2
0
Mr.doob 8 жил өмнө
parent
commit
a7d8010631

+ 1 - 1
examples/webgl_camera_logarithmicdepthbuffer.html

@@ -202,7 +202,7 @@
 
 					var scale = labeldata[i].scale || 1;
 
-					var labelgeo = new THREE.TextGeometry( labeldata[i].label, {
+					var labelgeo = new THREE.TextBufferGeometry( labeldata[i].label, {
 						font: font,
 						size: labeldata[i].size,
 						height: labeldata[i].size / 2

+ 1 - 1
examples/webgl_postprocessing_dof2.html

@@ -350,7 +350,7 @@ Use WEBGL Depth buffer support?
 				mouse.x = ( event.clientX - windowHalfX ) / windowHalfX;
 				mouse.y = - ( event.clientY - windowHalfY ) / windowHalfY;
 
-				postprocessing.bokeh_uniforms[ 'focusCoords' ].value.set(event.clientX / window.innerWidth, 1-event.clientY / window.innerHeight);
+				postprocessing.bokeh_uniforms[ 'focusCoords' ].value.set(event.clientX / window.innerWidth, 1-(event.clientY / window.innerHeight));
 
 			}