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@@ -137,9 +137,10 @@
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// SPHERES
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- sphere = new Sphere( 100, 16, 8, 1 );
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+ var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
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+ sphere = new Sphere( 100, 16, 8 );
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for (var i=0; i<10; i++) {
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- mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
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+ mesh = new THREE.Mesh( sphere, material_spheres );
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mesh.position.x = 500 * (Math.random() - 0.5);
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mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
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mesh.position.z = 100 * (Math.random() - 1);
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@@ -206,7 +207,7 @@
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function createScene( geometry, x, y, z, b ) {
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- zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial(), 1 );
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+ zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
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zmesh.position.x = x;
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zmesh.position.z = y;
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zmesh.position.y = z;
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@@ -221,7 +222,7 @@
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function createMaterialsPalette( materials, size, bottom ) {
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- for ( var i=0; i<materials.length; ++i ) {
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+ for ( var i = 0; i < materials.length; ++i ) {
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// material
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mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
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