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@@ -2,17 +2,6 @@
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* @author bhouston / http://exocortex.com
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*/
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-var x = 2;
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-var y = 3;
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-var z = 4;
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-var w = 5;
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-
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-var negInf = new THREE.Vector3( -Infinity, -Infinity, -Infinity );
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-var posInf = new THREE.Vector3( Infinity, Infinity, Infinity );
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-
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-var zero = new THREE.Vector3();
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-var one = new THREE.Vector3( 1, 1, 1 );
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-
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module( "Box3" );
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test( "constructor", function() {
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@@ -50,3 +39,224 @@ test( "set", function() {
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ok( a.max.equals( one ), "Passed!" );
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});
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+test( "empty/makeEmpty", function() {
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+ var a = new THREE.Box3();
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+
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+ ok( a.empty(), "Passed!" );
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+
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+ var a = new THREE.Box3( zero, one );
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+ ok( ! a.empty(), "Passed!" );
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+
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+ a.makeEmpty();
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+ ok( a.empty(), "Passed!" );
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+});
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+
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+test( "volume", function() {
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+ var a = new THREE.Box3( zero, one );
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+ ok( a.volume() == 1, "Passed!" );
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+});
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+
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+test( "center", function() {
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+ var a = new THREE.Box3( zero );
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+
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+ ok( a.center().equals( zero ), "Passed!" );
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+
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+ a = new THREE.Box3( zero, one );
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+ var midpoint = one.clone().multiplyScalar( 0.5 );
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+ ok( a.center().equals( midpoint ), "Passed!" );
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+});
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+
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+test( "size", function() {
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+ var a = new THREE.Box3( zero );
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+
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+ ok( a.size().equals( zero ), "Passed!" );
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+
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+ a = new THREE.Box3( zero, one );
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+ ok( a.size().equals( one ), "Passed!" );
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+});
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+
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+test( "expandByPoint", function() {
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+ var a = new THREE.Box3( zero );
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+
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+ a.expandByPoint( zero );
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+ ok( a.size().equals( zero ), "Passed!" );
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+
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+ a.expandByPoint( one );
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+ ok( a.size().equals( one ), "Passed!" );
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+
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+ a.expandByPoint( one.clone().negate() );
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+ ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
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+ ok( a.center().equals( zero ), "Passed!" );
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+});
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+
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+test( "expandByVector", function() {
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+ var a = new THREE.Box3( zero );
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+
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+ a.expandByVector( zero );
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+ ok( a.size().equals( zero ), "Passed!" );
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+
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+ a.expandByVector( one );
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+ ok( a.size().equals( one.clone().multiplyScalar( 2 ) ), "Passed!" );
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+ ok( a.center().equals( zero ), "Passed!" );
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+});
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+
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+test( "expandByScalar", function() {
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+ var a = new THREE.Box3( zero );
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+
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+ a.expandByScalar( 0 );
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+ ok( a.size().equals( zero ), "Passed!" );
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+
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+ a.expandByScalar( 1 );
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+ ok( a.size().equals( oneone.clone().multiplyScalar( 2 ) ), "Passed!" );
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+ ok( a.center().equals( zero ), "Passed!" );
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+});
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+
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+test( "containsPoint", function() {
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+ var a = new THREE.Box3( zero );
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+
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+ ok( a.containsPoint( zero ), "Passed!" );
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+ ok( ! a.containsPoint( one ), "Passed!" );
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+
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+ a.expandByScalar( 1 );
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+ ok( a.containsPoint( zero ), "Passed!" );
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+ ok( a.containsPoint( one ), "Passed!" );
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+ ok( a.containsPoint( one.clone().negate() ), "Passed!" );
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+});
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+
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+test( "containsBox", function() {
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+ var a = new THREE.Box3( zero );
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+ var b = new THREE.Box3( zero, one );
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+ var c = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.containsBox( a ), "Passed!" );
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+ ok( ! a.containsBox( b ), "Passed!" );
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+ ok( ! a.containsBox( c ), "Passed!" );
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+
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+ ok( b.containsBox( a ), "Passed!" );
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+ ok( c.containsBox( a ), "Passed!" );
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+ ok( ! b.containsBox( c ), "Passed!" );
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+});
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+
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+test( "getParameter", function() {
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+ var a = new THREE.Box3( zero, one );
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+ var b = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+ ok( a.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
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+
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+ ok( b.getParameter( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+ ok( b.getParameter( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0.5, 0.5, 0.5 ) ), "Passed!" );
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+ ok( b.getParameter( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
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+});
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+
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+test( "clampPoint", function() {
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+ var a = new THREE.Box3( zero, one );
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+ var b = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+ ok( a.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+ ok( a.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+
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+ ok( b.clampPoint( new THREE.Vector3( 2, 2, 2 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
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+ ok( b.clampPoint( new THREE.Vector3( 1, 1, 1 ) ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
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+ ok( b.clampPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+ ok( b.clampPoint( new THREE.Vector3( -1, -1, -1 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
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+ ok( b.clampPoint( new THREE.Vector3( -2, -2, -2 ) ).equals( new THREE.Vector3( -1, -1, -1 ) ), "Passed!" );
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+});
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+
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+test( "distanceToPoint", function() {
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+ var a = new THREE.Box3( zero, one );
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+ var b = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
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+ ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
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+ ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
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+
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+ ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
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+});
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+
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+test( "distanceToPoint", function() {
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+ var a = new THREE.Box3( zero, one );
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+ var b = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
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+ ok( a.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
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+ ok( a.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == Math.sqrt( 3 ), "Passed!" );
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+
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+ ok( b.distanceToPoint( new THREE.Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( -1, -1, -1 ) ) == 0, "Passed!" );
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+ ok( b.distanceToPoint( new THREE.Vector3( -2, -2, -2 ) ) == Math.sqrt( 3 ), "Passed!" );
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+});
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+
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+test( "isIntersection", function() {
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+ var a = new THREE.Box3( zero );
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+ var b = new THREE.Box3( zero, one );
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+ var c = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.isIntersection( a ), "Passed!" );
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+ ok( a.isIntersection( b ), "Passed!" );
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+ ok( a.isIntersection( c ), "Passed!" );
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+
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+ ok( b.isIntersection( a ), "Passed!" );
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+ ok( c.isIntersection( a ), "Passed!" );
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+ ok( b.isIntersection( c ), "Passed!" );
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+
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+ b.translate( one.clone().translate( new THREE.Vector3( 2, 2, 2 ) ));
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+ ok( ! a.isIntersection( b ), "Passed!" );
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+ ok( ! b.isIntersection( a ), "Passed!" );
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+ ok( ! c.isIntersection( a ), "Passed!" );
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+ ok( ! b.isIntersection( c ), "Passed!" );
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+});
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+
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+test( "intersect", function() {
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+ var a = new THREE.Box3( zero );
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+ var b = new THREE.Box3( zero, one );
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+ var c = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.clone().intersect( a ).equals( a ), "Passed!" );
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+ ok( a.clone().intersect( b ).equals( a ), "Passed!" );
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+ ok( b.clone().intersect( b ).equals( b ), "Passed!" );
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+ ok( a.clone().intersect( c ).equals( a ), "Passed!" );
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+ ok( b.clone().intersect( c ).equals( b ), "Passed!" );
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+ ok( c.clone().intersect( c ).equals( c ), "Passed!" );
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+});
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+
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+test( "union", function() {
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+ var a = new THREE.Box3( zero );
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+ var b = new THREE.Box3( zero, one );
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+ var c = new THREE.Box3( one.clone().negate(), one );
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+
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+ ok( a.clone().union( a ).equals( a ), "Passed!" );
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+ ok( a.clone().union( b ).equals( b ), "Passed!" );
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+ ok( a.clone().union( c ).equals( c ), "Passed!" );
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+ ok( b.clone().union( c ).equals( c ), "Passed!" );
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+});
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+
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+test( "translate", function() {
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+ var a = new THREE.Box3( zero );
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+ var b = new THREE.Box3( zero, one );
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+ var c = new THREE.Box3( one.clone().negate(), one );
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+ var d = new THREE.Box3( one.clone().negate(), zero );
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+
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+ ok( a.clone().translate( one ).equals( new THREE.Box3( one, one ) ), "Passed!" );
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+ ok( a.clone().translate( one ).translate( one.clone().negate() ).equals( a ), "Passed!" );
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+ ok( d.clone().translate( one ).equals( b ), "Passed!" );
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+ ok( b.clone().translate( one.clone().negate() ).equals( d ), "Passed!" );
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+});
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+
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+test( "scale", function() {
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+ var a = new THREE.Box3( zero );
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+ var b = new THREE.Box3( zero, one );
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+ var c = new THREE.Box3( one.clone().negate(), one );
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+ var d = new THREE.Box3( one.clone().negate(), zero );
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+
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+ ok( b.clone().scale( 0 ).equals( a ), "Passed!" );
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+ ok( b.clone().scale( 2 ).equals( new THREE.Box3( zero, new THREE.Vector3( 2, 2, 2 ) ) ), "Passed!" );
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+ ok( d.clone().scale( 2 ).equals( new THREE.Box3( new THREE.Vector3( 2, 2, 2 ).negate(), zero ) ), "Passed!" );
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+});
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