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@@ -1,67 +0,0 @@
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-from fbx import *
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-import sys
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-
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-def InitializeSdkObjects():
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- # The first thing to do is to create the FBX SDK manager which is the
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- # object allocator for almost all the classes in the SDK.
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- lSdkManager = KFbxSdkManager.Create()
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- if not lSdkManager:
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- sys.exit(0)
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-
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- # Create an IOSettings object
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- ios = KFbxIOSettings.Create(lSdkManager, IOSROOT)
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- lSdkManager.SetIOSettings(ios)
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-
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- # Create the entity that will hold the scene.
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- lScene = KFbxScene.Create(lSdkManager, "")
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-
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- return (lSdkManager, lScene)
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-
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-def SaveScene(pSdkManager, pScene, pFilename, pFileFormat = -1, pEmbedMedia = False):
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- lExporter = KFbxExporter.Create(pSdkManager, "")
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- if pFileFormat < 0 or pFileFormat >= pSdkManager.GetIOPluginRegistry().GetWriteFormatCount():
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- pFileFormat = pSdkManager.GetIOPluginRegistry().GetNativeWriterFormat()
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- if not pEmbedMedia:
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- lFormatCount = pSdkManager.GetIOPluginRegistry().GetWriterFormatCount()
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- for lFormatIndex in range(lFormatCount):
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- if pSdkManager.GetIOPluginRegistry().WriterIsFBX(lFormatIndex):
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- lDesc = KString(pSdkManager.GetIOPluginRegistry().GetWriterFormatDescription(lFormatIndex))
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- if lDesc.Find("ascii") >= 0:
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- pFileFormat = lFormatIndex
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- break
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-
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- if not pSdkManager.GetIOSettings():
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- ios = KFbxIOSettings.Create(pSdkManager, IOSROOT)
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- pSdkManager.SetIOSettings(ios)
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-
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, pEmbedMedia)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
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-
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- if lExporter.Initialize(pFilename, pFileFormat, pSdkManager.GetIOSettings()):
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- lExporter.Export(pScene)
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-
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- lExporter.Destroy()
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-
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-def LoadScene(pSdkManager, pScene, pFileName):
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- lImporter = KFbxImporter.Create(pSdkManager, "")
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- result = lImporter.Initialize(pFileName, -1, pSdkManager.GetIOSettings())
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- if not result:
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- return False
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-
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- if lImporter.IsFBX():
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
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- pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
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-
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- result = lImporter.Import(pScene)
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- lImporter.Destroy()
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- return result
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