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Handle linewidth for BufferGeometry Line in WebGLRenderer2.

Mr.doob 12 years ago
parent
commit
a8660905c2
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/renderers/WebGLRenderer2.js

+ 1 - 0
src/renderers/WebGLRenderer2.js

@@ -860,6 +860,7 @@ THREE.WebGLRenderer = THREE.WebGLRenderer2 = function ( parameters ) {
 				}
 				}
 
 
 				// render lines
 				// render lines
+				renderer.setLineWidth( material.linewidth );
 				renderer.drawLineStrip(position.numItems / 3);
 				renderer.drawLineStrip(position.numItems / 3);
 
 
 				_this.info.render.calls ++;
 				_this.info.render.calls ++;