Browse Source

Fixed incorrect vertexColors values.

Mr.doob 11 years ago
parent
commit
a83199386a

+ 1 - 1
examples/webgl_buffergeometry_lines.html

@@ -67,7 +67,7 @@
 				var segments = 10000;
 				var segments = 10000;
 
 
 				var geometry = new THREE.BufferGeometry();
 				var geometry = new THREE.BufferGeometry();
-				var material = new THREE.LineBasicMaterial({ vertexColors: true });
+				var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
 
 
 				var positions = new Float32Array( segments * 3 );
 				var positions = new Float32Array( segments * 3 );
 				var colors = new Float32Array( segments * 3 );
 				var colors = new Float32Array( segments * 3 );

+ 1 - 1
examples/webgl_buffergeometry_lines_indexed.html

@@ -62,7 +62,7 @@
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
 				var geometry = new THREE.BufferGeometry();
 				var geometry = new THREE.BufferGeometry();
-				var material = new THREE.LineBasicMaterial({ vertexColors: true });
+				var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
 
 
 				var positions = [];
 				var positions = [];
 				var next_positions_index = 0;
 				var next_positions_index = 0;

+ 1 - 1
examples/webgl_buffergeometry_particles.html

@@ -109,7 +109,7 @@
 
 
 				//
 				//
 
 
-				var material = new THREE.PointCloudMaterial( { size: 15, vertexColors: true } );
+				var material = new THREE.PointCloudMaterial( { size: 15, vertexColors: THREE.VertexColors } );
 
 
 				particleSystem = new THREE.PointCloud( geometry, material );
 				particleSystem = new THREE.PointCloud( geometry, material );
 				scene.add( particleSystem );
 				scene.add( particleSystem );

+ 4 - 4
examples/webgl_interactive_raycasting_pointcloud.html

@@ -106,7 +106,7 @@
 			
 			
 				var geometry = generatePointCloudGeometry( color, width, length );
 				var geometry = generatePointCloudGeometry( color, width, length );
 				
 				
-				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
+				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				
 				
 				return pointcloud;
 				return pointcloud;
@@ -134,7 +134,7 @@
 				
 				
 				geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
 				geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) );
 				
 				
-				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
+				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				
 				
 				return pointcloud;
 				return pointcloud;
@@ -165,7 +165,7 @@
 				var offset = { start: 0, count: indices.length, index: 0 };
 				var offset = { start: 0, count: indices.length, index: 0 };
 				geometry.offsets.push( offset );
 				geometry.offsets.push( offset );
 				
 				
-				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
+				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				
 				
 				return pointcloud;
 				return pointcloud;
@@ -209,7 +209,7 @@
 				geometry.colors = colors;
 				geometry.colors = colors;
 				geometry.computeBoundingBox();
 				geometry.computeBoundingBox();
 				
 				
-				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: true } );
+				var material = new THREE.PointCloudMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				var pointcloud = new THREE.PointCloud( geometry, material );
 				
 				
 				return pointcloud;
 				return pointcloud;

+ 1 - 1
examples/webgl_particles_billboards_colors.html

@@ -86,7 +86,7 @@
 
 
 				geometry.colors = colors;
 				geometry.colors = colors;
 
 
-				material = new THREE.PointCloudMaterial( { size: 85, map: sprite, vertexColors: true, transparent: true } );
+				material = new THREE.PointCloudMaterial( { size: 85, map: sprite, vertexColors: THREE.VertexColors, transparent: true } );
 				material.color.setHSL( 1.0, 0.2, 0.7 );
 				material.color.setHSL( 1.0, 0.2, 0.7 );
 
 
 				particles = new THREE.PointCloud( geometry, material );
 				particles = new THREE.PointCloud( geometry, material );

+ 1 - 1
src/extras/helpers/SkeletonHelper.js

@@ -25,7 +25,7 @@ THREE.SkeletonHelper = function ( object ) {
 
 
 	}
 	}
 
 
-	var material = new THREE.LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, transparent: true } );
+	var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } );
 
 
 	THREE.Line.call( this, geometry, material, THREE.LinePieces );
 	THREE.Line.call( this, geometry, material, THREE.LinePieces );