Browse Source

Merge remote-tracking branch 'bhouston/test-suite' into dev

Mr.doob 12 years ago
parent
commit
a82479eac6
9 changed files with 640 additions and 27 deletions
  1. 262 0
      test/core/Box2.js
  2. 221 11
      test/core/Box3.js
  3. 15 0
      test/core/Constants.js
  4. 98 0
      test/core/Plane.js
  5. 39 0
      test/core/Sphere.js
  6. 0 5
      test/core/Vector2.js
  7. 0 5
      test/core/Vector3.js
  8. 0 5
      test/core/Vector4.js
  9. 5 1
      test/index.html

+ 262 - 0
test/core/Box2.js

@@ -0,0 +1,262 @@
+/**
+ * @author bhouston / http://exocortex.com
+ */
+
+module( "Box2" );
+
+test( "constructor", function() {
+	var a = new THREE.Box2();
+	ok( a.min.equals( posInf ), "Passed!" );
+	ok( a.max.equals( negInf ), "Passed!" );
+
+	a = new THREE.Box2( zero );
+	ok( a.min.equals( zero ), "Passed!" );
+	ok( a.max.equals( zero ), "Passed!" );
+
+	a = new THREE.Box2( zero, one );
+	ok( a.min.equals( zero ), "Passed!" );
+	ok( a.max.equals( one ), "Passed!" );
+});
+
+test( "copy", function() {
+	var a = new THREE.Box2( zero, one );
+	var b = new THREE.Box2().copy( a );
+	ok( b.min.equals( zero ), "Passed!" );
+	ok( b.max.equals( one ), "Passed!" );
+
+	// ensure that it is a true copy
+	a.min = zero;
+	a.max = one;
+	ok( b.min.equals( zero ), "Passed!" );
+	ok( b.max.equals( one ), "Passed!" );
+});
+
+test( "set", function() {
+	var a = new THREE.Box2();
+
+	a.set( zero, one )
+	ok( a.min.equals( zero ), "Passed!" );
+	ok( a.max.equals( one ), "Passed!" );
+});
+
+test( "empty/makeEmpty", function() {
+	var a = new THREE.Box2();
+
+	ok( a.empty(), "Passed!" );
+
+	var a = new THREE.Box2( zero, one );
+	ok( ! a.empty(), "Passed!" );
+
+	a.makeEmpty();
+	ok( a.empty(), "Passed!" );
+});
+
+test( "volume", function() {
+	var a = new THREE.Box2( zero, one );
+	ok( a.volume() == 1, "Passed!" );
+});
+
+test( "center", function() {
+	var a = new THREE.Box2( zero );
+
+	ok( a.center().equals( zero ), "Passed!" );
+
+	a = new THREE.Box2( zero, one );
+	var midpoint = one.clone().multiplyScalar( 0.5 );
+	ok( a.center().equals( midpoint ), "Passed!" );
+});
+
+test( "size", function() {
+	var a = new THREE.Box2( zero );
+
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a = new THREE.Box2( zero, one );
+	ok( a.size().equals( one ), "Passed!" );
+});
+
+test( "expandByPoint", function() {
+	var a = new THREE.Box2( zero );
+
+	a.expandByPoint( zero );
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a.expandByPoint( one );
+	ok( a.size().equals( one ), "Passed!" );
+
+	a.expandByPoint( one.clone().negate() );
+	ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
+	ok( a.center().equals( zero ), "Passed!" );
+});
+
+test( "expandByVector", function() {
+	var a = new THREE.Box2( zero );
+
+	a.expandByVector( zero );
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a.expandByVector( one );
+	ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
+	ok( a.center().equals( zero ), "Passed!" );
+});
+
+test( "expandByScalar", function() {
+	var a = new THREE.Box2( zero );
+
+	a.expandByScalar( 0 );
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a.expandByScalar( 1 );
+	ok( a.size().equals( oneone.clone().multiplyScalar( 2 ) ), "Passed!" );
+	ok( a.center().equals( zero ), "Passed!" );
+});
+
+test( "containsPoint", function() {
+	var a = new THREE.Box2( zero );
+
+	ok( a.containsPoint( zero ), "Passed!" );
+	ok( ! a.containsPoint( one ), "Passed!" );
+
+	a.expandByScalar( 1 );
+	ok( a.containsPoint( zero ), "Passed!" );
+	ok( a.containsPoint( one ), "Passed!" );
+	ok( a.containsPoint( one.clone().negate() ), "Passed!" );
+});
+
+test( "containsBox", function() {
+	var a = new THREE.Box2( zero );
+	var b = new THREE.Box2( zero, one );
+	var c = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.containsBox( a ), "Passed!" );
+	ok( ! a.containsBox( b ), "Passed!" );
+	ok( ! a.containsBox( c ), "Passed!" );
+
+	ok( b.containsBox( a ), "Passed!" );
+	ok( c.containsBox( a ), "Passed!" );
+	ok( ! b.containsBox( c ), "Passed!" );
+});
+
+test( "getParameter", function() {
+	var a = new THREE.Box2( zero, one );
+	var b = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
+	ok( a.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
+
+	ok( b.getParameter( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
+	ok( b.getParameter( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0.5, 0.5 ) ), "Passed!" );
+	ok( b.getParameter( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
+});
+
+test( "clampPoint", function() {
+	var a = new THREE.Box2( zero, one );
+	var b = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
+	ok( a.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
+	ok( a.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
+
+	ok( b.clampPoint( new THREE.Vector2( 2, 2 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector2( 1, 1 ) ).equals( new THREE.Vector2( 1, 1 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector2( 0, 0 ) ).equals( new THREE.Vector2( 0, 0 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector2( -1, -1 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector2( -2, -2 ) ).equals( new THREE.Vector2( -1, -1 ) ), "Passed!" );
+});
+
+test( "distanceToPoint", function() {
+	var a = new THREE.Box2( zero, one );
+	var b = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
+
+	ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
+});
+
+test( "distanceToPoint", function() {
+	var a = new THREE.Box2( zero, one );
+	var b = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == Math.sqrt( 2 ), "Passed!" );
+
+	ok( b.distanceToPoint( new THREE.Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( 1, 1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( 0, 0 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( -1, -1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector2( -2, -2 ) ) == Math.sqrt( 2 ), "Passed!" );
+});
+
+test( "isIntersection", function() {
+	var a = new THREE.Box2( zero );
+	var b = new THREE.Box2( zero, one );
+	var c = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.isIntersection( a ), "Passed!" );
+	ok( a.isIntersection( b ), "Passed!" );
+	ok( a.isIntersection( c ), "Passed!" );
+
+	ok( b.isIntersection( a ), "Passed!" );
+	ok( c.isIntersection( a ), "Passed!" );
+	ok( b.isIntersection( c ), "Passed!" );
+
+	b.translate( one.clone().translate( new THREE.Vector2( 2, 2 ) ));
+	ok( ! a.isIntersection( b ), "Passed!" );
+	ok( ! b.isIntersection( a ), "Passed!" );
+	ok( ! c.isIntersection( a ), "Passed!" );
+	ok( ! b.isIntersection( c ), "Passed!" );
+});
+
+test( "intersect", function() {
+	var a = new THREE.Box2( zero );
+	var b = new THREE.Box2( zero, one );
+	var c = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.clone().intersect( a ).equals( a ), "Passed!" );
+	ok( a.clone().intersect( b ).equals( a ), "Passed!" );
+	ok( b.clone().intersect( b ).equals( b ), "Passed!" );
+	ok( a.clone().intersect( c ).equals( a ), "Passed!" );
+	ok( b.clone().intersect( c ).equals( b ), "Passed!" );
+	ok( c.clone().intersect( c ).equals( c ), "Passed!" );
+});
+
+test( "union", function() {
+	var a = new THREE.Box2( zero );
+	var b = new THREE.Box2( zero, one );
+	var c = new THREE.Box2( one.clone().negate(), one );
+
+	ok( a.clone().union( a ).equals( a ), "Passed!" );
+	ok( a.clone().union( b ).equals( b ), "Passed!" );
+	ok( a.clone().union( c ).equals( c ), "Passed!" );
+	ok( b.clone().union( c ).equals( c ), "Passed!" );
+});
+
+test( "translate", function() {
+	var a = new THREE.Box2( zero );
+	var b = new THREE.Box2( zero, one );
+	var c = new THREE.Box2( one.clone().negate(), one );
+	var d = new THREE.Box2( one.clone().negate(), zero );
+
+	ok( a.clone().translate( one ).equals( new THREE.Box2( one, one ) ), "Passed!" );
+	ok( a.clone().translate( one ).translate( one.clone().negate() ).equals( a ), "Passed!" );
+	ok( d.clone().translate( one ).equals( b ), "Passed!" );
+	ok( b.clone().translate( one.clone().negate() ).equals( d ), "Passed!" );
+});
+
+test( "scale", function() {
+	var a = new THREE.Box2( zero );
+	var b = new THREE.Box2( zero, one );
+	var c = new THREE.Box2( one.clone().negate(), one );
+	var d = new THREE.Box2( one.clone().negate(), zero );
+
+	ok( b.clone().scale( 0 ).equals( a ), "Passed!" );
+	ok( b.clone().scale( 2 ).equals( new THREE.Box2( zero, new THREE.Vector2( 2, 2 ) ) ), "Passed!" );
+	ok( d.clone().scale( 2 ).equals( new THREE.Box2( new THREE.Vector2( 2, 2 ).negate(), zero ) ), "Passed!" );
+});

+ 221 - 11
test/core/Box3.js

@@ -2,17 +2,6 @@
  * @author bhouston / http://exocortex.com
  */
 
-var x = 2;
-var y = 3;
-var z = 4;
-var w = 5;
-
-var negInf = new THREE.Vector3( -Infinity, -Infinity, -Infinity );
-var posInf = new THREE.Vector3( Infinity, Infinity, Infinity );
-
-var zero = new THREE.Vector3();
-var one = new THREE.Vector3( 1, 1, 1 );
-
 module( "Box3" );
 
 test( "constructor", function() {
@@ -50,3 +39,224 @@ test( "set", function() {
 	ok( a.max.equals( one ), "Passed!" );
 });
 
+test( "empty/makeEmpty", function() {
+	var a = new THREE.Box3();
+
+	ok( a.empty(), "Passed!" );
+
+	var a = new THREE.Box3( zero, one );
+	ok( ! a.empty(), "Passed!" );
+
+	a.makeEmpty();
+	ok( a.empty(), "Passed!" );
+});
+
+test( "volume", function() {
+	var a = new THREE.Box3( zero, one );
+	ok( a.volume() == 1, "Passed!" );
+});
+
+test( "center", function() {
+	var a = new THREE.Box3( zero );
+
+	ok( a.center().equals( zero ), "Passed!" );
+
+	a = new THREE.Box3( zero, one );
+	var midpoint = one.clone().multiplyScalar( 0.5 );
+	ok( a.center().equals( midpoint ), "Passed!" );
+});
+
+test( "size", function() {
+	var a = new THREE.Box3( zero );
+
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a = new THREE.Box3( zero, one );
+	ok( a.size().equals( one ), "Passed!" );
+});
+
+test( "expandByPoint", function() {
+	var a = new THREE.Box3( zero );
+
+	a.expandByPoint( zero );
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a.expandByPoint( one );
+	ok( a.size().equals( one ), "Passed!" );
+
+	a.expandByPoint( one.clone().negate() );
+	ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
+	ok( a.center().equals( zero ), "Passed!" );
+});
+
+test( "expandByVector", function() {
+	var a = new THREE.Box3( zero );
+
+	a.expandByVector( zero );
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a.expandByVector( one );
+	ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
+	ok( a.center().equals( zero ), "Passed!" );
+});
+
+test( "expandByScalar", function() {
+	var a = new THREE.Box3( zero );
+
+	a.expandByScalar( 0 );
+	ok( a.size().equals( zero ), "Passed!" );
+
+	a.expandByScalar( 1 );
+	ok( a.size().equals( oneone.clone().multiplyScalar( 2 ) ), "Passed!" );
+	ok( a.center().equals( zero ), "Passed!" );
+});
+
+test( "containsPoint", function() {
+	var a = new THREE.Box3( zero );
+
+	ok( a.containsPoint( zero ), "Passed!" );
+	ok( ! a.containsPoint( one ), "Passed!" );
+
+	a.expandByScalar( 1 );
+	ok( a.containsPoint( zero ), "Passed!" );
+	ok( a.containsPoint( one ), "Passed!" );
+	ok( a.containsPoint( one.clone().negate() ), "Passed!" );
+});
+
+test( "containsBox", function() {
+	var a = new THREE.Box3( zero );
+	var b = new THREE.Box3( zero, one );
+	var c = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.containsBox( a ), "Passed!" );
+	ok( ! a.containsBox( b ), "Passed!" );
+	ok( ! a.containsBox( c ), "Passed!" );
+
+	ok( b.containsBox( a ), "Passed!" );
+	ok( c.containsBox( a ), "Passed!" );
+	ok( ! b.containsBox( c ), "Passed!" );
+});
+
+test( "getParameter", function() {
+	var a = new THREE.Box3( zero, one );
+	var b = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
+	ok( a.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
+
+	ok( b.getParameter( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
+	ok( b.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0.5, 0.5, 0.5 ) ), "Passed!" );
+	ok( b.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
+});
+
+test( "clampPoint", function() {
+	var a = new THREE.Box3( zero, one );
+	var b = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
+	ok( a.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
+	ok( a.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
+
+	ok( b.clampPoint( new THREE.Vector3( 2, 2, 2 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
+	ok( b.clampPoint( new THREE.Vector3( -2, -2, -2 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
+});
+
+test( "distanceToPoint", function() {
+	var a = new THREE.Box3( zero, one );
+	var b = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
+
+	ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
+});
+
+test( "distanceToPoint", function() {
+	var a = new THREE.Box3( zero, one );
+	var b = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
+	ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
+
+	ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
+	ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
+});
+
+test( "isIntersection", function() {
+	var a = new THREE.Box3( zero );
+	var b = new THREE.Box3( zero, one );
+	var c = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.isIntersection( a ), "Passed!" );
+	ok( a.isIntersection( b ), "Passed!" );
+	ok( a.isIntersection( c ), "Passed!" );
+
+	ok( b.isIntersection( a ), "Passed!" );
+	ok( c.isIntersection( a ), "Passed!" );
+	ok( b.isIntersection( c ), "Passed!" );
+
+	b.translate( one.clone().translate( new THREE.Vector3( 2, 2, 2 ) ));
+	ok( ! a.isIntersection( b ), "Passed!" );
+	ok( ! b.isIntersection( a ), "Passed!" );
+	ok( ! c.isIntersection( a ), "Passed!" );
+	ok( ! b.isIntersection( c ), "Passed!" );
+});
+
+test( "intersect", function() {
+	var a = new THREE.Box3( zero );
+	var b = new THREE.Box3( zero, one );
+	var c = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.clone().intersect( a ).equals( a ), "Passed!" );
+	ok( a.clone().intersect( b ).equals( a ), "Passed!" );
+	ok( b.clone().intersect( b ).equals( b ), "Passed!" );
+	ok( a.clone().intersect( c ).equals( a ), "Passed!" );
+	ok( b.clone().intersect( c ).equals( b ), "Passed!" );
+	ok( c.clone().intersect( c ).equals( c ), "Passed!" );
+});
+
+test( "union", function() {
+	var a = new THREE.Box3( zero );
+	var b = new THREE.Box3( zero, one );
+	var c = new THREE.Box3( one.clone().negate(), one );
+
+	ok( a.clone().union( a ).equals( a ), "Passed!" );
+	ok( a.clone().union( b ).equals( b ), "Passed!" );
+	ok( a.clone().union( c ).equals( c ), "Passed!" );
+	ok( b.clone().union( c ).equals( c ), "Passed!" );
+});
+
+test( "translate", function() {
+	var a = new THREE.Box3( zero );
+	var b = new THREE.Box3( zero, one );
+	var c = new THREE.Box3( one.clone().negate(), one );
+	var d = new THREE.Box3( one.clone().negate(), zero );
+
+	ok( a.clone().translate( one ).equals( new THREE.Box3( one, one ) ), "Passed!" );
+	ok( a.clone().translate( one ).translate( one.clone().negate() ).equals( a ), "Passed!" );
+	ok( d.clone().translate( one ).equals( b ), "Passed!" );
+	ok( b.clone().translate( one.clone().negate() ).equals( d ), "Passed!" );
+});
+
+test( "scale", function() {
+	var a = new THREE.Box3( zero );
+	var b = new THREE.Box3( zero, one );
+	var c = new THREE.Box3( one.clone().negate(), one );
+	var d = new THREE.Box3( one.clone().negate(), zero );
+
+	ok( b.clone().scale( 0 ).equals( a ), "Passed!" );
+	ok( b.clone().scale( 2 ).equals( new THREE.Box3( zero, new THREE.Vector3( 2, 2, 2 ) ) ), "Passed!" );
+	ok( d.clone().scale( 2 ).equals( new THREE.Box3( new THREE.Vector3( 2, 2, 2 ).negate(), zero ) ), "Passed!" );
+});

+ 15 - 0
test/core/Constants.js

@@ -0,0 +1,15 @@
+/**
+ * @author bhouston / http://exocortex.com
+ */
+
+var x = 2;
+var y = 3;
+var z = 4;
+var w = 5;
+
+var negInf = new THREE.Vector3( -Infinity, -Infinity );
+var posInf = new THREE.Vector3( Infinity, Infinity );
+
+var zero = new THREE.Vector3();
+var one = new THREE.Vector3( 1, 1, 1 );
+var two = new THREE.Vector3( 1, 1, 1 );

+ 98 - 0
test/core/Plane.js

@@ -0,0 +1,98 @@
+/**
+ * @author bhouston / http://exocortex.com
+ */
+
+module( "Plane" );
+
+test( "constructor", function() {
+	var a = new THREE.Plane();
+	ok( a.normal.x == 0, "Passed!" );
+	ok( a.normal.y == 0, "Passed!" );
+	ok( a.normal.z == 0, "Passed!" );
+	ok( a.constant == 0, "Passed!" );
+
+	console.log( one );
+
+	a = new THREE.Plane( one, 0 );
+	ok( a.normal.x == 1, "Passed!" );
+	ok( a.normal.y == 1, "Passed!" );
+	ok( a.normal.z == 1, "Passed!" );
+	ok( a.constant == 0, "Passed!" );
+
+	a = new THREE.Plane( one, 1 );
+	ok( a.normal.x == 1, "Passed!" );
+	ok( a.normal.y == 1, "Passed!" );
+	ok( a.normal.z == 1, "Passed!" );
+	ok( a.constant == 1, "Passed!" );
+});
+
+test( "copy", function() {
+	var a = new THREE.Plane( new THREE.Vector3( x, y, z ), w );
+	var b = new THREE.Plane().copy( a );
+	ok( b.normal.x == x, "Passed!" );
+	ok( b.normal.y == y, "Passed!" );
+	ok( b.normal.z == z, "Passed!" );
+	ok( b.constant == w, "Passed!" );
+
+	// ensure that it is a true copy
+	a.normal.x = 0;
+	a.normal.y = -1;
+	a.normal.z = -2;
+	a.constant = -3;
+	ok( b.normal.x == x, "Passed!" );
+	ok( b.normal.y == y, "Passed!" );
+	ok( b.normal.z == z, "Passed!" );
+	ok( b.constant == w, "Passed!" );
+});
+
+test( "set", function() {
+	var a = new THREE.Plane();
+	ok( a.normal.x == 0, "Passed!" );
+	ok( a.normal.y == 0, "Passed!" );
+	ok( a.normal.z == 0, "Passed!" );
+	ok( a.constant == 0, "Passed!" );
+
+	var b = a.clone().set( new THREE.Vector3( x, y, z ), w );
+	ok( b.normal.x == x, "Passed!" );
+	ok( b.normal.y == y, "Passed!" );
+	ok( b.normal.z == z, "Passed!" );
+	ok( b.constant == w, "Passed!" );
+});
+
+test( "setComponents", function() {
+	var a = new THREE.Plane();
+	ok( a.normal.x == 0, "Passed!" );
+	ok( a.normal.y == 0, "Passed!" );
+	ok( a.normal.z == 0, "Passed!" );
+	ok( a.constant == 0, "Passed!" );
+
+	var b = a.clone().setComponents( x, y, z , w );
+	ok( b.normal.x == x, "Passed!" );
+	ok( b.normal.y == y, "Passed!" );
+	ok( b.normal.z == z, "Passed!" );
+	ok( b.constant == w, "Passed!" );
+});
+
+test( "setFromNormalAndCoplanarPoint", function() {
+	var a = new THREE.Plane().setFromNormalAndCoplanarPoint( one, zero );
+	
+	ok( a.normal.equals( one ), "Passed!" );
+	ok( a.constant == 0, "Passed!" );
+});
+
+test( "flip", function() {
+	var a = new THREE.Plane( one, 0 );
+	
+	ok( a.normal.equals( one ), "Passed!" );
+	a.flip();
+	ok( a.normal.negate().equals( one ), "Passed!" );
+});
+
+test( "normalize", function() {
+	var a = new THREE.Plane( two, 2 );
+	
+	a.normalize();
+	ok( a.normal.length() == 1, "Passed!" );
+	ok( a.normal.equals( one ), "Passed!" );
+	ok( a.constant == 1, "Passed!" );
+});

+ 39 - 0
test/core/Sphere.js

@@ -0,0 +1,39 @@
+/**
+ * @author bhouston / http://exocortex.com
+ */
+
+module( "Sphere" );
+
+test( "constructor", function() {
+	var a = new THREE.Sphere();
+	ok( a.center.equals( zero ), "Passed!" );
+	ok( a.radius == 0, "Passed!" );
+
+	a = new THREE.Sphere( one, 1 );
+	ok( a.center.equals( one ), "Passed!" );
+	ok( a.radius == 0, "Passed!" );
+});
+
+test( "copy", function() {
+	var a = new THREE.Sphere( one, 1 );
+	var b = new THREE.Sphere().copy( a );
+
+	ok( b.center.equals( one ), "Passed!" );
+	ok( b.radius == 0, "Passed!" );
+
+	// ensure that it is a true copy
+	a.center = zero;
+	a.radius = 0;
+	ok( b.center.equals( one ), "Passed!" );
+	ok( b.radius == 0, "Passed!" );
+});
+
+test( "set", function() {
+	var a = new THREE.Sphere();
+	ok( a.center.equals( zero ), "Passed!" );
+	ok( a.radius == 0, "Passed!" );
+
+	a.set( one, radius )
+	ok( a.center.equals( one ), "Passed!" );
+	ok( a.radius == 0, "Passed!" );
+});

+ 0 - 5
test/core/Vector2.js

@@ -2,11 +2,6 @@
  * @author bhouston / http://exocortex.com
  */
 
-var x = 2;
-var y = 3;
-var z = 4;
-var w = 5;
-
 module( "Vector2" );
 
 test( "constructor", function() {

+ 0 - 5
test/core/Vector3.js

@@ -2,11 +2,6 @@
  * @author bhouston / http://exocortex.com
  */
 
-var x = 2;
-var y = 3;
-var z = 4;
-var w = 5;
-
 module( "Vector3" );
 
 test( "constructor", function() {

+ 0 - 5
test/core/Vector4.js

@@ -2,11 +2,6 @@
  * @author bhouston / http://exocortex.com
  */
 
-var x = 2;
-var y = 3;
-var z = 4;
-var w = 5;
-
 module( "Vector4" );
 
 test( "constructor", function() {

+ 5 - 1
test/testsuite.html → test/index.html

@@ -7,11 +7,15 @@
 </head>
 <body>
   <div id="qunit"></div>
-  <script src="../build/three.min.js"></script>
+  <script src="../build/three.js"></script>
   <script src="qunit/qunit-1.10.0.js"></script>
+  <script src="core/Constants.js"></script>
   <script src="core/Vector2.js"></script>
   <script src="core/Vector3.js"></script>
   <script src="core/Vector4.js"></script>
+  <script src="core/Box2.js"></script>
   <script src="core/Box3.js"></script>
+  <script src="core/Plane.js"></script>
+  <script src="core/Sphere.js"></script>
 </body>
 </html>