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Removed unused color parameter in Cylinder primitive plus some whitespace cleanup.

alteredq 14 years ago
parent
commit
a85b7d6f9a
2 changed files with 8 additions and 2 deletions
  1. 7 1
      src/extras/primitives/Cylinder.js
  2. 1 1
      src/extras/primitives/Torus.js

+ 7 - 1
src/extras/primitives/Cylinder.js

@@ -12,6 +12,7 @@ var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset
 	// VERTICES
 
 	// Top circle vertices
+
 	for ( i = 0; i < numSegs; i ++ ) {
 
 		v( Math.sin( 2 * pi * i / numSegs ) * topRad, Math.cos( 2 * pi * i / numSegs ) * topRad, 0 );
@@ -19,6 +20,7 @@ var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset
 	}
 
 	// Bottom circle vertices
+
 	for ( i = 0; i < numSegs; i ++ ) {
 
 		v( Math.sin( 2 * pi * i / numSegs ) * botRad, Math.cos( 2 * pi * i / numSegs ) * botRad, height );
@@ -29,12 +31,15 @@ var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset
 	// FACES
 
 	// Body
+
 	for ( i = 0; i < numSegs; i++ ) {
 
-		f4( i, i + numSegs, numSegs + ( i + 1 ) % numSegs, ( i + 1 ) % numSegs, '#ff0000' );
+		f4( i, i + numSegs, numSegs + ( i + 1 ) % numSegs, ( i + 1 ) % numSegs );
+
 	}
 
 	// Bottom circle
+
 	if ( botRad != 0 ) {
 
 		v( 0, 0, - topOffset );
@@ -48,6 +53,7 @@ var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset
 	}
 
 	// Top circle
+
 	if ( topRad != 0 ) {
 
 		v( 0, 0, height + topOffset );

+ 1 - 1
src/extras/primitives/Torus.js

@@ -3,7 +3,7 @@
  * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888
  */
 
-var Torus = function (radius, tube, segmentsR, segmentsT) {
+var Torus = function ( radius, tube, segmentsR, segmentsT ) {
 
 	var scope = this;