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@@ -70,6 +70,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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"void main() {",
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@@ -84,6 +85,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "envmap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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@@ -178,6 +180,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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"void main() {",
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@@ -209,6 +212,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "envmap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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@@ -307,6 +311,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
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THREE.ShaderChunk[ "normalmap_pars_fragment" ],
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THREE.ShaderChunk[ "specularmap_pars_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_pars_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
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"void main() {",
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@@ -324,6 +329,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "envmap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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+ THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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