Gregg Tavares 5 years ago
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      threejs/lessons/threejs-custom-buffergeometry.md

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threejs/lessons/threejs-custom-buffergeometry.md

@@ -340,7 +340,7 @@ is sharing vertices within a quad but it's not sharing vertices between
 quads because we want to be able to move each quad separately.
 quads because we want to be able to move each quad separately.
 
 
 Because I'm lazy I used a small hierarchy of 3 `Object3D` objects to compute
 Because I'm lazy I used a small hierarchy of 3 `Object3D` objects to compute
-sphere points. How this works is explained in [the article on optimizing lots of objects](http://localhost:8080/threejs/lessons/threejs-optimize-lots-of-objects.html).
+sphere points. How this works is explained in [the article on optimizing lots of objects](threejs-optimize-lots-of-objects.html).
 
 
 ```js
 ```js
 function makeSpherePositions(segmentsAround, segmentsDown) {
 function makeSpherePositions(segmentsAround, segmentsDown) {