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Removed unused lensflare textures.

Mr.doob 7 年之前
父節點
當前提交
a76d28f181

二進制
examples/textures/lensflare0.png


二進制
examples/textures/lensflare1.png


二進制
examples/textures/lensflare2.jpg


+ 6 - 6
examples/webgl_materials_cubemap_dynamic.html

@@ -233,8 +233,8 @@
 				// FLARES
 				// FLARES
 				var textureLoader = new THREE.TextureLoader();
 				var textureLoader = new THREE.TextureLoader();
 
 
-				flareA = textureLoader.load( "textures/lensflare2.jpg" );
-				flareB = textureLoader.load( "textures/lensflare0.png" );
+				flareA = textureLoader.load( "textures/lensflare/lensflare0.png" );
+				flareB = textureLoader.load( "textures/lensflare/lensflare3.png" );
 
 
 				// CARS - VEYRON
 				// CARS - VEYRON
 
 
@@ -286,8 +286,8 @@
 						var material = new THREE.SpriteMaterial( p );
 						var material = new THREE.SpriteMaterial( p );
 						var sprite = new THREE.Sprite( material );
 						var sprite = new THREE.Sprite( material );
 
 
-						var spriteWidth = 128;
-						var spriteHeight = 128;
+						var spriteWidth = 16;
+						var spriteHeight = 16;
 
 
 						sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
 						sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
 						sprite.position.set( x, y, z );
 						sprite.position.set( x, y, z );
@@ -353,8 +353,8 @@
 						var material = new THREE.SpriteMaterial( p );
 						var material = new THREE.SpriteMaterial( p );
 						var sprite = new THREE.Sprite( material );
 						var sprite = new THREE.Sprite( material );
 
 
-						var spriteWidth = 128;
-						var spriteHeight = 128;
+						var spriteWidth = 16;
+						var spriteHeight = 16;
 
 
 						sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
 						sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
 						sprite.position.set( x, y, z );
 						sprite.position.set( x, y, z );

+ 1 - 1
examples/webgl_postprocessing_nodes.html

@@ -100,7 +100,7 @@
 
 
 			var textureLoader = new THREE.TextureLoader();
 			var textureLoader = new THREE.TextureLoader();
 
 
-			var lensflare2 = textureLoader.load( 'textures/lensflare2.jpg' );
+			var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
 			lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
 			lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
 
 
 			var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
 			var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );