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@@ -311,7 +311,7 @@ THREE.VREffect = function ( renderer, onError ) {
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cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
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cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
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-
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+
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}
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// render left eye
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@@ -351,6 +351,7 @@ THREE.VREffect = function ( renderer, onError ) {
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} else {
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+ renderer.setViewport( 0, 0, size.width, size.height );
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renderer.setScissorTest( false );
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}
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