|
@@ -11,10 +11,10 @@
|
|
|
* by this class.
|
|
|
*/
|
|
|
|
|
|
-THREE.PMREMGenerator = function( sourceTexture, resolution ) {
|
|
|
+THREE.PMREMGenerator = function( sourceTexture ) {
|
|
|
|
|
|
this.sourceTexture = sourceTexture;
|
|
|
- this.resolution = ( resolution !== undefined ) ? resolution : 256;
|
|
|
+ this.resolution = 256; // NODE: 256 is currently hard coded in the glsl code for performance reasons
|
|
|
|
|
|
var monotonicEncoding = ( sourceTexture.encoding === THREE.LinearEncoding ) ||
|
|
|
( sourceTexture.encoding === THREE.GammaEncoding ) || ( sourceTexture.encoding === THREE.sRGBEncoding );
|