|
@@ -1,280 +1,281 @@
|
|
-
|
|
|
|
-<!DOCTYPE html>
|
|
|
|
-<html lang="en">
|
|
|
|
- <head>
|
|
|
|
- <title>three.js webgl - Omni-directional Shadow map viewer example </title>
|
|
|
|
- <meta charset="utf-8">
|
|
|
|
- <style>
|
|
|
|
- body {
|
|
|
|
- font-family: Monospace;
|
|
|
|
- background-color: #000;
|
|
|
|
- color: #fff;
|
|
|
|
- margin: 0px;
|
|
|
|
- overflow: hidden;
|
|
|
|
- }
|
|
|
|
- #info {
|
|
|
|
- position: absolute;
|
|
|
|
- top: 10px;
|
|
|
|
- width: 100%;
|
|
|
|
- text-align: center;
|
|
|
|
- z-index: 100;
|
|
|
|
- display:block;
|
|
|
|
- }
|
|
|
|
- #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
|
|
|
- </style>
|
|
|
|
- </head>
|
|
|
|
- <body>
|
|
|
|
- <div id="info">
|
|
|
|
- <a href="http://threejs.org" target="_blank">three.js</a> - Omni-directional Shadow map viewer example by <a href="https://github.com/mkkellogg">mkkellogg</a>
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
- <script src="../build/three.min.js"></script>
|
|
|
|
- <script src="js/controls/OrbitControls.js"></script>
|
|
|
|
- <script src="js/Detector.js"></script>
|
|
|
|
- <script src="js/libs/stats.min.js"></script>
|
|
|
|
- <script>
|
|
|
|
-
|
|
|
|
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
-
|
|
|
|
- var camera, scene, renderer, clock, stats;
|
|
|
|
- var dirLight, pointLight;
|
|
|
|
- var pointLightParent;
|
|
|
|
- var torusKnot, cube, cube2, cube3, cube4;
|
|
|
|
- var cubeMaterial;
|
|
|
|
- var wallMaterial;
|
|
|
|
- var ground;
|
|
|
|
-
|
|
|
|
- init();
|
|
|
|
- animate();
|
|
|
|
-
|
|
|
|
- function init() {
|
|
|
|
-
|
|
|
|
- initScene();
|
|
|
|
- initMisc();
|
|
|
|
-
|
|
|
|
- document.body.appendChild( renderer.domElement );
|
|
|
|
- window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function initScene() {
|
|
|
|
-
|
|
|
|
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
|
|
|
|
- camera.position.set( 0, 15, 35 );
|
|
|
|
-
|
|
|
|
- scene = new THREE.Scene();
|
|
|
|
-
|
|
|
|
- // Lights
|
|
|
|
- var ambient = new THREE.AmbientLight( 0x404040 );
|
|
|
|
- scene.add( ambient );
|
|
|
|
-
|
|
|
|
- pointLight = new THREE.PointLight( 0xffffff );
|
|
|
|
- pointLight.position.set( 0, 11, 4 );
|
|
|
|
- pointLight.castShadow = true;
|
|
|
|
- pointLight.shadowCameraNear = 1;
|
|
|
|
- pointLight.shadowCameraFar = 30;
|
|
|
|
- pointLight.shadowDarkness = 0.5;
|
|
|
|
- pointLight.shadowCameraVisible = true;
|
|
|
|
- pointLight.shadowMapWidth = 2048;
|
|
|
|
- pointLight.shadowMapHeight = 1024;
|
|
|
|
- pointLight.name = 'Point Light';
|
|
|
|
- scene.add( pointLight );
|
|
|
|
-
|
|
|
|
- /*dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
|
|
|
|
- dirLight.position.set( 0, 50, 0 );
|
|
|
|
- dirLight.castShadow = true;
|
|
|
|
- dirLight.shadowCameraNear = 0.01;
|
|
|
|
- dirLight.shadowCameraFar = 100;
|
|
|
|
- dirLight.shadowCameraRight = 15;
|
|
|
|
- dirLight.shadowCameraLeft = -15;
|
|
|
|
- dirLight.shadowCameraTop = 15;
|
|
|
|
- dirLight.shadowCameraBottom = -15;
|
|
|
|
- dirLight.shadowDarkness = 0.5;
|
|
|
|
- dirLight.shadowCameraVisible = true;
|
|
|
|
- dirLight.shadowMapWidth = 1024;
|
|
|
|
- dirLight.shadowMapHeight = 1024;
|
|
|
|
- dirLight.name = 'Dir. Light';
|
|
|
|
- scene.add( dirLight );*/
|
|
|
|
-
|
|
|
|
- cubeMaterial = new THREE.MeshPhongMaterial( {
|
|
|
|
- color: 0xff0000,
|
|
|
|
- shininess: 150,
|
|
|
|
- specular: 0x222222,
|
|
|
|
- shading: THREE.SmoothShading,
|
|
|
|
- } );
|
|
|
|
-
|
|
|
|
- var cubeGeometry = new THREE.BoxGeometry( 3, 3, 3 );
|
|
|
|
- cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
|
|
|
|
- cube.name = "cube 1";
|
|
|
|
- cube.position.set( 8, 3, 6 );
|
|
|
|
- cube.castShadow = true;
|
|
|
|
- cube.receiveShadow = true;
|
|
|
|
- scene.add( cube );
|
|
|
|
-
|
|
|
|
- cube2 = new THREE.Mesh( cubeGeometry, cubeMaterial );
|
|
|
|
- cube2.name = "cube 2";
|
|
|
|
- cube2.position.set( -8, 3, 4 );
|
|
|
|
- cube2.castShadow = true;
|
|
|
|
- cube2.receiveShadow = true;
|
|
|
|
- scene.add( cube2 );
|
|
|
|
-
|
|
|
|
- cube3 = new THREE.Mesh( cubeGeometry, cubeMaterial );
|
|
|
|
- cube3.name = "cube 3";
|
|
|
|
- cube3.position.set( -4, 15, -6 );
|
|
|
|
- cube3.castShadow = true;
|
|
|
|
- cube3.receiveShadow = true;
|
|
|
|
- scene.add( cube3 );
|
|
|
|
-
|
|
|
|
- var torusGeometry = new THREE.TorusKnotGeometry( 25, 8, 75, 20 );
|
|
|
|
- torusKnot = new THREE.Mesh( torusGeometry, cubeMaterial );
|
|
|
|
- torusKnot.scale.multiplyScalar( 1 / 18 );
|
|
|
|
- torusKnot.position.set( -1, 3, -4 );
|
|
|
|
- torusKnot.castShadow = true;
|
|
|
|
- torusKnot.receiveShadow = true;
|
|
|
|
- scene.add( torusKnot );
|
|
|
|
-
|
|
|
|
- wallMaterial = new THREE.MeshPhongMaterial( {
|
|
|
|
- color: 0xa0adaf,
|
|
|
|
- shininess: 10,
|
|
|
|
- specular: 0x111111,
|
|
|
|
- shading: THREE.SmoothShading
|
|
|
|
- } );
|
|
|
|
-
|
|
|
|
- var wallGeometry = new THREE.BoxGeometry( 10, 0.15, 10 );
|
|
|
|
- ground = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
- ground.name = "ground";
|
|
|
|
- ground.scale.multiplyScalar( 3 );
|
|
|
|
- ground.castShadow = false;
|
|
|
|
- ground.receiveShadow = true;
|
|
|
|
- scene.add( ground );
|
|
|
|
- ground.position.set( 0, -5, 0 );
|
|
|
|
-
|
|
|
|
- var ceiling = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
- ceiling.name = "ceiling";
|
|
|
|
- ceiling.scale.multiplyScalar( 3 );
|
|
|
|
- ceiling.castShadow = false;
|
|
|
|
- ceiling.receiveShadow = true;
|
|
|
|
- scene.add( ceiling );
|
|
|
|
- ceiling.position.set( 0, 24, 0 );
|
|
|
|
-
|
|
|
|
- var wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
- wall.name = "left wall";
|
|
|
|
- wall.scale.multiplyScalar( 3 );
|
|
|
|
- wall.castShadow = false;
|
|
|
|
- wall.receiveShadow = true;
|
|
|
|
- scene.add( wall );
|
|
|
|
- wall.position.set( -14, 10, 0 );
|
|
|
|
- wall.rotation.z = Math.PI / 2;
|
|
|
|
-
|
|
|
|
- wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
- wall.name = "right wall";
|
|
|
|
- wall.scale.multiplyScalar( 3 );
|
|
|
|
- wall.castShadow = false;
|
|
|
|
- wall.receiveShadow = true;
|
|
|
|
- scene.add( wall );
|
|
|
|
- wall.position.set(14,10,0);
|
|
|
|
- wall.rotation.z = Math.PI / 2;
|
|
|
|
-
|
|
|
|
- wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
- wall.name = "back wall";
|
|
|
|
- wall.scale.multiplyScalar( 3 );
|
|
|
|
- wall.castShadow = false;
|
|
|
|
- wall.receiveShadow = true;
|
|
|
|
- scene.add( wall );
|
|
|
|
- wall.position.set( 0, 10, -14 );
|
|
|
|
- wall.rotation.y = Math.PI / 2;
|
|
|
|
- wall.rotation.z = Math.PI / 2;
|
|
|
|
-
|
|
|
|
- /*wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
- wall.name = "front wall";
|
|
|
|
- wall.scale.multiplyScalar( 3 );
|
|
|
|
- wall.castShadow = false;
|
|
|
|
- wall.receiveShadow = true;
|
|
|
|
- scene.add( wall );
|
|
|
|
- wall.position.set( 0, 10, 14 );
|
|
|
|
- wall.rotation.y = Math.PI / 2;
|
|
|
|
- wall.rotation.z = Math.PI / 2;*/
|
|
|
|
-
|
|
|
|
- var sphereGeometry = new THREE.SphereGeometry( 1, 32, 32 );
|
|
|
|
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
|
|
|
|
- var sphere = new THREE.Mesh( sphereGeometry, material );
|
|
|
|
- sphere.castShadow = false;
|
|
|
|
- sphere.receiveShadow = false;
|
|
|
|
- sphere.position.set( 0, 11, 4 );
|
|
|
|
- scene.add( sphere );
|
|
|
|
-
|
|
|
|
- pointLightParent = new THREE.Object3D();
|
|
|
|
- pointLightParent.add( pointLight );
|
|
|
|
- pointLightParent.add( sphere );
|
|
|
|
- scene.add( pointLightParent );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function initMisc() {
|
|
|
|
-
|
|
|
|
- renderer = new THREE.WebGLRenderer();
|
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
- renderer.setClearColor( 0x000000 );
|
|
|
|
- renderer.shadowMap.enabled = true;
|
|
|
|
- renderer.shadowMap.type = THREE.PCFShadowMap;
|
|
|
|
-
|
|
|
|
- // Mouse control
|
|
|
|
- controls = new THREE.OrbitControls( camera, renderer.domElement );
|
|
|
|
- controls.target.set( 0, 2, 0 );
|
|
|
|
- controls.update();
|
|
|
|
-
|
|
|
|
- clock = new THREE.Clock();
|
|
|
|
-
|
|
|
|
- stats = new Stats();
|
|
|
|
- stats.domElement.style.position = 'absolute';
|
|
|
|
- stats.domElement.style.right = '0px';
|
|
|
|
- stats.domElement.style.top = '0px';
|
|
|
|
- document.body.appendChild( stats.domElement );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function onWindowResize() {
|
|
|
|
-
|
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
- camera.updateProjectionMatrix();
|
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function animate() {
|
|
|
|
-
|
|
|
|
- requestAnimationFrame( animate );
|
|
|
|
- render();
|
|
|
|
- stats.update();
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function renderScene() {
|
|
|
|
-
|
|
|
|
- renderer.render( scene, camera );
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- function render() {
|
|
|
|
-
|
|
|
|
- var delta = clock.getDelta();
|
|
|
|
-
|
|
|
|
- pointLightParent.rotation.y += delta * 2;
|
|
|
|
- renderScene();
|
|
|
|
-
|
|
|
|
- cube.rotation.x += 0.25 * delta;
|
|
|
|
- cube.rotation.y += 2 * delta;
|
|
|
|
- cube.rotation.z += 1 * delta;
|
|
|
|
-
|
|
|
|
- cube2.rotation.x += 0.25 * delta;
|
|
|
|
- cube2.rotation.y += 2 * delta;
|
|
|
|
- cube2.rotation.z += 1 * delta;
|
|
|
|
-
|
|
|
|
- cube3.rotation.x += 0.25 * delta;
|
|
|
|
- cube3.rotation.y += 2 * delta;
|
|
|
|
- cube3.rotation.z += 1 * delta;
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- </script>
|
|
|
|
- </body>
|
|
|
|
-</html>
|
|
|
|
|
|
+
|
|
|
|
+<!DOCTYPE html>
|
|
|
|
+<html lang="en">
|
|
|
|
+ <head>
|
|
|
|
+ <title>three.js webgl - Omni-directional Shadow map viewer example </title>
|
|
|
|
+ <meta charset="utf-8">
|
|
|
|
+ <style>
|
|
|
|
+ body {
|
|
|
|
+ font-family: Monospace;
|
|
|
|
+ background-color: #000;
|
|
|
|
+ color: #fff;
|
|
|
|
+ margin: 0px;
|
|
|
|
+ overflow: hidden;
|
|
|
|
+ }
|
|
|
|
+ #info {
|
|
|
|
+ position: absolute;
|
|
|
|
+ top: 10px;
|
|
|
|
+ width: 100%;
|
|
|
|
+ text-align: center;
|
|
|
|
+ z-index: 100;
|
|
|
|
+ display:block;
|
|
|
|
+ }
|
|
|
|
+ #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
|
|
|
+ </style>
|
|
|
|
+ </head>
|
|
|
|
+ <body>
|
|
|
|
+ <div id="info">
|
|
|
|
+ <a href="http://threejs.org" target="_blank">three.js</a> - Omni-directional Shadow map viewer example by <a href="https://github.com/mkkellogg">mkkellogg</a>
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+ <script src="../build/three.min.js"></script>
|
|
|
|
+ <script src="js/controls/OrbitControls.js"></script>
|
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
|
+ <script src="js/libs/stats.min.js"></script>
|
|
|
|
+ <script>
|
|
|
|
+
|
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
+
|
|
|
|
+ var camera, scene, renderer, clock, stats;
|
|
|
|
+ var dirLight, pointLight;
|
|
|
|
+ var pointLightParent;
|
|
|
|
+ var torusKnot, cube, cube2, cube3, cube4;
|
|
|
|
+ var cubeMaterial;
|
|
|
|
+ var wallMaterial;
|
|
|
|
+ var ground;
|
|
|
|
+
|
|
|
|
+ init();
|
|
|
|
+ animate();
|
|
|
|
+
|
|
|
|
+ function init() {
|
|
|
|
+
|
|
|
|
+ initScene();
|
|
|
|
+ initMisc();
|
|
|
|
+
|
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function initScene() {
|
|
|
|
+
|
|
|
|
+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
|
|
+ camera.position.set( 0, 15, 35 );
|
|
|
|
+
|
|
|
|
+ scene = new THREE.Scene();
|
|
|
|
+
|
|
|
|
+ // Lights
|
|
|
|
+ var ambient = new THREE.AmbientLight( 0x404040 );
|
|
|
|
+ scene.add( ambient );
|
|
|
|
+
|
|
|
|
+ pointLight = new THREE.PointLight( 0xffffff );
|
|
|
|
+ pointLight.position.set( 0, 11, 4 );
|
|
|
|
+ pointLight.castShadow = true;
|
|
|
|
+ pointLight.shadowCameraNear = 1;
|
|
|
|
+ pointLight.shadowCameraFar = 30;
|
|
|
|
+ pointLight.shadowDarkness = 0.5;
|
|
|
|
+ pointLight.shadowCameraVisible = true;
|
|
|
|
+ pointLight.shadowMapWidth = 2048;
|
|
|
|
+ pointLight.shadowMapHeight = 1024;
|
|
|
|
+ pointLight.shadowBias = 0.1;
|
|
|
|
+ pointLight.name = 'Point Light';
|
|
|
|
+ scene.add( pointLight );
|
|
|
|
+
|
|
|
|
+ /*dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
|
|
|
|
+ dirLight.position.set( 0, 50, 0 );
|
|
|
|
+ dirLight.castShadow = true;
|
|
|
|
+ dirLight.shadowCameraNear = 1;
|
|
|
|
+ dirLight.shadowCameraFar = 100;
|
|
|
|
+ dirLight.shadowCameraRight = 15;
|
|
|
|
+ dirLight.shadowCameraLeft = -15;
|
|
|
|
+ dirLight.shadowCameraTop = 15;
|
|
|
|
+ dirLight.shadowCameraBottom = -15;
|
|
|
|
+ dirLight.shadowDarkness = 0.5;
|
|
|
|
+ dirLight.shadowCameraVisible = true;
|
|
|
|
+ dirLight.shadowMapWidth = 1024;
|
|
|
|
+ dirLight.shadowMapHeight = 1024;
|
|
|
|
+ dirLight.name = 'Dir. Light';
|
|
|
|
+ scene.add( dirLight );*/
|
|
|
|
+
|
|
|
|
+ cubeMaterial = new THREE.MeshPhongMaterial( {
|
|
|
|
+ color: 0xff0000,
|
|
|
|
+ shininess: 150,
|
|
|
|
+ specular: 0x222222,
|
|
|
|
+ shading: THREE.SmoothShading,
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ var cubeGeometry = new THREE.BoxGeometry( 3, 3, 3 );
|
|
|
|
+ cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
|
|
|
|
+ cube.name = "cube 1";
|
|
|
|
+ cube.position.set( 8, 3, 6 );
|
|
|
|
+ cube.castShadow = true;
|
|
|
|
+ cube.receiveShadow = true;
|
|
|
|
+ scene.add( cube );
|
|
|
|
+
|
|
|
|
+ cube2 = new THREE.Mesh( cubeGeometry, cubeMaterial );
|
|
|
|
+ cube2.name = "cube 2";
|
|
|
|
+ cube2.position.set( -8, 3, 4 );
|
|
|
|
+ cube2.castShadow = true;
|
|
|
|
+ cube2.receiveShadow = true;
|
|
|
|
+ scene.add( cube2 );
|
|
|
|
+
|
|
|
|
+ cube3 = new THREE.Mesh( cubeGeometry, cubeMaterial );
|
|
|
|
+ cube3.name = "cube 3";
|
|
|
|
+ cube3.position.set( -4, 15, -6 );
|
|
|
|
+ cube3.castShadow = true;
|
|
|
|
+ cube3.receiveShadow = true;
|
|
|
|
+ scene.add( cube3 );
|
|
|
|
+
|
|
|
|
+ var torusGeometry = new THREE.TorusKnotGeometry( 25, 8, 75, 20 );
|
|
|
|
+ torusKnot = new THREE.Mesh( torusGeometry, cubeMaterial );
|
|
|
|
+ torusKnot.scale.multiplyScalar( 1 / 18 );
|
|
|
|
+ torusKnot.position.set( -1, 3, -4 );
|
|
|
|
+ torusKnot.castShadow = true;
|
|
|
|
+ torusKnot.receiveShadow = true;
|
|
|
|
+ scene.add( torusKnot );
|
|
|
|
+
|
|
|
|
+ wallMaterial = new THREE.MeshPhongMaterial( {
|
|
|
|
+ color: 0xa0adaf,
|
|
|
|
+ shininess: 10,
|
|
|
|
+ specular: 0x111111,
|
|
|
|
+ shading: THREE.SmoothShading
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ var wallGeometry = new THREE.BoxGeometry( 10, 0.15, 10 );
|
|
|
|
+ ground = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
+ ground.name = "ground";
|
|
|
|
+ ground.scale.multiplyScalar( 3 );
|
|
|
|
+ ground.castShadow = false;
|
|
|
|
+ ground.receiveShadow = true;
|
|
|
|
+ scene.add( ground );
|
|
|
|
+ ground.position.set( 0, -5, 0 );
|
|
|
|
+
|
|
|
|
+ var ceiling = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
+ ceiling.name = "ceiling";
|
|
|
|
+ ceiling.scale.multiplyScalar( 3 );
|
|
|
|
+ ceiling.castShadow = false;
|
|
|
|
+ ceiling.receiveShadow = true;
|
|
|
|
+ scene.add( ceiling );
|
|
|
|
+ ceiling.position.set( 0, 24, 0 );
|
|
|
|
+
|
|
|
|
+ var wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
+ wall.name = "left wall";
|
|
|
|
+ wall.scale.multiplyScalar( 3 );
|
|
|
|
+ wall.castShadow = false;
|
|
|
|
+ wall.receiveShadow = true;
|
|
|
|
+ scene.add( wall );
|
|
|
|
+ wall.position.set( -14, 10, 0 );
|
|
|
|
+ wall.rotation.z = Math.PI / 2;
|
|
|
|
+
|
|
|
|
+ wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
+ wall.name = "right wall";
|
|
|
|
+ wall.scale.multiplyScalar( 3 );
|
|
|
|
+ wall.castShadow = false;
|
|
|
|
+ wall.receiveShadow = true;
|
|
|
|
+ scene.add( wall );
|
|
|
|
+ wall.position.set(14,10,0);
|
|
|
|
+ wall.rotation.z = Math.PI / 2;
|
|
|
|
+
|
|
|
|
+ wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
+ wall.name = "back wall";
|
|
|
|
+ wall.scale.multiplyScalar( 3 );
|
|
|
|
+ wall.castShadow = false;
|
|
|
|
+ wall.receiveShadow = true;
|
|
|
|
+ scene.add( wall );
|
|
|
|
+ wall.position.set( 0, 10, -14 );
|
|
|
|
+ wall.rotation.y = Math.PI / 2;
|
|
|
|
+ wall.rotation.z = Math.PI / 2;
|
|
|
|
+
|
|
|
|
+ /*wall = new THREE.Mesh( wallGeometry, wallMaterial );
|
|
|
|
+ wall.name = "front wall";
|
|
|
|
+ wall.scale.multiplyScalar( 3 );
|
|
|
|
+ wall.castShadow = false;
|
|
|
|
+ wall.receiveShadow = true;
|
|
|
|
+ scene.add( wall );
|
|
|
|
+ wall.position.set( 0, 10, 14 );
|
|
|
|
+ wall.rotation.y = Math.PI / 2;
|
|
|
|
+ wall.rotation.z = Math.PI / 2;*/
|
|
|
|
+
|
|
|
|
+ var sphereGeometry = new THREE.SphereGeometry( 1, 32, 32 );
|
|
|
|
+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
|
|
|
|
+ var sphere = new THREE.Mesh( sphereGeometry, material );
|
|
|
|
+ sphere.castShadow = false;
|
|
|
|
+ sphere.receiveShadow = false;
|
|
|
|
+ sphere.position.set( 0, 11, 4 );
|
|
|
|
+ scene.add( sphere );
|
|
|
|
+
|
|
|
|
+ pointLightParent = new THREE.Object3D();
|
|
|
|
+ pointLightParent.add( pointLight );
|
|
|
|
+ pointLightParent.add( sphere );
|
|
|
|
+ scene.add( pointLightParent );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function initMisc() {
|
|
|
|
+
|
|
|
|
+ renderer = new THREE.WebGLRenderer();
|
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
+ renderer.setClearColor( 0x000000 );
|
|
|
|
+ renderer.shadowMap.enabled = true;
|
|
|
|
+ renderer.shadowMap.type = THREE.BasicShadowMap;
|
|
|
|
+
|
|
|
|
+ // Mouse control
|
|
|
|
+ controls = new THREE.OrbitControls( camera, renderer.domElement );
|
|
|
|
+ controls.target.set( 0, 2, 0 );
|
|
|
|
+ controls.update();
|
|
|
|
+
|
|
|
|
+ clock = new THREE.Clock();
|
|
|
|
+
|
|
|
|
+ stats = new Stats();
|
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
|
+ stats.domElement.style.right = '0px';
|
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
|
+ document.body.appendChild( stats.domElement );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function onWindowResize() {
|
|
|
|
+
|
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function animate() {
|
|
|
|
+
|
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
+ render();
|
|
|
|
+ stats.update();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function renderScene() {
|
|
|
|
+
|
|
|
|
+ renderer.render( scene, camera );
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function render() {
|
|
|
|
+
|
|
|
|
+ var delta = clock.getDelta();
|
|
|
|
+
|
|
|
|
+ pointLightParent.rotation.y += delta * 2;
|
|
|
|
+ renderScene();
|
|
|
|
+
|
|
|
|
+ cube.rotation.x += 0.25 * delta;
|
|
|
|
+ cube.rotation.y += 2 * delta;
|
|
|
|
+ cube.rotation.z += 1 * delta;
|
|
|
|
+
|
|
|
|
+ cube2.rotation.x += 0.25 * delta;
|
|
|
|
+ cube2.rotation.y += 2 * delta;
|
|
|
|
+ cube2.rotation.z += 1 * delta;
|
|
|
|
+
|
|
|
|
+ cube3.rotation.x += 0.25 * delta;
|
|
|
|
+ cube3.rotation.y += 2 * delta;
|
|
|
|
+ cube3.rotation.z += 1 * delta;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ </script>
|
|
|
|
+ </body>
|
|
|
|
+</html>
|