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@@ -1099,13 +1099,6 @@
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var normalAttribute = new THREE.Float32BufferAttribute( normalBuffer, 3 );
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- // var normalsPreTransform = preTransform.clone().setPosition( new THREE.Vector3() );
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-
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- // // required when preTransform has a non-uniform scale component
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- // normalsPreTransform.getInverse( normalsPreTransform ).transpose();
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-
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- // normalsPreTransform.applyToBufferAttribute( normalAttribute );
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-
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var normalMatrix = new THREE.Matrix3().getNormalMatrix( preTransform );
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normalMatrix.applyToBufferAttribute( normalAttribute );
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