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@@ -122,6 +122,11 @@
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.setPath( 'textures/equirectangular/' )
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.setPath( 'textures/equirectangular/' )
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.load( 'spot1Lux.hdr', function ( texture ) {
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.load( 'spot1Lux.hdr', function ( texture ) {
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+ // This HDR environment map is expressed in nits (lux / sr). The directional light has units of lux,
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+ // so to match a 1 lux light, we set a single pixel with a value equal to 1 divided by the solid
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+ // angle of the pixel in steradians. This image is 1024 x 512,
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+ // so the value is 1 / (pi / 512) ^ 2 = 26,560 nits.
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+
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var pmremGenerator = new PMREMGenerator( renderer );
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var pmremGenerator = new PMREMGenerator( renderer );
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radianceMap = pmremGenerator.fromEquirectangular( texture ).texture;
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radianceMap = pmremGenerator.fromEquirectangular( texture ).texture;
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pmremGenerator.dispose();
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pmremGenerator.dispose();
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