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@@ -1283,7 +1283,7 @@ THREE.ShaderLib = {
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"void main() {",
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"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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- "vNormal = normalize( normalMatrix * normal );",
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+ "vNormal = normalMatrix * normal;",
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"gl_Position = projectionMatrix * mvPosition;",
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