[p++],E[p++],E[p]),q.vertexNormals.push(s);m&&(m=v[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,m=k.length;l<m;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
@@ -478,22 +478,22 @@ THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,m){THREE.Texture.call(this,null,f
 THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){function l(){requestAnimationFrame(l);a.readyState===a.HAVE_ENOUGH_DATA&&(m.needsUpdate=!0)}THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var m=this;l()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Group.prototype.constructor=THREE.Group;THREE.Points=function(a,b){THREE.Object3D.call(this);this.type="Points";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointsMaterial({color:16777215*Math.random()})};THREE.Points.prototype=Object.create(THREE.Object3D.prototype);THREE.Points.prototype.constructor=THREE.Points;
 THREE.Points.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);if(f<m){var h=b.closestPointToPoint(a);h.applyMatrix4(k);var l=d.ray.origin.distanceTo(h);l<d.near||l>d.far||e.push({distance:l,distanceToRay:Math.sqrt(f),point:h.clone(),index:c,face:null,object:g})}}var g=this,h=this.geometry,k=this.matrixWorld,l=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);
-c.applyMatrix4(k);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var l=l/((this.scale.x+this.scale.y+this.scale.z)/3),m=l*l,l=new THREE.Vector3;if(h instanceof THREE.BufferGeometry){var p=h.index,h=h.attributes.position.array;if(null!==p)for(var n=p.array,p=0,q=n.length;p<q;p++){var t=n[p];l.fromArray(h,3*t);f(l,t)}else for(p=0,n=h.length/3;p<n;p++)l.fromArray(h,3*p),f(l,p)}else for(l=h.vertices,p=0,n=l.length;p<n;p++)f(l[p],p)}}}();
+c.applyMatrix4(k);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);var l=l/((this.scale.x+this.scale.y+this.scale.z)/3),m=l*l,l=new THREE.Vector3;if(h instanceof THREE.BufferGeometry){var p=h.index,h=h.attributes.position.array;if(null!==p)for(var n=p.array,p=0,q=n.length;p<q;p++){var s=n[p];l.fromArray(h,3*s);f(l,s)}else for(p=0,n=h.length/3;p<n;p++)l.fromArray(h,3*p),f(l,p)}else for(l=h.vertices,p=0,n=l.length;p<n;p++)f(l[p],p)}}}();
 THREE.Points.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Line=function(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new THREE.LineSegments(a,b);THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);var k=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(g instanceof THREE.BufferGeometry){var n=
-g.index,q=g.attributes.position.array;if(null!==n)for(var n=n.array,g=0,t=n.length-1;g<t;g+=p){var u=n[g+1];k.fromArray(q,3*n[g]);l.fromArray(q,3*u);u=b.distanceSqToSegment(k,l,m,h);u>f||(m.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(m),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,t=q.length/3-1;g<t;g+=p)k.fromArray(q,3*g),l.fromArray(q,3*g+3),u=b.distanceSqToSegment(k,l,m,h),u>f||(m.applyMatrix4(this.matrixWorld),
+g.index,q=g.attributes.position.array;if(null!==n)for(var n=n.array,g=0,s=n.length-1;g<s;g+=p){var u=n[g+1];k.fromArray(q,3*n[g]);l.fromArray(q,3*u);u=b.distanceSqToSegment(k,l,m,h);u>f||(m.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(m),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else for(g=0,s=q.length/3-1;g<s;g+=p)k.fromArray(q,3*g),l.fromArray(q,3*g+3),u=b.distanceSqToSegment(k,l,m,h),u>f||(m.applyMatrix4(this.matrixWorld),
 u=d.ray.origin.distanceTo(m),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(k=g.vertices,l=k.length,g=0;g<l-1;g+=p)u=b.distanceSqToSegment(k[g],k[g+1],m,h),u>f||(m.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(m),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}();
 THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.drawMode=THREE.TrianglesDrawMode;this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.setDrawMode=function(a){this.drawMode=a};
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
-THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;v.copy(g);v.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(v);return c<b.near||c>b.far?null:{distance:c,point:v.clone(),
-object:a}}function c(c,d,e,f,l,m,p,v){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*v);if(c=b(c,d,e,g,h,k,s))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),t.fromArray(l,2*v),c.uv=a(s,g,h,k,n,q,t)),c.face=new THREE.Face3(m,p,v,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
-t=new THREE.Vector2,u=new THREE.Vector3,s=new THREE.Vector3,v=new THREE.Vector3;return function(v,u){var x=this.geometry,D=this.material,y=this.matrixWorld;if(void 0!==D&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(y),!1!==v.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(v.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var A,z;if(x instanceof THREE.BufferGeometry){var L,B,D=x.index,y=x.attributes,x=y.position.array;
-void 0!==y.uv&&(A=y.uv.array);if(null!==D)for(var y=D.array,F=0,I=y.length;F<I;F+=3){if(D=y[F],L=y[F+1],B=y[F+2],z=c(this,v,e,x,A,D,L,B))z.faceIndex=Math.floor(F/3),u.push(z)}else for(F=0,I=x.length;F<I;F+=9)if(D=F/3,L=D+1,B=D+2,z=c(this,v,e,x,A,D,L,B))z.index=D,u.push(z)}else if(x instanceof THREE.Geometry){var Q,N,y=D instanceof THREE.MeshFaceMaterial,F=!0===y?D.materials:null,I=x.vertices;L=x.faces;B=x.faceVertexUvs[0];0<B.length&&(A=B);for(var M=0,G=L.length;M<G;M++){var O=L[M];z=!0===y?F[O.materialIndex]:
-D;if(void 0!==z){B=I[O.a];Q=I[O.b];N=I[O.c];if(!0===z.morphTargets){z=x.morphTargets;var R=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,J=z.length;P<J;P++){var K=R[P];if(0!==K){var E=z[P].vertices;g.addScaledVector(l.subVectors(E[O.a],B),K);h.addScaledVector(m.subVectors(E[O.b],Q),K);k.addScaledVector(p.subVectors(E[O.c],N),K)}}g.add(B);h.add(Q);k.add(N);B=g;Q=h;N=k}if(z=b(this,v,e,B,Q,N,s))A&&(R=A[M],n.copy(R[0]),q.copy(R[1]),t.copy(R[2]),z.uv=a(s,B,Q,N,n,q,t)),z.face=
-O,z.faceIndex=M,u.push(z)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
+object:a}}function c(c,d,e,f,l,m,p,w){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*w);if(c=b(c,d,e,g,h,k,t))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),s.fromArray(l,2*w),c.uv=a(t,g,h,k,n,q,s)),c.face=new THREE.Face3(m,p,w,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
+s=new THREE.Vector2,u=new THREE.Vector3,t=new THREE.Vector3,w=new THREE.Vector3;return function(w,u){var x=this.geometry,C=this.material,y=this.matrixWorld;if(void 0!==C&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(y),!1!==w.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(w.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var z,A;if(x instanceof THREE.BufferGeometry){var J,B,C=x.index,y=x.attributes,x=y.position.array;
+void 0!==y.uv&&(z=y.uv.array);if(null!==C)for(var y=C.array,F=0,I=y.length;F<I;F+=3){if(C=y[F],J=y[F+1],B=y[F+2],A=c(this,w,e,x,z,C,J,B))A.faceIndex=Math.floor(F/3),u.push(A)}else for(F=0,I=x.length;F<I;F+=9)if(C=F/3,J=C+1,B=C+2,A=c(this,w,e,x,z,C,J,B))A.index=C,u.push(A)}else if(x instanceof THREE.Geometry){var Q,N,y=C instanceof THREE.MeshFaceMaterial,F=!0===y?C.materials:null,I=x.vertices;J=x.faces;B=x.faceVertexUvs[0];0<B.length&&(z=B);for(var M=0,G=J.length;M<G;M++){var O=J[M];A=!0===y?F[O.materialIndex]:
+C;if(void 0!==A){B=I[O.a];Q=I[O.b];N=I[O.c];if(!0===A.morphTargets){A=x.morphTargets;var R=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,K=A.length;P<K;P++){var L=R[P];if(0!==L){var D=A[P].vertices;g.addScaledVector(l.subVectors(D[O.a],B),L);h.addScaledVector(m.subVectors(D[O.b],Q),L);k.addScaledVector(p.subVectors(D[O.c],N),L)}}g.add(B);h.add(Q);k.add(N);B=g;Q=h;N=k}if(A=b(this,w,e,B,Q,N,t))z&&(R=z[M],n.copy(R[0]),q.copy(R[1]),s.copy(R[2]),A.uv=a(t,B,Q,N,n,q,s)),A.face=
+O,A.faceIndex=M,u.push(A)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -594,19 +594,19 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){H.init();H.scissor(ma.copy(ta).multiplyScalar(E));H.viewport(ga.copy(ha).multiplyScalar(E));b(J.r,J.g,J.b,K)}function d(){ia=ua=null;ja="";na=-1;H.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){H.init();H.scissor(ma.copy(ta).multiplyScalar(D));H.viewport(ga.copy(ha).multiplyScalar(D));b(K.r,K.g,K.b,L)}function d(){ia=ua=null;ja="";na=-1;H.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;
 r.deleteTexture(b.__webglTexture)}S.delete(a)}ea.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=S.get(a),c=S.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglDepthbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglDepthbuffer);S.delete(a.texture);S.delete(a)}ea.textures--}
 function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);S.delete(a)}function k(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&ka.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:
 a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?(d=ba,f=++ca):(d=W,f=++X);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==va.intersectsObject(a)||fa.push(a);else if(a instanceof THREE.LensFlare)$.push(a);else if(a instanceof
 THREE.ImmediateRenderObject)!0===Z.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(oa)),n(a,null,a.material,V.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===va.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Z.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(oa));var d=la.update(a);if(c instanceof THREE.MultiMaterial)for(var e=
-d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,V.z,h)}else n(a,d,c,V.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function t(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(l);var n=s(b,c,l,h);ja="";
+d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,V.z,h)}else n(a,d,c,V.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){u(l);var n=t(b,c,l,h);ja="";
 h.render(function(a){Z.renderBufferImmediate(a,n,l)})}else Z.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?H.enable(r.CULL_FACE):H.disable(r.CULL_FACE);H.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?H.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):H.setBlending(THREE.NoBlending);H.setDepthFunc(a.depthFunc);H.setDepthTest(a.depthTest);H.setDepthWrite(a.depthWrite);H.setStencilTest(a.stencilTest);
-H.setStencilWrite(a.stencilWrite);H.setColorWrite(a.colorWrite);H.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function s(a,b,c,d){pa=0;var e=S.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=S.get(c),g=ka.getParameters(c,T,b,d),l=ka.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==g.shaderID)break a;else m=
+H.setStencilWrite(a.stencilWrite);H.setColorWrite(a.colorWrite);H.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){pa=0;var e=S.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=S.get(c),g=ka.getParameters(c,T,b,d),l=ka.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==g.shaderID)break a;else m=
 !1;m&&(g.shaderID?(n=THREE.ShaderLib[g.shaderID],f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=ka.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Z.maxMorphTargets;l++)0<=g["morphTarget"+l]&&
 c.numSupportedMorphTargets++;if(c.morphNormals)for(l=c.numSupportedMorphNormals=0;l<Z.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(n=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=T.hash,g.ambientLightColor.value=T.ambient,g.directionalLights.value=
 T.directional,g.pointLights.value=T.point,g.spotLights.value=T.spot,g.hemisphereLights.value=T.hemi;f.hasDynamicUniforms=!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ua&&(r.useProgram(f.program),ua=f.id,n=l=m=!0);c.id!==na&&(na=c.id,l=!0);if(m||a!==ia)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),aa.logarithmicDepthBuffer&&
 r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ia&&(ia=a,n=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(V.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,V.x,V.y,V.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||
-c.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,d.bindMatrixInverse.elements),aa.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(m=v(),r.uniform1i(p.boneTexture,m),Z.setTexture(d.skeleton.boneTexture,m)),void 0!==
+c.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,d.bindMatrixInverse.elements),aa.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(m=w(),r.uniform1i(p.boneTexture,m),Z.setTexture(d.skeleton.boneTexture,m)),void 0!==
 p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=
 l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&(g.emissive.value=c.emissive);
 g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,
@@ -615,60 +615,60 @@ c.color,g.opacity.value=c.opacity,g.size.value=c.size,g.scale.value=I.height/2,g
 Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap,g.emissiveMapIntensity.value=c.emissiveMapIntensity),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=
 c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap,g.emissiveMapIntensity.value=c.emissiveMapIntensity),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&
 (g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(wa.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=
-T.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(V.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(V),g.shadowDarkness.value[q]=-n.darkness):g.shadowDarkness.value[q]=n.darkness,g.shadowBias.value[q]=n.bias,g.shadowMap.value[q]=n.map,g.shadowMapSize.value[q]=n.mapSize,g.shadowMatrix.value[q]=n.matrix;w(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,
-!1,d.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];q=0;for(b=e.length;q<b;q++)p=e[q][0],g=p.onUpdateCallback,void 0!==g&&(g.bind(p)(d,a),c.push(e[q]));w(c)}return f}function v(){var a=pa;a>=aa.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+aa.maxTextures);pa+=1;return a}function w(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];
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+r.createTexture(),ea.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Z.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],aa.maxCubemapSize);var k=C(g[0]),l=F(a.format),n=F(a.type);E(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)m=
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 if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;
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 if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
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 -1,ba=[],ca=-1,qa=new Float32Array(8),fa=[],$=[];this.domElement=I;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,ua=null,xa=null,ra=null,na=-1,ja="",ia=null,ma=new THREE.Vector4,ya=null,ga=new THREE.Vector4,pa=0,ta=new THREE.Vector4(0,0,I.width,I.height),za=!1,ha=new THREE.Vector4(0,0,I.width,
 I.height),va=new THREE.Frustum,oa=new THREE.Matrix4,V=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ea={geometries:0,textures:0},da={calls:0,vertices:0,faces:0,points:0};this.info={render:da,memory:ea,programs:null};var r;try{N={alpha:N,depth:M,stencil:G,antialias:O,premultipliedAlpha:R,preserveDrawingBuffer:P};r=Q||I.getContext("webgl",N)||I.getContext("experimental-webgl",N);if(null===r){if(null!==I.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
 throw"Error creating WebGL context.";}I.addEventListener("webglcontextlost",e,!1)}catch(Aa){console.error("THREE.WebGLRenderer: "+Aa)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var aa=new THREE.WebGLCapabilities(r,U,a),H=new THREE.WebGLState(r,
 U,F),S=new THREE.WebGLProperties,la=new THREE.WebGLObjects(r,S,this.info),ka=new THREE.WebGLPrograms(this,aa),sa=new THREE.WebGLLights;this.info.programs=ka.programs;var Ba=new THREE.WebGLBufferRenderer(r,U,da),Ca=new THREE.WebGLIndexedBufferRenderer(r,U,da);c();this.context=r;this.capabilities=aa;this.extensions=U;this.properties=S;this.state=H;var wa=new THREE.WebGLShadowMap(this,T,la);this.shadowMap=wa;var Da=new THREE.SpritePlugin(this,fa),Ea=new THREE.LensFlarePlugin(this,$);this.getContext=
-function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return aa.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=
-a,this.setSize(ha.z,ha.w,!1))};this.getSize=function(){return{width:I.width/E,height:I.height/E}};this.setSize=function(a,b,c){I.width=a*E;I.height=b*E;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ha.set(a,b,c,d)};this.setScissor=function(a,b,c,d){ta.set(a,b,c,d)};this.setScissorTest=function(a){za=a};this.getClearColor=function(){return J};this.setClearColor=function(a,c){J.set(a);K=void 0!==c?c:1;b(J.r,J.g,J.b,K)};this.getClearAlpha=
-function(){return K};this.setClearAlpha=function(a){K=a;b(J.r,J.g,J.b,K)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=
+function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return aa.precision};this.getPixelRatio=function(){return D};this.setPixelRatio=function(a){void 0!==a&&(D=
+a,this.setSize(ha.z,ha.w,!1))};this.getSize=function(){return{width:I.width/D,height:I.height/D}};this.setSize=function(a,b,c){I.width=a*D;I.height=b*D;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ha.set(a,b,c,d)};this.setScissor=function(a,b,c,d){ta.set(a,b,c,d)};this.setScissorTest=function(a){za=a};this.getClearColor=function(){return K};this.setClearColor=function(a,c){K.set(a);L=void 0!==c?c:1;b(K.r,K.g,K.b,L)};this.getClearAlpha=
+function(){return L};this.setClearAlpha=function(a){L=a;b(K.r,K.g,K.b,L)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=
 d;this.dispose=function(){I.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){H.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),H.enableAttribute(b.position),
 r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);H.enableAttribute(b.normal);
 r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),H.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),H.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));H.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);
-a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ja&&(ja=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],qa[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,
+a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ja&&(ja=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],qa[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,
 m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,qa);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=la.getWireframeAttribute(c));null!==b?(a=Ca,a.setIndex(b)):a=Ba;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
-break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var t=g[q];if(0<=t){var v=n[q];if(void 0!==v){var w=v.itemSize,x=la.getAttributeBuffer(v);if(v instanceof THREE.InterleavedBufferAttribute){var J=v.data,C=J.stride,v=v.offset;J instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(t,J.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=J.meshPerAttribute*J.count)):H.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,
-x);r.vertexAttribPointer(t,w,r.FLOAT,!1,C*J.array.BYTES_PER_ELEMENT,(h*C+v)*J.array.BYTES_PER_ELEMENT)}else v instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(t,v.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):H.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,w,r.FLOAT,!1,0,h*w*4)}else if(void 0!==m&&(w=m[q],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(t,w);break;case 3:r.vertexAttrib3fv(t,
-w);break;case 4:r.vertexAttrib4fv(t,w);break;default:r.vertexAttrib1fv(t,w)}}}H.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,la.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)H.setLineWidth(d.wireframeLinewidth*(null===xa?E:1)),a.setMode(r.LINES);
-else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),H.setLineWidth(d*(null===xa?E:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
+break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=s){var w=n[q];if(void 0!==w){var v=w.itemSize,x=la.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var K=w.data,E=K.stride,w=w.offset;K instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(s,K.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=K.meshPerAttribute*K.count)):H.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
+x);r.vertexAttribPointer(s,v,r.FLOAT,!1,E*K.array.BYTES_PER_ELEMENT,(h*E+w)*K.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(s,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,
+v);break;case 4:r.vertexAttrib4fv(s,v);break;default:r.vertexAttrib1fv(s,v)}}}H.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,la.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)H.setLineWidth(d.wireframeLinewidth*(null===xa?D:1)),a.setMode(r.LINES);
+else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),H.setLineWidth(d*(null===xa?D:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
 f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ja="";na=-1;ia=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);oa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);va.setFromMatrix(oa);Y.length=0;ca=X=-1;fa.length=0;$.length=0;q(a,b);W.length=X+1;ba.length=ca+1;!0===Z.sortObjects&&
-(W.sort(m),ba.sort(p));var f=Y,g,h,k,l=0,n=0,s=0,v,w,u,x=b.matrixWorldInverse,J=0,C=0,y=0,A=0,E=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],v=k.color,w=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=v.r*w,n+=v.g*w,s+=v.b*w;else if(k instanceof THREE.DirectionalLight){var B=sa.get(k);B.direction.setFromMatrixPosition(k.matrixWorld);V.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(V);B.direction.transformDirection(x);B.color.copy(k.color).multiplyScalar(k.intensity);
-k.castShadow?(B.shadow=E,T.shadows[E++]=k):B.shadow=-1;T.directional[J++]=B}else k instanceof THREE.PointLight?(B=sa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),B.color.copy(k.color).multiplyScalar(k.intensity),B.distance=k.distance,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=E,T.shadows[E++]=k,T.shadowsPointLight++):B.shadow=-1,T.point[C++]=B):k instanceof THREE.SpotLight?(B=sa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),
-B.color.copy(v).multiplyScalar(w),B.distance=u,B.direction.setFromMatrixPosition(k.matrixWorld),V.setFromMatrixPosition(k.target.matrixWorld),B.direction.sub(V),B.direction.transformDirection(x),B.angleCos=Math.cos(k.angle),B.exponent=k.exponent,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=E,T.shadows[E++]=k):B.shadow=-1,T.spot[y++]=B):k instanceof THREE.HemisphereLight&&(B=sa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),
-B.skyColor.copy(k.color).multiplyScalar(w),B.groundColor.copy(k.groundColor).multiplyScalar(w),T.hemi[A++]=B);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=s;T.directional.length=J;T.point.length=C;T.spot.length=y;T.hemi.length=A;T.shadows.length=E;T.hash=J+","+C+","+y+","+A+","+E;wa.render(a,b);da.calls=0;da.vertices=0;da.faces=0;da.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
-(d=a.overrideMaterial,t(W,b,e,d),t(ba,b,e,d)):(H.setBlending(THREE.NoBlending),t(W,b,e),t(ba,b,e));Da.render(a,b);Ea.render(a,b,ga);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setStencilTest(!0);H.setStencilWrite(!0);H.setColorWrite(!0)}};
+(W.sort(m),ba.sort(p));var f=Y,g,h,k,l=0,n=0,w=0,t,v,u,x=b.matrixWorldInverse,K=0,E=0,y=0,z=0,D=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,n+=t.g*v,w+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=sa.get(k);B.direction.setFromMatrixPosition(k.matrixWorld);V.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(V);B.direction.transformDirection(x);B.color.copy(k.color).multiplyScalar(k.intensity);
+k.castShadow?(B.shadow=D,T.shadows[D++]=k):B.shadow=-1;T.directional[K++]=B}else k instanceof THREE.PointLight?(B=sa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),B.color.copy(k.color).multiplyScalar(k.intensity),B.distance=k.distance,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=D,T.shadows[D++]=k,T.shadowsPointLight++):B.shadow=-1,T.point[E++]=B):k instanceof THREE.SpotLight?(B=sa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),
+B.color.copy(t).multiplyScalar(v),B.distance=u,B.direction.setFromMatrixPosition(k.matrixWorld),V.setFromMatrixPosition(k.target.matrixWorld),B.direction.sub(V),B.direction.transformDirection(x),B.angleCos=Math.cos(k.angle),B.exponent=k.exponent,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=D,T.shadows[D++]=k):B.shadow=-1,T.spot[y++]=B):k instanceof THREE.HemisphereLight&&(B=sa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),
+B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[z++]=B);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=w;T.directional.length=K;T.point.length=E;T.spot.length=y;T.hemi.length=z;T.shadows.length=D;T.hash=K+","+E+","+y+","+z+","+D;wa.render(a,b);da.calls=0;da.vertices=0;da.faces=0;da.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
+(d=a.overrideMaterial,s(W,b,e,d),s(ba,b,e,d)):(H.setBlending(THREE.NoBlending),s(W,b,e),s(ba,b,e));Da.render(a,b);Ea.render(a,b,ga);c&&(a=c.texture,a.generateMipmaps&&C(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setStencilTest(!0);H.setStencilWrite(!0);H.setColorWrite(!0)}};
 this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?H.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),H.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===
 d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ea.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,aa.maxTextureSize);
-if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===D(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+
-d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=D(g),e=F(a.format),h=F(a.type);C(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==
+if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===C(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+
+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=C(g),e=F(a.format),h=F(a.type);E(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==
 THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(e)?H.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);
 c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((xa=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ea.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=
-r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)z(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),z(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),
-a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),L(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),L(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,
-null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ma.copy(a.scissor),ya=a.scissorTest,ga.copy(a.viewport)):(c=null,ma.copy(ta).multiplyScalar(E),ya=za,ga.copy(ha).multiplyScalar(E));c!==ra&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ra=c);H.scissor(ma);H.setScissorTest(ya);H.viewport(ga);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,
+r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);E(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),E(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),
+a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),J(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),J(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,
+null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ma.copy(a.scissor),ya=a.scissorTest,ga.copy(a.viewport)):(c=null,ma.copy(ta).multiplyScalar(D),ya=za,ga.copy(ha).multiplyScalar(D));c!==ra&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ra=c);H.scissor(ma);H.setScissorTest(ya);H.viewport(ga);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,
 0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=S.get(a).__webglFramebuffer;if(f){var h=!1;f!==ra&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&F(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
 k.type===THREE.UnsignedByteType||F(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,F(k.format),F(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
 r.bindFramebuffer(r.FRAMEBUFFER,ra)}}}}};
@@ -690,24 +690,24 @@ THREE.WebGLLights=function(){var a={};this.get=function(b){if(void 0!==a[b.id])r
 color:new THREE.Color,distance:0,angleCos:0,exponent:0,decay:0,shadow:-1}}return a[b.id]=c}};
 THREE.WebGLObjects=function(a,b,c){function d(c,d){var e=c instanceof THREE.InterleavedBufferAttribute?c.data:c,f=b.get(e);void 0===f.__webglBuffer?(f.__webglBuffer=a.createBuffer(),a.bindBuffer(d,f.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),f.version=e.version):f.version!==e.version&&(a.bindBuffer(d,f.__webglBuffer),!1===e.dynamic||-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
 (a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),f.version=e.version)}function e(a,b,c){if(b>c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var f=new THREE.WebGLGeometries(a,b,c);this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.getWireframeAttribute=
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+function(c){var f=b.get(c);if(void 0!==f.wireframe)return f.wireframe;var k=[],l=c.index,m=c.attributes;c=m.position;if(null!==l)for(var m={},l=l.array,p=0,n=l.length;p<n;p+=3){var q=l[p+0],s=l[p+1],u=l[p+2];e(m,q,s)&&k.push(q,s);e(m,s,u)&&k.push(s,u);e(m,u,q)&&k.push(u,q)}else for(l=m.position.array,p=0,n=l.length/3-1;p<n;p+=3)q=p+0,s=p+1,u=p+2,k.push(q,s,s,u,u,q);k=new THREE.BufferAttribute(new (65535<c.count?Uint32Array:Uint16Array)(k),1);d(k,a.ELEMENT_ARRAY_BUFFER);return f.wireframe=k};this.update=
 function(b){var c=f.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var l in e)d(e[l],a.ARRAY_BUFFER);b=c.morphAttributes;for(l in b)for(var e=b[l],m=0,p=e.length;m<p;m++)d(e[m],a.ARRAY_BUFFER);return c}};
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+var w="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",E="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(l.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:w="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:w="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:w="ENVMAP_TYPE_SPHERE"}switch(l.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:v="ENVMAP_MODE_REFRACTION"}switch(l.combine){case THREE.MultiplyOperation:E=
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-"#define "+w:"",m.envMap?"#define "+C:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":
-"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+s:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",
-"\n"].filter(c).join("\n"));u=h+u;t=THREE.WebGLShader(p,p.VERTEX_SHADER,q+t);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(y,t);p.attachShader(y,u);void 0!==l.index0AttributeName?p.bindAttribLocation(y,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(y,0,"position");p.linkProgram(y);m=p.getProgramInfoLog(y);s=p.getShaderInfoLog(t);v=p.getShaderInfoLog(u);C=w=!0;if(!1===p.getProgramParameter(y,p.LINK_STATUS))w=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
-"gl.VALIDATE_STATUS",p.getProgramParameter(y,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,s,v);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===s||""===v)C=!1;C&&(this.diagnostics={runnable:w,material:l,programLog:m,vertexShader:{log:s,prefix:q},fragmentShader:{log:v,prefix:h}});p.deleteShader(t);p.deleteShader(u);var A;this.getUniforms=function(){if(void 0===A){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(y,
-c).name,h=p.getUniformLocation(y,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}A=a}return A};var z;this.getAttributes=function(){if(void 0===z){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(y,c).name;a[d]=p.getAttribLocation(y,d)}z=a}return z};this.destroy=function(){p.deleteProgram(y);this.program=
-void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=y;this.vertexShader=t;this.fragmentShader=u;return this}}();
+"\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(c).join("\n"),h=[n,"precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,C,"#define NUM_DIR_LIGHTS "+
+m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define NUM_SHADOWS "+m.numShadows,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+x,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+w:"",m.envMap?
+"#define "+v:"",m.envMap?"#define "+E:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":
+"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+t:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",
+"\n"].filter(c).join("\n"));u=h+u;s=THREE.WebGLShader(p,p.VERTEX_SHADER,q+s);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(y,s);p.attachShader(y,u);void 0!==l.index0AttributeName?p.bindAttribLocation(y,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(y,0,"position");p.linkProgram(y);m=p.getProgramInfoLog(y);t=p.getShaderInfoLog(s);w=p.getShaderInfoLog(u);E=v=!0;if(!1===p.getProgramParameter(y,p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
+"gl.VALIDATE_STATUS",p.getProgramParameter(y,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,t,w);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===t||""===w)E=!1;E&&(this.diagnostics={runnable:v,material:l,programLog:m,vertexShader:{log:t,prefix:q},fragmentShader:{log:w,prefix:h}});p.deleteShader(s);p.deleteShader(u);var z;this.getUniforms=function(){if(void 0===z){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(y,
+c).name,h=p.getUniformLocation(y,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}z=a}return z};var A;this.getAttributes=function(){if(void 0===A){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(y,c).name;a[d]=p.getAttribLocation(y,d)}A=a}return A};this.destroy=function(){p.deleteProgram(y);this.program=
+void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=y;this.vertexShader=s;this.fragmentShader=u;return this}}();
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights numShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest doubleSided flipSided".split(" ");
 this.getParameters=function(c,e,h,k){var l=d[c.type],m;b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==k&&k instanceof THREE.SkinnedMesh&&(m=Math.min(k.skeleton.bones.length,m),m<k.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+k.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var p=a.getPrecision();null!==c.precision&&(p=b.getMaxPrecision(c.precision),p!==c.precision&&
 console.warn("THREE.WebGLProgram.getParameters:",c.precision,"not supported, using",p,"instead."));return{shaderID:l,precision:p,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,roughnessMap:!!c.roughnessMap,metalnessMap:!!c.metalnessMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,
@@ -717,41 +717,41 @@ c.push(a.defines[d]);for(d=0;d<e.length;d++){var l=e[d];c.push(l);c.push(b[l])}r
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
-(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),
-new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],s=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],v=THREE.ShaderLib.depthRGBA,w=THREE.UniformsUtils.clone(v.uniforms),C=THREE.ShaderLib.distanceRGBA,x=THREE.UniformsUtils.clone(C.uniforms),
-D=0;4!==D;++D){var y=0!==(D&1),A=0!==(D&2),z=new THREE.ShaderMaterial({uniforms:w,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:y,skinning:A});z._shadowPass=!0;n[D]=z;y=new THREE.ShaderMaterial({uniforms:x,vertexShader:C.vertexShader,fragmentShader:C.fragmentShader,morphTargets:y,skinning:A});y._shadowPass=!0;q[D]=y}var L=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var v,
-w;if(!1!==L.enabled&&(!1!==L.autoUpdate||!1!==L.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(L.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var x=b.shadows,C=0,y=x.length;C<y;C++){var A=x[C],D=A.shadow,z=D.camera,J=D.mapSize;if(A instanceof THREE.PointLight){v=6;w=!0;var K=J.x/4,E=J.y/2;s[0].set(2*K,E,K,E);s[1].set(0,E,K,E);s[2].set(3*K,E,K,E);s[3].set(K,E,K,E);s[4].set(3*K,0,K,E);s[5].set(K,
-0,K,E)}else v=1,w=!1;null===D.map&&(K=THREE.LinearFilter,L.type===THREE.PCFSoftShadowMap&&(K=THREE.NearestFilter),D.map=new THREE.WebGLRenderTarget(J.x,J.y,{minFilter:K,magFilter:K,format:THREE.RGBAFormat}),D.matrix=new THREE.Matrix4,A instanceof THREE.SpotLight&&(z.aspect=J.x/J.y),z.updateProjectionMatrix());J=D.map;D=D.matrix;m.setFromMatrixPosition(A.matrixWorld);z.position.copy(m);a.setRenderTarget(J);a.clear();for(J=0;J<v;J++)for(w?(l.copy(z.position),l.add(t[J]),z.up.copy(u[J]),z.lookAt(l),
-g.viewport(s[J])):(l.setFromMatrixPosition(A.target.matrixWorld),z.lookAt(l)),z.updateMatrixWorld(),z.matrixWorldInverse.getInverse(z.matrixWorld),D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),D.multiply(z.projectionMatrix),D.multiply(z.matrixWorldInverse),k.multiplyMatrices(z.projectionMatrix,z.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,z),K=0,E=p.length;K<E;K++){var Y=p[K],W=c.update(Y),X=Y.material;if(X instanceof THREE.MeshFaceMaterial)for(var ba=W.groups,X=X.materials,ca=0,qa=ba.length;ca<
-qa;ca++){var fa=ba[ca],$=X[fa.materialIndex];!0===$.visible&&($=d(Y,$,w,m),a.renderBufferDirect(z,null,W,$,Y,fa))}else $=d(Y,X,w,m),a.renderBufferDirect(z,null,W,$,Y,null)}a.resetGLState()}v=a.getClearColor();w=a.getClearAlpha();a.setClearColor(v,w);g.enable(f.BLEND);L.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();L.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,t=null,u=null,s=null,v=null,w=null,C=null,x=null,D=null,y=null,A=null,z=null,L=null,B=null,F=null,I=null,Q=null,N=null,M=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),G=void 0,O={},R=new THREE.Vector4,P=new THREE.Vector4;this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);
+(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),s=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),
+new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],t=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(w.uniforms),E=THREE.ShaderLib.distanceRGBA,x=THREE.UniformsUtils.clone(E.uniforms),
+C=0;4!==C;++C){var y=0!==(C&1),z=0!==(C&2),A=new THREE.ShaderMaterial({uniforms:v,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:z});A._shadowPass=!0;n[C]=A;y=new THREE.ShaderMaterial({uniforms:x,vertexShader:E.vertexShader,fragmentShader:E.fragmentShader,morphTargets:y,skinning:z});y._shadowPass=!0;q[C]=y}var J=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var w,
+v;if(!1!==J.enabled&&(!1!==J.autoUpdate||!1!==J.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(J.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var x=b.shadows,E=0,y=x.length;E<y;E++){var z=x[E],C=z.shadow,A=C.camera,K=C.mapSize;if(z instanceof THREE.PointLight){w=6;v=!0;var L=K.x/4,D=K.y/2;t[0].set(2*L,D,L,D);t[1].set(0,D,L,D);t[2].set(3*L,D,L,D);t[3].set(L,D,L,D);t[4].set(3*L,0,L,D);t[5].set(L,
+0,L,D)}else w=1,v=!1;null===C.map&&(L=THREE.LinearFilter,J.type===THREE.PCFSoftShadowMap&&(L=THREE.NearestFilter),C.map=new THREE.WebGLRenderTarget(K.x,K.y,{minFilter:L,magFilter:L,format:THREE.RGBAFormat}),C.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(A.aspect=K.x/K.y),A.updateProjectionMatrix());K=C.map;C=C.matrix;m.setFromMatrixPosition(z.matrixWorld);A.position.copy(m);a.setRenderTarget(K);a.clear();for(K=0;K<w;K++)for(v?(l.copy(A.position),l.add(s[K]),A.up.copy(u[K]),A.lookAt(l),
+g.viewport(t[K])):(l.setFromMatrixPosition(z.target.matrixWorld),A.lookAt(l)),A.updateMatrixWorld(),A.matrixWorldInverse.getInverse(A.matrixWorld),C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),C.multiply(A.projectionMatrix),C.multiply(A.matrixWorldInverse),k.multiplyMatrices(A.projectionMatrix,A.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,A),L=0,D=p.length;L<D;L++){var Y=p[L],W=c.update(Y),X=Y.material;if(X instanceof THREE.MeshFaceMaterial)for(var ba=W.groups,X=X.materials,ca=0,qa=ba.length;ca<
+qa;ca++){var fa=ba[ca],$=X[fa.materialIndex];!0===$.visible&&($=d(Y,$,v,m),a.renderBufferDirect(A,null,W,$,Y,fa))}else $=d(Y,X,v,m),a.renderBufferDirect(A,null,W,$,Y,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);J.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();J.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,s=null,u=null,t=null,w=null,v=null,E=null,x=null,C=null,y=null,z=null,A=null,J=null,B=null,F=null,I=null,Q=null,N=null,M=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),G=void 0,O={},R=new THREE.Vector4,P=new THREE.Vector4;this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);
 a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,
 c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=
 function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==l&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),
-l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==t||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,t=h,u=k}else u=t=q=n=p=m=null};this.setDepthFunc=function(b){if(s!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);
-break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){v!==b&&(a.depthMask(b),v=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setStencilFunc=function(b,c,d){if(x!==b||D!==c||y!==
-d)a.stencilFunc(b,c,d),x=b,D=c,y=d};this.setStencilOp=function(b,c,d){if(A!==b||z!==c||L!==d)a.stencilOp(b,c,d),A=b,z=c,L=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){C!==b&&(a.stencilMask(b),C=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==F&&(a.lineWidth(b),F=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);
+l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,s=h,u=k}else u=s=q=n=p=m=null};this.setDepthFunc=function(b){if(t!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);
+break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);t=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setStencilFunc=function(b,c,d){if(x!==b||C!==c||y!==
+d)a.stencilFunc(b,c,d),x=b,C=c,y=d};this.setStencilOp=function(b,c,d){if(z!==b||A!==c||J!==d)a.stencilOp(b,c,d),z=b,A=c,J=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){E!==b&&(a.stencilMask(b),E=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==F&&(a.lineWidth(b),F=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);
 !b||I===c&&Q===d||(a.polygonOffset(c,d),I=c,Q=d)};this.getScissorTest=function(){return N};this.setScissorTest=function(b){(N=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+M-1);G!==b&&(a.activeTexture(b),G=b)};this.bindTexture=function(b,c){void 0===G&&d.activeTexture();var e=O[G];void 0===e&&(e={type:void 0,texture:void 0},O[G]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=
-function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.scissor=function(b){!1===R.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),R.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};B=w=C=v=l=k=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,t,u,s,v,w,C;this.render=function(x,D,y){if(0!==b.length){x=new THREE.Vector3;var A=y.w/y.z,z=.5*y.z,L=.5*y.w,B=16/y.w,F=new THREE.Vector2(B*A,B),I=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===s){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);
-n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N,n.STATIC_DRAW);w=n.createTexture();C=n.createTexture();q.bindTexture(n.TEXTURE_2D,w);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,
-C);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=(v=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.scissor=function(b){!1===R.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),R.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};B=v=E=w=l=k=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,t,w,v,E;this.render=function(x,C,y){if(0!==b.length){x=new THREE.Vector3;var z=y.w/y.z,A=.5*y.z,J=.5*y.w,B=16/y.w,F=new THREE.Vector2(B*z,B),I=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1);if(void 0===t){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);
+n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N,n.STATIC_DRAW);v=n.createTexture();E=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,
+E);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-N=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER),G=n.createShader(n.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,O+B.fragmentShader);n.shaderSource(G,O+B.vertexShader);n.compileShader(M);n.compileShader(G);n.attachShader(N,M);n.attachShader(N,G);n.linkProgram(N);s=N;m=n.getAttribLocation(s,"position");p=n.getAttribLocation(s,"uv");c=n.getUniformLocation(s,"renderType");d=n.getUniformLocation(s,"map");e=n.getUniformLocation(s,"occlusionMap");f=n.getUniformLocation(s,
-"opacity");g=n.getUniformLocation(s,"color");h=n.getUniformLocation(s,"scale");k=n.getUniformLocation(s,"rotation");l=n.getUniformLocation(s,"screenPosition")}n.useProgram(s);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);q.setDepthWrite(!1);N=0;
-for(M=b.length;N<M;N++)if(B=16/y.w,F.set(B*A,B),G=b[N],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),I.copy(x),Q.x=I.x*z+z,Q.y=I.y*L+L,v||0<Q.x&&Q.x<y.z&&0<Q.y&&Q.y<y.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,y.x+Q.x-8,y.y+Q.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
-F.x,F.y);n.uniform3f(l,I.x,I.y,I.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,C);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,y.x+Q.x-8,y.y+Q.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,w);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);G.positionScreen.copy(I);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();n.uniform1i(c,
-2);q.enable(n.BLEND);for(var O=0,R=G.lensFlares.length;O<R;O++){var P=G.lensFlares[O];.001<P.opacity&&.001<P.scale&&(I.x=P.x,I.y=P.y,I.z=P.z,B=P.size*P.scale/y.w,F.x=B*A,F.y=B,n.uniform3f(l,I.x,I.y,I.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,P.rotation),n.uniform1f(f,P.opacity),n.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);
+N=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER),G=n.createShader(n.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,O+B.fragmentShader);n.shaderSource(G,O+B.vertexShader);n.compileShader(M);n.compileShader(G);n.attachShader(N,M);n.attachShader(N,G);n.linkProgram(N);t=N;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,
+"opacity");g=n.getUniformLocation(t,"color");h=n.getUniformLocation(t,"scale");k=n.getUniformLocation(t,"rotation");l=n.getUniformLocation(t,"screenPosition")}n.useProgram(t);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);q.setDepthWrite(!1);N=0;
+for(M=b.length;N<M;N++)if(B=16/y.w,F.set(B*z,B),G=b[N],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(C.matrixWorldInverse),x.applyProjection(C.projectionMatrix),I.copy(x),Q.x=I.x*A+A,Q.y=I.y*J+J,w||0<Q.x&&Q.x<y.z&&0<Q.y&&Q.y<y.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,y.x+Q.x-8,y.y+Q.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
+F.x,F.y);n.uniform3f(l,I.x,I.y,I.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,E);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,y.x+Q.x-8,y.y+Q.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);G.positionScreen.copy(I);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();n.uniform1i(c,
+2);q.enable(n.BLEND);for(var O=0,R=G.lensFlares.length;O<R;O++){var P=G.lensFlares[O];.001<P.opacity&&.001<P.scale&&(I.x=P.x,I.y=P.y,I.z=P.z,B=P.size*P.scale/y.w,F.x=B*z,F.y=B,n.uniform3f(l,I.x,I.y,I.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,P.rotation),n.uniform1f(f,P.opacity),n.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);
 q.setDepthWrite(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,t,u,s,v,w;function C(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,y,A,z,L,B=new THREE.Vector3,F=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(Q,N){if(0!==b.length){if(void 0===z){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();A=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
-A);x.bufferData(x.ELEMENT_ARRAY_BUFFER,G,x.STATIC_DRAW);var M=x.createProgram(),G=x.createShader(x.VERTEX_SHADER),O=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,t,w,v;function E(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,C=a.state,y,z,A,J,B=new THREE.Vector3,F=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(Q,N){if(0!==b.length){if(void 0===A){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
+z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,G,x.STATIC_DRAW);var M=x.createProgram(),G=x.createShader(x.VERTEX_SHADER),O=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 x.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(G);x.compileShader(O);x.attachShader(M,G);x.attachShader(M,O);x.linkProgram(M);z=M;v=x.getAttribLocation(z,"position");w=x.getAttribLocation(z,"uv");c=x.getUniformLocation(z,"uvOffset");d=x.getUniformLocation(z,"uvScale");e=x.getUniformLocation(z,"rotation");f=x.getUniformLocation(z,"scale");g=x.getUniformLocation(z,"color");h=x.getUniformLocation(z,"map");k=x.getUniformLocation(z,"opacity");l=x.getUniformLocation(z,"modelViewMatrix");m=x.getUniformLocation(z,"projectionMatrix");p=
-x.getUniformLocation(z,"fogType");n=x.getUniformLocation(z,"fogDensity");q=x.getUniformLocation(z,"fogNear");t=x.getUniformLocation(z,"fogFar");u=x.getUniformLocation(z,"fogColor");s=x.getUniformLocation(z,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;G=M.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);L=new THREE.Texture(M);L.needsUpdate=!0}x.useProgram(z);D.initAttributes();D.enableAttribute(v);D.enableAttribute(w);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
-D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,A);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);G=M=0;(O=Q.fog)?(x.uniform3f(u,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(x.uniform1f(q,O.near),x.uniform1f(t,O.far),x.uniform1i(p,1),G=M=1):O instanceof THREE.FogExp2&&(x.uniform1f(n,O.density),x.uniform1i(p,2),G=M=2)):
-(x.uniform1i(p,0),G=M=0);for(var O=0,R=b.length;O<R;O++){var P=b[O];P.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(C);for(var J=[],O=0,R=b.length;O<R;O++){var P=b[O],K=P.material;x.uniform1f(s,K.alphaTest);x.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(B,F,I);J[0]=I.x;J[1]=I.y;P=0;Q.fog&&K.fog&&(P=G);M!==P&&(x.uniform1i(p,P),M=P);null!==K.map?(x.uniform2f(c,K.map.offset.x,K.map.offset.y),x.uniform2f(d,
-K.map.repeat.x,K.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,K.opacity);x.uniform3f(g,K.color.r,K.color.g,K.color.b);x.uniform1f(e,K.rotation);x.uniform2fv(f,J);D.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst);D.setDepthTest(K.depthTest);D.setDepthWrite(K.depthWrite);K.map&&K.map.image&&K.map.image.width?a.setTexture(K.map,0):a.setTexture(L,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}D.enable(x.CULL_FACE);a.resetGLState()}}};
+x.compileShader(G);x.compileShader(O);x.attachShader(M,G);x.attachShader(M,O);x.linkProgram(M);A=M;w=x.getAttribLocation(A,"position");v=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");m=x.getUniformLocation(A,"projectionMatrix");p=
+x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");u=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;G=M.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);J=new THREE.Texture(M);J.needsUpdate=!0}x.useProgram(A);C.initAttributes();C.enableAttribute(w);C.enableAttribute(v);C.disableUnusedAttributes();C.disable(x.CULL_FACE);
+C.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);C.activeTexture(x.TEXTURE0);x.uniform1i(h,0);G=M=0;(O=Q.fog)?(x.uniform3f(u,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(x.uniform1f(q,O.near),x.uniform1f(s,O.far),x.uniform1i(p,1),G=M=1):O instanceof THREE.FogExp2&&(x.uniform1f(n,O.density),x.uniform1i(p,2),G=M=2)):
+(x.uniform1i(p,0),G=M=0);for(var O=0,R=b.length;O<R;O++){var P=b[O];P.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(E);for(var K=[],O=0,R=b.length;O<R;O++){var P=b[O],L=P.material;x.uniform1f(t,L.alphaTest);x.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(B,F,I);K[0]=I.x;K[1]=I.y;P=0;Q.fog&&L.fog&&(P=G);M!==P&&(x.uniform1i(p,P),M=P);null!==L.map?(x.uniform2f(c,L.map.offset.x,L.map.offset.y),x.uniform2f(d,
+L.map.repeat.x,L.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,L.opacity);x.uniform3f(g,L.color.r,L.color.g,L.color.b);x.uniform1f(e,L.rotation);x.uniform2fv(f,K);C.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);C.setDepthTest(L.depthTest);C.setDepthWrite(L.depthWrite);L.map&&L.map.image&&L.map.image.width?a.setTexture(L.map,0):a.setTexture(J,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}C.enable(x.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
@@ -794,13 +794,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
-m=void 0,n=void 0,q=void 0,t=void 0,u=void 0,s=void 0,v=void 0,w=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,s=a[e[k]].y;if(Number.EPSILON>(q-p)*(s-n)-(t-n)*(u-p))m=!1;else{var C=void 0,x=void 0,D=void 0,y=void 0,A=void 0,z=void 0,L=void 0,B=void 0,F=void 0,I=void 0,F=B=L=w=v=void 0,C=u-q,x=s-t,D=p-u,y=n-s,A=q-p,z=t-n;for(m=0;m<c;m++)if(v=a[e[m]].x,w=a[e[m]].y,!(v===p&&w===n||v===q&&w===t||v===u&&w===s)&&(L=v-p,B=w-n,F=v-q,I=w-t,v-=u,w-=s,F=C*I-x*F,L=A*B-z*L,B=D*w-y*v,F>=-Number.EPSILON&&
-B>=-Number.EPSILON&&L>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,A=h*k-g*l,z=h*m-g*p;if(Math.abs(A)>Number.EPSILON){if(0<A){if(0>z||z>
-A)return[];k=l*m-k*p;if(0>k||k>A)return[]}else{if(0<z||z<A)return[];k=l*m-k*p;if(0<k||k<A)return[]}if(0===k)return!f||0!==z&&z!==A?[a]:[];if(k===A)return!f||0!==z&&z!==A?[b]:[];if(0===z)return[d];if(z===A)return[e];f=k/A;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==z||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,A=d.x,l=e,d=e.x):(b=
-e,A=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,A=d.y,l=e,d=e.y):(b=e,A=e.y,l=d,d=d.y));return k<=A?a<A?[]:a===A?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
+m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,t=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-p)*(t-n)-(s-n)*(u-p))m=!1;else{var E=void 0,x=void 0,C=void 0,y=void 0,z=void 0,A=void 0,J=void 0,B=void 0,F=void 0,I=void 0,F=B=J=v=w=void 0,E=u-q,x=t-s,C=p-u,y=n-t,z=q-p,A=s-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===s||w===u&&v===t)&&(J=w-p,B=v-n,F=w-q,I=v-s,w-=u,v-=t,F=E*I-x*F,J=z*B-A*J,B=C*v-y*w,F>=-Number.EPSILON&&
+B>=-Number.EPSILON&&J>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*m-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>A||A>
+z)return[];k=l*m-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*m-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
+e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,y,A,z,L=[],B,F,I,Q=0;for(m=b.length;Q<m;Q++)l.push(Q);B=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){y=h[p];m=-1;for(Q=0;Q<l.length;Q++)if(A=l[Q],z=y.x+":"+y.y+":"+A,void 0===L[z]){k=b[A];for(F=0;F<k.length;F++)if(A=k[F],c(p,F)&&!f(y,A)&&!g(y,A)){m=F;l.splice(Q,1);
-B=h.slice(0,p+1);A=h.slice(p);F=k.slice(m);I=k.slice(0,m+1);h=B.concat(F).concat(I).concat(A);B=p;break}if(0<=m)break;L[z]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,y,z,A,J=[],B,F,I,Q=0;for(m=b.length;Q<m;Q++)l.push(Q);B=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){y=h[p];m=-1;for(Q=0;Q<l.length;Q++)if(z=l[Q],A=y.x+":"+y.y+":"+z,void 0===J[A]){k=b[z];for(F=0;F<k.length;F++)if(z=k[F],c(p,F)&&!f(y,z)&&!g(y,z)){m=F;l.splice(Q,1);
+B=h.slice(0,p+1);z=h.slice(p);F=k.slice(m);I=k.slice(0,m+1);h=B.concat(F).concat(I).concat(z);B=p;break}if(0<=m)break;J[A]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -809,23 +809,23 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
 THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){function d(a,b,c,d){var f=[],g=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,t,u,s,v,w,C,x,D,y,A,z,L,B=e.glyphs[a]||e.glyphs["?"];if(B){if(B.o)for(s=B._cachedOutline||(B._cachedOutline=B.o.split(" ")),w=s.length,a=0;a<w;)switch(v=s[a++],v){case "m":v=s[a++]*b+c;C=s[a++]*b;d.moveTo(v,C);break;case "l":v=s[a++]*b+c;C=s[a++]*b;d.lineTo(v,C);break;case "q":v=s[a++]*b+c;C=s[a++]*b;y=s[a++]*b+c;A=s[a++]*b;d.quadraticCurveTo(y,A,v,C);
-if(t=f[f.length-1])for(x=t.x,D=t.y,t=1,u=this.divisions;t<=u;t++){var F=t/u;g(F,x,y,v);g(F,D,A,C)}break;case "b":if(v=s[a++]*b+c,C=s[a++]*b,y=s[a++]*b+c,A=s[a++]*b,z=s[a++]*b+c,L=s[a++]*b,d.bezierCurveTo(y,A,z,L,v,C),t=f[f.length-1])for(x=t.x,D=t.y,t=1,u=this.divisions;t<=u;t++)F=t/u,q(F,x,y,z,v),q(F,D,A,L,C)}return{offset:B.ha*b,path:d}}}void 0===b&&(b=100);void 0===c&&(c=4);var e=this.data;a=function(a){a=String(a).split("");for(var c=b/e.resolution,f=0,g=[],p=0;p<a.length;p++){var n=new THREE.Path,
-n=d(a[p],c,f,n),f=f+n.offset;g.push(n.path)}return g}(a);c=[];for(var f=0,g=a.length;f<g;f++)Array.prototype.push.apply(c,a[f].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.Path,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,s=void 0,u=void 0,t=u=s=void 0,w=void 0,v=void 0,E=void 0,x=void 0,C=void 0,w=void 0;if(l.o)for(var y=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),z=0,A=y.length;z<
+A;)switch(y[z++]){case "m":s=y[z++]*h+k;u=y[z++]*h;m.moveTo(s,u);break;case "l":s=y[z++]*h+k;u=y[z++]*h;m.lineTo(s,u);break;case "q":s=y[z++]*h+k;u=y[z++]*h;v=y[z++]*h+k;E=y[z++]*h;m.quadraticCurveTo(v,E,s,u);if(w=p[p.length-1])for(var t=w.x,w=w.y,J=1;J<=c;J++){var B=J/c;n(B,t,v,s);n(B,w,E,u)}break;case "b":if(s=y[z++]*h+k,u=y[z++]*h,v=y[z++]*h+k,E=y[z++]*h,x=y[z++]*h+k,C=y[z++]*h,m.bezierCurveTo(v,E,x,C,s,u),w=p[p.length-1])for(t=w.x,w=w.y,J=1;J<=c;J++)B=J/c,q(B,t,v,x,s),q(B,w,E,C,u)}h={offset:l.ha*
+h,path:m}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
 THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
 THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
 THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args,g=new THREE.CubicBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(g);this.actions.push({action:"bezierCurveTo",args:[a,b,c,d,e,f]})};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:"splineThru",args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,f,g,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g,h){var k=[a,b,c,d,e,f,g,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,f,g,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:"ellipse",args:k})};
 THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
-THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,m,p,n,q,t=0,u=this.actions.length;t<u;t++){n=this.actions[t];var s=n.args;switch(n.action){case "moveTo":d.push(new THREE.Vector2(s[0],s[1]));break;case "lineTo":d.push(new THREE.Vector2(s[0],s[1]));break;case "quadraticCurveTo":e=s[2];f=s[3];k=s[0];l=s[1];0<d.length?(n=d[d.length-1],m=n.x,p=n.y):(n=this.actions[t-1].args,m=n[n.length-2],p=n[n.length-1]);for(s=1;s<=a;s++)q=s/a,n=
-b(q,m,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(n,q));break;case "bezierCurveTo":e=s[4];f=s[5];k=s[0];l=s[1];g=s[2];h=s[3];0<d.length?(n=d[d.length-1],m=n.x,p=n.y):(n=this.actions[t-1].args,m=n[n.length-2],p=n[n.length-1]);for(s=1;s<=a;s++)q=s/a,n=c(q,m,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(n,q));break;case "splineThru":n=this.actions[t-1].args;q=[new THREE.Vector2(n[n.length-2],n[n.length-1])];n=a*s[0].length;q=q.concat(s[0]);q=new THREE.SplineCurve(q);for(s=1;s<=n;s++)d.push(q.getPointAt(s/
-n));break;case "arc":e=s[0];f=s[1];l=s[2];g=s[3];n=s[4];k=!!s[5];m=n-g;p=2*a;for(s=1;s<=p;s++)q=s/p,k||(q=1-q),q=g+q*m,n=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(n,q));break;case "ellipse":e=s[0];f=s[1];l=s[2];h=s[3];g=s[4];n=s[5];k=!!s[6];var v=s[7];m=n-g;p=2*a;var w,C;0!==v&&(w=Math.cos(v),C=Math.sin(v));for(s=1;s<=p;s++){q=s/p;k||(q=1-q);q=g+q*m;n=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==v){var x=n;n=(x-e)*w-(q-f)*C+e;q=(x-e)*C+(q-f)*w+f}d.push(new THREE.Vector2(n,q))}}}a=d[d.length-
+THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,m,p,n,q,s=0,u=this.actions.length;s<u;s++){n=this.actions[s];var t=n.args;switch(n.action){case "moveTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":e=t[2];f=t[3];k=t[0];l=t[1];0<d.length?(n=d[d.length-1],m=n.x,p=n.y):(n=this.actions[s-1].args,m=n[n.length-2],p=n[n.length-1]);for(t=1;t<=a;t++)q=t/a,n=
+b(q,m,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(n,q));break;case "bezierCurveTo":e=t[4];f=t[5];k=t[0];l=t[1];g=t[2];h=t[3];0<d.length?(n=d[d.length-1],m=n.x,p=n.y):(n=this.actions[s-1].args,m=n[n.length-2],p=n[n.length-1]);for(t=1;t<=a;t++)q=t/a,n=c(q,m,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(n,q));break;case "splineThru":n=this.actions[s-1].args;q=[new THREE.Vector2(n[n.length-2],n[n.length-1])];n=a*t[0].length;q=q.concat(t[0]);q=new THREE.SplineCurve(q);for(t=1;t<=n;t++)d.push(q.getPointAt(t/
+n));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];n=t[4];k=!!t[5];m=n-g;p=2*a;for(t=1;t<=p;t++)q=t/p,k||(q=1-q),q=g+q*m,n=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(n,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];n=t[5];k=!!t[6];var w=t[7];m=n-g;p=2*a;var v,E;0!==w&&(v=Math.cos(w),E=Math.sin(w));for(t=1;t<=p;t++){q=t/p;k||(q=1-q);q=g+q*m;n=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==w){var x=n;n=(x-e)*v-(q-f)*E+e;q=(x-e)*E+(q-f)*v+f}d.push(new THREE.Vector2(n,q))}}}a=d[d.length-
 1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
 g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var m=!e(f[0].getPoints()),m=a?!m:
-m;k=[];var p=[],n=[],q=0,t;p[q]=void 0;n[q]=[];for(var u=0,s=f.length;u<s;u++)h=f[u],t=h.getPoints(),g=e(t),(g=a?!g:g)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:t},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:t[0]});if(!p[0])return c(f);if(1<p.length){u=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],m=0;m<g.length;m++){q=g[m];t=!0;for(s=0;s<p.length;s++)d(q.p,p[s].p)&&(e!==s&&h.push({froms:e,tos:s,hole:m}),t?(t=!1,k[s].push(q)):
-u=!0);t&&k[e].push(q)}0<h.length&&(u||(n=k))}u=0;for(e=p.length;u<e;u++)for(k=p[u].s,l.push(k),h=n[u],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return l};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
+m;k=[];var p=[],n=[],q=0,s;p[q]=void 0;n[q]=[];for(var u=0,t=f.length;u<t;u++)h=f[u],s=h.getPoints(),g=e(s),(g=a?!g:g)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:s},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:s[0]});if(!p[0])return c(f);if(1<p.length){u=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],m=0;m<g.length;m++){q=g[m];s=!0;for(t=0;t<p.length;t++)d(q.p,p[t].p)&&(e!==t&&h.push({froms:e,tos:t,hole:m}),s?(s=!1,k[t].push(q)):
+u=!0);s&&k[e].push(q)}0<h.length&&(u||(n=k))}u=0;for(e=p.length;u<e;u++)for(k=p[u].s,l.push(k),h=n[u],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return l};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;
 THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
 THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=THREE.ShapeUtils.b2;return new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=THREE.CurveUtils.tangentQuadraticBezier;return(new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))).normalize()};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};
@@ -842,43 +842,43 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-(this.closed?0:1);h=Math.floor(a);a-=h;this.closed?h+=0<h?0:(Math.floor(Math.abs(h)/g.length)+1)*g.length:0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;this.closed||0<h?l=g[(h-1)%k]:(b.subVectors(g[0],g[1]).add(g[0]),l=b);m=g[h%k];p=g[(h+1)%k];this.closed||h+2<k?g=g[(h+2)%k]:(b.subVectors(g[k-1],g[k-2]).add(g[k-1]),g=b);if(void 0===
 this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,
 k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var s,v=h.widthSegments,w=h.heightSegments,C=e/2,x=f/2,D=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",w=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",v=h.depthSegments;var y=v+1,A=w+1,z=e/v,L=f/w,B=new THREE.Vector3;B[s]=0<g?1:-1;for(e=0;e<A;e++)for(f=0;f<y;f++){var F=new THREE.Vector3;F[a]=(f*z-C)*c;F[b]=(e*L-x)*d;F[s]=g;h.vertices.push(F)}for(e=
-0;e<w;e++)for(f=0;f<v;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/v,1-e/w),g=new THREE.Vector2(f/v,1-(e+1)/w),s=new THREE.Vector2((f+1)/v,1-(e+1)/w),C=new THREE.Vector2((f+1)/v,1-e/w),x=new THREE.Face3(x+D,a+D,c+D),x.normal.copy(B),x.vertexNormals.push(B.clone(),B.clone(),B.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,C]),x=new THREE.Face3(a+D,b+D,c+D),x.normal.copy(B),x.vertexNormals.push(B.clone(),B.clone(),B.clone()),x.materialIndex=u,h.faces.push(x),
-h.faceVertexUvs[0].push([g.clone(),s,C.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var t,w=h.widthSegments,v=h.heightSegments,E=e/2,x=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",w=h.depthSegments;var y=w+1,z=v+1,A=e/w,J=f/v,B=new THREE.Vector3;B[t]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<y;f++){var F=new THREE.Vector3;F[a]=(f*A-E)*c;F[b]=(e*J-x)*d;F[t]=g;h.vertices.push(F)}for(e=
+0;e<v;e++)for(f=0;f<w;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),t=new THREE.Vector2((f+1)/w,1-(e+1)/v),E=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+C,a+C,c+C),x.normal.copy(B),x.vertexNormals.push(B.clone(),B.clone(),B.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,E]),x=new THREE.Face3(a+C,b+C,c+C),x.normal.copy(B),x.vertexNormals.push(B.clone(),B.clone(),B.clone()),x.materialIndex=u,h.faces.push(x),
+h.faceVertexUvs[0].push([g.clone(),t,E.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],t=[],u=m/e,s=u*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,w=new THREE.Vector3;w.x=s*Math.sin(v*h+
-g);w.y=-u*c+k;w.z=s*Math.cos(v*h+g);this.vertices.push(w);q.push(this.vertices.length-1);t.push(new THREE.Vector2(v,1-u))}p.push(q);n.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],t=p[m+1][l],u=p[m+1][l+1],s=p[m][l+1],v=g.clone(),w=g.clone(),
-C=h.clone(),x=h.clone(),D=n[m][l].clone(),y=n[m+1][l].clone(),A=n[m+1][l+1].clone(),z=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,t,s,[v,w,x]));this.faceVertexUvs[0].push([D,y,z]);this.faces.push(new THREE.Face3(t,u,s,[w.clone(),C,x.clone()]));this.faceVertexUvs[0].push([y.clone(),A,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],u=this.vertices.length-1,v=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
-1,0),D=n[0][l].clone(),y=n[0][l+1].clone(),A=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,t,u,[v,w,C],void 0,1)),this.faceVertexUvs[0].push([D,y,A]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],u=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),D=n[e][l+1].clone(),y=n[e][l].clone(),A=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,t,u,[v,w,C],void 0,2)),this.faceVertexUvs[0].push([D,
-y,A]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],u=m/e,t=u*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,v=new THREE.Vector3;v.x=t*Math.sin(w*h+
+g);v.y=-u*c+k;v.z=t*Math.cos(w*h+g);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(w,1-u))}p.push(q);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],s=p[m+1][l],u=p[m+1][l+1],t=p[m][l+1],w=g.clone(),v=g.clone(),
+E=h.clone(),x=h.clone(),C=n[m][l].clone(),y=n[m+1][l].clone(),z=n[m+1][l+1].clone(),A=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,t,[w,v,x]));this.faceVertexUvs[0].push([C,y,A]);this.faces.push(new THREE.Face3(s,u,t,[v.clone(),E,x.clone()]));this.faceVertexUvs[0].push([y.clone(),z,A.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,
+1,0),C=n[0][l].clone(),y=n[0][l+1].clone(),z=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,u,[w,v,E],void 0,1)),this.faceVertexUvs[0].push([C,y,z]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),C=n[e][l+1].clone(),y=n[e][l].clone(),z=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,u,[w,v,E],void 0,2)),this.faceVertexUvs[0].push([C,
+y,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){e[0]=p[g[n]];e[1]=p[g[(n+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
 face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;L.faces.push(new THREE.Face3(k,g,h,null,null,1));L.faces.push(new THREE.Face3(g,l,h,null,null,1));k=v.generateSideWallUV(L,
-k,g,l,h);L.faceVertexUvs[0].push([k[0],k[1],k[3]]);L.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){L.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;L.faces.push(new THREE.Face3(a,b,c,null,null,0));a=v.generateTopUV(L,a,b,c);L.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,s=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,C,x,D;t&&(u=t.getSpacedPoints(q),s=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),C=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=m=0);var y,A,z,L=this,B=this.vertices.length,t=a.extractPoints(n),n=t.shape,F=t.holes;if(t=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
-A=0;for(z=F.length;A<z;A++)y=F[A],THREE.ShapeUtils.isClockWise(y)&&(F[A]=y.reverse());t=!1}var I=THREE.ShapeUtils.triangulateShape(n,F),Q=n;A=0;for(z=F.length;A<z;A++)y=F[A],n=n.concat(y);var N,M,G,O,R,P=n.length,J,K=I.length,t=[],E=0;G=Q.length;N=G-1;for(M=E+1;E<G;E++,N++,M++)N===G&&(N=0),M===G&&(M=0),t[E]=d(Q[E],Q[N],Q[M]);var Y=[],W,X=t.concat();A=0;for(z=F.length;A<z;A++){y=F[A];W=[];E=0;G=y.length;N=G-1;for(M=E+1;E<G;E++,N++,M++)N===G&&(N=0),M===G&&(M=0),W[E]=d(y[E],y[N],y[M]);Y.push(W);X=X.concat(W)}for(N=
-0;N<m;N++){G=N/m;O=k*(1-G);M=l*Math.sin(G*Math.PI/2);E=0;for(G=Q.length;E<G;E++)R=c(Q[E],t[E],M),f(R.x,R.y,-O);A=0;for(z=F.length;A<z;A++)for(y=F[A],W=Y[A],E=0,G=y.length;E<G;E++)R=c(y[E],W[E],M),f(R.x,R.y,-O)}M=l;for(E=0;E<P;E++)R=p?c(n[E],X[E],M):n[E],s?(x.copy(w.normals[0]).multiplyScalar(R.x),C.copy(w.binormals[0]).multiplyScalar(R.y),D.copy(u[0]).add(x).add(C),f(D.x,D.y,D.z)):f(R.x,R.y,0);for(G=1;G<=q;G++)for(E=0;E<P;E++)R=p?c(n[E],X[E],M):n[E],s?(x.copy(w.normals[G]).multiplyScalar(R.x),C.copy(w.binormals[G]).multiplyScalar(R.y),
-D.copy(u[G]).add(x).add(C),f(D.x,D.y,D.z)):f(R.x,R.y,h/q*G);for(N=m-1;0<=N;N--){G=N/m;O=k*(1-G);M=l*Math.sin(G*Math.PI/2);E=0;for(G=Q.length;E<G;E++)R=c(Q[E],t[E],M),f(R.x,R.y,h+O);A=0;for(z=F.length;A<z;A++)for(y=F[A],W=Y[A],E=0,G=y.length;E<G;E++)R=c(y[E],W[E],M),s?f(R.x,R.y+u[q-1].y,u[q-1].x+O):f(R.x,R.y,h+O)}(function(){if(p){var a;a=0*P;for(E=0;E<K;E++)J=I[E],g(J[2]+a,J[1]+a,J[0]+a);a=q+2*m;a*=P;for(E=0;E<K;E++)J=I[E],g(J[0]+a,J[1]+a,J[2]+a)}else{for(E=0;E<K;E++)J=I[E],g(J[2],J[1],J[0]);for(E=
-0;E<K;E++)J=I[E],g(J[0]+P*q,J[1]+P*q,J[2]+P*q)}})();(function(){var a=0;e(Q,a);a+=Q.length;A=0;for(z=F.length;A<z;A++)y=F[A],e(y,a),a+=y.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(D=a.length;0<=--D;){c=D;d=D-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;J.faces.push(new THREE.Face3(k,g,h,null,null,1));J.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(J,
+k,g,l,h);J.faceVertexUvs[0].push([k[0],k[1],k[3]]);J.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;J.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(J,a,b,c);J.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,t=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,E,x,C;s&&(u=s.getSpacedPoints(q),t=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),E=new THREE.Vector3,x=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=m=0);var y,z,A,J=this,B=this.vertices.length,s=a.extractPoints(n),n=s.shape,F=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
+z=0;for(A=F.length;z<A;z++)y=F[z],THREE.ShapeUtils.isClockWise(y)&&(F[z]=y.reverse());s=!1}var I=THREE.ShapeUtils.triangulateShape(n,F),Q=n;z=0;for(A=F.length;z<A;z++)y=F[z],n=n.concat(y);var N,M,G,O,R,P=n.length,K,L=I.length,s=[],D=0;G=Q.length;N=G-1;for(M=D+1;D<G;D++,N++,M++)N===G&&(N=0),M===G&&(M=0),s[D]=d(Q[D],Q[N],Q[M]);var Y=[],W,X=s.concat();z=0;for(A=F.length;z<A;z++){y=F[z];W=[];D=0;G=y.length;N=G-1;for(M=D+1;D<G;D++,N++,M++)N===G&&(N=0),M===G&&(M=0),W[D]=d(y[D],y[N],y[M]);Y.push(W);X=X.concat(W)}for(N=
+0;N<m;N++){G=N/m;O=k*(1-G);M=l*Math.sin(G*Math.PI/2);D=0;for(G=Q.length;D<G;D++)R=c(Q[D],s[D],M),f(R.x,R.y,-O);z=0;for(A=F.length;z<A;z++)for(y=F[z],W=Y[z],D=0,G=y.length;D<G;D++)R=c(y[D],W[D],M),f(R.x,R.y,-O)}M=l;for(D=0;D<P;D++)R=p?c(n[D],X[D],M):n[D],t?(x.copy(v.normals[0]).multiplyScalar(R.x),E.copy(v.binormals[0]).multiplyScalar(R.y),C.copy(u[0]).add(x).add(E),f(C.x,C.y,C.z)):f(R.x,R.y,0);for(G=1;G<=q;G++)for(D=0;D<P;D++)R=p?c(n[D],X[D],M):n[D],t?(x.copy(v.normals[G]).multiplyScalar(R.x),E.copy(v.binormals[G]).multiplyScalar(R.y),
+C.copy(u[G]).add(x).add(E),f(C.x,C.y,C.z)):f(R.x,R.y,h/q*G);for(N=m-1;0<=N;N--){G=N/m;O=k*(1-G);M=l*Math.sin(G*Math.PI/2);D=0;for(G=Q.length;D<G;D++)R=c(Q[D],s[D],M),f(R.x,R.y,h+O);z=0;for(A=F.length;z<A;z++)for(y=F[z],W=Y[z],D=0,G=y.length;D<G;D++)R=c(y[D],W[D],M),t?f(R.x,R.y+u[q-1].y,u[q-1].x+O):f(R.x,R.y,h+O)}(function(){if(p){var a;a=0*P;for(D=0;D<L;D++)K=I[D],g(K[2]+a,K[1]+a,K[0]+a);a=q+2*m;a*=P;for(D=0;D<L;D++)K=I[D],g(K[0]+a,K[1]+a,K[2]+a)}else{for(D=0;D<L;D++)K=I[D],g(K[2],K[1],K[0]);for(D=
+0;D<L;D++)K=I[D],g(K[0]+P*q,K[1]+P*q,K[2]+P*q)}})();(function(){var a=0;e(Q,a);a+=Q.length;z=0;for(A=F.length;z<A;z++)y=F[z],e(y,a),a+=y.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
 l=k.length;f=m.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=m[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,g,l))};
-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),m=Math.sin(k),k=0,p=a.length;k<p;k++){var n=a[k],q=new THREE.Vector3;q.x=l*n.x-m*n.y;q.y=m*n.x+l*n.y;q.z=n.z;this.vertices.push(q)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,p=a.length-1;k<p;k++){b=m=k+c*g;d=m+c;var l=m+1+c,m=m+1,n=g*f,q=k*e,t=
-n+f,u=q+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(n,q),new THREE.Vector2(t,q),new THREE.Vector2(n,u)]);this.faces.push(new THREE.Face3(d,l,m));this.faceVertexUvs[0].push([new THREE.Vector2(t,q),new THREE.Vector2(t,u),new THREE.Vector2(n,u)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),m=Math.sin(k),k=0,p=a.length;k<p;k++){var n=a[k],q=new THREE.Vector3;q.x=l*n.x-m*n.y;q.y=m*n.x+l*n.y;q.z=n.z;this.vertices.push(q)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,p=a.length-1;k<p;k++){b=m=k+c*g;d=m+c;var l=m+1+c,m=m+1,n=g*f,q=k*e,s=
+n+f,u=q+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(n,q),new THREE.Vector2(s,q),new THREE.Vector2(n,u)]);this.faces.push(new THREE.Face3(d,l,m));this.faceVertexUvs[0].push([new THREE.Vector2(s,q),new THREE.Vector2(s,u),new THREE.Vector2(n,u)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var m=new Float32Array(g*h*2),p=0,n=0,q=0;q<h;q++)for(var t=q*l-f,u=0;u<g;u++)b[p]=u*k-e,b[p+1]=-t,a[p+2]=1,m[n]=u/c,m[n+1]=1-q/d,p+=3,n+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var m=new Float32Array(g*h*2),p=0,n=0,q=0;q<h;q++)for(var s=q*l-f,u=0;u<g;u++)b[p]=u*k-e,b[p+1]=-s,a[p+2]=1,m[n]=u/c,m[n+1]=1-q/d,p+=3,n+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
 d*6);for(q=0;q<d;q++)for(u=0;u<c;u++)f=u+g*(q+1),h=u+1+g*(q+1),k=u+1+g*q,e[p]=u+g*q,e[p+1]=f,e[p+2]=k,e[p+3]=f,e[p+4]=h,e[p+5]=k,p+=6;this.setIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(m,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
 THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(g=0;g<c+1;g++){var m=new THREE.Vector3,p=e+g/c*f;m.x=k*Math.cos(p);m.y=k*Math.sin(p);this.vertices.push(m);h.push(new THREE.Vector2((m.x/b+1)/2,
 (m.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),g=0;g<c;g++)f=p=g+e,l=p+c+1,m=p+c+2,this.faces.push(new THREE.Face3(f,l,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[m].clone()]),f=p,l=p+c+2,m=p+1,this.faces.push(new THREE.Face3(f,l,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[m].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var u=[],s=t/c,v=0;v<=b;v++){var w=v/b,C=-a*Math.cos(d+w*e)*Math.sin(f+s*g),x=a*Math.cos(f+s*g),D=a*Math.sin(d+w*e)*Math.sin(f+s*g);q.set(C,x,D).normalize();l.setXYZ(p,C,x,D);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,w,1-s);u.push(p);p++}n.push(u)}d=[];for(t=0;t<c;t++)for(v=0;v<b;v++)e=n[t][v+1],g=n[t][v],p=n[t+1][v],q=n[t+1][v+1],(0!==t||0<f)&&d.push(e,g,q),(t!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],t=s/c,w=0;w<=b;w++){var v=w/b,E=-a*Math.cos(d+v*e)*Math.sin(f+t*g),x=a*Math.cos(f+t*g),C=a*Math.sin(d+v*e)*Math.sin(f+t*g);q.set(E,x,C).normalize();l.setXYZ(p,E,x,C);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-t);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(w=0;w<b;w++)e=n[s][w+1],g=n[s][w],p=n[s+1][w],q=n[s+1][w+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
 l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
 THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
@@ -886,24 +886,24 @@ THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="Tor
 d,k/c));h.push(n.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,m=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),m=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){k[n]=
-Array(d);var q=n/c*2*e*Math.PI,t=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,t);m.addVectors(q,t);p.crossVectors(l,m);m.crossVectors(p,l);p.normalize();m.normalize();for(q=0;q<d;++q){var u=q/d*2*Math.PI,s=-b*Math.cos(u),u=b*Math.sin(u),v=new THREE.Vector3;v.x=t.x+s*m.x+u*p.x;v.y=t.y+s*m.y+u*p.y;v.z=t.z+s*m.z+u*p.z;k[n][q]=this.vertices.push(v)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,f=(q+1)%d,a=k[n][q],b=k[e][q],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,q/d),l=new THREE.Vector2((n+1)/c,
+Array(d);var q=n/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);m.addVectors(q,s);p.crossVectors(l,m);m.crossVectors(p,l);p.normalize();m.normalize();for(q=0;q<d;++q){var u=q/d*2*Math.PI,t=-b*Math.cos(u),u=b*Math.sin(u),w=new THREE.Vector3;w.x=s.x+t*m.x+u*p.x;w.y=s.y+t*m.y+u*p.y;w.z=s.z+t*m.z+u*p.z;k[n][q]=this.vertices.push(w)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,f=(q+1)%d,a=k[n][q],b=k[e][q],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,q/d),l=new THREE.Vector2((n+1)/c,
 q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,t,u=new THREE.Vector3,s,v,w;s=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=s.normals;w=s.binormals;this.tangents=s.tangents;this.normals=v;this.binormals=w;for(s=0;s<l;s++)for(g[s]=[],m=s/(l-1),t=a.getPointAt(m),h=v[s],k=w[s],n=c*f(m),m=0;m<
-d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),u.copy(t),u.x+=q*h.x+p*k.x,u.y+=q*h.y+p*k.y,u.z+=q*h.z+p*k.z,g[s][m]=this.vertices.push(new THREE.Vector3(u.x,u.y,u.z))-1;for(s=0;s<b;s++)for(m=0;m<d;m++)f=e?(s+1)%b:s+1,l=(m+1)%d,a=g[s][m],c=g[f][m],f=g[f][l],l=g[s][l],u=new THREE.Vector2(s/b,m/d),v=new THREE.Vector2((s+1)/b,m/d),w=new THREE.Vector2((s+1)/b,(m+1)/d),h=new THREE.Vector2(s/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([u,v,h]),this.faces.push(new THREE.Face3(c,
-f,l)),this.faceVertexUvs[0].push([v.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,s,u=new THREE.Vector3,t,w,v;t=new THREE.TubeGeometry.FrenetFrames(a,b,e);w=t.normals;v=t.binormals;this.tangents=t.tangents;this.normals=w;this.binormals=v;for(t=0;t<l;t++)for(g[t]=[],m=t/(l-1),s=a.getPointAt(m),h=w[t],k=v[t],n=c*f(m),m=0;m<
+d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),u.copy(s),u.x+=q*h.x+p*k.x,u.y+=q*h.y+p*k.y,u.z+=q*h.z+p*k.z,g[t][m]=this.vertices.push(new THREE.Vector3(u.x,u.y,u.z))-1;for(t=0;t<b;t++)for(m=0;m<d;m++)f=e?(t+1)%b:t+1,l=(m+1)%d,a=g[t][m],c=g[f][m],f=g[f][l],l=g[t][l],u=new THREE.Vector2(t/b,m/d),w=new THREE.Vector2((t+1)/b,m/d),v=new THREE.Vector2((t+1)/b,(m+1)/d),h=new THREE.Vector2(t/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([u,w,h]),this.faces.push(new THREE.Face3(c,
+f,l)),this.faceVertexUvs[0].push([w.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)m=l/(b-1),e[l]=a.getTangentAt(m),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
 h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);s.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(s.z,-s.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
-b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),t=c-n,s=0;s<=t;s++)l[n][s]=0===s&&n===c?p:e(p.clone().lerp(q,s/t))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0===s%2?f(l[n][d+1],l[n+1][d],l[n][d],m):f(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
-2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],t=a[b[l+1]],u=a[b[l+2]];p[n]=new THREE.Face3(q.index,t.index,u.index,[q.clone(),t.clone(),u.clone()],void 0,n)}for(var s=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);t.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(t.z,-t.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
+b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),s=c-n,t=0;t<=s;t++)l[n][t]=0===t&&n===c?p:e(p.clone().lerp(q,t/s))}for(n=0;n<c;n++)for(t=0;t<2*(c-n)-1;t++)d=Math.floor(t/2),0===t%2?f(l[n][d+1],l[n+1][d],l[n][d],m):f(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
+2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],s=a[b[l+1]],u=a[b[l+2]];p[n]=new THREE.Face3(q.index,s.index,u.index,[q.clone(),s.clone(),u.clone()],void 0,n)}for(var t=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
 m;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,a,p),q=Math.min(d,a,p),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(m=this.vertices.length;l<m;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
 12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);
 THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,m=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,n,q,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*m+h,d=g*m+h+1,l=(g+1)*m+h+1,k=(g+1)*m+h,p=new THREE.Vector2(h/b,g/c),n=new THREE.Vector2((h+1)/b,g/c),q=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
-d,k)),f.push([p,n,t]),e.push(new THREE.Face3(d,l,k)),f.push([n.clone(),q,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,m=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,n,q,s;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*m+h,d=g*m+h+1,l=(g+1)*m+h+1,k=(g+1)*m+h,p=new THREE.Vector2(h/b,g/c),n=new THREE.Vector2((h+1)/b,g/c),q=new THREE.Vector2((h+1)/b,(g+1)/c),s=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
+d,k)),f.push([p,n,s]),e.push(new THREE.Face3(d,l,k)),f.push([n.clone(),q,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
 THREE.WireframeGeometry=function(a){function b(a,b){return a-b}THREE.BufferGeometry.call(this);var c=[0,0],d={},e=["a","b","c"];if(a instanceof THREE.Geometry){var f=a.vertices,g=a.faces,h=0,k=new Uint32Array(6*g.length);a=0;for(var l=g.length;a<l;a++)for(var m=g[a],p=0;3>p;p++){c[0]=m[e[p]];c[1]=m[e[(p+1)%3]];c.sort(b);var n=c.toString();void 0===d[n]&&(k[2*h]=c[0],k[2*h+1]=c[1],d[n]=!0,h++)}c=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)d=f[k[2*a+p]],h=6*a+3*p,c[h+0]=d.x,c[h+1]=d.y,
 c[h+2]=d.z;this.addAttribute("position",new THREE.BufferAttribute(c,3))}else if(a instanceof THREE.BufferGeometry){if(null!==a.index){l=a.index.array;f=a.attributes.position;e=a.groups;h=0;0===e.length&&a.addGroup(0,l.length);k=new Uint32Array(2*l.length);g=0;for(m=e.length;g<m;++g){a=e[g];p=a.start;n=a.count;a=p;for(var q=p+n;a<q;a+=3)for(p=0;3>p;p++)c[0]=l[a+p],c[1]=l[a+(p+1)%3],c.sort(b),n=c.toString(),void 0===d[n]&&(k[2*h]=c[0],k[2*h+1]=c[1],d[n]=!0,h++)}c=new Float32Array(6*h);a=0;for(l=h;a<
 l;a++)for(p=0;2>p;p++)h=6*a+3*p,d=k[2*a+p],c[h+0]=f.getX(d),c[h+1]=f.getY(d),c[h+2]=f.getZ(d)}else for(f=a.attributes.position.array,h=f.length/3,k=h/3,c=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)h=18*a+6*p,k=9*a+3*p,c[h+0]=f[k],c[h+1]=f[k+1],c[h+2]=f[k+2],d=9*a+(p+1)%3*3,c[h+3]=f[d],c[h+4]=f[d+1],c[h+5]=f[d+2];this.addAttribute("position",new THREE.BufferAttribute(c,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
@@ -943,8 +943,8 @@ THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.li
 THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
 THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.normal.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
 THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
-THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g instanceof THREE.Geometry)for(var h=g.vertices,k=g.faces,l=g=0,m=k.length;l<m;l++)for(var p=k[l],n=0,q=p.vertexNormals.length;n<q;n++){var t=p.vertexNormals[n];a.copy(h[p[d[n]]]).applyMatrix4(e);
-b.copy(t).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g instanceof THREE.BufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,n=g=0,q=d.count;n<q;n++)a.set(d.getX(n),d.getY(n),d.getZ(n)).applyMatrix4(e),b.set(h.getX(n),h.getY(n),h.getZ(n)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0;return this}}();
+THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g instanceof THREE.Geometry)for(var h=g.vertices,k=g.faces,l=g=0,m=k.length;l<m;l++)for(var p=k[l],n=0,q=p.vertexNormals.length;n<q;n++){var s=p.vertexNormals[n];a.copy(h[p[d[n]]]).applyMatrix4(e);
+b.copy(s).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g instanceof THREE.BufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,n=g=0,q=d.count;n<q;n++)a.set(d.getX(n),d.getY(n),d.getZ(n)).applyMatrix4(e),b.set(h.getX(n),h.getY(n),h.getZ(n)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0;return this}}();
 THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(a){THREE.Object3D.call(this);this.material=a;this.render=function(a){}};
 THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
 THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};