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SoftwareRenderer: More visible colors in example.

Mr.doob 12 years ago
parent
commit
a8156670e5
1 changed files with 2 additions and 2 deletions
  1. 2 2
      examples/misc_software.html

+ 2 - 2
examples/misc_software.html

@@ -55,12 +55,12 @@
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
-				torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 150 ), new THREE.MeshBasicMaterial() );
+				torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 150 ), new THREE.MeshBasicMaterial( { color: 0x0000ff } ) );
 				scene.add( torus );
 				scene.add( torus );
 
 
 				// Plane
 				// Plane
 
 
-				cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
+				cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200 ), new THREE.MeshBasicMaterial( { color: 0x00ff00 } ) );
 				scene.add( cube );
 				scene.add( cube );
 
 
 				renderer = new THREE.SoftwareRenderer();
 				renderer = new THREE.SoftwareRenderer();