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@@ -350,7 +350,7 @@ Use WEBGL Depth buffer support?
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mouse.x = ( event.clientX - windowHalfX ) / windowHalfX;
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mouse.y = - ( event.clientY - windowHalfY ) / windowHalfY;
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- postprocessing.bokeh_uniforms[ 'focusCoords' ].value.set(event.clientX / window.innerWidth, 1-event.clientY / window.innerHeight);
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+ postprocessing.bokeh_uniforms[ 'focusCoords' ].value.set(event.clientX / window.innerWidth, 1-(event.clientY / window.innerHeight));
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}
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