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@@ -51,5 +51,10 @@ visible_height = 2 * Math.tan( ( Math.PI / 180 ) * camera.fov / 2 ) * distance_f
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This could be because of face culling. Faces have an orientation that decides which side is which. And the culling removes the backside in normal circumstances. To see if this is your problem, change the material side to THREE.DoubleSide.
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<code>material.side = THREE.DoubleSide</code>
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</p>
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+
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+ <h2>Why does three.js sometimes return strange results for invalid inputs?</h2>
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+ <p>
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+ For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid.
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+ </p>
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</body>
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</html>
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