Fix bug in ObjectLoader. material.bumpScale is a float not a Vector2.
@@ -248,7 +248,7 @@ THREE.ObjectLoader.prototype = {
material.bumpMap = getTexture( data.bumpMap );
if ( data.bumpScale ) {
- material.bumpScale = new THREE.Vector2( data.bumpScale, data.bumpScale );
+ material.bumpScale = data.bumpScale;
}