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@@ -30,9 +30,7 @@ function setProjectionFromUnion( camera, cameraL, cameraR ) {
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var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
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var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
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var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
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- var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
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- var top = near * topFov;
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- var bottom = near * bottomFov;
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+ var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
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var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
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var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
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