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@@ -1,7 +1,7 @@
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import { Quaternion } from './Quaternion.js';
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import { Vector3 } from './Vector3.js';
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import { Matrix4 } from './Matrix4.js';
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-import * as MathUtils from './MathUtils.js';
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+import { clamp } from './MathUtils.js';
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const _matrix = /*@__PURE__*/ new Matrix4();
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const _quaternion = /*@__PURE__*/ new Quaternion();
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@@ -103,8 +103,6 @@ class Euler {
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setFromRotationMatrix( m, order, update ) {
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- const clamp = MathUtils.clamp;
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-
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// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
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const te = m.elements;
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